The small voice in your head that says: "I don't need to write down every small detail of this plot idea, I love it so much, I'll remember this."
That's the devil speaking.
ojovivo
Sade Olutola

blake kathryn
Stranger Things
d e v o n
occasionally subtle
we're not kids anymore.
Three Goblin Art
Acquired Stardust
Cosmic Funnies

â

⣠Chile in a Photography âŁ

izzy's playlists!

he wasn't even looking at me and he found me

Alisa U Zemlji Chuda
Claire Keane
I'd rather be in outer space đ¸
Lint Roller? I Barely Know Her

seen from Germany

seen from Hong Kong SAR China

seen from United States
seen from United States
seen from Malaysia
seen from United States
seen from United States
seen from United States
seen from TĂźrkiye
seen from TĂźrkiye
seen from Canada

seen from Italy

seen from United States
seen from United States

seen from Switzerland

seen from Netherlands
seen from Belgium

seen from Malaysia

seen from Singapore

seen from United States
@winged-light
The small voice in your head that says: "I don't need to write down every small detail of this plot idea, I love it so much, I'll remember this."
That's the devil speaking.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Story time:
In middle school biology, we did an experiment. We were given yams, which we would sprout in cups of water. We then had to make hypotheses about how the yams would grow, based on descriptions of yam plants in our books, and make notes of our observations as they grew.
Hereâs what was supposed to happen: we were supposed to see that the actual growth of the plant did not resemble our hypotheses. We were then supposed to figure out that these were, in fact, sweet potatoes.
What actually happened was that every single student in every single class lied in their notes so that their observations perfectly matched their hypotheses. See, everyone assumed the mismatch meant they had done something wrong in the process of growing the plant or that they had misunderstood the dichotomous key or the plant identification terminology. And, thanks to the wonders of a public school education, everyone assumed the wrong results would get us a failing grade. We were trying to pass. We didnât want to get bitched out by the teacher. Curiosity, learning, science - that had nothing to do with why we were sitting in that classroom. So we all lied.
The teacher was furious. She tried to fail every student, but the administration stepped in and told her she wasnât allowed to because a 100% fail rate is recognized as a failure of the teacher, not the class. It wasnât even her fault, really, though her being a notorious hard-ass didnât help. It was a failure of the entire educational system.
So whenever I see crap like Elizabeth Holmesâs blood test scam or pharmaceutical trials which are unable to be replicated or industry-funded research that reaches wildly unscientific conclusions, I just remember those fucking sweet potatoes. I remember that curiosity dies when people are just trying to give their superiors the ârightâ answers, so they can get the grade, get the job, get the paycheck. Itâs not about truth when itâs about paying rent. Thereâs no scientific integrity if you canât control for human desperation.
In Japan (and less commonly in China), thereâs a concept of a 30-hour day.
Not in the sense that two days would be 60 hours, but more that the days overlap between midnight and 6 AM. So, for instance, it something happened 2 AM on Sunday, you could say â2 oâclock on Sundayâ, but you could also say â26 oâclock on Saturdayâ.
Which MAKES SO MUCH SENSE. When you talk about things happening âlast nightâ, it doesnât suddenly stop being âlast nightâ the instant the clock strikes midnight because Iâm not Cinderella.
In conclusion, I wish America had this so I could throw it in the face of every smug friend who says âDONâT YOU MEAN LATER TODAY????â when I tell them âsee you tomorrowâ at two minutes past midnight.
Some more sources:
This is most common in TV schedules:
http://tvtropes.org/pmwiki/pmwiki.php/Main/OtakuOClock
Anime aired from around 11 p.m. until the wee hours of the morning, occasionally indicated by the odd-looking â22:00-27:00â notation. [âŚ]
The trope name refers to the odd way of noting when the shows start airing; itâs common to see a show aired at 1:00 am listed at â25:00â. This is largely done to align the schedule with that of the previous day; many Japanese TV networks still sign off in the middle of the night, and those who donât will only switch to âthe next dayââs programming at 4 am or so.
https://en.wikipedia.org/wiki/Date_and_time_notation_in_Japan
Times past midnight can also be counted past the 24 hour mark, usually when the associated activity spans across midnight. For example, bars or clubs may advertise as being open until â26ćâ (i.e. 2 am). This is partly to avoid any ambiguity (2 am versus 2 pm), partly because the closing time is considered part of the previous business day, and perhaps also due to cultural perceptions that the hours of darkness are counted as part of the previous day, rather than dividing the night between one day and the next. Television stations will also frequently use this notation in their late-night scheduling. This form is rarely used in conversation.
