reblog if you're a sick individual who's attracted to women over 30
wallacepolsom

Product Placement
hello vonnie

Kiana Khansmith
Three Goblin Art

ellievsbear
taylor price
Cosimo Galluzzi
Mike Driver
i don't do bad sauce passes

titsay
"I'm Dorothy Gale from Kansas"
d e v o n
Alisa U Zemlji Chuda
Misplaced Lens Cap
cherry valley forever

Origami Around

seen from TĂźrkiye

seen from United States

seen from Spain
seen from United States
seen from United States
seen from United States

seen from India
seen from Sri Lanka
seen from United States

seen from United States

seen from United States
seen from United States
seen from Germany

seen from Malaysia

seen from TĂźrkiye

seen from Malaysia

seen from United States

seen from Poland

seen from United States
seen from United States
@singularity-dream
reblog if you're a sick individual who's attracted to women over 30

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
I've previously pondered the prospect of turning one of the Finals Fantasy into a D&D campaign, and I think it was pretty clear that the original would be the best inspiration.
But what if I were to turn one of the games into one of those webcomics where they tell the plot of a movie as if it were a roleplaying campaign? You know, like DM of the Rings or Darths & Droids?
I think Final Fantasy VI would be most suited, because obviously its characters have more character than the Warriors of Light, but also because it has moments that feel like a TTRPG moment. Like how there's one player who can only join for a few sessions every now and then (Shadow), or how at a couple points they have to split the party due to scheduling issues.
I don't know if I'd ever make this but it's just something I was thinking about.
Be sure to check out the best FF sprites comic ever made, 8-Bit Theater. Starts out slow but boy does it go places.
D&D 5e Character Concept: Ripple, Peace Cleric of Eldath
You know when you start idly sketching a D&D character based not on anything mechanical, but on, like. Potential roleplay details?
One of my favourite D&D deities is a FaerĂťnian deity named Eldath. (I have a whole post on her here). Eldath, the Quiet One, is a goddess of peace and still waters. A goddess of comfort, healing, and calm, whose blessed waters heal the sick, cure madness, and comfort the dying. She is not only a goddess of peace untouched, but also a goddess of peace for those who have known violence. A goddess of silence and peace and recovery, whose âtemplesâ are pools and glades where people can sit in quiet reflection, and leave symbols of past conflicts and violence as offerings and symbols of letting go.
And I was thinking ⌠If one was a cleric of Eldath, what would oneâs prayers and rituals look like?
Eldath doesnât have a centralised priesthood. Most of her priests are itinerant, wandering around caring for her shrines and trying to maintain places of quiet and serenity. And without a centralised priesthood, Iâm guessing most of her faithful basically have their own little idiosyncratic ways of communing with her. Eldath is a goddess of peace, and contemplation, and water.
So I was thinking. Prayers to Eldath probably look a lot like meditation. Just ⌠reaching within yourself for the place of stillness where the goddess is closest. Not just for the sake of communion, but also for your own sake. Finding peace, building peace. Carrying it within you. And I feel like there should be an element of water. A natural pool, if there is one near you, but if there isnât ⌠I feel like a cleric of Eldath would try to always have Create or Destroy Water prepared. Carry a vessel, a bowl, just to make a little pool to centre yourself at. Thaumaturgy, maybe, to create a small sound of rippling water.
So Iâm here, sitting inside a character, just imagining them fumbling a bowl out of their pack, after who knows what sort of a day, placing it gently on the ground beside their bedroll, reaching for their waterskin or spending their last spell slot if they happen to have one left, just to make a little pool. Breathing in, breathing out. Maybe some thaumaturgy, the sound of water, just to wash away the day. A ritual, maybe, of resting one hand atop the water, just touching it, just feeling the cool of it, letting the sensation leech the mind away from its troubles and down into the stillness. Slowly sinking the hand deeper, letting it submerge, letting the stillness well up and over them. Feeling, somewhere cool and light and distant, that quiet font of stillness keeping them company.
And Iâm sitting there, inside the shaking stillness of this unknown character, and Iâm thinking ⌠who are you? Why did you need peace so badly? Why do you still need peace so badly? And why are you out here, adventuring, among all these horrors, when you still need peace so very badly?
âTypical offerings are broken weapons or items that are remembrances of arguments, which the faithful discard while making a wish for peace in the future. Many of those who favor Eldath are pacifists or people who are troubled by violence they have witnessed or experienced.â
Eldathâs faithful are often those who have known violence. Witnessed it, experienced it. Committed it? They offer up broken weapons, to symbolise letting go of that violence and hoping for future peace. Who needs peace more than those shaped so very thoroughly by its lack?
A character born in violence. Literally born? Or perhaps reborn.
My mind did land on the Reborn lineage. Because, letâs be honest, most D&D characters are deeply traumatised. Itâs a stereotype for a reason. I could have gone with something a little less traumatic, a mercenary, anything, but I do ⌠I do enjoy horror. So. Someone who not only lived with violence, but died to it, and was reborn from its embrace.
One of the suggested origins for Reborn is: âAfter clawing free from your grave, you realized you have no memories except for a single name.â But weâre in dire need of Eldathâs comfort, so letâs go a step beyond âgraveâ and say we clawed our way free of a pile of corpses. Born from the blood. Amnesiac. Horrified. Staggering free from a pit.
A person of violence. Still in broken armour, the armour they died in. Iâm just thinking of that oft-ignored line from the PHB regarding starting equipment: âYou decide how your character came by this starting equipment. It might have been an inheritance, or goods that the character purchased during his or her upbringing. You might have been equipped with a weapon, armor, and a backpack as part of military service. You might even have stolen your gear.â Eldathâs faithful are usually pacifist. How did they come by armour? Well, from that life of violence they were fleeing. The life they died in.
