You know, I’ve seen some real boneheaded takes in response to my blog but wow!
This one deserves a place of honour where everyone can point at it and laugh.
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@vixensdungeon
You know, I’ve seen some real boneheaded takes in response to my blog but wow!
This one deserves a place of honour where everyone can point at it and laugh.

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Are the laws of physics and biology in faerun (you are in faerun right?) governed by the rules of the game or not?
I am to the best of my knowledge not in Faerûn. As for the laws of physics, I know that during combat people aren't literally taking turns, so time works the normal way at least. I think the most sure-fire test of this is to see how quickly someone falling reaches terminal velocity, but regrettably maths and physics were never my top subjects so I might not be qualified to run that experiment. But I think for the most part things work as they would over there.
Except for the laws of thermodynamics, I think that one's more of a guideline at best.
I’m not sure if I understand this correctly in AD&D, but can spellcasters memorize their spells multiple times in a day? The rule says “you need a clear head gained from a full night of sleep” but since it takes 10 minutes per level to prepare a spell, your clear head must last a while…
Can my level 1 priest prepare Command, cast it, then pray again later in the day to prepare Detect Magic?
Sure, should your priest have sufficient Wisdom to grant a second 1st-level spell, or you rest for 4 hours in between.
The rest is necessary to refresh your number of daily spells. When a memorised spell is used, its “slot” is expended, it doesn’t remain “primed” for re-use by another spell later.
I’m not trying to cast aspersions at the asker because this could be a genuine question, but if this was argued at the table it would be a pretty good example of rules-lawyering.
I would not only not call this a cheat, but would gladly allow it in my campaign.
Spell slot question continued - thanks for answering my first ask! I’m not trying to rules lawyer, I just genuinely don’t see where this edition says these spell slots are your spells per day. So I didn’t want to assume it was the same as 3e or 5e.
Right now based on what I’m reading, I see spell slots as a storage limitation, not a “mana” limitation. Do they explain that in the DMG and not the player’s handbook?
No worries on the rules lawyer thing, you just unintentionally gave me a good example of what that looks like. I figured it was most likely a genuine question.
To get to your follow-up, yes, it's a storage limitation, specifically for memorising spells. Because that's what you're doing, you're not preparing spells like in 3rd Edition, you're literally pressing the mystical gestures and words into your memory, from whence they will be wiped after use. The rationales are a bit different for magic-users and clerics but the same basic principle applies, and in both cases you draw the actual power from an outside source, as powering a spell yourself would kill you.
And yeah, a lot of the rules details are in the Dungeon Masters Guide, AD&D is weird like that. Before the DMG was released it was probably assumed you'd be using the rules from the original 1974 game.
I’m not sure if I understand this correctly in AD&D, but can spellcasters memorize their spells multiple times in a day? The rule says “you need a clear head gained from a full night of sleep” but since it takes 10 minutes per level to prepare a spell, your clear head must last a while…
Can my level 1 priest prepare Command, cast it, then pray again later in the day to prepare Detect Magic?
Sure, should your priest have sufficient Wisdom to grant a second 1st-level spell, or you rest for 4 hours in between.
The rest is necessary to refresh your number of daily spells. When a memorised spell is used, its “slot” is expended, it doesn’t remain “primed” for re-use by another spell later.
I’m not trying to cast aspersions at the asker because this could be a genuine question, but if this was argued at the table it would be a pretty good example of rules-lawyering.

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I’m not sure if I understand this correctly in AD&D, but can spellcasters memorize their spells multiple times in a day? The rule says “you need a clear head gained from a full night of sleep” but since it takes 10 minutes per level to prepare a spell, your clear head must last a while…
Can my level 1 priest prepare Command, cast it, then pray again later in the day to prepare Detect Magic?
Sure, should your priest have sufficient Wisdom to grant a second 1st-level spell, or you rest for 4 hours in between.
The rest is necessary to refresh your number of daily spells. When a memorised spell is used, its “slot” is expended, it doesn’t remain “primed” for re-use by another spell later.
The dungeontubers are reaching for enlightenment
This is specifically about DMs not tracking hit points and just having monsters die based on vibes instead
Okay so what if you wanted to extend the life of your big boss monster or just make its defeat more than hit points go to zero, but you also don’t want things to be fully arbitrary nonsense? Here’s a potential house rule for you!
Note: this has not been play-tested because I would never run D&D like this.
First, let’s take a classic boss monster, an aspect of Tiamat. It has 28d20+280 for hit points, for a maximum of 840. 75% of that is 630, and we'll set the boss's hit points there. If the aspect falls below 420 (50% of the maximum), it is On the Ropes, and can be defeated by whatever condition the DM finds satisfactory. Maybe the players come up with a clever plan, or the dragonborn did an awesome “I HATE YOU MOM!” speech before critting, or the monster got to do whatever cool move the DM was excited about while setting up the encounter. If the aspect is reduced to 0, it is immediately defeated, right then and there on that turn, no matter how lame you think it would be. If you cheat the players out of a victory at this point you’re immediately banished to Double Hell.
Still don't believe that Advanced Dungeons & Dragons (1st Edition) is the greatest roleplaying game of all time? Check this out: the ultimate vessel in naval warfare is one of these
armed with catapults and ballistae.
Have I mentioned before how much I love when games are dumb? It doesn't get much dumber than AD&D.
I love sucking the sweet air of freedom.
Look, only a total pervert or lesser maniac would try to convert the Final Fantasy world map into a hexmap globe.
It's clearly a toroid shape so the issue is just picking the right scale for the hexes because I refuse to accept the "32,768 square miles" figure google is giving me for the whole planet.

