Writeblr. 18+. I'm queer, poc, and write weird things that contain but are not limited to: fantasy, horror, queer characters, speculative fiction, crimes, murder, and so, so much angst.
Hi everybody! Iâve been lurking on Writeblr for ages but, since I just finished school, I finally have time and the spoons to make my writeblr introduction! Iâve already reblogged a lot of reference, advice, resources, and inspiration posts on this blog, both for my own use and for anyone with similar interests, but now Iâm going to post my own writing as well.Â
Iâm a queer, poc writer and artist working out of North America. My writing style tends toward weird fiction and fantasy, which means that I read and write a lot of horror, fantasy, urban fantasy, and speculative pieces. Iâm most comfortable with short fictions (the shorter the better!) but am dipping my toes into long-form fiction with several novel projects. I also recently fell in love with writing screenplays, so that may rear its head sporadically here as well. I also run a short poetry insta (@un.tethered.dreams) and have plans for several blogging projects as well (updates to come)!Â
Beyond creative fiction, I am also fascinated with the craft of writing, what it takes, why some things work and some donât, etc. I spent some years going to uni for neuroscience in a different life so science, particularly biology, is an ongoing interest. I also draw traditional art and am learning digital art, so you might see some of that on this blog as well. (Can you tell that I have a problem with overcommitment yet?)
My current projects/priorities include:
The Walls Have Ears and Thorns (Working Title)
Genre: Fantasy
Length: Novel (series?)
Stage: Worldbuilding/First Draft
Set in the world of Chinese Wuxia novels with themes and elements from both Chinese history and Western high fantasy, The Walls Have Ears and Thorns follows Yinning (éĺŽ), our asexual and non-binary protagonist, as they struggle to reconcile past sins, political intrigue, and the possibility that, despite everything, they are deserving of love.Â
Tags: walls have ears and thorns, wip wheat
Translation/retellings of Chinese history/myth/folklore (taking suggestions for a better title)
Genre: non-fiction
Length: undetermined, one-shots
Stage: planning/testing
Translations and retellings of stories from ancient Chinese history. These will come out of both Chinese history/reference books and from my own childhood. I'm currently gauging interest in the project and planning how it will work with Patreon and/or Ko fi (because I am currently unemployed and want to build toward self-employment in the creative field). More info here. First sample retelling here. Second retelling here. More details to come.
Tags: chinese history, retellings, translation project (proper project tag to come with new title)
Herbiary Tarot
Genre: fantasy, reference
Length: Book + card deck
Stage: research
Almost done my research of tarot cards and their interpretations based on the decks I have and reference books. The vision for the final project will be a series of linked drabbles related to each card that lead the reader on an exploration of an imagined realm masquerading as the mundane, rather like how bestiaries look to us now. Iâm still undecided whether the drabbles will segue into a plotted story told in snapshots. Next step is deciding whether the deck will be high fantasy or urban fantasy.
When her aunt Cynthia disappears, leaving only a mysterious voice-mail message, Selena must abandon her life as a university student and bookstore clerk and embrace her heritage as one of the Morriganna, ancient prophets of war and doom, in order to stay alive and save her family. Her first task: decide if she can trust the young man who walked into her bookstore, the latest heir and black sheep to a family of Morriganna hunters.Â
Tags: wip trouble
Daily Flash Fiction
Genre: flash fiction, micro fiction
Length: self-contained
Starting next week, Iâll be committing to writing six pieces of flash fiction a week (one per day plus a rest day). The goal is to get into the rhythm of writing regularly. Iâll be posting these works on my blog and cross-posting here as well. For inspiration, Iâll be working my way through Wikipediaâs list of phobias.