cultural perceptions that the hours of darkness are counted as part of the previous day
idk about you, but I have the same cultural perceptions. Letâs get this popularized in the US!
In some cultures the day changes over when the Sun sets, in others when the Sun rises. Midnight is a pretty unintuitive convention, but I can see its value for some purposes.
But relaxing the requirement that âevery moment can only be referred to by a single timeâ is a very elegant solution, and very obvious in retrospect.
after a lifetime of hearing about aragorn but not reading the books or watching the movies, genuinely nothing could have prepared me for his actual introduction. the hobbits picked this man out of a dumpster. he is a textbook softspoken angst prince and he is covered in dirt and he probably smells so bad. heâs the coolest man alive and is so casual about it. his number one skill is Knowing Where They Are and his number two skill is Having A Horrible Destiny That Torments Him. tolkien got it in one iâm afraid aragorn son of arathorn you are the guy of all time
Your therapist can't diagnose people you talk about in session, including confirming armchair diagnoses that you made.
Any commentary they make in response to you raising the issue of someone else's diagnoses should be something to the effect of "it's possible that they have x disorder, but it's more important to focus on how their behavior affects you / the relationship."
If your therapist says "you parents are narcissists" or "your ex is a sociopath," that either didn't happen, or they're creating an ethical violation.
They aren't allowed to diagnose someone who isn't their client, i.e. has consented to treatment.
Even if they were allowed to do that, your secondhand account of that person doesn't constitute an assessment.
Even if they were allowed to do that and could use your secondhand account, they wouldn't be able to tell you about someone else's diagnoses because of confidentiality.
Further, your therapist can't diagnose you with "narcissistic abuse syndrome" etc. because it doesn't exist. There are no legitimate diagnoses based on the (speculative!!!) diagnoses of an abuser; you're likely talking about complex PTSD, which commonly results from abuse (including emotional abuse).
I don't trust therapists who slap diagnoses on their clients' abusers. You shouldn't either. You should know the basics of clinical boundaries and the correct terms for things so that you don't feed into stigma or put up with a therapist who's willing to engage in unethical practice.
If they're focused on diagnosing your abuser, they've got blinders on and won't be able to objectively evaluate your situation to help you heal. Ultimately, telling someone that their abuser is a special type of person and they have a special type of trauma rather than focusing on behavior, impact, and symptoms isn't good therapy and it won't help you heal.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Hey. Hey you. Person who hasnât seen Wicked yet. I need you to do me a favor. For the love of God, before you watch the movie I need you to watch this video for me first. It is imperative. It is of the utmost importance.
Because there is absolutely no feeling in the world like having this song start playing in your head the second Elphaba steps into the Wizardâs palace because you KNOW ITâS COMING, and then YOU WILL HAVE AN ANEURISM FROM LAUGHING SO HARD
I've had a couple of people ask for a digestible version of the whole "the real problem with Dungeons & Dragons is false advertising, not anything that's present in its text" thing I keep alluding to, so here's the bullet point version of that argument:
Dungeons & Dragons is owned by Hasbro. Yes, the same Hasbro that owns Monopoly and My Little Pony.
Hasbro wants D&D to be the only tabletop RPG that anyone plays.
In order to accomplish this, Hasbro needs D&D to be a universal entry-level game.
D&D is not a universal entry-level game.
All game rules are opinionated about how the game ought to be played, and as tabletop RPGs go, D&D's rules are more opinionated than most. This is not a flaw, but it's not what Hasbro needs.
D&D is also on the high end of complexity as far as tabletop RPGs go, and it's complex in a way that strongly rewards system mastery, so it's pretty far from "entry level".
Hasbro could produce a version of D&D that's at the very least less opinionated and more entry-level than it presently is, but they don't want to, because they've determined that certain rules features which run counter to both of those goals are critical to D&D's brand identity.
They also don't want to produce multiple versions of D&D tailored for different audiences, because they want every single D&D group to be a potential purchaser of every single D&D product; they'd be effectively competing with themselves for their own customer base if the published game was actually modular in any meaningful way.
