Konata Healing Springs
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Jules of Nature
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Love Begins
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@stephenleasheppard
Konata Healing Springs

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I wish insomnia at least gave you more usable hours in the day instead of just more hours where you are stupid
It's fine to disagree with the IAU about the definition of "planet"; however, if your definition includes Pluto but not Ceres, Orcus, Haumea, Quaoar, Makemake, Gongong, Eris or Sedna, you don't actually care what a planet is – you just want the exact list of nine planets you learned in primary school back. Your cute little Pluto-including orbital distance mnemonic ought to be at least seventeen words long, and good fucking luck with the Q!
I’m glad that OP:
1) Figured this out.
2) Shared so others can learn from their mistake.
Fortuneteller, turning over the Death card: Don't worry. It isn't literal. It simply refers to some form of change. Me: Phew Fortuneteller; turning over the Gets Eaten by the Fortuneteller While Trying to Leave card: That can also mean many things

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I remember when I was younger, anytime I watched a movie where the characters have to kill a scary monster/alien, I always thought the act of killing it was intended to be part of the horror. Like there’s this amazing creature that we’ve never seen before, and maybe under different circumstances we could’ve coexisted with it, but it’s trying to attack you and you have to defend yourself, but by destroying it you also destroy the ability to ever understand it and that’s sad and is supposed to make you feel conflicted.
It was not until well into my adulthood that I realized most people do not have complicated feelings about movies where people have to kill a scary alien monster, nor is that necessarily meant to be part of the narrative (unless it very obviously is). They just want the scary thing to die because it’s scary. I don’t have a real conclusion to this I just started thinking about it for some reason.
I try not to fall into the "I never liked their work anyway" ditch when an artist/creator reveals themself to be a terrible person
BUT
a feeling I do have and will stand by is "While I enjoyed their work overall I did have some gripes that I overlooked out of affection and whimsy, but now that my loyalty is gone and my affection tainted there is nothing holding me back from enumerating my many grievances, to which the revelations of the creator's shittiness may or may not provide a new and infuriating context."
like to charge, reblog to cast.
Let's hope so!
need a bad sleep reset
this is a very delicate operation which involves not falling asleep until the late enough tomorrow that i can get a normal nights sleep

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If ever you get tired of responding to questions about "rp-forward" games with verbosity and pedantry (which, to be clear, heaven forfend you do, I love reading those posts) may I humbly suggest the (in my opinion highly entertaining) alternative of telling people "Good Society will probably work for you" and refusing to elaborate?
You know for a fact that if I ever resorted to a bit like that it would be Chuubo's Marvelous Wish-Granting Engine.
#I am only vaguely familiar with the game #why would recommending Chuubo's be a bit in this case? (via @moltensludeinbrainattack)
The structure of the game manages to hit a remarkable number of features that folks who think "RP forward" actually means something and isn't just a marketing phrase would typically regard as categorically excluding a system from being "RP forward", while looking nothing like the kind of game you'd tend to picture based on those features.
You don't want the mechanics sticking their nose into every little thing? Chuubo's is so intensely preoccupied with mechanising the mundane that forming intentions to do things is a rules-mediated action. There are specific target numbers for stuff like "do it correctly", "look like you actually know what you're doing", and "be happy with the result", and without a relevant skill or resource expenditure, the best outcome you can ordinarily achieve is "make everything worse".
You want to do stuff because it "makes sense for your character", and not because it gives the most points? As far as Chuubo's is concerned, those are the same thing. Just living your everyday life is framed as a kind of quest, with milestones and XP triggers and whatnot; this is a game where you might actively look for excuses to "have a conversation in a poorly lit place" or "gaze contemplatively over a large body of water" because your personal quest line awards XP for doing that.
You want a game that will let you make up whatever character you want and doesn't expect you to faff about with "classes" and "levels" and such? Not only does Chuubo's effectively have both of those things, it's so strongly opinionated about what sorts of characters are appropriate that it recommends you use pregenerated characters until you get a good feel for the milieu. One of those pregens has a character sheet that's twenty pages long – and you might assume that means most of it is just a big tedious lore dump, but it's not.
And on top of all that, it's not combat focused (because it has no formal combat system) and doesn't ask you to roll dice all the time (by dint of the technicality that it's a diceless system), so it can't readily be dismissed as "not RP forward" on any of the usual grounds. It's a slice of life game about adolescent gods attending high school. The kid who owns the titular Wish-Granting Engine can turn into a giant snake.
@caseyuptobat replied:
The only reason to actually play this game beyond novelty is if you have a supreme case of writer's block and are running behind to turn in a manuscript of an azumanga-esque 4koma chapter
Not true.
It's also a very solid choice for running Homestuck.
@bobafloutist replied:
Would you say the game is fun?
I certainly have fun with it. Take that for what it's worth, in light of what you know about the kind of person that I am.
