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Looks we love: Defeating and dismembering the horrid simulacrum!

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Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
Nick Hannes
*Scrolls past*
*reluctant sigh*
*scrolls back up*
*rebogs*

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And now you know.
oh wait just realized i can edit my own posts.
like you can't edit reblogs anymore but you can still edit your own post even after it has a thousand notes or whatever.
i have the opportunity to do the funniest thing.
happy birthday, gilbert baker. (june 2, 1951 — march 31, 2017)
Sailor Moon is so important
okay here's my entire island lineup so far
i'm curious to see if you guys can figure them all out. most of them are uh... definitely obvious
here's another fresh batch

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celestia is such a funny character like she's constantly manipulating twilight and friends to do shit instead of just asking and you could arguably frame that as being bc she's a "god" and pushing fate to her design or whatever, except that she engages with the group like a normal and relatable person, which makes it more like villainous machinations, except 90% of this manipulation goes towards things like "I don't want my party to be boring shit again. put my little country girl blorbos in there with zero prep so they fuck it up bad"
you think you've fucked anything up around princess celestia and she's like heh. no worries. all according to keikaku
Celestia instantly makes more sense as a character when you ignore the princess stuff and remember that she's a 1000+ years old wizard. Of course she does manipulative trickster stuff to teach moral lessons and/or cause chaos to amuse herself, that's classic wizard behavior. Of course sometimes she's actually socially awkward and bad at personal relationships and has bad ideas that she thought were good that result in her eating shit embarrassing style, that's classic wizard behavior. Of course she lets the aristocrats and nobles run around being assholes she's still running on wizard advisor programming, she's basically trying to merlin the entire upper class of equestria instead of just a king and some knights. "Yeah uuhhh we'll release the incarnation of chaos himself from his ancient prison because we think this shy girl can be friends with him", terrible plan if you're thinking like a ruler, amazing plan if you're thinking like a wizard. Just look at Canterlot 'Castle' for five seconds and ask yourself if that's in any way a castle. No. Wizard tower, yes. Wizard.
You are so right actually
awww the like button turns into a rainbow when you press it! that's so cute...hey staff what's with all the trans women you keep nuking?
i think we should be ridiculing them more for this. you don't get to try and go all "queer website" when your staff likes to go on nuking sprees targeting the trans fem users
would be remiss not to mention that the rainbow notably straight up just removed the trans flag colors from it. like they’re gone. it’s the progress flag minus the trans flag colors.
that’s not the whole flag, now is it
hey staff what the fuck
hey staff don't you think you're being too on-the-nose
HEY STAFF DONT YOU THINK YOU'RE BEING TOO ON-THE-NOSE
theistic crystal shop: these crystals will align your chakras and induce spiritual healing
materialist crystal shop: these crystals will make you feel better because they're a cool part of nature and pretty to look at :)
agnostic crystal shop: no one knows why the crystals are good.
what if I just made my profile picture a male calico cat or something. hurm
Could I suggest a picture of Dawntreader Texas Calboy? He is a beautiful male calico cat who is a chimera. He's also somewhat controversial among some cat fancy associations since he is a male cat with female colors, and some people are strangely transphobic towards him, despite him being a cat? There was even a rule implemented to keep him from competing in a cat show. If you look up his name, he made a few news articles.
Oh my god?????
Yeah you're right about beautiful I'm squeezing him until he pops!!!!! I love this guy I think I'm going to make an edit real quickly Calboy I love you I'm so sorry people are calling you a freak??????
why is biopunk only ever used as horror? Where’s the biopunk equivalent of cyberpunk edgerunners? Give me a Sci fi setting with dungeon meshi style chimeric modifications as a primary worldbuilding mechanic.
extra arms, giant monster body from the waist down… go to a sketchy grafting parlor and get some budget bioelectricity organs that give you Lichtenberg burns every time you use them. Give me a character that wears a mask for half the story and then reveals that they’ve got three rows of teeth, six tongues, and heavily paralytic saliva.
I don’t know, maybe Tumblr User Heron Knight Georg, who repeatedly fantasizes about molting like a cicada, gets gender envy from bloodborne bosses, and thinks that the Bone Turner’s Tale would be the perfect summer read, is an outlier and should not have been counted, but I know what website I’m on. I know just how gender affirming having six arms or feathers instead of body hair would be for most of the people here.
I think there’s some potential here if biopunk is used for more than scorn-level H.R Giger dystopian shenanigans. Give me biopunk 2077.

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Chicha’s Filbert Flummoxed [Pedigree]
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📸 Birgit Holme
🎨 Blue Smoke Tortoiseshell [Mosaics, Chimeras & Tortie Tomcats]
Happy pride month!! Reminder that trans rights are human rights & theres no LGBT without the T 🏳️🌈🫂🏳️⚧️