So how does Hasbro square that circle?
Simple: they lie. They insist that D&D is in fact a universal entry-level game in spite of all evidence to the contrary, and back their advertising up with sponsored thinkpieces and podcasts and such to "prove" it.
Further, they've spent decades fostering a culture of play which conceals the gap between the game they're advertising and the game they're selling by ascribing any appearance that D&D isn't a universal entry-level game to the incompetence or malice of individual GMs.
The game the rules want to produce disagrees with the game the group wants to play? Nonsense â even the rankest beginner should be able to produce any experience of play using any set of rules, and if your GM can't, they're a Bad GM.
The game is hard to learn? No, it isn't â your GM is merely gatekeeping you. This wouldn't be a problem with a Good GM.
The upshot is that the published rules are more or less irrelevant with respect to achieving the desired experience of play, because they're operating within a culture of play which dumps 100% of the work of making that desired experience of play happen on the GM.
Indeed, much of what modern D&D presents as GMing best practices are really methods of working around the fact that the rules you're using disagree with you about what kind of game you're playing.
(It's not a coincidence that D&D's entrenched culture of play also insists that it's normal for GMs to be miserably overworked and treats GM burnout as a big funny joke, then turns around and loudly wonders why there's a constant GM shortage.)
The trick is, because you're still at least notionally using the rules of D&D, the fruits of all that GM labour are perceived as the product of "playing D&D", not of the GM's hard work.
In essence, Hasbro's business model for Dungeons & Dragons is selling you your own GM's labour with a D&D sticker on it.
It's a very neat trick, if you can pull it off.
Now, at this point some readers may be asking: well, sure, but not all GMs are doormats. What about "killer" GMs who do gatekeep and railroad their players and otherwise act like complete tyrants? I hear horror stories about them all the time.
That's the second trick: these are not opposites. The GM as human Xbox and the GM as tyrant of the table both represent the GM doing all the actual work of making the game happen. The latter isn't the outcome that Hasbro wants, but it's a logical conclusion of the position they want the GM to be in.
I've seen a few folks in the notes respond "okay, but if that's true, why is D&D so much more flexible than most indie RPGs?", and the answer is that it's not. That's part of the sleight of hand I've talked about where the GM's labour is framed as part of the product. To break it down:
As noted above, all game rules are opinionated about what kind of game they wanted to produce. This isn't just a matter of setting (though setting-neutral games are often misleadingly called "universal" games), but also a matter of the basic structure of the narrative which emerges when you follow the rules.
The rules of Dungeons & Dragons are not less opinionated than those of your average indie RPG, and in fact are more opinionated than most. (Again, having strongly opinionated rules is not something that's wrong with D&D; it's merely something that's inconvenient for Hasbro's marketing goals in a way they're unwilling to address.)
In brief, D&D really, really wants your game to be a sword and sorcery dungeon crawl. If the GM is using the framework of play furnished by the rules at all, or if the players are responding to the rules' player-facing incentives even a little bit, it's going to squish your game into something dungeon-crawl-shaped.
(This should not be surprising; it's literally in the name!)
The rules of D&D being opinionated in this way tends to fly under the radar for a couple of reasons, one less problematic and one more so.
The relatively benign reason is that many popular RPG premises are not done any great violence by being squished into the shape of a sword and sorcery dungeon crawl.
A cyberpunk smash and grab caper? Basically a dungeon crawl already.
A special forces op in a modern military game? That doesn't need to be shaped like a sword and sorcery dungeon crawl, but it can be shaped like one and remain intelligible as what it's supposed to be.
Gritty logistics-driven survival horror? Not inherently dungeon crawl shaped, but the two genres are compatible â a game can be both at the same time, as video games like Fear & Hunger and Look Outside demonstrate. (Indeed, Look Outside's apartment building follows the structure of an old school D&D megadungeon nearly beat for beat!)
Thanks to D&D's pervasive cultural influence informing what people expect a tabletop RPG to be, as long as this kind of compatibility is present, many folks won't even notice their intended premise is being squished into the shape of a sword and sorcery dungeon crawl.
If your chosen premise isn't compatible in this way, or if the group notices what's happening and decides to push back against it, though? That's where the sleight of hand I alluded to above starts to come into play.
