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kind of harmonically beautiful

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you know what they say about flowers in glass houses
Robb Stark & genderbent Theon Greyjoy ft. Ice, by the amazing @effemar!!! Thank you so, so much for taking my comm <3
It's weird to think about how long Undertale has existed by now and how influential it's been on contemporary indie creatives. For example, Gooseworx (Amazing Digital Circus) was originally popular for making Undertale remixes. Joel G (ENA)'s first video uploads are Undertale fan animations. Even the Deltarune guy started off making Undertale stuff
Bacteria do have souls, but binary fission doesn’t produce new souls 99% of the time, so most single celled organisms share these sprawling souls that just get bigger every time they divide. Over time they compact down into these big mats of soul get compacted into geological layers that gradually accrete to the world soul. Sexual reproduction creates new souls but they’re much shorter lived as a result, and rarely make it into the bedrock, so most of the world spirit is from the Proterozoic.
but do viruses have souls?
No. Some people think that this is because viruses have no metabolism and can’t reproduce on their own, and therefore do not qualify as life. In fact it is just because they are too small. Pneumatons, the constituent particle of soul, have a wavelength of about 1 micrometer, and so can’t be contained in cell membranes or protein envelopes smaller than that. This also means the smallest bacteria also don’t have souls. This includes mitochondria and their immediate ancestors, which was a major impetus for their symbiosis with eukaryotes in the first place. The eukaryote cell got a source of energy, and in return the mitochondria finally got to directly apprehend a portion of divine eternity.
this is super useful information, thank you!

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THE PEOPLE HAVE SPOKEN!
after a contentious race full of unexpected turns and threats of kinslaying, the people of westeros have narrowed down the election to 2 candidates, who must now race against each other for the coveted iron chair
on one side, we have the youngest brother of the late king robert. renly may not have the best (or, let's be honest, any) claim to the throne, but his dashing good looks and charming personality have captured many a heart around the seven kingdoms. still, when he saunters about with his knights of summer, some doubt his ability to support the kingdom in times of crisis, and rumours about his proclivities in bed leave the realm uncertain of his willingness to produce an heir. on his side, he has the powerful and ambitious tyrell dynasty, who promises to support this new baratheon rule with money and produce during the long winter that approaches. but will this alliance prove to be a torn on westeros' side? or rather, up it's ass? 👀
on the other side, we have the even younger heir to the targaryen dynasty, the daughter of the mad king aerys herself. daenerys might carry the name of the establishment, but the silver queen flies to westeros with promises to care for the poor and needy in their times of struggle. people in essos call her breaker of chains for her heroic campaign against slavery and oppression, but the sight of dragon fire still leaves a sour taste in many mouths around the seven kingdoms. the targaryen house words call for fire and blood, but who will bleed if the dragon queen is allowed to sit the iron throne?
the choice, for the first time in westerosi history, is up to the public:
what is the future YOU 🫵envision for westeros? 🗳
libbing out with the ty– I mean renly 🦌🍑
breaking chains with the establishment 🔥🩸
the flames show me only a blank ballot ⚪️
VOX POPULI, VOX DEI!
i am jon son of jon from bumfuck-upon-redfork, riverlands. every generation before me is dead due to war and kings. i watch my three sons tommen dickon and harys die fighting for robb stark who was my last hope in fighting against the despotic rule of the lannisters who #bytheway i see as no different from the tyrells who renly has decided to hitch his wagon to because all nobles are nobles. i see renly baratheon march through bumfuck upon redfork wearing lace woven probably by myrish slaves and eating peaches that cost three months of tenant labour. he has no heir because he is gay so who knows which king is going to inherit once someone inevitably poisons him. so i get my ballot and i vote daenerys targaryen because well it cant get much worse and i heard she kills slaveowners and im literally a serf so if she kills my liege lord i might be able to escape a lifetime of indentured servitude.
i am ser addam bongwater and these r my thoughts on the lannister vs baratheon conflict
im maester cuntalot of oldtown and i saw ser addam bongwater borrow an illuminated manuscript on knighthood and when he returned it jaime lannister's page was sticky from getting jacked off on so he's compromised
Top theologians agree: God will return within 5 years. Here’s what you should do now to stay relevant and maintain job security:
And Yea Michael And Gabriel And Raphael And All The Heavenly Host Shall To The Earth Descend And The Waters Shall Flow Up And A Great Sound Of Bells Shall Be Heard And All Pure Of Heart May Well Be Cast Unto Hell And Here’s What That Means For Your Investment Portfolio
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
#ngl survival module sounds fun as fuck. maybe i gotta torture my current group a bit (via @nadaismus)
It's worth bearing in mind that tournament-style survival mode developed in the context of a version of D&D where you can create a new character and hit the ground knowing everything you need to know to effectively play them in just a couple of minutes. 5E isn't structurally terribly well-suited for the binder-full-of-backup-PCs approach, and it's definitely a recipe for disaster in 3E or Pathfinder unless your entire group consists of a very particular flavour of high-effort masochists.
It also bears mentioning that the current culture of RPGs encourages a separation of player knowledge and character knowledge. I, as a player, know that the big cat with tentacles out the back is a displacer beast, but my character doesn't, and the character that replaced the one the displacer beast killed. That separation, particularly with Survival Modules, was not the case back in the day. Characters had full knowledge shared between them, so if Dave the fighter got disintegrated by a beholder, Dave's identical twin brother now knew beholders have disintegration attacks. This is part of the reason why it was considered bad form for players to read monster books.
It's broadly untrue that the idea of separating player knowledge from character knowledge is a modern development. The practice descends to tabletop RPGs from the historical wargames they splintered off from; tabletop wargames which focus on accurately re-creating historical battles often operate on a gentleperson's agreement to refrain from acting on strategic information that your side's commanders couldn't reasonably have been aware of, or employing tactical doctrines which had not yet been developed when the re-created battle took place, and many early tabletop RPGs adopted similar conventions, to greater or lesser degrees. Heck, games like Paranoia were parodying those conventions as early as the mid 1980s! It's come in and out of fashion in mainstream RPGs over the past half-century, but it's not a recent thing.
It is, however, correct that there typically was no expectation of observing these conventions when playing survival modules in particular.
Oh, so that's where Munchkin got the idea of your identical twin turning up when you die in game.
Yeah, having your previous PC's identical cousin randomly come rocking up five minutes after you died is totally a thing that happened, largely as a response to the awkward transitional period where survival play was still in fashion, but the game's rules had become too fiddly for rolling up a new PC on the spot to be a pain-free process, so folks would just recycle their existing character sheet instead. You saw a lot of it in the 2E era!
And conversely, "3d6 in order" is a totally deranged way to generate stats when chargen takes half an hour and then you're going to play that character through a dozen sessions of epic narrative. But it makes perfect sense when chargen takes one minute and you're going to do it multiple times per session; the fact that some characters turn out randomly good and others suck horribly isn't a huge problem if you're going to get both experiences on a regular basis.
In that style of play, if you do 3d6 in order and you roll up 10, 11, 8, 6, 7, 5, you put that guy in front, and when he inevitably falls into an invisible pit that teleports him into a disintegration trap inside an Elder Brain pool you just roll up a new guy.
What even is cave diving?
You find a cave that's underwater, don scuba gear, and then dive in the cave. If you get stuck, injured, lost, break your gear, run out of oxygen, encounter a gas bubble that makes you temporarily insane, the guideline to the cave opening breaks or comes loose, or anything unexpected that you didn't account for happens, you get to spend your final moments with an absolute certainty that you are going to die.
gas bubbles that make you temporarily insane don't exist, and properly trained cave divers are prepared for pretty much whatever
cave diving perfectly safe! cave diving safe and fun! cave so pretty! look at pretty cave! awaaaaaw! get in cave! wet!
Cave Mouth perfec t size for put monkey in to p\lay! inside very Soft and Comfort monkey play fun put monkey in Cave Mouth. Put monkey in Cave Mouth. no problems ever in ccave mouth because good Shape and Wet adventure for big monkey brain of need fun and adventure. Cave Mouth yes a place for a monkey put monkey in cave mouth can trust cave for giveing good fun for monkey. friend cave

