You know, I’ve seen some real boneheaded takes in response to my blog but wow!
This one deserves a place of honour where everyone can point at it and laugh.
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@vixensdungeon
You know, I’ve seen some real boneheaded takes in response to my blog but wow!
This one deserves a place of honour where everyone can point at it and laugh.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I love magic items. Sometimes I need an NPC to be able to do something, but the classes don’t readily provide such ability. But never fear, there’s probably some item that does the thing!
We have revised our policy on posting quests at the Tumblr Adventuring Guild after several incidents.
The adventurers who decided to leak the defensive plans of Appleshire to the invading orcs are now mining for deathsilver in the Doom Pits along with some very resentful halfling “imperialists.”
The elven princess was eaten by the dragon that had captured her because no one wanted to “get in the way of true love.”
And the charnel pits of the Vampire Queen are filled with the exsanguinated corpses of thirsty lesbian adventurers.
Developing my campaign world at work, and thinking of introducing a big otherworldly threat into the setting, but I realise it doesn’t really fit together with the other big otherworldly threat that I’ve built stuff around. My coherence!
But then I realise I don’t have to care because there’s no plot, there’s no final boss, and it doesn’t all have to go back to Morgoth.
Let's compare and contrast two official D&D settings:
In Dragonlance, if they added a storyline where, I dunno, Anthraxus the Oinodaemon was the main villain, it would feel incoherent and bad because it turns out that Dragonlance does have a plot and a final boss, and it all has to go back to Takhisis.
Meanwhile in Eberron, we have the Lords of Dust (ancient fiends), the Cults of the Dragon Below (worshippers of Unknowable Things), the Order of the Emerald Claw (the SS with more vampires), the Dreaming Dark (nightmare monsters), and more, all scheming their various dark machinations, having absolutely nothing to do with each other. And it's fine because the setting wasn't built around a single Big Bad Evil Guy or storyline, so you can even use all of them in a single campaign without it feeling incoherent.
Reading through the spells in AD&D, I stumble upon a pretty good example case of rules lawyering.
The spell slow poison will cause even a lethal poison to be slowed down such that the poisoned character is able to function and can still be saved, though they take 1 point of damage each turn while the poison is still present. Now here's the passage that could be an issue:
(although the victim will never go below 1 hit point while the slow poison spell’s duration lasts)
The rules lawyer knows that this obviously only applies to damage received from the ongoing poison, but will nonetheless try to argue that it will stop the affected character from dropping to 0 or fewer hit points from any damage source.
Should the rules lawyer not take a firm "no" for an answer and instead continues to argue, you are allowed to poison them.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Developing my campaign world at work, and thinking of introducing a big otherworldly threat into the setting, but I realise it doesn’t really fit together with the other big otherworldly threat that I’ve built stuff around. My coherence!
But then I realise I don’t have to care because there’s no plot, there’s no final boss, and it doesn’t all have to go back to Morgoth.
So you've been invited to join an AD&D campaign and you're all for it, but you don't like crowds? If you can swing the ability score requirements, how about playing a paladin or an assassin?
I've deemed these two very different classes as the best-suited for playing one-on-one with the DM. The paladin is just really powerful, and has restrictions on who they can associate with, so it's easiest to just go question alone. And speaking of quests, those are certainly best to do on your own for that good aulde knight-errant feel, and they'd need to let you do most of the work anyway when you're questing for your steed or holy sword for it to count anyhow.
And as for assassins, they have sort of the opposite problem in that other characters might not be willing to adventure with an evil character. Later on you learn the languages of other alignments so you could disguise yourself in order to join the goodlier characters on expeditions, but they'd blow up your spot while you're trying to sneak in for the kill anyway. The DM might need to post kill contracts for you to undertake rather than expecting you to delve the dungeon on your own. And if your DM is an absolute bastard (like me), they might even give out contracts on player characters who've made powerful enemies!
New alignment system just dropped! Instead of Law vs Chaos and Good vs Evil, there’s Ninja vs Pirate and Vampire vs Werewolf. It’s less about your personal behaviour and more about your coordinates in the ancient cosmic battle.
"Never use the deck of many things, it will ruin your campaign!"
Verily I tell you, there is nothing within that deck capable of ruining my campaign, not one thing.
Oh, plenty of things that can absolutely ruin a character, for sure. But the campaign is unassailable by such vagaries.
Breathily saying the names of the elven deities is more fun than it has any right to be. Give it a try!
Corellon Larethian Aerdrie Faenya Erevan Ilesere Solonor Thelandira Hanali Celanil Labelas Enoreth

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Linguists need to get off their butts and reconstruct more Proto-Uralic grammar so I can use it as High Elvish in my games.
What music, if any, do you listen to while playing D&D or just doing prep for the game? For me it's Rush and Led Zeppelin because I'm basic like that, or some random "tavern music" on youtube.
Unless we're in the realm of the elves. Then it's Enya o' clock.
The five stages of grief:
Denial
Anger
Bargaining
Depression
Acceptance
The three stages of the Shadow:
Surprise
Alarm
Grim determination
I love it when old spells have really weird rules. Like how the 5th-level illusionist spell chaos only allows saving throws for other illusionists, and also fighters (but not paladins or rangers) and monsters that are sufficiently dumb.
Why is it like that? I have no idea. But it's really funny to me.
could you elaborate on the point from your recent post about wandering monsters not working well in WotC D&D?
WotC editions of D&D have much more granular and precise combat than TSR editions. While wandering monsters do not necessarily result in combat, especially in newer editions this is more likely than not, because combat is generally more rewarding. Anyway, the added granularity and more precise resolution of combat means that throwaway random encounters simply for the sake of taxing character resources are less rewarding from both a player and GM point of view.
Another factor is that the added precision and granularity of the rules means that these games benefit from a more deliberate, "set piece" style encounter design.
“Granular and precise” is a lot of letters to say “slow.”

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Have you met any spellcasters and if so what level would you say they were? What would you hazard is the rate of spellcasters in your world? 1-in-10? 1-in-100? 1-in-1,000? Less?
Also what is life like for the average people you see? Are they medieval european peasants or something closer to something else? Is the economy still predominantly focused around the production of bread and textiles? Is that labour gendered?
I have met spellcasters, yes! Most notable among them would probably be Gzalbadyrhh the Magician, who I would assume to be 6th level based on the title. And I have recently become one myself, having finally finished my apprenticeship under Gzalbadyrhh and become a 1st-level magic-user!
I've not done a survey of the land so the spellcasting demographics are largely a mystery, but I would assume less than 1-in-1,000 due the to abundance of non-classed people in addition non-spellcasting adventurers.
And yeah it's very medieval around here, which includes pretty heavily gendered labour. But where that divide starts breaking down is among adventurers, and it seems that life is often an escape for women from their restricted roles in life.
Are the laws of physics and biology in faerun (you are in faerun right?) governed by the rules of the game or not?
I am to the best of my knowledge not in Faerûn. As for the laws of physics, I know that during combat people aren't literally taking turns, so time works the normal way at least. I think the most sure-fire test of this is to see how quickly someone falling reaches terminal velocity, but regrettably maths and physics were never my top subjects so I might not be qualified to run that experiment. But I think for the most part things work as they would over there.
Except for the laws of thermodynamics, I think that one's more of a guideline at best.