New post, gonna use this to document my journey as a trans woman
Going to the store

@theartofmadeline
let's talk about Bridgerton tea, my ask is open

❣ Chile in a Photography ❣

ellievsbear
almost home

gracie abrams

blake kathryn
taylor price

oozey mess
Color Me Curious


shark vs the universe

todays bird

Discoholic 🪩
The Stonewall Inn
cherry valley forever
d e v o n
"I'm Dorothy Gale from Kansas"

seen from Germany
seen from Venezuela
seen from Malaysia

seen from China
seen from United States
seen from Saudi Arabia
seen from Chile
seen from Italy

seen from United States
seen from Malaysia

seen from United States

seen from Indonesia
seen from United States
seen from Switzerland

seen from Malaysia

seen from Greece
seen from United States
seen from Malaysia
seen from Mexico
seen from Malaysia
@thydungeongal
New post, gonna use this to document my journey as a trans woman
Going to the store

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"Americans have no human emotions or experiences" what a pretentious, 'and yet you participate in society'-ass post. I'm not even american and I got offended. You dehumanize yourself by talking like that
really sad to see this kind of apologism on here. it's the creeping acceptance of Americans that makes them so dangerous. we're at a point where most kids now think they count as real 'sources' and will ask them questions instead of researching the answers themselves, not realising Americans are completely biased and constantly make things up. some college students even let Americans write their whole assignments for them, and it's getting harder and harder for teachers to tell this trash apart from the real thing as Americans get better at disguising their work. studies have SHOWN that people who allow Americans to do their thinking for them permanently lose cognitive capacity in as little as three months. if we don't vocally stand up against the spread of Americans online and especially in the education system, future generations are just going to be fucked.
Sorry to make this kind of post again I know it's barely the start of the month, but I've had some unexpected difficulties that ate up at my paycheck and looking at the rest of the month, I'm in the stiuation of having to choose between groceries and rent unless I can scrounge up around $300 USD to complete my rent. I'm putting all my stuff on itch.io on sale for a bit 3:
A bundle by imsobadatnicknames, $9.00 for 7 games
Don't feel obligated to help of course, I'll start looking if there's anyone I can borrow from too.
Indie musician and TTRPG writer I'm Imsobadatnicknames2 on tumblr
My other links just in case
I know I'm sharing this a lot but the situation is legitimately kinda shit for me right now. I still owe part of last month's rent, and my paycheck this month is going to be worth less than last month's because I get paid in USD (I work for an american company that outsources labor to LatAm) and the value of the US dollar relative to Colombian pesos has been dropping really fast for the last couple months.
I don't have the energy to make a whole promo post about this but I just remembered today's bandcamp friday (i.e. the day bandcamp doesn't take a cut of the music purchased on their platform and instead sends all the money to artists), so a lot of my bandcamp projects are listed on my linktree above.
Summer
No one could stop me
No one could stop you from what exactly?
No one could stop me

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more on the topic of a guilty conscience: every now and then i'll come across a video covering something like one of (yes there's more than one) nestle's infant formula scandals, and the comments will of course say things like 'nestle is evil', but there's always commenters more willing to play devil's advocate because that is more comforting than accepting that they, in their position of relative privilege, have benefited from the services of these companies and will continue to do so. they'll say things such as: "well, is it nestle's fault poverty exists" (I mean one could argue 'partially yes') when the whole problem is nestle making choices in production and marketing that harm people (in this case mothers of babies) who do not have access to resources they need to survive. a company could make the choice to use the same ingredients everywhere. it could make the choice to use the same marketing strategies everywhere. but we see these stark differences in how corporations operate outside the imperial core because they'll profit more this way. what is the point in pretending otherwise other than making yourself feel better? if you're not personally boycotting nestle after learning this information, it's not like you'll be eliminated from planet earth. you could just move on from that video silently. how many idiotic takes must the world endure because someone couldn't handle mild discomfort and self reflection
opinion on Max of Sam and Max?
I love that little fella. Obviously, Max of Sam and Max fame is nothing without Sam. Like, the two are a great double act. Sam does a lot of the heavy lifting of playing the straight man in all the situations the two get themselves in just so that Max can come in with some absolute roarer of a punchline.
Now I am only familiar with Max and Sam via the Telltale games and Hit the Road, but I have been led to believe that his characterization is more or less consistent across different media. I think he was at his best during Telltale season 2: season 3 is also really good and has some absolutely fantastic moments but I think it does end up suffering a bit from trying to play up Dogtective and Murderbunny as serious characters with pathos (there are still some fantastically funny moments in season 3 but the atmosphere is strangely somber) and season 1 is also fantastic but has some issues with Telltale still clearly trying to nail the formula. Hit the Road kicks ass but I am biased towards Telltale Max due to William Kasten's amazing vocal performance.
Anyway yeah I love that stupid little rabbit goblin
what did they do
What they had to do.
GalCom isn't short for galactic community it's short for girl communism
everyday heroes
clarification

