The old-school race science baked into Dungeons & Dragons' implicit worldbuilding is definitely worth examining, but I feel like there's a non-trivial chunk of the indie RPG scene where the main function of that examination is to act as a sort of sin-eater that absolves their own stuff of any need for introspection. "Why does the textual register of your $5 pamphlet game about stupid goblins committing violent crimes involve notably more AAVE than your other publications' authorial vernacular does?" is also a question worth asking.





