And look. Look. While we are in shaking horror land, clawing free of graves and in desperate need of peace. I want it to have marked her? The blood, the violence. Literally marked her. Reborn often bear less-than-literal signs of their deaths. I want her to be corpse-pale, tallow-white, but I want the blood to have seeped under her skin. Like birthmarks, or tattoos. Livid red splotches across face and hands and back and chest and head. The blood is under her skin.
And itâs under her heart, too. Reborn suffer discontinuity. Theyâre often amnesiac. Memories come in flashes to them. And the flashes that have come to her suggest ⌠Well. Suggest that she was very much not a woman of peace. Thereâs a well at her core, and itâs not a well of peace. She has moments of rage. Titanic, livid, resentful savagery. Sourceless, meaningless. Just flashes. But they terrify her.
I want the bloodmarks, the tattoos, because âŚ
Water washes away the blood. Itâs one of the first ways Eldathâs faithful can bring comfort, relief. Washing away the pain, the memory, the dirt. But hers canât be washed away. She canât remember it, not properly, not fully. But itâs there. And it cannot be washed away.
Peace canât be made in spite of what happened to you. It has to be made with it.
Why is she out here? Because she can only make peace with what she once was, who she once was, once she finds out who that is.
And because ⌠Because there are places of peace. Theyâre small, and theyâre fragile, and they have to be so carefully maintained, but they are there. And people deserve to know about them. They deserve to know that peace is possible. Itâs hard, and itâs work, and itâs painful, but itâs possible. There are places people can go to put themselves back together. There are people who will help. She isnât really one of them, she hasnât got that far herself, but she can at least show people where to go. Keep them alive long enough to get there. She can travel, and she can protect the peaceful places, and she can guide people towards the help that so many of them desperately need.
And as she does, while she does, she can search for the answers she lost inside that pit of blood.
Iâm picturing ⌠an elf, or someone who was once an elf. I donât want one of the stereotypical âwarlikeâ lineages. I donât want people to be able to look at her and kneejerk think âyou used to be a monsterâ. Evil can lurk behind any face. Whatever and whoever she once was, her evil, her rage, her savagery, were likely wholly her own. They might have had a cause, they might not. Maybe it led directly to whatever strange magic brought her back from the grave, or maybe she was just the wrong monster in the right place. Thatâs ⌠Thatâs not the point.
The point is facing what she was. What she did. What was done to her.
Peace is not only something you find. Peace is a thing you make, you build. A thing you carry inside you. The stillness waits. The cool touch of water. Her goddess will wait for her. Anyone can find peace, and everyone deserves it. She believes that, or at least hopes for it. She will find out who she was. She will face it down. And she will make a place for peace.
And in the meantime, sheâll help where she can, and sheâll hold to that distant stillness until she can truly find her own.
She was a hermit for a long time, a broken inhabitant of one of Eldathâs quiet shrines. She wears battered armour, once broken and now carefully mended. She doesnât carry a weapon, or at least none beyond a basic dagger for emergencies. She bears a shield, instead, a wooden shield, the pool and waterfall of Eldath beautifully carved on its face, her holy symbol. Thereâs a wooden bowl in her backpack, to help her with her prayers, but her shield ⌠her shield is also a little concave. Just a little. Just enough. If all else fails, itâs just curved enough to form a shallow bowl. Her shield and her hope in more ways than one. She keeps the Create or Destroy Water spell always prepared. The red on her hands canât be washed away when she rests them beneath the water, but that ⌠thatâs okay. Or it will be. Some day.
She has a name. Itâs not the one she once bore. While she remembers a name, she has no way to know if it was hers, or someone elseâs, or even that of the person who killed her. It wasnât the name she wanted. Not now, not in this life. That was her first true offering to Eldath, the first broken weapon she left beneath the waters. The name she bears now is something else. Better. Different. Cleaner. At least a little bit.
Ripple. The ripples in the water, the gentle eddies. Sheâs not still enough yet for true peace. Her waters are yet lapping. Maybe even storming. But thereâs hope there. The gentle sound of water. There's life. The evidence of presence. Ripples in the water.
Ripple. A Reborn Peace Cleric of Eldath.
Eldath is also a great source of one of the main contradictions of peace, in that if the whole world isn't peaceful you often need to defend it with violence. Now, the devotes of Eldath might be (statistically) more likely to be able to defend themselves, but often that would be giving up the personal hope for peace. Many who could defend themselves may not even want to. The whole 'stepping back into that violence' thing. Can they stop at just this one instance of violence? So who defends the... not the helpless, but the vulnerable. Not vulnerable to getting killed, but vulnerable to being pulled back into that life. I think Ripple would be a good option for that job. She might not be ready to help others find that peace inside themselves, but she can make sure external violence leaves people alone long enough for someone else to help.
KICK THE CAN!
Letâs play the biggest game of kick the can on the internet.
To kick the can, reblog it. I wanna see how long this can go on for.
the oldest reblogs for this post that i can find are from january 2nd of 2013. this can has been getting kicked around tumblr for almost 13½ years now
And yet somehow this is my first time kicking it!
wha t if oregon trail was called wagon age: oregons
This made me so angry the first time I saw it Iâm reblogging it again.
happy 10 years to wagon age oregons