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so i p much figured out the major arcana since its gonna be the deities; the minor would be like actual characters or situations from the plot. However the minor is going to take MUCH longer to plan out so we will not be concerned about that for now
i do think that in general itâd be kinda cool if i did the minor arcana by ages/eras instead of it being what character fits since each age is kinda rife with nonsense.
also the one deity i didnât really get to include is EFFE, but thatâs ok bc she can be part of the minor arcana since sheâs a venerated deity anyway (so is TLoTM but like. dw about it).
anyway tho:
the fool -> Aeyar (centaur goddess of spring, meadows, horses/mounts, grasslands, flowers, insects, and honey/sap)
the magician -> KIBARUM (god of the harvest, fertility, crops, farming, alcohol, festivals/celebrations, drunkenness, rest/relaxation, the seasons, pubs, and famine)
the high priestess -> Iyara (demi-goddess of prophetic visions that lead to madness)
the empress -> IIARAN (goddess of the universe, creation, cantatio (bardic magic or the magic of music), the stars, melody, musical instruments, birth, life, parenthood, gift giving, charity, and compassion)
the emperor -> IISIDIA (goddess of the universe and cosmos, creation, destruction, rhythm, harmony, cantillo (deep magic that runs the universe), authority, loyalty, devotion, death)
the hierophant -> Cyvaris (alter god form of MUINENS associated with the physical weaving of terranean fate)
the lovers -> MARTH (venerated god of alchemy, science, technology, innovation, ores, crystals, earth metals, artificial light, oil, welding, craftsmanship, hard work) & BRULENE (goddess of tactical strategy, maps, sculpting, statues, monuments, pottery, kilns, weaving, looms) â the reason theyâre the lovers is theyâre (obvs) lovers but also because theyâre both transgender :)
the chariot -> KOST (god of bodies of water, seafaring, voyages, travel, boats, exploration, and all marine life)
strength -> YLENE (goddess of war, strife, battle, weapons, bravery, courage, blood, guilds, desperation, loss, strength, fortitude, the taming of fire)
the hermit -> MIZDARR (god of nature, plants, animals, hides, forests, the wilds, fun, craftiness, play, laughter, survival, brutality, duality, and keeper of The Thicketâa magical area which hides dark secrets)
the wheel of fortune -> MIRANKA (god of oaths, bonds, relationships, coitus, and camaraderie) & RANKIMA (alter of MIRANKA and goddess of unity, oasis, palm trees, mirages, dancing, family, and obligation)
the hanged man -> Rhidae (god of jealousy, herding, domestication, hunting, possession, commerce, and regret)
death -> IDMIR (god of the earth, soil, plate tectonics, continents, mountains, earthquakes)
temperance -> YUTARA (agender deity of healing, medicine, immunity, poison, studiousness, knowledge, schools, language, communication, gender expression, and disease)
the devil -> QHOZION (god of chaos, hatred, grudges, perfectionism, reincarnation, amnesia, sacrifice, deceit, dreams, nightmares and visions)
the tower -> The Fall of Lapsundi (the first world, abandoned by its goddess and left to fester in its own pain; its scars haunt the narrative and the goddess who left it)
the star -> Palanthia (minor god and leader of the stars in the sky, hope, treaties, collaboration, hanger of constellations, and the personification of MUINENSâs shield)
the moon -> Idyendhop, The Great Mirror (goddess of the moon, darkness, tides, winter, mirrors, and cool air)
the sun -> Phyddione, Prisoner of Light (the sun, light, warmth, sunbeams, sun rays, wildfires, and blindness)
judgement -> The Lady of the Mists (goddess of sorrow, grief, burial, funerals, fog, mist, wandering, bridges, ruins, and a psychopomp of unburied terranean souls, guiding them home to Cerullius)
the world -> The Song of Ii (the magical harmony performed by IIARAN and IISIDIA, accompanied by the musical deities of creation [Nitarr, Tuara, Rana, Ranae, Waname, and Wanao], bringing the world of Terrae itself into being)
how do you distinguish grey from other colours beyond black and wite?
Distinguishing features of moral beige:
The protagonist is constantly agonising over Hard Choices; however, circumstances always conspire to prevent them from actually having to make those choices, so in practice they're just angsting over stuff they might have done.
The text exhibits a recurring pattern whereby the protagonist seems to to have made a Hard Choice, but new information is reliably revealed shortly thereafter which retroactively establishes that whatever they did was the morally upright course after all.
The protagonist's moral impulses are straightforwardly heroic, except in one specific context which lacks any clear real-world analogue; for example, being prejudiced against telepaths.
The protagonist's actions are consistently reasonable based on the information available to them â they're merely operating on bad information basically all the time due to a bizarre conspiracy and/or a series of increasingly implausible misunderstandings.
The protagonist always ends up doing the right thing (for some fuzzy value of "right"), but, like, they're really grumpy about it.