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Do you think its possoble to recreate the kind of enjoyment one gets in video games from searching/farming for resources or other semi-repetitive tasks, but in tabletops? Or, if not that, how one could take an interesting setting and/or plot idea which relies on repeatedly scavenging areas for resources, and make it work in a tabletop setting?
I don't think it's entirely impossible, but I think it's worth thinking of why it's so fun in video games: in video games the process of farming/grinding and other repetitive tasks is often very predictable to the point of the player being pretty much able to go on autopilot and not have to be at a 100% at all times. Tabletop RPGs differ in the sense that many of their mechanics are based on conversation and it's sort of expected that the mechanics only be brought in once the right conversation is done.
But now like tabletop RPGs aren't the only tabletop games out there and there are in fact heavily mechanized solitaire games where playing them can be heavily automated. Completing a puzzle can be a solitaire tabletop game, as can be a playing a game of the card game Solitaire, etc. and I feel those games can hit the same kind of spot as "doing a repetitive task in a video game that still feels rewarding and fun."
So like: if you want to model it through the traditional tabletop RPG framework of "two players in conversation and once the right conversation happens the mechanics are brought in and then the procedure is followed" then I think you might struggle with making repetitive tasks fun and rewarding in a tabletop. There's too much friction there, when the reason why those activities can be fun in a video game is due to them being almost entirely frictionless. However, if you accept that one of the modes of play in your "tabletop farming sim" could literally be "a player literally plays a bean-counting mini game on the side as an abstraction of their character being involved in the bean-counting side of farming and collecting resources and so on" and just let them do that, then yeah. Maybe.
Now this is very high level and abstract but I could see the potential in just making some parts of a TTRPG automated and not necessitate a GM and it could work and be fun. :)
I haven't looked into it very thoroughly yet, but from what I know this is kinda what Seven Part Pact does with its wizard minigames. Each player has their own board game they play through to represent things going on in their realm, and happenings in the broader game can influence everyone's minigames. Though my impression is that in 7PP it’s definitely not a feel-good autopilot structure but a constant struggle to keep up.
Considering how many board games functionally revolve around getting satisfaction out of taking a series of solitaire-ish actions for points, I think the same sorta structure would easily work to replicate the feeling of repetitive tasks in video games. Then you just tie it into the TTRPG gameplay loop: e.g. if you've got some kind of card based engine-builder board game about mining or whatever, certain cards could cause things to happen in the narrative that you'll need to deal with through the TTRPG side of the rules.
Now I'm just spitballing further with the implications of the idea, but the game was set up in such a way that not all players need to be present in all the scenes, the board game could be played by players not in the scene, and thus constantly generate new narrative threads. Each scene could also be game-mastered by the player who played the card which prompted it, which ideally would make for a rotating GM game with clean switching between roles as well as solid prompting + time to help prepare for your turn. I think there's a lot of potential in this sort of a thing, of tying very game-y and abstracted structures to the typical TTRPG gameplay loop.
canaries were used in coalmines due to their incredibly hard beaks, they could break through stone as well as any pickaxe
Do you think its possoble to recreate the kind of enjoyment one gets in video games from searching/farming for resources or other semi-repetitive tasks, but in tabletops? Or, if not that, how one could take an interesting setting and/or plot idea which relies on repeatedly scavenging areas for resources, and make it work in a tabletop setting?