There’s also the fact that The Glass-Maker’s Dragon is a banger of a campaign.
At 1 PM on a Friday I get an email from my boss. I'm busy as hell so I don't check it immediately. Then I get a phone call from my boss, which has almost never happened before. I'm a white collar worker, a historian. There's never a 'historical emergency' requiring a phone call to kick me in the ass and get to work.
The request is so urgent my boss needs it by the end of the work week. Which, y'know, is 5 PM on a Friday. So I have four hours to do it.
It's a forwarded request. Somebody contacted a member of the donation team asking for help, "I need a map from the Vietnam War to use for a presentation." It's somebody she's trying to coax into giving a five figure donation to the museum.
The request was asked to the donation team member, who then emailed my boss, who then emailed and called me urgently.
This map required:
North and South Vietnam in it
All four areas that South Vietnam was divided into for military purposes ('Corps') clearly delineated
Four cities, all of them horrifically misspelled, and only identifiable because I know what battle the requester is asking about (it’s in III Corps on the border with Cambodia) (the requester danced around the battle but I’m knowledgeable enough to identify it)
Has Laos and Cambodia in it
Has the Ho Chi Minh Trail in it
So. I was mad about the 'you have literally four hours to find a map with a lot of requirements.'
I was then mad at myself about finding a copyright free map from Texas Tech University within half an hour, proving her right for asking me to do it.
Then, after I found a map that perfectly met the requirements, I was equally amazed, baffled, and horrified when I read further into the forwarded email chain.
The donation team team member they were speaking to used AI to generate a map.
The above put half of North Vietnam in South Vietnam, made the Ho Chi Minh Trail a country, made 60% of Cambodia part of South Vietnam, put the DMZ extremely high up in North Vietnam, completely disconnected the southern tip of Vietnam, misplaced all of the Corps zones, etc etc
At the very last second the donation team member had a moment of divine clarity, remembering there's three historians on payroll to ask for this kind of thing from. So she contacted my boss while saying, "I had fun with this, but I decided I should check for accuracy before I send it to the donor! I need a fact check by the end of the day, then I send it"
My boss, while not the most knowledgeable on the Vietnam War, does know her geography. She took one look, and knew it was so off she called me to tell me how urgent it is that I look at the email and respond
good fucking god, jesus tap dancing goddamn christ, I'm glad I was asked to look at it and then find a real map
My fear has never been that AI would replace human intelligence. My fear has been that the people who Know Things and the people who Make The Decisions are almost never the same people.
We’re throwing real intelligence out on the street to starve while worshipping the shambling Frankenstein-ed corpse of knowledge puppeteered by those who see us as disposable assets.
given the current climate this pride especially i feel i must mention that i love my trans friends, i stand with trans people in the fight against transphobic legislation and those who would enforce it, and this blog is not a good place for you to be if you do not vibe with that
If you'd asked me a decade ago which contemporary tabletop RPG was most likely to do the AD&D-versus-BD&D "two versions of the same game being published simultaneously, one of which is ostensibly a stripped down version of the other, but in practice they're really two separate forks of the same core system that fundamentally disagree with each other about what kind of game that system should be" thing, I definitely wouldn't have guessed "Exalted", but in retrospect it seems almost inevitable.
Ok, I have not been paying attention to new Exalted after 2.5 stopped - what in the world is happening over there?
In brief, there are currently two separate versions of Exalted in active publication: Exalted 3rd Edition, and Exalted: Essence. The latter's marketing kind of positions it as a lightweight or introductory version of the former, but in practice the two are just totally incompatible visions of what the game is supposed to be, and familiarity with one isn't necessarily transferable to the other. They even disagree with one another on the level of basic setting worldbuilding that has no implications for the game mechanics, which is actually kind of remarkable.
In theory, Exalted: Essence sort of positions itself as "Exalted, but friendlier." So, lighter rules, all the Exalt types are (in theory) mechanically balanced instead of Solars having a huge power advantage over everyone else (this is supposed to be a non-diegetic concession to play experience), but also the Essence setting has kind of... had a bunch of its edges sanded off. You are far less likely to encounter something that makes it clear that plagues happen in an Essence book, or that gender-based bigotry is normative in Creation even though it takes different form than it does on Earth. And this is confusing because it is ostensibly the same setting to the point where most of the setting books are written for Exalted 3rd Edition and Essence points you at the 3rd Edition books for more setting info.
I wouldn't even necessarily agree that Essence has lighter rules. Some of its individual subsystems are lighter than their 3E counterparts, yes, but other subsystems are substantially elaborated upon where Essence's authors seem to have felt 3E's are lacking – and some of those subsystems which have received greater elaboration are sitting right in the middle of core components, like action declaration timing.