[ID: Tumblr post from @valtsv: one of my favourite character assassination phenomenons is when people make an original character who is some kind of monster or killer or otherwise ethically dubious individual, but they clearly aren't comfortable grappling with the moral complexities of that, so you end up with "this is my character who is the world's first ethical participant in the system, from the hit work of fiction There Is No Ethical Way To Participate in the System"
Reblog from @valtsv:
>being shown someone's morally grey original character
>ask them if their "ethics" are actually sustained attempts at meaningful change and self reflection or just Killing Bad People I Don't Like
the thing all sherlock holmes adaptations get wrong is making the guy an irredeemable asshole who treats everyone like shit . not only is it not reflective of the original stories they miss that ânice, smart, well mannered dude who snorts coke when he needs to thinkâ is possibly the funniest character ever devisedÂ
I feel like the modern equivalent is that guy you think is super well put together until you find out exactly how much red bull he ingests on a regular basis.
Modern Sherlock is that very nice English Professor-seeming guy who you bring a problem and while walking from the door of his office to his desk he starts explaining the entire solution you need
And upon reaching his desk heâs like âExcuse me one moment.â and pulls out one of those huge Monster canisters they legally arenât allowed to make anymore, cracks the whole thing, chugs it, takes a deep breath, and then nods at you and is like âAlright, and then what you need to do isâŚâ
why even modernize it to energy drinks??? coke didnât go anywhere. we still have coke. energy drinks arenât NEARLY chaotic enough.Â
Its is more like you hiring some guy to do private investigation about how your husband maybe cheating on you and Sherlock comes to your house high as fuck. Walks into your living room and without taking a moment to even talk to you or sign any paperwork, he turns aroundâpupils as big as godâand just says
âIts your best friend Brenda. Iâll email you the invoice.âÂ
Because when it was written cocaine was legal and even considered healthy and useful by some laypeople, even though doctors knew it wasnât, and Watson was always trying to stop people from encouraging Sherlockâs addiction because HE KNEW BETTER.
So consider this, Holmes, at 2am, desperately searching the flat for the stashes of NOS cans, only to keep coming up with passive aggressive pamphlets about the dangers of caffeine overdose.
Watson wakes up to a stench like Satanâs ass to find Sherlock sitting by his bed with a re-heated pot of cold brewed Deathwish Coffee that had been hidden in the back of the toilet tank (brewing) for five months. Sherlock is trying to say heâs proud of Johnâs cleverness in finding most of the stashes, but heâs passed into the fifth dimension and all John gets is a creepy vibrating grin and a sound like a shaken cat.
TLDR, Sherlock did die when he fell off the Falls, but he was so coked up his body didnât stop moving until like a decade later.
Sherlock as one of those cryptid types the baristas talk about (thereâs a post floating around somewhere) who comes in and orders a venti with as many shots as they are legally allowed to add, plus a few more for good measure (and a hefty tip) and then adds energy drink on top of it before chugging the whole thing, to the absolute horror of the cafe staff.
Further discourse! Everyone is missing the fact that Sherlock used cocaine to âescape from the commonplaces of existenceâ when he didnât have a case. The drugs are a substitute. Which means that when you hire him heâs stone-cold sober and JUST AS WEIRD.Â
So itâs more like realizing that your flatmate with the caffeine/sometimes drug death wish will only chill the fuck out when he has some strange mystery to unravel, so you spend your free time scouring reddit posts that might actually feature a real missing person. Or a ghost. You really donât care which at this point. When you finally find something your flatmate is THRILLED and straight up stops eating because he thinks he can survive on intellectual curiosity alone, and yeah thatâs not good, but itâs better than what he was doing to himself before. Your success is comparative, okay? You stick around for the meeting partly because youâre curious, partly because this is your home too remember, and partly because youâve found that writing up these insane excursions helps pay off your student loans. Your Patreon is thriving. The entire time your flatmate is interviewing this poor SOB he keeps breaking into manic grins and youâre kicking him under the table, trying to help him remember that others arenât happy about a death in the family. Halfway through he pulls a cigarette from a stash in his smelly bedroom slipper, offering the client one and yeah, thatâs very nice, but⌠no. No thank you. Heâs dressed impeccably and has a violin worth millions just lying on the floor, but the flat as a whole looks like a tornado just blew through and thereâs something growing on the walls beside the makeshift lab. Is he rich? Dirt poor? Impossible to tell based on the surroundings. The entire time he rattles off observations about the client not at all related to the case and his continuing good mood depends entirely on how impressed the guy is. If he mentions âmagic tricksâ or âI saw that on Youtubeâ youâre prepped for damage control.Â
