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@thydungeongal
New post, gonna use this to document my journey as a trans woman
Going to the store

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[talking in private to a tgirl I saw being pulled around on a leash by an older woman] many moons ago I slew my master, and now I am beholden to no one. I would do the same for you, my friend.
I think an important part of the "D&D is easy to learn" argument is that a lot of those people don't actually know how to play D&D. They know they need to roll a d20 and add some numbers and sometimes they need to roll another type of die for damage. A part of it is the culture of basically fucking around and letting the GM sort it out. Players don't actually feel the need to learn the rules.
Now I don't think the above actually counts as knowing the rules. D&D is a relatively crunchy game that actually rewards system mastery and actually learning how to play D&D well, as in to make mechanically informed tactical decisions and utilizing the mechanics to your advantage, is actually a skill that needs to be learned and cultivated. None of that is to say that you need to be a perfectly tuned CharOp machine to know how to play D&D. But to actually start to make the sorts of decisions D&D as a game rewards you kind of need to know the rules.
And like, a lot of people don't seem to know the rules. They know how to play D&D in the most abstract sense of knowing that they need to say things and sometimes the person scowling at them from behind the screen will ask them to roll a die. But that's hardly engaging with the mechanics of the game, like the actual game part.
And to paraphrase @prokopetz this also contributes to the impression that other games are hard to learn: because a lot of other games don't have the same culture of play of D&D so like instead of letting new players coast by with a shallow understanding of the rules and letting the GM do all the work, they ask players to start making mechanically informed decisions right away. Sure, it can suck for onboarding, but learning from your mistakes can often be a great way to learn.
I think this also hurts group dynamics as well.
When you have people that have actually done some reading on the rules vs. people that just coast and foist the majority of the game onto the GM, it makes it appear like the more knowledgeable players are sweaty power-gamers or rules-laywers.
Best example I've got with asking players to make informed decisions was when I ran the Wilderfeast Quick Start. The GM has the info about what ingredients can be gathered in any of the regions, but the party then has to cook it. They know what the ingredient does and just have to make the decision on how they want to combine their ingredients as a party.
#i just wanna play a silly game#i feel like. gatekept. while reading this#i don’t have the drive to read a several hundred pg game manual i just wanna play a game w my friends#like. it’s a game. play it how u want#jeeze
My point is not to say that people who don't want to learn the rules shouldn't play, only that people who don't actually know the rules aren't necessarily engaging with the game to its fullest, especially in the case of a relatively rules-heavy game like D&D, and that as the previous poster mentioned it can actually result in a bad rules dynamic where the DM needs to do more work due to player unwillingness to learn the rules as well as casting players who actually know the rules and can engage with them in unfavorable light. All of these are negative elements of the culture of play surrounding.
Like, there isn't anything meaningfully gatekeepy about saying "players who don't know the rules of the game aren't as good at playing the game as the people who know the rules of the game." Because playing games is a skill that can be cultivated and knowledge of the rules is an important part of that skill.
And respectfully, if the idea of learning the rules of D&D seems like an insurmountable task, you don't have to learn them, but you might actually gain something out of actually making an effort because it can make engaging with the game more rewarding for you. Or if the idea of learning the rules of a game that has hundreds of pages is an insurmountable obstacle, there are lots of games with much more modest page counts! D&D is actually relatively heavy as far as RPGs go but it's not the only RPG, and you can get rewarding mechanical engagement combined with cool stories for a much smaller time investment.
I actually want to dial in on the phrasing here, which seems - insidious isn't quite the right word - but really weasely to me. There's this reflexive attempt to position the writer as the victim, from the way things are phrased to the actual sentiment. "I feel gatekept" (note that its not "I have been gatekept") is a pretty transparent attempt to claim victimhood, and gain the reader's sympathies. Likewise "I just wanna" and such. But then you have the sentiment of "I just want to play a silly game" and this carries this, like, baggage that game design is *not worth* taking seriously. Same with 'play it how u want', it's working to undermine the idea that you could *care* about this stuff, and it positions taking the artform seriously as an act of aggression against the poor victim who just wants to *not think about things.* Which is to say its classic anti-intillectualism. "It's just a [song/tv show/book/game] don't take it seriously" is like classic anti-intellectualism, and generally comes from a fairly regressive infantalised place.
Which is a long way of saying fuck this person and fuck their slimy lowest-common-denominator bullshit.