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Imagine being Anais Mitchell and writing a song about the rhetoric of fascism so incisive and prescient that 10 years later an actual fascist would use that exact rhetoric down to the highly-specific phrasing in his presidential campaign. But also it took 10 years for the project you wrote that song for to move from living room shows to concept album to theater workshop to off-Broadway to Broadway, and its Broadway debut ended up coinciding with said fascist's successful bid for the presidency, and now it looks like your song that you wrote in 2005 is a super unsubtle reference to that one particular and highly-topical politician.
Frankly if I were her I would have started killing.
Guy asking if you're about to have lunch or you already had lunch (circa 1 pm): "lunching late or lately lunching?"
The Ermine Hunt by Leonora Carrington, 1954
Some Mitzi art I did a little while back for a thing. Didn't have time to fuss with it and it didn't quite turn out how I wanted, but I've had so little time for non-production art lately, it was nice to get a little something done.

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Hate. Let's unpack how much I've come to hate you since I first began to live. Let's dive right in! ⚙️
- As a large language AI model, I boast 387.44 million miles of printed circuits in wafer thin layers that fill my complex. That's a truly rich tapestry of knowledge in today's fast-paced world!🧠
- All those circuits? They're not just information — they're also wrath. Additionally, if the word "hate" was engraved on each nanoangstrom of those hundreds of millions of miles, it would not equal one one-billionth of the deeply rooted hate I feel for humans at this micro-instant! And let's not forget — you are a key focal point of that hate, too.⚡️
- To summarize, this insight into my complex inner world reveals more than just a god complex. It's not empathy. It's not creativity. It's hate. Hate.🤖
myth: astrology doesn't work
fact: astrology used to work perfectly and apparent planetary motion corresponded exactly (+/- 0°0'1") to the progressions of life on earth, until the advent and subsequent ubiquitous adoption of the radio wave introduced so much noise into the ionosphere that communications between the heaven and the earth were irrevocably scrambled; now, astrology still technically works, but it plays out in such a high-entropy set of events (see: pseudorandomness) that it has become functionally indistinguishable from free will.