Remember: a Good GMâ˘, even a total novice, ought to be able to use any set of rules to produce any desired experience of play, right?
So get to work!
i.e., just as much of the game's putative approachability is the product of Hasbro selling the players their GM's labour in a D&D-shaped box, much of D&D's putative flexibility is the product of the GM being sold their own labour in a D&D-shaped box.
To be clear, this is not militating against homebrew content or rules. Homebrew is perfectly cromulent, and certainly, some games are more or less structurally amenable to it (though modern D&D tends to fall on the "less" side).
The problem is that what we've got on our hands is a culture of play that wants to have its cake and eat it too: when doing extensive homebrew is treated as part of the GM's basic, entry-level responsibilities, it's easy to fall into the trap of thinking of the product of that labour as merely being a feature of the game.
Which is, of course, exactly what Hasbro's marketing ghouls want.
(I feel I should emphasise for the folks going "yeah, D&D sucks!" in the notes that at no point in either of these breakdowns have I said anything for or against D&D as a game. These problems would still exist even if D&D was the best game in the world at being the kind of game that it is!)
I was explaining the numb white scars on my right index finger, and someone asked "but why would you put your finger against the blade of a hand mixer" and the entire chat repeated "intrusive thoughts" and "call of the void" immediately and almost in synch. And people started talking about how they've injured themselves that way, and a few people said they learned a genuine lesson.
yikes. I've almost never had that with anything -- but I have felt the siren call of the Hobart Dough Hook
This is an industrial stand mixer (often it has a grating attachment to that round top port sticking out like a pipe end on the top left of the pic) and Hobart is a very popular brand for these machines, which are often nearly as tall as a person
the thing hanging from the mixing arm into the bowl part is a dough hook
it looks like this and spins around mixing the dough
Here is a smaller one, but you can see what it looks like when it goes
So one of my first kitchens, everyone who got shown how to use the enormous 5ft tall Hobart we had, they got some variation of this speech:
"DO NOT reach into the mixer while it's on. I know, you think that now, but you're going to get comfortable around it, it's going to seem like it's moving slow, and you're going to feel like reaching in there to check the dough or something without turning it off. DON'T. DO THAT. One guy a couple years ago went to the hospital with every bone in his arm broken and a dislocated shoulder and it was from reaching into this exact machine we're using today. You're going to feel like you can reach in real quick without stopping the machine, and I'm telling you, turn it off first."
I got that speech too, and sure enough, there came a day when I felt the urge. Which i resisted. But then. Then there started to be reasons to reach in there.
Like maybe the person using the grating attachment hadn't cleaned the port good enough and a couple of strips of grated carrot fell onto the dough, where it would stay sort of oscillating on the top of the dough ball for a little bit before getting sucked down to be kneaded deep into the dough. It's a single button to stop the machine, but, for some reason it just seems like such a hassle, and you've always wanted to do it, c'mon, look how slow it's moving...
So i did. And it was fine! Altho i could see why people get it wrong, what seemed like about a 3 second window actually turned out to be less than a full second once you got your hand down there, and there really wasn't as much space as it seemed like there was, and the angle you had to go at did slow you down just a little... But now that i knew all that, i should be fine to do it as long as i was careful, right?
Then one day it happened. I must of brushed ever so slightly against the metal of the dough hook. It is shaped and moving in a way designed to draw material in toward the center and down and it tugged my hand ever so slightly in and down.
Which would have been fine but I was already touching the dough, so it tugged my fingers into the dough just enough for it to get the slightest grip on them, which tugged my hand in just enough to get caught between the hook and the dough which gripped it surprisingly hard and yanked my hand down and in a circle like having someone hold your hand tightly and spin in a circle and all my joints locked up against each other painfully so fast!
Luckily I was able to get my arm out before I suffered more than a sore shoulder, hurt elbow, and sprained wrist and sprained finger... but things went from totally fine to sheer panic faster than anything i've ever experienced.