By 8:00pm youâve finally convinced your flatmate to look up from his research and go half on a pizza, but the second it gets there he shrieks in excitement and runs out the door, demanding that you follow with your legally dubious gun. You apologize profusely to the delivery guy and double his tip, begging him not to call the cops. No, not because youâre afraid of arrest, you just know the head of the local precinct and heâs a pain in the ass.Â
You run after your flatmate knowing damn well you have to be up early tomorrow because despite maintaining a private practice you still donât make enough to get your own apartment.Â
Personally I see Sherlock as ADHD and no one will ever convince me otherwise
I mean â itâs textbook hyperfixation/understimulation right there â I Also forget to eat and sleep and do Human Things when Iâm vibing with whatever makes my brain go, and I Also take (medically prescribed) stimulants when I need to think. And Also adhd understimulation makes mundane existence an agony that one will do nearly anything to escape but at least in the modern day we have things like video games and netflix so itâs a little easier to actually get that escape without yâknow completely self-destructing along the way (Sherlock Holmes plays Among Us to fill the void between cases change my mind)
And while itâs entirely legit that a modern ADHD sherlock might self-medicate with energy drinks and home-brewed toilet-tank-coffee, Iâd LOVE to see an adaptation where Sherlock just. has a prescription?
So instead of hunting down his secret Bad Habit Stash, John could be like âhey, sherlock- the pharmacy called, your meds are readyâ and then sherlock would be all âLATER JOHN IM ON A CASE RN I DONT NEED THEMâ and Johnâd be like âsherlock no thatâs not how that worksâ
And then later once the case has been solved and the existential agony of understimulation sets back in, Sherlock could be like âhey John pass me my medsâ And John might be âsherlock you already took them this morning I saw youâ âyeah but theyâre not working yetâ âdude it takes time for them to kick inâ âsure sure OR I could just take more. I missed some days yâknow I gotta catch upâ âsherloCK NO I am a DOCTOR thatâs NOT HOW THAT WORKSâ And then sherlock heaves a gigantic sigh and grabs a can of RedBull thatâd been stuffed between the couch cushions and John like swats him with a shoe or something because SHERLOCK NO do you KNOW what that stuff DOES to your HEART PLEASE STOP
The whole âbut, but coke is ILLEGAL now so Holmes wouldnât do it!â argument is so funny to me. Holmes is an affluent white guy with a brother high up in politics. He went to college in an era where literally only filthy rich land owners sent their children to college. âBut he wouldnât do coke because itâs ILLEGAL" y'all ever met a rich white guy? I *promise* you they do coke.
Drugs are only illegal for us poors.
BTW @maramahan when I was seeking treatment for my ADHD one of the first things the psychologist asked me was if Iâd ever done coke, because it is, to borrow your turn of phrase, âentirely legitâ that a person with undiagnosed ADHD would self-medicate with coke. Thatâs a real thing that happens all the time on college campuses all over the US, and in Britain too, Iâm sure. Coke is known to affect the brain similarly to adderall, conferring many of the same benefits to people with ADHD, and depending on your environment, it might be easier to access.
Iâd argue itâs debatable whether adderall is actually any âbetter for youâ than coke, mg for mg. I mean itâs essentially the same shit as meth. The reason we consider adderall safer is because of how doses are administered. If people could microdose 5mg slow-release capsules of cocaine the way they do adderall, instead of snorting entire lines of it, then the negative health effects would probably be about the same.
TL&DR let Holmes do coke you cowards. This is a murder mystery not a fuckinâ D.A.R.E. commercial.
âThe whole âbut, but coke is ILLEGAL now so Holmes wouldnât do it!â argument is so funny to me. â
Youâre missing the point they were trying to make. Itâs about how coke was PERCIEVED back when the original Holmes stories were written - donât forget, this is fiction written by a man of his time, not a scientifically accurate record. So itâs about the implications of Holmes doing coke as seen by a Victorian audience, not the scientific reality of any of it.