I don't think it's entirely impossible, but I think it's worth thinking of why it's so fun in video games: in video games the process of farming/grinding and other repetitive tasks is often very predictable to the point of the player being pretty much able to go on autopilot and not have to be at a 100% at all times. Tabletop RPGs differ in the sense that many of their mechanics are based on conversation and it's sort of expected that the mechanics only be brought in once the right conversation is done.
But now like tabletop RPGs aren't the only tabletop games out there and there are in fact heavily mechanized solitaire games where playing them can be heavily automated. Completing a puzzle can be a solitaire tabletop game, as can be a playing a game of the card game Solitaire, etc. and I feel those games can hit the same kind of spot as "doing a repetitive task in a video game that still feels rewarding and fun."
So like: if you want to model it through the traditional tabletop RPG framework of "two players in conversation and once the right conversation happens the mechanics are brought in and then the procedure is followed" then I think you might struggle with making repetitive tasks fun and rewarding in a tabletop. There's too much friction there, when the reason why those activities can be fun in a video game is due to them being almost entirely frictionless. However, if you accept that one of the modes of play in your "tabletop farming sim" could literally be "a player literally plays a bean-counting mini game on the side as an abstraction of their character being involved in the bean-counting side of farming and collecting resources and so on" and just let them do that, then yeah. Maybe.
Now this is very high level and abstract but I could see the potential in just making some parts of a TTRPG automated and not necessitate a GM and it could work and be fun. :)
i think there's something to be said about incorporaitng it into a Meta-Game that's composed of different systems or games each representing different facets of the whole, such that someone could be engaging with such tasks and it feed into the broader game. to give an awful example: someone sitting doing a farming minigame as a solo ting that provides resources for another game but that they're part of a broader group for
Do you think its possoble to recreate the kind of enjoyment one gets in video games from searching/farming for resources or other semi-repetitive tasks, but in tabletops? Or, if not that, how one could take an interesting setting and/or plot idea which relies on repeatedly scavenging areas for resources, and make it work in a tabletop setting?
I don't think it's entirely impossible, but I think it's worth thinking of why it's so fun in video games: in video games the process of farming/grinding and other repetitive tasks is often very predictable to the point of the player being pretty much able to go on autopilot and not have to be at a 100% at all times. Tabletop RPGs differ in the sense that many of their mechanics are based on conversation and it's sort of expected that the mechanics only be brought in once the right conversation is done.
But now like tabletop RPGs aren't the only tabletop games out there and there are in fact heavily mechanized solitaire games where playing them can be heavily automated. Completing a puzzle can be a solitaire tabletop game, as can be a playing a game of the card game Solitaire, etc. and I feel those games can hit the same kind of spot as "doing a repetitive task in a video game that still feels rewarding and fun."
So like: if you want to model it through the traditional tabletop RPG framework of "two players in conversation and once the right conversation happens the mechanics are brought in and then the procedure is followed" then I think you might struggle with making repetitive tasks fun and rewarding in a tabletop. There's too much friction there, when the reason why those activities can be fun in a video game is due to them being almost entirely frictionless. However, if you accept that one of the modes of play in your "tabletop farming sim" could literally be "a player literally plays a bean-counting mini game on the side as an abstraction of their character being involved in the bean-counting side of farming and collecting resources and so on" and just let them do that, then yeah. Maybe.
Now this is very high level and abstract but I could see the potential in just making some parts of a TTRPG automated and not necessitate a GM and it could work and be fun. :)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Dude
Aborted girlfriend.
Hamas killed her gf