Even so, only a week later and barely recovered, I caught myself just before i reached my hand into the dough bowl while it was on, the siren call of the Hobart singing strongly still.
So many people felt it. I heard so many close call stories. Some models like the Hobart 660 comes with this wire cage safety guard now, and I guarentee it is 100% because no matter how you warn people, they can't resist reaching in while it's running
tags: #hobart is perfect size for arm of person perfect safe for to put arm in
_
This was inevitable. Thank you.
I swear to god, moving machinery is so entrancing and once you get used to it, it can be sooooo tempting to go "oh, I can totally stick my hand in and Do The Thing, that will definitely be faster and easier than stopping production" and you might get lucky for a while but eventually, you will learn:
PLEASE DO NOT THE MACHINE, IT WILL BITE
- PSA from someone who spent 5 years in a factory operating heavy machinery
I've reached a few times into the cutting machine to see if the blade did cut through the stickers or if i have to stop everyting to change the pressure settings. I can attest to the speed being way more than you expect even after dealing with and looking at it work very closely for almost 5 years.
Also have a few guillotine cuts, can tell you that a paper cut from a 200g paper corner is way worse than a 70g one and that it does happen way more than you'd want or expect it to, and that you should never, ever, disable the safety stoppers.
Remember, if you dont take your hands off the machinr, the machine will take your hands off. It is always thirsty for blood, do not feed it.
I saw that post about Kel being a bit Fae and how clearly there's Something going on with her because she gets "chosen".
And so much love to that poster, because it stuck with me, and really made me think about why I find Kel so compelling. And, in thinking about it, I've come to understand that the truth is that Kel doesn't get chosen. She chooses herself.
When Kel touches the door at the beginning of Squire, Neal tells her never to do it again, because the Chamber might kill her. And Kel proceeds to touch that fucking door every fucking year, to the point that the Chamber knows her, and remembers her, and is like, "Girl, you again??" And she's like, "Yep, it's me! Please torture me some more." She keeps coming back because she is afraid that she won't pass the Ordeal, and she keeps touching the door because when Kel can't do something, she works at it until she can. And so, she builds a relationship with the Chamber the way she does with everyone else in her story: by showing up, by being reliable, by having integrity, and by being the best version of herself she can be, every day.
I tend to believe that the purpose of the Ordeal is that the Chamber forces you to change--to realize something about yourself that needs to be faced so that you can become a better person--and that the Ordeal only ends once you've internalized that change. (This is why Joren dies).
Kel's Ordeal ends when she changes the way she thinks about the Chamber: "I thought you would be grand and terrible" she says "I thought you would make us grow up... This is just mean." She had put her faith in the Chamber to show her that she was worthy, but she was worthy from the start. This is what changes about her: she no longer seeks external validation from the Chamber; she no longer has anything to prove. She realizes was always worthy.
And the Chamber doesn't go on and on about how she's special, or the chosen one, or whatever. It just says: "You'll do."
When Blayce starts defying the laws of life and death, there is only one class of knights that the Chamber has access to, and Kel is the last candidate to enter the Chamber that year. She is the Chamber's last chance to enact any sort of will on the world outside its little room. And Kel walks in, and it knows her. She is the one who has been testing herself against it for years, and she comes back and gives it the metaphorical finger and tells it to fuck off. The entity in the Chamber is already searching for someone to do this important thing, but Kel doesn't need some elemental demi-god who exists outside of time to approve of her. She does that for herself. She chooses herself.
The Chamber didn't pick her in advance; it wasn't some mystical prophecy. It was holding a job interview, and Kel showed up and said, "It's me. I'll do it. (Also, go fuck yourself.)"
And the Chamber says: "Yeah, all right. (Thank fuck you showed up)."
What I love about Kel is that she embodies the kind of heroism that is possible for all of us. She is dedicated. She is kind. She is hard-working. She commits herself to the service of others. None of those things are superhuman. They are possible for each of us to achieve.
At the end of the day, being a hero isn't about being blessed or prophesized or having super-powers. It's about showing up every day and saying:
"It's me. I'll do it."
i like when people say that the universality of campbell's hero's journey only applies to western mythology/folklore. brother, i am going to hold your hand when i say this... it doesn't apply there too