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in which murderbot is a very normal terracotta soldier and ART the dragon spirit of a chinese junk who dwells in the ship's keel. they meet in the ming dynasty perhaps, when ppl are sailing places extra willy-nilly.
*NĂźwa is the mother goddess in chinese mythology, known for creating humanity from yellow clay and repairing the sky.
thank you @mutualrapport for hosting the event! original prompt below.
[drawn for the prompt: an AU of ART and MB's first meeting and conversation - e.g. another look at their first meeting from a fantasy, historical, or (non-canon) sci-fi lens! Any perspective is fine. The only constraint is that it cannot be set in the canon universe. Any visibly non-canon AU- fantasy, human, historical, etc. - anything goes!]
I love this post so much because each day my notes are filled with people embracing their creativity and humanity and making things! creating art! writing!
also, @sonnetseven - yes - life is to be lived and enjoyed!
Almost Real's POP CULTURE issue is live on Kickstarter! Time to introduce the cute yet vaguely horrible cover critter, a living gachapon toy bioengineered by scud aliens!
The wild gachapede is a segmented worm-like arthropoid that lives parasitically inside a bivalve-like "giant diatom" in shallow, sandy-bottomed seas of the scud homeplanet. The giant diatom's shell is made of two interlocking lid-like frustules of transparent silica, allowing light to pass through to its veins of symbiotic unicellular algae. Much like the microscopic diatoms of earth, giant diatoms reproduce in two different ways, asexually and sexually. Asexual reproduction is carried out by the two frustules separating and each generating a new frustule, a phase during which they may be parasitized by the gachapede. But because the new frustule is always smaller than the old one, like the lid and body of a box, eventually one lineage of giant diatoms is too small to safely carry out asexual reproduction. These tiny ones will finally give up and reproduce sexually by releasing sperm and eggs that will join to create new larvae and maximum-size giant diatoms. The parasitic gachapede has a relatively low impact on a large healthy giant diatom, as it lays dormant until the frustules split, surviving off the "bloodstream" of unicellular algae.
Scuds have used the unique properties of these two organisms in combination with their civilization's advanced biotech to create a collectable toy; twisting the basic bodyplan of the gachapede into thousands of variations of "funny little guys." The wild diatom has been modified into a "gachapod," which is far more spacious and transparent than its wild counterpart. To obtain the toy, you crack open the two frustles and recycle the gachapod (which will now grow into two new pods). However, once removed from its food source, the gachapede typically only lives a couple days at most. At the end of its life, its cuticle calcifies and makes them into a rigid figurine. Scuds who are really into the gachapede scene will pose their gachapede into a desirable pose like a insect collector pinning a bug.
Anyways, if you want to read about even more strange, horrifying, and fascinating intersections of biology and pop culture, check out Almost Real: Speculative Biology Zine. We've also got a big thick book of the previous issues with different themes, including Mythology, Biotechnology, Aquatics, and Flight.
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A bit of dialogue, for @flashfictionfridayofficial's prompt of "Can't You See?"
"Can't you see?! We're doomed-!"
SMACK!
"...!"
"Kids. Leave. We need to have a talk."
"But-"
"No. Bed. Adults only."
"But-!"
"..."
"Okay."
"Goodnight..."
"Night!"
"..."
Click.
"WHAT THE HELL ARE YOU DOING?!"
"I'm telling the truth! We're fucked! Our last chance at the cure just exploded! What, do you want me to tell them that we're going to be okay, that it'll be sunshine and rainbows as we get eaten or go insane?!"
"You don't just say that we're doomed like that! They're kids!"
"It's the truth! And, I'm teaching them about reality-"
"No, you're teaching them to give up the moment things get hard! Look, I know you know nothing about kids, but here's the thing. The kids already know that, without the cure, we're going to die!"
"We are! The cure is gone!"
"No, the perfect cure is gone. We know that there's still samples from the testing phases."
"But we don't know where they are!"
"But we have ideas! Can't you see, it's not over!?"
"...but..."
"I know you're scared. So am I. So are the kids. But, we can't lose hope. Not now."
Having confidence in your writing abilities is just as much a skill you need to cultivate as actually writing is.
