Now, the answer is probably the first thing, given that this whole campaign centres on the afterlife and the control thereof, but: did Brennan have "Thjazi's soul is MIA" locked and loaded, or did he improv that on the spot?
Cool either way, but sometimes - naming no names and definitely not talking about anybody I know - DMs forget about spells. Like Speak with Dead. Like fully forget specific spells exist and fail to account for them. Until critical moments where the players realize they can absolutely wreck your shit with toys you just handed to them. And suddenly, surprise! New lore. Nah, it's always been like that! Works for cool setting-spanning stuff as well as stuff invented in a storytelling emergency to frustrate players. For their own good. And the story. And stuff.
There are just. A lot of spells, guys. š¤£



