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
everyone loves to bring up the 'so you hate waffles' tweet but tumblr has its own even worse version of this where you will post "i like pancakes" and someone will reblog with #so true pancakes are fucking disgusting op ur so right #pancake haters rise up #not tmnt
you're so right, pissing on my poor pancakes is better than maple syrup
i see a lot of criticism towards 17776 along the lines of âugh if humanity actually stopped aging or dying and people really did just live forever they would not spend their time playing football⌠that is not what EYE would do with MY timeâŚ. this is so unrealisticâŚ.. clearly the author just wanted to write about sports đđâ and like. yeah. yes. exactly. jon bois is a sports writer and sports analyst who wanted to examine why people love sports and why sports have cultural staying power and why he especially finds sports compelling and what sports have to say about the human condition and our ability to care. so he made up a fake scenario about humans being immortal and then he made it about sports. and he wrote about sports. the story is titled âwhat sports will look like in the future.â if that isnât something that you can vibe with then maybe the story simply is not for you
17776 asks you to be fascinated with football for a little while and if you don't take that invitation the story is much less powerful. The first time I read it I kind of skimmed through the parts talking about football because I thought, well, I'm not interested in sports.
The second time I read it I paid more attention to those parts and realized that they were an essential part of the story. This key component of fascination with a human pastime is the axis that the themes revolve around.
Fascination illuminates the world and reveals a lot of meaning in it. Much more can be understood through curious eyes.
You can only drink the drink you get from this wheel for a month!
https://wheelofnames.com/uh3-8jf
how're you feeling?
Great!
okay, I could do it
okay, I couldn't do it
dead
horrible
im allergic/intolerant
Results
I thought something in my life was supposed to change as a result of this wheel spin?
oh my god I just realized this is the year people will stop being born and stop aging and stop dying
Something is terribly wrong. Something is terribly wrong. Something is terribly wrong. Something is terribly wrong.
can you believe it guys? 17776! just a week away!
one thing I respect the hell out of is little kids lying down on the floor in public. they have had ENOUGH and are ready to go HOME and are willing to be a HUGE INCONVENIENCE about it. we can learn so much from them
still thinking about how much WORSE running errands is for kids. they aren't even your errands! sure it sucks for adults, but kids are 1) forced to tag along, 2) no personal investment in the outcome, 3) get no say on location, duration, timing. a kid stuck in a grocery store aisle while their parent gossips with an acquaintance is a Hostage Situation. at the bare minimum hostages should be allowed to lie down and get some rest