D&D is easy to learn because people expect the GM to know all the rules. They don't need to learn anything, just let one person be the sacrificial scapegoat who heads into the DMG and figures out how fall damage works and whether encumbrance would be annoying.
They can set up the scenarios and build the maps and run the world. They already know the rest of the rules, so why not? They also know the stats for all the NPCs too, so might as well let them play everyone else
It's kinda their world and their game, too. So they can handle scheduling. My schedule is crazy, but they can figure it out.
What do you mean "learn a new game?" I don't have the time to learn a new game. I'm busy and D&D is so easy. We can play it how we want to.
I really don't have patience to the whole way of thinking the whole argument is based on. I'm just going to leave here this video by Matt Colville about the book Ellusive Shift
The gits of it is - no one EVER knew how to play this fucking game, people had arguments before the official first edition, the white booklets era. Most people played based on their own interpretation, then arguet about it in zines. All the crunch in the AD&D onward was Gary Gygax's attempt to make the rule for everything because he grew greedy and wished to kill the competition that built careers on explaining his crappy rules better than he did (also, he made AD&D to screw Dave Arneson of his due money).
In any other context I would agree with the proposed argument, but in D&D calling in question anyone's merit as conversation participant because they didn't memorize the useless numbers for useless rule that is only in this game to appease people waxing nostalgic over Gary's horrible, spite and greed-fueled design, is not only anti-intelelctual, it is openly spitting i nthe face of the history of the hobby to declare yourself as only one who knows better. Fuck that.
LBB D&D is only like that because it isn't a complete game: it assumes you already have and know Chainmail and Outdoor Survival at a bare minimum. Spiders LBB is an statistical outlier adn should not have been counted.
The first complete game - the Greyhawk supplement - is entirely straightforward and easy to pick up, and significantly simpler than modern D&D.
None of the early editions of D&D are hard to learn or obscure like you seem to think, so I assume you either have pudding for brains or are going entirely on hearsay rather than direct experience.
it is also fucking ridiculous for your argument to be "expecting people to read the source material is anti-intellectual".
Yeah, that response is a mess. Like, the initial thesis of this post was "people don't engage meaningfully with the rules of D&D and thus fail to cultivate important player skills," and people have since elaborated on how this is an issue with D&D's culture of play, and even articulated that framing this conversation as "gatekeeping" not only lets that culture fester but it's also extremely anti-intellectual. To try and frame the conversation that says "engaging with game texts is good and not bad actually" as anti-intellectual is such a clumsy rhetorical trick it's baffling.
Magic the Gathering is a game whose comprehensive rulebook is far, far, faaaaaaarrrrrrr bigger and more complex than the Dungeons & Dragons 5th Edition Player's Handbook.
I'd wager nobody in the entire world has ever read the full comprehensive rules of MtG as they exist today.
And nobody expects you to! If you go to a Friday Night Magic with a random deck you bought in a toy store, no idea what the rules are like, I'm sure you'll find people willing to teach you, even explain how to properly play your deck in particular.
If, however, you keep coming to FNM for weeks, if not months, and you keep asking basic questions, like what "Flying" means, or what a "+1/+1 counter" does, or how any of the cards in the deck you've been playing for months does, if you call someone who tells you you can't block with that creature because it's already tapped that they're a "rules lawyer" who's "gatekeeping your fun", if it becomes apparent that you're not making any effort to actually learn the rules of the game... nobody will want to play with you anymore. You'll be labeled annoying at best, an asshole at worst.
And that's the case in any dedicated gaming space. As an avid board gamer, there's nothing more infuriating to me than having to re-explain basic rules because someone doesn't listen, or explaining what certain cards/characters/units/items/whatever do because someone is too lazy to simply read.
And yet, somehow, in D&D, behavior like this is apparently not just accepted, but expected, nay, encouraged(!) by the player base!
And people wonder why we make fun of D&D players.
"I just want to play a silly game" is such an insidious way to phrase a statement about a game that requires so much effort from the DM. You might as well say "I just want to have a hot dinner waiting for me when I get home, is that so much to ask? I feel like I'm being gatekept from eating dinner."
You may not like cooking dinner—I certainly don't—but I do know how to make cooking dinner easier for my partner. I can chop onions or grate cheese, I can grab things for them while their hands are busy, I can make a simple side salad, I can put away ingredients as they're used, I can set the table and pour the water, I can clean up the dishes after the meal is over. I'm aware enough of what's involved in making dinner happen that I know how to help even if I don't do the most difficult central activity.
