Random Wilderness Encounters (1d20) #1
[1] A friendly stray dog appears, when asked to speak the dog has a lot to share
[2] Materializing out of thin air, a magician appears claiming one of the party members is their long lost cousin. Surely this must be a mistake?
[3] The sky above turns into a strange hue, birds begin flying in strange patterns in response
[4] Copper sign on a large oak tree warns of a dangerous beast that hunts in the area
[5] Strange traveling merchant appears selling exotic fish and unique magical spices. They’re desperate for loyal customers, surely this won’t be the last the party sees of them
[6] There is a shift in the aura, the party have crossed into a large-scale summoning circle
[7] A faint tune is heard, a pleasant and somewhat familiar whistling. But only half of the party can hear it
[8] The trees appear to be sickly, covered in an acidic substance. The source of the infection lies deeper within the woods. It is hungry
[9] Ruins of an abandoned town lie before you, only a few decades old. What awaits within the shadows?
[10] A strange marketplace is stationed near a spring, all the merchants seem to be friendly but you can’t help but feel like something suspicious is going down…
[11] The temperature drops to an insanely low degree almost immediately. Destroyed trees and earth lie ahead covered in ice crystals and blood
[12] A carriage rides toward you in the distance, the driver smiles and waves. As they pass by, a tied up body wriggles and falls out of the carriage
[13] Pointed plant spurs shower the party attaching to their clothes, they are difficult to remove and grow in size very rapidly
[14] The aroma of baked goods floods your nose, it’s rich and enticing. A colossal sized monster is baking goods in a makeshift oven near a river
[15] Goblins camping on a hill loudly argue about a dishonest game of cards. Looks like their betting pool is full of interesting treasure
[16] Forest spirits glow and awaken as the party enters their domain. The spirits offer a safe way through the forest as long as they promise not to steal any of the enchanted flowers within
[17] A wounded Minotaur rests against a tree slipping in and out of consciousness
[18] Blessed by a beautiful night, the party gaze upon a shooting star. It glows brightly, increasing with size as it makes contact with the earth itself not too far away
[19] Travel is pleasant until the party notices their packs seem to be lessening in weight
[20] Twin travelers, no more than 6 years of age, approach the party lost and scared. They refuse to let anyone open up their knapsacks
(Almost forgot to share these! Feel free to use and reformat to your campaign. I’ll be writing more of these so feel free to follow for more!)