hello vonnie

titsay

if i look back, i am lost
occasionally subtle


Kiana Khansmith
DEAR READER

Kaledo Art

shark vs the universe
"I'm Dorothy Gale from Kansas"
2025 on Tumblr: Trends That Defined the Year
Jules of Nature
Lint Roller? I Barely Know Her

JBB: An Artblog!
One Nice Bug Per Day

tannertan36

â
trying on a metaphor

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@willcraftapple11

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i still cant draw grace consistently i mean hello rocktiz nation
bonus
Imagine the level of whimsy I could reach if I just had $5M in my bank account rn
From a 1973 classic, Bridgetâs Organic Cookbook, featuring the beautiful Dawn Brooks! Dawn was a bit of a thing in the 1970âs and 1980âs starring in books, puzzles, and all nature of novelties sold in places of yesteryear like Spencerâs Gifts.
âWhy donât you use aiâ idk man beyond the obvious environmental and âthis machine causes psychosis and encourages people to kill themselvesâ thing I think asking the equivalent of a solid D student who is also a pathological liar if they can answer my question/do the work for me seems pretty fucking stupid

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Pride geckos because I have these colour beads and it's fun
If Bingliushen have a kid because Binghe knocks up Liu Qingge the kid would refer to the three of them this way
Luo Binghe: A-Niang
Liu Qingge: A-die
Shen Qingqiu: Shizun
They try to get the kid to call Shen Qingqiu literally anything else but no.
He's Shizun
Btw I don't think Luo Binghe would be A-Niang because he does the cooking and the cleaning. I think it's because he'd actively work to get the kid to call him that because he's more comfortable with being called a mom than a dad because of complicated feelings around fathers and because he's trying to emulate his adopted mom
Meanwhile Shen Qingqiu tries hard for Baba but gets stuck as Shizun
another teacher grace moment i love is when rocky gives him the oxygen model he goes 'i dont have one of these thank you!' like that is THE most teacher response ever when a child gives them something utterly incomprehensible but made with love
speaking of volcanology i am at my LIMIT with people thinking that yellowstone is "overdue". Its not fucking pregnant. if it ever erupts again we'll have decades if not centuries of warning. whenever theres "increased activity" there it means something vibrated a bit more or something.
and while we're on it the eruptions happening rn are also not out of the ordinary. what kilauea is doing is not a cause for alarm. volcanoes erupt all the time its a part of our planet I am losing my mind
They aborted the Yellowstone super eruption because of woke
this is true
re: the previous post. first meeting goes something like this. lol
don't be mean gaeric he's just a little guy đĽşđĽşđĽşđĽş a little guy who definitely didn't almost cause a political Incident between the clan and the ginkgo guild