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
my super power is that i can make several people reblog a picture of a maned wolf, look:
bidungeongal (she's bisexual)
Crydungeongal (she sad)
Pidungeongal (she's perfectly round)
Hidungeongal (good to see her)
Spydungeongal (she's watching)
Tridungeongal (three of her)
Phidungeongal (she's in college)
you have to listen to loud music . it scares the evil creatures from your head
What's the most absurd substitution for dice you can think of?
I'll go first. Pool Table.
Your result is the first ball you manage to pocket. If you call the pocket correctly it's a crit success. Hit any other ball in it's a crit fail.
randomisation based on the detailed play results of nfl matches. game sessions are reeaal slow.
Multiple lava lamp interpretation
...elaborate
Take several functioning lava lamps and divine a number based on the position of the lava inside when the DM/GM/Keeper/Director asks for a roll
I feel like Lava Lamp Divination would take far longer to learn than the entire rest of the rulebook. This might be a hard one to beat
If lava lamps are good enough for internet encryption, it's good enough for TTRPGS!
Isn't that encryption virtually undecipherable?
Makes it a good match for some TTRPGs floating around.
In a recent conversation, I had remarked that the reason for those "no animals were harmed in the making of this film" disclaimers isn't to avoid pissing off PETA, but rather, that back in the day, if filmmakers wanted to depict a horse falling off a cliff, they'd achieve it by actually chucking a horse off a cliff. Later, I got to wondering what the real inciting incident for the Humane Association getting involved in filmmaking was, so I looked it up, and apparently it really was a film where the producers chucked a horse off a cliff. I genuinely thought I was exaggerating for effect.
Some day prokopetz will learn that examples that prokopetz uses are always taken from real life.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
What's the most absurd substitution for dice you can think of?
I'll go first. Pool Table.
Your result is the first ball you manage to pocket. If you call the pocket correctly it's a crit success. Hit any other ball in it's a crit fail.
randomisation based on the detailed play results of nfl matches. game sessions are reeaal slow.
Multiple lava lamp interpretation
...elaborate
Take several functioning lava lamps and divine a number based on the position of the lava inside when the DM/GM/Keeper/Director asks for a roll
I feel like Lava Lamp Divination would take far longer to learn than the entire rest of the rulebook. This might be a hard one to beat
If lava lamps are good enough for internet encryption, it's good enough for TTRPGS!
older lotr illustrations sometimes depict ĂŠowyn wearing ridiculously small armour. apart from the problem general sexualisation of the only female character (who really does anything), thereâs another hilarious thought:
ĂŠowyn pretended to be dernhelm, a man. to fit in, she must have worn menâs armor. so the armor in the illustrations is normal for rohirrim.
therefore, all the rohirrim rode to war just like that:
thereâs a thundering sound in the distance as the rohirrim ride into war but rather than hoofbeats itâs the collective sound of all their cheeks clapping
the artist for this particular piece is Frank Frazetta and to be fair to him this is how he drew the orcs armorÂ
so the rohirrim comment is probably not that far off
Thatâs a man who just straight up had a problem with the concept of wearing pants into battle, and I respect that
male or female
hero or villain
sea or land
even in the snow
I guarantee you Frazettaâs Rohirrim were 100% pants-free
Good Old Frank. That man loved bodies and hated clothes so much
Frank Frazetta was the reason He-Man was designed like that; the producers conduct a study to see what art appeal the most to children, and Frankâs work came out on top in popularity. So everyone in He-Man is dressed the way they are directly because of Frazetta.
That man gave us the gift of warrior thighs and tits for everyone.
Ah, it has been too long since I have seen the no pants post on my dash. And yes, this is a rare case where it wasnât some sexist nonsense but an egalitarian No Pants Agenda.
Itâs time for my regular reblog of Gondor Needs No Pants
I canât remember now if it was Frank Frazetta and his Mrs. who used their own bodies for character models or if that was Boris and Mrs. Vallejo. Both pairs were ripped, though.
I'm not going to reblog the entire post by @anim-ttrpgs about Candela Obscura because it's quite long and I don't always agree with the language being used but yeah wow that rulebook sucks.
This setting expressly says that systemic prejudice does not exist in this 19th/20th century world, and pointedly that if you play as a doctor that there are no such thing as medical racism and pseudoscience.
So in a world with no systemic inequality and no prejudice based on gender, mental disability or beliefs, why would an asylum exist in a way that needs to be fought ?
Furthermore in what way are players supposed to "find comfort" defeating those things when they're not rooted in institutional evil ? I feel like this game was written by people who think arguing with randos on twitter in 2026 is still activism.
