Thousands of starfish had washed up on the beach, and a little girl was diligently throwing them back into the water, one at a time.
A man came up to the girl and said, "You'll never save all of them. What you're doing is pointless. It doesn't matter."
The girl threw another starfish into the water. "It mattered to that one."
The man snorted and walked away.
The girl kept throwing starfish, one after another.
To throw one starfish back into the ocean takes a trivial amount of effort, but to throw ten, or fifty, is much less so. The girl had not learned much of biomechanics, but she began to feel the strain in her back. Her skin had softened from the seawater, and the starfish themselves were abrasive. Her fingers had pruned. Her shoulder hurt. She was cut, twice, on her fingers, as the same storm that had stranded the starfish had also brought up broken shells and crab carapaces. The skin of a starfish was like sandpaper.
She tried switching hands, and could throw the starfish less well, and it wasn't long before she had mirrored all her injuries. She was bleeding, though the blood wept rather than flowing, briefly staining the starfish pink before they were tossed into the ocean.
It seemed as though there were just as many dying starfish as when she'd started.
After three hours, the girl was sunburnt. A passing man had told her that she should stop what she was doing, and had offered her some water, which she took, but he hadn't helped to throw the starfish back.
The girl's hands were cracked, scraped, and raw. Saltwater found the wounds, but she'd gone numb, and her motions became more mechanical.
"It mattered to that one," she thought to herself, "It mattered to that one," over and over, like a mantra. Her muscles ached, but the ache became familiar. When she'd started, her throws had been beautiful things, guided by purpose, but now they were sloppy and threatened to pull her off balance.
She did fall, more than once, landing on sand that was filled with jagged debris, and sometimes she was slow to get up. But she did get up, because there were more starfish to save, tens of thousands of them.
Night fell, and it was harder to see the starfish, but they were still in need of help. She was tired, and the cuts on her fingers had multiplied. The skin had been wet for too long, and in one place, on her palm, where she had gripped a thousand starfish to throw them, a piece of white skin had come off.
Still, she kept throwing starfish.
Her mother didn't find her until after midnight.
"Hi mom," said the girl. Her voice croaked. She had been saying, "It mattered to that one" under her breath for long enough that her vocal cords had strained. She threw another starfish into the ocean.
"You need to come home," her mother said.
"These starfish will die without me," said the girl.
"I know," said her mother. "But you need to come home, because if you keep doing this, you'll collapse on the beach, and like a starfish, you'll need to be rescued too."
The girl stooped down, back aching, and picked up another starfish. Many of them had died by this point, but there were still uncountably many that lived. The rough skin of the starfish grated at her tender skin, but she rose and threw it, arm protesting, and watched it fall down into the water.
Her mother grabbed her gently by the shoulders. "I'm bringing you home," she said. "It would be better if I didn't have to carry you, but I will if I have to."
"I don't want to be the sort of person who leaves starfish to die," said the girl, shrugging off her mother. But a part of her did want to be carried, because she'd walked for miles along this beach, one stooping step at a time.
"I know," said her mother. "But to survive, you have to be. Save as many as you can, but take breaks, get good sleep, eat well. Then go back and save more."
The girl swayed where she was. She was close to passing out, though maybe it was because her rhythm had been interrupted.
Her mother held out a hand, so they could walk together, like they'd done when she was smaller.
And it was then that she noticed the scars on her mother's hands, the calluses and rough spots, the places where cuts had healed. She had seen her mother's hands many times before, but had never asked why they were that way.
The girl slipped her hand into her mother's and began to cry as they walked back home.
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Yes there are actually 202 of them, the company sent 2 extra in the package, and I will be numbering them on the bottom with sharpie marker 1-250. This will ensure even if she manages to find all 202, she will never truly stop feeling like there might be a tiny duck somewhere unknown in the house. Lurking. Waiting to appear at the strangest time.
I meant to prank my friend by hiding hundreds of small ducks after saying I would hide small frogs, but it turns out due to some quirk of only 3 people on the entire Internet knowing what a prank is, it seems I have pranked hundreds of other people by saying I would put 100 small frogs in my friends house, when in fact the prank was that it was 202 small ducks.
#imagine the dread she felt when she found the first duck and realized op wasn't joking (via @robyn-goodfellowe)
The key to a good prank, imo, is that the person you're pranking should not feel bad. They should feel delight. My friend has 2 kids. She walked in the door from her vacation, and instead of having two cranky children to deal with as soon as she got home on top of everything else, she got two children excited to run around finding small ducks. My friend knows me well enough to know that when I say weird things there's always a chance I'm not joking, and she would have said no (and been respected) if she didn't want this. The prank was never that I was hiding the toys, just which toys they were, and how many would be hidden.