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The original Final Fantasy is basically AD&D the JRPG. So I'm going to build a random encounter table for the first overworld area of the game.
So the encounter table for Cornelia is actually really simple in the game, you just have the chance to encounter 3-5 imps. To translate this into AD&D, we do a little digging to find out that what the original NES version of the game called "imp" is actually a goblin. So we just… plug that into the Conversio-Matic 2000™ and we go from…
100%: 3-5 imps
…toooooo…
01-00: 40-400 goblins
Hmm. I… might need to adjust this a bit.
If there isn’t an event dedicated to old-school D&D where you dress up and eat turkey legs but also elves are there called OSRen Faire, what’re we even doing?
Just imagine, you could dress up as a dwarf! Or a wizard! But not dwarf wizard so help me God you’re no better than the douchebags who go to ren faire as Starfleet officers.
(Dressing up as a Starfleet officer disguised as a stranger from far lands is okay, that’s fully in the spirit of things for old D&D).
Why isn’t this happening already?
Sometimes I like to read the Forum section of old Dragon magazines to see what the current clack was back in the day, and I ran into this bit in a letter in issue 100 from 1985 from who I believe to be game designer Mike Selinker at the age of ~18. He's talking about playing a heavily modified and non-violent version of AD&D.
"But it must be fully comprehended to be altered. Otherwise, the results of change will never be noticed. The only way to understand the game is to play it, at least for a short amount of time, as it is written. After some experience with the game, you may feel your creative impulses suggest changes in the system. You may wish to borrow from other games, from other gamers, and from other sources of literature. By all means, do it. But at least know what it's like to play without the changes you and your players wish to install in the game. It will make the changes that much more rewarding."
I think there are many within my sphere of influence who will vibe with at least some of what young Michael is saying here.
"I can safely fall ten feet, it's only 1-6 points of damage, no big deal" is something you'll be saying a lot less once you start rolling saving throws for all your gear.
Please feel free to correct me if I'm wrong, but there's an interesting little quirk that I noticed in AD&D: the rulebook provides prices for rations and other meals, but not for rooms at an inn.
I think this provides a glimpse into what the game considers important. Rations are to be purchased and tracked, because this is a vital part of the mechanics for expeditions, especially into the wilderness, while rooms at inns can simply be subsumed in the monthly upkeep that each character must pay (100 gp/level).
I'm not entirely sure what mechanical function the other listed meals have, they might just be there for when a character needs to entertain dignitaries or something.
Depends on the edition, but most editions did include prices for rooms at the inn.
I really need to start specifying that I’m talking about 1st Edition, which as far as I could find does not have such prices listed.
It was in the DMG.
The 1st edition DMG was very poorly designed.
Do you mean specific prices for inn rooms, or the general monthly upkeep? If the former, can you provide a page number?

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Please feel free to correct me if I'm wrong, but there's an interesting little quirk that I noticed in AD&D: the rulebook provides prices for rations and other meals, but not for rooms at an inn.
I think this provides a glimpse into what the game considers important. Rations are to be purchased and tracked, because this is a vital part of the mechanics for expeditions, especially into the wilderness, while rooms at inns can simply be subsumed in the monthly upkeep that each character must pay (100 gp/level).
I'm not entirely sure what mechanical function the other listed meals have, they might just be there for when a character needs to entertain dignitaries or something.
Depends on the edition, but most editions did include prices for rooms at the inn.
I really need to start specifying that I’m talking about 1st Edition, which as far as I could find does not have such prices listed.
Please feel free to correct me if I'm wrong, but there's an interesting little quirk that I noticed in AD&D: the rulebook provides prices for rations and other meals, but not for rooms at an inn.
I think this provides a glimpse into what the game considers important. Rations are to be purchased and tracked, because this is a vital part of the mechanics for expeditions, especially into the wilderness, while rooms at inns can simply be subsumed in the monthly upkeep that each character must pay (100 gp/level).
I'm not entirely sure what mechanical function the other listed meals have, they might just be there for when a character needs to entertain dignitaries or something.
Now let it be known that re: stuff like prices for meals and drinks, I am not at all opposed to the game including these things that aren’t just “insert coin to engage mechanic.” I remember back in the days of 3rd Edition there was the option to pay monthly upkeep of various wealth levels, and some people were really keen on these needing some sort of mechanical incentives. I disagree. Players, unless they’ve reduced their characters entirely to the numbers on their character sheets, will pay for the higher upkeep tiers just as a show of status, much like a wealthy cleric will acquire a golden holy symbol and such.