PS: in a world where nothing is wrong with the system every problem could be solved by HR. This is the problem with that kind of setting, if you remove the issues of our world, you can't also pretend this is something that will satisfy me when I beat them. The escapist fantasy here would be for me as an individual to face the systemic issues I'm familiar with in a context where I can somehow beat them and make a change. Who the hell wants to do that in a world where your neighbor just woke up racist, rather than because they were fed toxic violent rhetoric their entire life by politicians whom I can punch.
Also it's a classic American escapist fantasy where instead of European religious nutjobs displacing the Natives to create a society of backwoods bigots, it's an oppressive European church pushing away fully formed socialist post-discrimination perfect little citizens unto a magically unoccupied patch of real estate with extremely cultivatable lands. Because much like institutionalised xenophobia, Natives were problematic to the setting and therefore were removed from the equation altogether.
I find this Candela Obscura discourse very interesting. The setting is messy and frustrating in a way that is really hard for me to tackle precisely. It just makes me so puzzled about how to engage with it. Like, it sucks. But it sucks for reasons that are actually harder to explain than I feel that they should be, from my perspective as someone that does world building.
The Red Lamp district, where sex work is legal and socially acceptable... Then why is it segregated in it's own district? Unless it's right between the doctor's White Lamp district and the construction workers Brown Bell district, that doesn't make much sense.
Persuasion in RPGs
Before I get into the meat of what I wanted to talk about, just found out that if you press SHIFT and P it switches Tumblr's colors. Weird. Anyway, onto the main point.
Much ink has been spilled about how perception skills in TTRPGs is a bit of a bad idea. If your character can see/hear/whatever something, the GM should tell you about it. If your character can't, then you can't. The GM should not be withholding information from you locked behind a skill roll. So it's well known in some RPG circles that putting in a basic perception skill is a bad idea.
However, an adjacent concept is the persuasion skill. Now, much ink has been spilled about social interactions in RPGs and how hard they can be. Which leads to a similar situation where many people say don't put in a persuasion skill because all social interactions should be just free-form roleplaying or what have you. I'm on the side of that social interactions are part of the game and therefore should have some game mechanics, but that a simple good/bad persuasion skill roll should not be it.
Because (outside of a few edge cases) people don't respond to one really charismatic person, they respond to people who are similar to themselves or have the same interests. So I recommend that just about any skill can be a stand-in for finding rapport with an NPC. If you are good at sailing, you will get along with sailors. If you are a good cook, you'll get along with other cooks. Etc, etc.
As for general negotiation/argument rules, I'm a fan of the Errant RPG. It's got some good stuff in it. Just keep in mind that for initial friend-making or basic infuelence should come from being the same kind of person as you are talking to (as represented by skills (or other character traits)) instead of generalized Charisma or Persuasion skills.
This also assists in character building as instead of just being a general charismatic character, a player has to decide who they want to be able to impress. Want to hobnob with high society? Make sure you have skills in fine art or heraldry. Want to talk freely with the common folk? Learn basic construction or crude tavern songs. Want to be chummy with outdoorsfolk? Learn how to hunt or how to butcher an animal.
Iâm not going to reblog the source because I donât want to bring negative attention to someone but I just read that âthe most important skill of a GM is pretending what happens is what you were planning all along.â
Absolutely not. This pressure to âbe in controlâ, ââmaintain the illusionâ and âbe a magicianâ style advice is precisely why people are terrified to GM.
You have one job as a GM at the table. ONE. Play your NPCs and other situation elements with the same earnestness as the players play their PCs. Thatâs it.
The âplotâ is what happens when your toys and their toys meet and uncertainties between them are resolved via the game at hand.
You are not responsible for anyoneâs fun.
You are not responsible for anyoneâs entertainment.
You are not there to stroke the players egos or service their fantasies or âstory beatsâ or whatever self-insert wish fulfillment BS they have projected onto their characters.
Stop making GMing harder than it needs to be. Just play the damn game.
Also, purely anecdotally, my players really get a kick out of it if they can tell I didn't expect something. That's a bonus for them (and, frankly, the unexpected is a bonus for me, too).