There's this category of TTRPG where the seemingly only selling point besides maybe artwork is giving players permission to jerk off to their own moral purity as manifest from buying the TTRPG.
Candela Obscura is the strawman put forward in this post, but it’s a game that actually exists:
[This was partially written by @ashweather, another member of the A.N.I.M. team.]
Let me preface this by saying that I don’t think that the makers of Candela Obscura are morally evil, or that I think less of your moral worth if you’ve played or enjoyed this game. It’s just that, at best, the game has a really obnoxious and cowardly tone and at worst has a lot of shit in it that looks really bad if you think about it for more than 5 seconds.
If you think that tabletop RPGS are art (and we do), then they can be analyzed like art. They can have unfortunate implications or reflect unexamined reactionary politics. This post is going to be taking screenshots from both the quick start guide and the full rulebook to make this point - while the text between the two is broadly similar, the quickstart guide is more overtly finger-wagging and hostile, saying the quiet part out loud.
The thing about Candela Obscura is that it takes place in a fantasy 19th-century England/USA, but it really wants to pretend that it doesn’t. It wants the aesthetics of this setting and almost every trope that comes baked into it, but also wants to act like it’s above all that. It wants to have its cake and denounce it too. It’s so pants-shittingly terrified that it or the players might say or do something “problematic” that it loops back around to being incredibly offensive.
To take just a few examples, the text is absolutely riddled with this kind of sentiment:
(What the fuck do they think an “explorer” is? Also, I think I have some bad news about 19th century doctors.)
Okay. Look. A lot of this is gesturing at principles that are unobjectionable or even useful to keep in mind when writing a setting like this. Yes, it’s ideal to have a non-Eurocentric historical understanding of technology and culture. Yes, refugees are human beings with their own valuable skills and perspectives. Yes, if you uncritically write an expy of Victorian England or late 19th-century New England, you’re gonna end up with a bunch of insane stereotypes (especially Orientalist ones) that you probably shouldn’t just blithely put to the page without thinking about them. And yes, bigotry is a bad thing, obviously.
The problem is twofold: The first is that Candela Obscura feels the need to take a patronizing tone towards its own readers, as though they were incapable of engaging critically with the setting or subject matter on their own terms. The second is that despite all of this finger-wagging, Candela Obscura absolutely does not present a setting with any critical thinking put into its basic construction. (We checked, by the way. None of what we are about to present is supposed to be in-universe propaganda. If it is intended to be, this is not made clear at all in the text itself.)
The game takes place primarily in the city of Newfaire and its surrounding environs - the Fairelands. The Fairelands are prosperous and idyllic, and all but outright stated to be “the good guys.” All of the “problematic” aspects of the societies the game is emulating are either scrubbed without thinking about the implications of scrubbing them..
(Don’t worry guys there’s no colonialism here, this version of fantastical New York was settled on a Terra Nullius where nobody lived, right over the ruins of an ancient society with a mix of Egyptian and Mesoamerican coding who practiced strange and corruptive magicks. Remember, reader, this game wants you to go out of your way to avoid reproducing any harmful stereotypes from the era.)
..or are present without any historical or structural reasons for them to be present:
(Don’t worry guys, sex work is lawful, profitable, safe, and socially acceptable! Oh yeah all the sex work happens in shady, spooky-looking crime districts that cops monitor, filled with drug-filled dens of illegal vice, though. By the way, there is no brothel listed in this district’s points of interests, or any further discussion of what sex work in Newfaire is actually like.)
There are so many examples of this that we could spill a novel’s worth of digital ink talking about it. (We just don’t have time to get into, for instance, their adventure inspired by the “radium girls” where the primary victim of the dangerous substance in question is a customer who is already dead when the adventure starts and not the workers who make the products.) Honestly though, this paragraph says more than we could in a hundred pages:
Here we find out that we are reading a TTRPG setting that has the same understanding of bigotry as the movie Crash. No institutionalized bigotry, just “bad actors who hold terrible beliefs.” Just bad apples, with no personal history or cultural roots to their ideas, who presumably sprung out of the ground one day declaring themselves Republicans. Not only do these bad actors come from nowhere, they don’t go anywhere either. They don’t belong to any social movements, they don’t get organized, they don’t push for regressive political changes, and if they ever do, they certainly never succeed at those goals.
You see, despite these bad apples, the soil they grew from is pure. And you know something else about the idyllic, almost utopian Fairelands? They’re under assault.
That’s right! Hale (which the Fairelands is a part of) is under assault from the dastardly, corruptive forces of… uh, “Otherwhere.” (Yeah, do they all have hooked noses and recessed chins too?) That’s where all of the dirty foreigners invaders come from, who want to take away the prosperity of the Fairelands!