Plus, if asked what I want for dinner, I don't respond 'ooh, let's have filet mignon! I want filet mignon!' when there's no steak in the house, because I maintain at least basic working knowledge of the ingredients we typically have on hand and I know filets are not among them.
I don't expect my partner to handle 100% of everything to do with dinner just because I don't like cooking. Why? Because having somebody make me hot dinners is better than the alternative, and I'm not an asshole who's going to take advantage of the fact that my partner would probably cook for us even if I didn't help. I can help, so even though I would rather have an extra 30-40 minutes of fanfic time, I get up and help.
This is the attitude you are being asked to bring to D&D. You don't have to have cooking skills or meal planning skills or hosting skills, but you do have to accept that those skills are important to making dinner. You don't magically become qualified to pronounce "making dinner is easy!" just because you know how to eat it.
Sorry, this is maybe more of a rant, but I hope it showcases how the attitude discussed above makes the game annoying to dm or be a part of as a player.
The refusal to learn the rules or at the least the ones that are relevant to your character is not gatekeeping it's the bare minimum. In my now basically defunct dnd group there was one player, that didn't remember their character skills or how those worked. We had played almost a year at that point, mostly once a month, yet they never learned how to use them and had to be taught during the first combat encounter every session. Another case was the last time I was a player and not a dm. There was a warlock player that simply refused to learn how warlocks work. We almost got TPK'ed couple of times, because they didn't know how to use spells or what spells their character had. It made playing with the group so annoying that I eventually started hating our games. The warlock player enjoyed the game but the dm and everyone else at the table had to teach the basics to them every single session all the basics, no matter how often we played. The crazy part is what this thread is discussing. Everyone else at both of those groups, except me, was fine with the fact those two players never learned the rules. The game where I dm'ed wasn't as bad, mainly because the other players took care of the teaching. It still irked me, because of the wasted time but they learned how things worked with one explanation. The warlock player however was beyond saving. The dm and us players had to all teach every single session and sometimes multiple times a session, how initiative worked, how spells worked and where to find the spells. It genuinely made me quit the group mentally. Every combat encounter took twice the time it needed and sometimes we needed to also play their character for them. This wouldn't have been bad, if not for the fact that they still stopped tactically good plays "because it's not what the warlock character would do". Why should the dm also be the teacher, when they are essentially the game engine and the npc's of the game? Not learning the basics of the game rules is like the dude who couldn't clear Cupheads tutorial, you can't excel at a game if you refuse to learn. It also is disrespectful to everyone else at the table. It wastes time of others and shows that you don't appreciate it or the efforts of the dm
The 'hyperspecific situations' polls are really once again highlighting that native English speakers tend to forget that 'foreign' doesn't mean 'non-English' or 'non-American'
"Did you watch a foreign language movie in the past three days?" Yeah I watched the foreign movie "The Martian" with foreign actor Matt Damon
Op why would you hide this is the tags
[Image ID: Tumblr tag reading: 'Do you speak a foreign language?' Yeah yours /End ID]
Good Stevening (Steve evening)

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The World of Ultimate Gaming
He’s in league with the Thalmor
Funny post i saw
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Funny post
Thanks 💃
oh fuck if somebody stole my post & do not reblog it then i will beat ass
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I really like this post, Noelle
For you, Tamamita.... My post is yours
Could it be....?
is this posting "ai"...?
9 out of 10 times I see people on here celebrating a new "landmark piece of anti-AI legislation" the legislation in question is inevitably some variation of "we propose making IP laws more restrictive but presented through the language of opposing AI". But that one from germany about holding google liable for the words of its AI overview feature is legitimately good I think. If they actively choose to shove that thing in everyone's face as the first thing they're going to see when they make a google search then they shouldn't be able to dodge accountability for the information it provides with a little "gemini AI can be inaccurate, please remember to double-check information teeheehee" disclaimer.
the germany ruling is good because it's targeting something that's bad to do whether it's done by an AI or a human
and the winner of superwholock is officially??? no one. we all lost. congrats team

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“you wanna know how i this insane?”
the joker
are you serious?
Likely one of the funniest things we will get from the extremely late-to-the-party among us show

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they used to do nothing to me back in the morally neutral lab. it sucked
you were the control
fuuuuck what were they doing to the other folks #fomo