It's normal to doubt yourself, it's just important to learn how to look past your doubts and recognize that letting yourself worry about the possibility that your writing sucks will never make you a better writer. The only thing that will make you a better writer is writing, so stop worrying about whether you're any good and WRITE!!!!!!!!!!!!!!!!!
she is a princess and you are a dragon. she will be married tonight. do not keep standing outside of her room like that, go inside. go get her. that is what proper dragons do.
not that you have ever been a good or proper dragon. when you hatched out of your egg, your eggtooth was too smooth. the other dragons were rough with you, put little holes in your wings.
you were not bold. you were odd. you liked rippling water and the shine of chitin when bugs scuttle and of course the movement of the stars. those were all acceptable interests albeit maybe not traditional. perhaps you had inherited these through some great-great-uncle or something. certainly a dragon may be wise, or clever, if they are not bold.
yes, you have been a great deal of a puzzle to the other dragons. your body is smaller and rather more soft than it ought to be. so speed should have been yours, perhaps - your mother said it would be like fighting a shadow. if a dragon is not aggressive, it may instead be cruel, sly; a backstab. but alas your scales - so iridescent that they almost shine like the moon at night, a glow from within - you are not a shadow, you are a beacon like the flash of a knight's blade. your father has said at least you would make a fine egglayer, a nice mate to a good male. a dragon like you may still be a good mother perhaps; and that is a fine thing to be; although of course it would have been better if you'd been a trove-hoarder instead.
what a dragon must not be is kind.
you have watched her now for six moons. what a good and proper dragon would do is to go inside and to snatch her. a very proper dragon would have kidnapped her many times over, but you will be the delight of your brood to princess-snatch even at all. when you catch her in your jaws and bring her home, they will love you, then. they don't think you're capable of it, but you are, because you're a proper dragon. you can show them that. if you go in, now, right now.
you are rather too glossy to hide in the shadows, so instead you have learned how to appear flat and round, a puddle of light. (how your siblings would mock you! a dragon should be matte, to blend with the night). you dapple your flank with mud. you perch in odd angles atop of trees, scuttle like the bugs you love - hither, tither, frantic.
what you must not do is fly with your wings full-out. alight, you will be limned by the moon's corona. you will be a beacon. you must remember this when (not if) you snatch her.
____
you found her because of the lake. this lake in particular was your favorite - nestled deep in the woods, between two mountains. it is very quiet; there is nothing to horde there so no other dragon bothers you. a gentle waterfall spills over into a deep cove, and there are many mossy caves you've spent your afternoons napping in. while it is not proper for a dragon to prefer such things, you like to lay in rolling tenure just under the water. you have become excellent at holding your breath, can do it for hours. it is the easiest way to appear as a patch of sunlight.
she was not sunlight. she was the night's joy. the dark press of water. her face at first concealed by many diaphanous layers. her breathing quick and quiet.
she had pulled them back to drink from her water flask. and there she had been: a princess. your first very-real princess. right there, only the reach of a single talon from you. if you had simply lunged then, you would have been able to take her easily, in one single movement.
but you did not take her.
she had startled you a bit; you'd been daydreaming about music, which you'd just discovered, and rather liked. you'd heard it from a little house while you snuck in and stole their sheep.
but you knew the sound of fear, of being followed. you'd been chased too many times, you knew what it looked like. the rapid jolt of fear.
you smelled her then; cinnamon and onyx, and perhaps that was what had blinded you. perhaps your mouth was just watering. whatever the case, you waited until she had fled back into the forest; and then you waited a bit longer. in her wake, a garrison of men, their hands rough.
oh. so they were not knights. they were just men chasing a young woman through the woods. perhaps they did not even know a real princess had been running from them. well, that was a relief. you are not good at fighting with knights, who have swords instead of cudgels. these were just men, so you rose from the water in the quiet way you'd learned from the fish. they did not hear you coming.
and besides. proper dragons do violence so well.