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
bidungeongal (she's bisexual)
Crydungeongal (she sad)
Pidungeongal (she's perfectly round)
Hidungeongal (good to see her)
Spydungeongal (she's watching)
Tridungeongal (three of her)
Drydungeongal (she's dehydrated)
Prydungeongal (Breaking and entering)
Flydungeongal (she found a catapult)
Fascinating that MCDM basically stood up and said, "missing attacks isn't fun and halts gameplay!" And a bunch of designers were like, "you'rrrreeee so fucking right bestie!" And immediately began copying their homework. Which I'm all here for, missing attacks isn't fun and does halt gameplay. Bestie was right.
I have mixed feelings about this. On one hand, Into The Odd with auto-damage isn't a bad system, but on the other hand I think that having a miss condition is useful in that it provides useful friction to the experience. The highs of an well-designed experience get higher when you have downs to contrast them to.
I'm reminded of one of the more interesting ideas for RPG design I ran across quite a while ago. Which was basically: being limited by your character is a good thing. In this case, no matter how good you are at playing the game, your 1st level character has the same chance to hit as any other 1st level character (of the same class or build, etc). There are a lot of ways system mastery helps, but in the thick of combat there is a element of uncertainty that no amount of planning or personal (player) skill can overcome.
I also take some issue with "fun" as a goal for game design. Also "halts gameplay?" rolling to attack and missing is gameplay. This is almost an inversion of the "combat isn't roleplaying" trope.
Have you played Draw Steel? The game this post is about.
Huh. Stopped halfway through my first thought and then continued on something else. Need to spot that before it happens in the future.
The first bit is supposed to say "Into The Odd a system that did auto-damage that I really like, a mechanic much like what is being talked about in the game Draw Steel which I haven't played" To connect the game concept to a game I know about and like to indicate I'm not dismissing it out of hand because Draw Steel isn't a game I know well.