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Tobey Maguire Spider-Man "it's a hard knock life" fancam hours
How does it feel to have conceptualized the perfect Spider-Man trailer op
This would have had me crucified on tumblr 10 years ago but maybe we are ready for this conversation now:
If you are a socially anxious person, you have to socialize. Your panic/anxiety attacks will only get worse and trigger more frequently if you constantly avoid contact with The Public. Not saying that you need to be a social butterfly- but there is a genuine problem with not being able to order your own meal at a restaurant. And it cannot be solved by always having someone else do it for you.
This is a PSA to about 3/4s of the Portland Youth populace
everyone who reblogs this and is like "I ordered my own tea this week" or "I only barfed once when I had to give a presentation'- you are doing amazing sweetie. Have patience with yourself, you are relearning a skill so difficult that people get 4 year degrees to do it professionally.
Inadvisable tabletop RPG jam premise #137: Game jam where each entry consists solely of paratextual discussion of the mechanics of a hypothetical or invented RPG; examples include an errata document, a developer Q&A, or a forum thread debating the correct interpretation of a particular rule.
@shoutyourporpoise replied:
I could SWEAR youâve made this post before, or perhaps this is such a characteristically âyouâ concept that I already imagined a world in which you had
I don't think so, no. I did once (unintentionally) curate a game jam about writing supplements for invented or hypothetical games, the product of which you can find here, but this is a different thing.
(If anyone really wants this one to be a thing, though, feel free to toss your entry into the reblogs. I'm not going to do a proper game jam on itch.io or whatever because its UI really wants you to have cover art and a promotional blurb and such, and this doesn't feel like it warrants it!)
Does the Enchantment Level increase from working with another artificer of equal level stack with the Wondrous Materials modifier? Do they stack past level 30?
Asked 7 years, 4 months ago, by [staminamina]
Modified 2 hours ago
Viewed 1k times
Just like the title says.
The rules text for Fine Materials from Principia says
Fine materials [âŚ] when used for an enchantment project, allow you to create things beyond your normal limits, including beyond the normal level cap of 30. [âŚ] wondrous materials allow an increase of three levels.
Itâs obvious they meant this to go past 30, since they say it, but notably, they also extend the enchantment time/cost/difficulty table to level 33, and add 31 to the prime table, so they clearly have support for it.
The problem is that Toil and Trouble adds tandem enchantment, and I donât know what to make of its rules!
The text reads:
While enchanters normally guard their secrets jealously, working alone, they can perform remarkable feats together. [âŚ] if allowing total cooperation, where no secrets are kept from each other, the boost increases to 5.
Which, unlike Principia, doesnât stipulate it can go past level 30, but also doesnât specify otherwise.
Muddying the waters, Toil and Trouble doesnât extend the time/cost/difficulty table, but does give the appropriate formula for how to calculate those values at each level past 25 (which do line up with Principia).
Perhaps most importantly, if these modifiers did stack, we would have access to the prime 37 enchantments, which are not described anywhere in the book to my knowledge.
My instinct is that tandem enchantment caps at 30, or else does not stack with wondrous materials.
--
ACCEPTED ANSWER by [goodgriefer] (+12)
P.125:Principia states the following on the topic of stacking buffs.
When multiple effects modify some element of the creation process, they apply only to what portion of the process makes logical sense. A 10% reduction to the cost of reagents will not reduce the cost of shipping the final product. When two effects modify overlapping sections of the creation process, additive/subtractive effects are applied simultaneously, then multiplicative effects are applied simultaneously.
Then on P.169:Principia, we see
Drunkenness â A state of intoxication, whether by alcohol or other, more exotic substances, caps an enchanterâs effective level at 2 levels below their actual level, regardless of any other buffs
From this we can gather that multiple âeffective levelâ effects should be able to stack (there just wasnât another such effect that increased levels, as of Principia), and that if they intend something to set a cap, they probably will.
That implies that, yes, you can technically create a level 38 enchantment (or 37).
As for what the theoretical prime 37 enchantments would be, I would point to P.56:Principia on the existing prime enchantments, which says:
Often, a player may wish to create an enchantment that is outside the scope of the primes, especially as it is recommended for a character to have an eventual capstone goal for their enchanting career. In such cases, it is worth remembering that the only enchantment known categorically to be impossible is one that confers true immortality. It may be possible to approximate using a combination of primes, or else by adding the functionality to an existing prime. Page 287 lists commonly used prime combinations.
Which is to say: A prime can have whatever functionality it needs to for a game to make sense. Considering 37 is so far beyond normal enchanting as to be unthinkable to the average enchanter, it makes a logical place to put whatever macguffin result overarches the whole game.
And to be clear, when I say âunthinkableâ I mean unthinkable; taking a look at the formula in T&T more closely, as well as taking into account the cost of using Wondrous Materials (or even Marvellous Materials, if you just want a new prime)
First, a theoretical level 38 enchanted item would take over 40 years for an enchanter to create (and no, you donât get the assistant improvement to creation time from tandem enchantment, youâre doing it purely for the level boost).
Second, the cost, (including the increase from wondrous materials), would be on the order of 12 million gold.
Even if you had the time and the money, youâd still be stuck, because setbacks are rolled for on a monthly basis, and lose a percentage of progress. Without mitigation, youâre looking at losing 4 to 20 years of progress, about every two years. Mathematically, your odds of completing this project, are basically zero, especially if youâre mortal.
The only way to have a reasonable chance of creating an item with level 37/38 enchantments is to have two lead enchanters of level 29/30, with functionally limitless funding, and then also, to have some significant number of assistants, who, I will note, will have to be of at least level 27 to 28, due to the 10 level gap limit for assistants. Doing the math, a quick and dirty estimate suggests youâll need at least 5 such assistants to maybe break even, and realistically, youâll the maximum 18-19 of them to actually get the project done in a reasonable timeframe, which, may I note, is still ten years, which is probably more like twenty years, due to the probability of setbacks.
That is to say, to create a prime 37 enchantment, you need a team of about 20 world class enchanters to spend 10-20 years of their lives, with limitless funding (likely in the realm of 50 million gold, after accounting for who you have to pay, and the increased material cost from setbacks), to put their lives entirely on hold, and pool the entirety of their knowledge without reservation.
That is not a two person project. That is the manhattan project. That is the project that your players will, in the endgame, either get pulled into, or have to resist getting pulled into. That is an overarching plot thread that is running from the very beginning of the game.
What will it do? Frankly, that is entirely up to the game master. It may literally be the manhattan project.
peak evocative imagery, 10/10
Light Pollution: The Overuse & Misuse of Artificial Light at Night
The Dark Site Finder map lets you get a good sense of where near you might be good for stargazing.

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Okay I know it's an old thing everyone's seen a million times, but...
I really do love it when a character gets to safety after some grueling experience they survived and got out of by their own strength and skill and cunning, and... then gets drastically worse very rapidly afterwards. Just utterly collapsing, sick, out of strength, in so much pain, hardly able to get out of bed without help, probably emotionally an utter mess too
Because they've just been pushing their body on and on, to its limits and past, because they had to, because it was up to them to deal with it all, there was no help, no back-up, nothing to rely on but themself. So their mind and body have just burned up all the reserves and endured it all as best as possible, they've held together until they got out of that situation
But now that they're finally safe, their body recognizes it. Now that they're finally safe they no longer need to endure more, they no longer need to keep anything together, to push the pain and exhaustion aside and refuse to feel it in order to go on. They're finally safe to stop all of that. And so- they collapse. All of it catches up with them all at once, and they have no optipn to keep it at bay anymore, they just have to feel it. Have to suffer the consequences of all the injuries, exhaustion, whatever illness they might've picked up, whatever's going on
And they just feel so miserable and weak and vulnerable and tired, and have no real option but to allow whoever's around to care for them and deal with everything while they recover
Overcompensation