You're right, but also, no, because Exalted: Essence lets you do full charm sets for every Exalt type out of one book. Next to cutting out six or seven extra hardcovers' worth of custom charm systems (several of which are at this point still hypothetical, I believe), more fiddly action declaration is not, on balance, more rules-heavy.
I've never found the argument from page count terribly persuasive. It feels like arguing that playing a wizard in Dungeons & Dragons is more complicated than playing a wizard in Ars Magica because if you include every published supplement, the D&D wizard has a longer spell list. Certainly, having a Charm list with less needless verbosity and more willingness to collapse obvious redundancies makes character creation much quicker, but I'm not convinced its impact on active play is sufficient to overwhelm every other factor put together.
It’s not about page count in this case. Exalted is a game where you can reasonably expect to have four or five players each playing a character archetype with a completely bespoke power set, carefully designed with a bunch of synergies both obvious and inobvious, and in the case of Exalted 3rd Edition it’s some of the densest mechanical writing in the line’s history. In D&D even if your starting lineup is all spellcasters, at level 1 they may have fewer spells between them than one starting Exalt has Charms. Essence does an end-run around that. The core mechanics can be more complex in places but the density of bespoke powers in active play is vastly less.

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If you'd asked me a decade ago which contemporary tabletop RPG was most likely to do the AD&D-versus-BD&D "two versions of the same game being published simultaneously, one of which is ostensibly a stripped down version of the other, but in practice they're really two separate forks of the same core system that fundamentally disagree with each other about what kind of game that system should be" thing, I definitely wouldn't have guessed "Exalted", but in retrospect it seems almost inevitable.
Ok, I have not been paying attention to new Exalted after 2.5 stopped - what in the world is happening over there?
In brief, there are currently two separate versions of Exalted in active publication: Exalted 3rd Edition, and Exalted: Essence. The latter's marketing kind of positions it as a lightweight or introductory version of the former, but in practice the two are just totally incompatible visions of what the game is supposed to be, and familiarity with one isn't necessarily transferable to the other. They even disagree with one another on the level of basic setting worldbuilding that has no implications for the game mechanics, which is actually kind of remarkable.
In theory, Exalted: Essence sort of positions itself as "Exalted, but friendlier." So, lighter rules, all the Exalt types are (in theory) mechanically balanced instead of Solars having a huge power advantage over everyone else (this is supposed to be a non-diegetic concession to play experience), but also the Essence setting has kind of... had a bunch of its edges sanded off. You are far less likely to encounter something that makes it clear that plagues happen in an Essence book, or that gender-based bigotry is normative in Creation even though it takes different form than it does on Earth. And this is confusing because it is ostensibly the same setting to the point where most of the setting books are written for Exalted 3rd Edition and Essence points you at the 3rd Edition books for more setting info.
I wouldn't even necessarily agree that Essence has lighter rules. Some of its individual subsystems are lighter than their 3E counterparts, yes, but other subsystems are substantially elaborated upon where Essence's authors seem to have felt 3E's are lacking – and some of those subsystems which have received greater elaboration are sitting right in the middle of core components, like action declaration timing.
You're right, but also, no, because Exalted: Essence lets you do full charm sets for every Exalt type out of one book. Next to cutting out six or seven extra hardcovers' worth of custom charm systems (several of which are at this point still hypothetical, I believe), more fiddly action declaration is not, on balance, more rules-heavy.
If you'd asked me a decade ago which contemporary tabletop RPG was most likely to do the AD&D-versus-BD&D "two versions of the same game being published simultaneously, one of which is ostensibly a stripped down version of the other, but in practice they're really two separate forks of the same core system that fundamentally disagree with each other about what kind of game that system should be" thing, I definitely wouldn't have guessed "Exalted", but in retrospect it seems almost inevitable.
Ok, I have not been paying attention to new Exalted after 2.5 stopped - what in the world is happening over there?
In brief, there are currently two separate versions of Exalted in active publication: Exalted 3rd Edition, and Exalted: Essence. The latter's marketing kind of positions it as a lightweight or introductory version of the former, but in practice the two are just totally incompatible visions of what the game is supposed to be, and familiarity with one isn't necessarily transferable to the other. They even disagree with one another on the level of basic setting worldbuilding that has no implications for the game mechanics, which is actually kind of remarkable.
In theory, Exalted: Essence sort of positions itself as "Exalted, but friendlier." So, lighter rules, all the Exalt types are (in theory) mechanically balanced instead of Solars having a huge power advantage over everyone else (this is supposed to be a non-diegetic concession to play experience), but also the Essence setting has kind of... had a bunch of its edges sanded off. You are far less likely to encounter something that makes it clear that plagues happen in an Essence book, or that gender-based bigotry is normative in Creation even though it takes different form than it does on Earth. And this is confusing because it is ostensibly the same setting to the point where most of the setting books are written for Exalted 3rd Edition and Essence points you at the 3rd Edition books for more setting info.