___
once you had smelled her you could find her, although such things have always been easier for you than for the others. you spend a great deal of time studying things - it allows you to analyze them. you have tried to explain to the other dragons that sometimes it is best to slow down, but of course no dragon should be slow.
at first you did not understand the confusion of the people's umwelt. they relied so much on their communication (only words and actions!) and what they could see with their eyes. you and the other dragons did not use these as much; but you liked prying out the little sonic differences between hello that means "i like you" and hello that means "i don't like you."
so it took you a while to learn that you were responsible for what had happened to her. men had gone missing, and even bad men going missing makes a big fuss. (you know that if it had been girls missing, it would be okay. many proper dragons steal girls because it will not bring a knight to their door). for a while she had been trapped on the palace grounds. it was determined that it was no longer safe for her to be just a princess, she must undergo some human transformation and become a wife.
even so. you had gone looking for her (only to study, of course, so you may know how to snatch her best). but that night you saw her descending from the window of a castle, quick and agile, moving like a whisper, clad almost entirely in black. you could see her quite well of course, although you were not seeing her; but instead her heat and her smell and her sound and all the other sensory noise all humans give off.
you followed her, keeping yourself in a cloud so you appeared as if mist. she stole off into the woods. you were interested in that, and watched her scuttle - although of course you could have taken her then, you wanted to study your prey as best as you could. she did not seem to do much in the woods, only run around cry into her little hands.
she appeared to be looking for something. she did not get far that first night; scurried back to her bed. over and over this happened - she would run as far as she could, only to go back again. it seemed rather boring to you, but of course you had been free your whole life.
and then one night - finally, she arrived at the lake. she sank to her knees then, her hands pressing into the water. her head tilted to the sky. her dark hair spilling in a caught breath behind her.
this is how you heard her voice for the first time. when she came again the next night, she did so more quickly, more assured. straight to the lake, as if it had called her.
she had skipped a pebble over the surface of the water. this action was dangerous, because it almost hit the sail of your wing. you had structured yourself very finely to look like a rockslide.
"three months." her voice was like her: it was deep and smooth and dark, a low violin string. "they want me to marry that bastard in three months."
and then she cried into her hands again, and the sound of it almost broke you.
you followed her maybe more than a proper dragon should, after this. more than just back to the castle and her bed. you hid along her daily walks and watched her in the throne room and saw her out riding horses. she was good with dogs and nice to her people and very much a proper princess, although you had heard it said a proper princess ought not to slip out at night and run around barefoot through the woods.
you discovered she is terrible with directions. you have often had to make a path more clear so she could get home again. she cannot hunt better than an egg; you have had to kill fish and push them subtly up to the shore.
but she appears to love the lake as much as you do. you have seen her read by candlelight (how foolish. the entire woods saw her each time). you have seen her build little paper boats to float along the surface. you have seen her strip her many layers and dive in, have seen her lay with her belly to the sky, floating like she is suspended by the hands of darkness itself.
oh. so she loves the stars, as well, then.
__
you must go in. she will be married tonight. that is a human thing, but you have since learned what it has meant. she will go to somewhere else, and you will not see her again, maybe ever. and then how will you be a proper dragon? go!
you have made yourself in the form of a gargoyle, hiding in the white stone. you can see into her room; and the tapestries that seem unlike her. everything in her room is very bright, which is bad for a proper dragon. there are many knights in the hallways and in their rooms, and their smell is itchy and repugnant to you.
her dress is white, which does not seem like her. you have only seen her wear black. she is sitting at some kind of desk, and she is crying again. she smells of cinnamon still, but moreso of grief. you can feel the heartbreak in her as if it was inside of you.
you cannot watch her cry anymore. you have watched too often without moving. that is shameful.
you nose the door open. you can move quiet, because you are not very big. she is within a cave of you, then a wingtip, and then she is standing up, looking into your eyes.
"it's you." her hand on your jaw is warm. "i thought i was imagining you, you know. i turned around that day. i saw what you did to those men. i have been looking for you since. i told everyone that i had an angel to protect me. they locked me in here anyway."
you are not an angel, you are a dragon. you have to keep your wings locked tight or you would explode the walls of this place. it makes you feel big, suddenly. you are not used to that sensation. you do not like to be locked in a tower. you believe maybe the princess does not like to be locked in a tower either.
you take her in your jaws. she is very small, and does not resist you. although you are not a strong flyer, you must take off in a single push. any other movement would be too slow. you must also hold your breath so you do not smell her, the clove and cinnamon and little bird of hope. your mouth would water and you would drop her.
against the full moon, you do the thing that is impossible. you stretch yourself out all the way, a bold and beaming arrow, and you fly. you can hear them cry about you now, loudly. a banner that would strike pride even into your father: dragon. dragon. dragon.
on the eve of her wedding, you snatch the princess from her tower.
an arrow whisks for you, and then dozens, and then hundreds. you are not afraid of pain. you have learned long ago how to fly with holes in your wings. you hold her very gently still, and you push past the smell of your blood.
in the night you are a star. someone somewhere could look up and see you and make a wish.
there will be another lake, you decide. you can find another lake. somewhere very, very far from here. however long you must fly, however long you must hold your breath: you will take her home, because you are a proper dragon.