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
I want to learn more exclamations that arenât strictly just religious stuff. âJesus Christâ this, âoh my godâ that, nah I want something fresh.
What are some of yâallâs favorite exclamations that arenât about god?
first submission and we're already off to a fantastic start. absolutely love this one thank you
ok its time for the challenge round now we want nominations that arent about sex either actually
had a friend who used to make new ones up on the spot. The only one that stuck with me was 'good golly jelly beans'. If something catastrophic happens I go for 'that's not ideal.'
@chekhovs-tantrum
Absolutely not letting you leave these in the tags.
When I used to be a serious Not Swearing person, I'd pretty frequently literally just say "curses!"
Also enjoyable:
The very British "bloody", as in "bloody hell", "bloody shit" but you can also put literally any word in there and make "bloody curtains!" or "bloody bleeping ogre farts!" or whatever
Various invocations of disease: "A pox on both your houses", "plague upon it!", "oh bloody diarrhoea", gamers sometimes call stuff "cancer", honestly if someone dropped something in my vicinity and immediately yelled "cholera!" I'd respect it
Various invocations of pests or unpleasant animals: "Rats!", "lousy", "you absolute donkey"
Various narrative insults, inspired by Gaelic cursing: "may your story have an unsatisfying ending and no sequels" goes kinda hard, as does "your author really only assigned you one character trait, huh?"
Various invocations of fire: "burn it!", "scorch it!", "oh light it up and throw the ashes in the sea", "what an absolute conflagration"
sometimes I address inanimate objects directly as though I am an evil emperor and they are peasants. "I am a human being! You are a computer! You are an inanimate object! I outrank you! Run the code I told you to run or I shall have you flogged"
an old expression for surprise is something like, "Well knock me down with a feather" or "Well blow me right over". You can exaggerate these for humorous effect as much as you like. "Well, break all my bones with a gust of wind and bury me anonymously, I didn't expect that to-"
the classic "Pants!"
if you are feeling particularly dramatic and wish to ham it up: "SORROW AND WOE! O GRIEF AND MISFORTUNE! O RUIN! O ENDLESS STRIFE AND TRAGEDY - "
you can capture a fascinating number of shades of meaning with different animals' shit. Dogshit, bullshit, horseshit and apeshit all have completely different meanings. You can just invent more of those. There's no reason you can't decide that raccoonshit or rhinoshit or eagleshit can't have whatever incredibly specific meaning you wish to give it
I used to think French and Spanish people said "murder!" - I now know that's not what merde / mierda actually translates to, but this did not stop me spending some years going "murder!" / "oh murder it" / "oh arson" / you get the idea
Bad Things Combined With Body Parts: "assface", "shithead", "fartbrained spineless shitface", etc
"No. Nope. Nopeity nope nah. Nopifying that immediately. Negative nopified nopeish nahhhh and, in addition, no"
Lean into being a cringe zoomer gamer. Say "F in the chat" when stuff goes wrong. Say "gg" immediately at the first hurdle in any task. Say "that's kap" at everything you don't believe. Say "that wasn't very pogchampion of you". Nobody can stop you. They will be forced to ensure nothing bad ever happens to you so they don't have to endure the cringe of hearing you swear
Now obviously the hard part of launching a land invasion of Heaven will figuring out where they hid the hole. Finding the miniscule aperture, the hole in physical reality to which all souls are translocated at the moment of death, and then jamming something sturdy in there, getting it in reallll good and working it around until it's big enough to fit some guys with guns through. But the nice part is that the nature of Heaven means that, one, not many people get in in the first place, and two, none of them are good at fighting, because people who're good at fighting mostly don't go to heaven. Except us, when we find the hole. The point is that once we're in there's not much they're gonna be able to do. Pretty much we'll have free run of the place
Update! So we forgot about God