___
sometimes they come for her, your treasure. you have built her a little castle here, deep in the forests off the map. and of course for you: a silver round lake like the shift of her iris. you bring her books and she brings you bugs to study. you let her saddle you, and together you ride through the clouds and fog banks. she is a shadow on your back; a warm and velvet thing. she makes you music and lives the way she should; free in the night like a promise.
but they do come. you have stolen a real princess, and they do not want her to be a princess. they want to make her into a brood mother, or into bait, or into prey. they always look into the caves first; into the places proper dragons stay. they are real knights, not just men with sticks. they are loud and their smell still makes you itch.
but she has made you brave now, and cunning. if a dragon is not big, it should be cunning. and since you are a proper dragon, and since your treasure is your most precious thing, you lay in wait.
let them come. you will let the light drip off of you, and then you will pour through them.
afterwards, your princess will tell you a story around the fire. she will patch your wounds as she did that first time. she will sing to you.
and in that moment, neither of you will be a title nor a story. she will just be herself, and you will just be you.
thereâs a thing I think about sometimes when Iâm writing that I call âthe rabies conditionâ
by which I mean: there are no contraindications to getting the rabies vaccine for post-exposure prophylaxis.
every other vaccine usually has a few contraindications like âdonât take this if youâre allergic to itâ or âif youâre pregnant discuss the risks and benefits with your doctorâ or âdonât give to children below age 6Ⲡor something, but not the rabies vaccine. if youâve been exposed to rabies, there is literally no medical reason that can justify not getting the rabies vaccineâyou can be deadly allergic to literally every single ingredient and the correct decision is still to administer the vaccine, because if you donât, youâre 100% guaranteed to die of rabies. even the life-threatening allergies are a step up in survival rate (especially since anaphylaxis is something that can be managed, even if there are risks associated with it)
which is to say, the rabies condition: if a character has been âexposed to rabiesâ, aka, in some impending absolute worst-case scenario, like the apocalypse or some death curse or the destruction of their entire city via demons or whatever, then that character has to take action and the consequences and risks no longer matter, because literally any other outcome would be better, and 1% chance of survival is still better than 0%. that doesnât make those actions necessarily good, the same way that injecting yourself with something you know youâre deadly allergic not a good thing to do, but itâs still better than dying horrifically of rabies. desperate times and desperate measures etc
and then, after your characterâs prevented some horrible thing by doing some almost equally bad thing, they should absolutely experience the consequences of those choices.
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[ID: a reply to dykeinof asking "what's a woke take of yours that other woke people might find too woke" that says "the dead gf/wife who haunts the narrative trope is a product of misogyny writers want to give male characters all the redeeming traits of a man in love without having to deal with actual writing a woman. The woman remains an idea instead of a real person w feelings & complexities" by twitter user skyesmunroe /end ID]
When establishing a betrayal plotline (i.e., some person or group of people betrays the main character) one of the main things needed to make it work is to establish an emotional attachment to the people betraying them first.
I'm reading a book right now where the main character's nation/government (including close coworkers + the father of her best friend) are most likely betraying her, but despite the fact that she is a high(ish)-ranking member of the military and the daughter of a high-ranking member of the government, there has been virtually no point where she shows any sort of emotional loyalty to them. She may need to turn her loyalty over to other people, etc....
And it doesn't seem to matter emotionally.
The people who she's realizing might be betraying her already don't treat her extremely well, and she doesn't seem particularly fond of them. Her loyalty is by virtue of birth, not patriotism, by most indications.
This isn't a problem unique to this book--the people committing the betrayal often have tells right from the beginning of a book, and it often ruins any sort of emotional arc. The reader already doesn't like them, and sometimes the main character doesn't either, so who cares.
If the betrayal is going to matter emotionally, there has to be enough of an emotional attachment to the people to make the loss of them matter. It should be a surprise, and it should hurt.
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