Oh, or maybe their whole culture were all coerced into doing it by an evil rock or something, which is definitely less xenophobic. But whatever, who cares what the reasons were. The Fairelands are under attack, and as the dominant power in the world, they need to defend themselves. Against the “colonists.” With nukes chain lightning.
(That last sentence continues on “tens of thousands..” You get the picture.) So, whew, glad that’s over! Otherwhere is still really dangerous, though. They might even be developing weapons of mass destruction of their own:
You know, if Candela Obscura were a person, I have a feeling I wouldn’t want to hear its thoughts on Israel.
You might be asking, where do the PCs fit in this? Well. The PCs are members of the in-universe organization Candela Obscura. They are an enormously powerful and widespread secret society of sometimes-cops sometimes-vigilantes who fight against the corruptive forces of magick to keep humanity safe. They keep dark secrets, “perform questionable acts in the name of the common good,” and operate entirely without oversight or responsibilities to anyone other than this organization. We are assured that this organization has the best interests of the regions they operate in and of all humanity in mind.
It’s actually fine - cool, even! - that PCs are secret police/CIA agents who engage in morally dubious acts for the purported common good. Newfaire’s society being deeply flawed is fine! The Fairelands as a political entity furthering an explicit narrative of being persecuted is fine! The problem is not that any of these elements exist, the problem is that Candela Obscura is utterly allergic to examining them. The text seemingly does not understand the setting it has presented at all.
The game wants to be anti-conservative, but the only kind of story it can produce is one of heroes who are ultimately aligned with the dominant power of the world, preserving the good and righteous status quo by fighting against corruptive, foreign, magical forces. “Gay transgender women of all races can be holy knights secret police fighting to protect the good kingdom democracy from the endless hordes of the evil dark race that has threatened its borders for a thousand in recent years!”
On a first read a while back, I said Candela Obscura’s gameplay mechanics make it sound like a game more meant to create “actual-play” shows than to be actually played. On examining the text more closely, that’s more true than I even realized at the time. The reason the game has all these bits about how not to be problematic - all of these instructions for avoiding engaging with the more controversial aspects of the setting - is because it’s not really intended as a game to be played in a private environment. It’s intended as brand guidelines for putting on an actual play show. If you google Candela Obscura, the IMBD page for the actual play series appears before the store page for the rulebook.
It seems like the game really doesn’t want you to play a character outside of your own culture. And sure, as stated earlier, it is a good idea not to have a mysticized idea of other cultures, or represent them in a callous way. For a private game played at home, though, this is not really something you need to dedicate pages accounting for. Nobody outside the table has to hear a poorly-done accent or contend with a less-than-perfectly researched religious portrayal - and if there is a pervasive issue with someone being bigoted or leaning on stereotypes at the table, frankly, that is a problem that is outside the scope of a TTRPG to address.
However, if you are an actor on a show, portraying people from different cultures comes with a whole different set of (much more justified) baggage. Candela Obscura’s approach to player attitudes on the setting makes so much more sense as brand guidelines than it does as a codification of how to play a game. "Don’t have actors appear in insensitive costumes on camera." "Don’t have actors say foreign words they don’t know how to pronounce on camera." "Remember not to have your white actor do a Romani 'fortune-telling' scene on camera." "Don’t show anything that could negatively affect the perception of the brand."
We’d like to end this by contrasting this attitude with Coyote & Crow, a game made by indigenous Americans, and one that is also actually meant to be played. Coyote & Crow invites all players to (respectfully, in good faith) create characters from indigenous cultures. The creators have challenged those who avoid their game on the basis that “they don’t want to be disrespectful by playing it” because that would involve portraying a Native character - in the end, who is that helping? That attitude results in potential players who remain just as ignorant of Native American cultures and - more importantly - don’t buy or support their game!
I have encountered this firsthand. I'm a massive history nerd, especially about pirates (among other things, but pirates are relevant to the story). I was hanging out in a system agnostic TTRPG server and Pirate Borg was mentioned so I talked about my idea for a historical fantasy campaign set around historical pirates and the Nassau Pirate's Republic. Started explaining some basic ideas, how it's basically about trying to keep this rogue nation together amid external hostility from England, France, and Spain and internal strife caused by a lack of trust and Edward Teach's descent into madness. Naturally this brings up Blackbeard and his crew, which contained several escaped slaves, and that the Queen Anne's revenge was a former slave ship. I immediately get the *several people are typing...* and am welcomed with several messages that Pirate Borg takes place in an alternate history where slavery never happened. I end up trying to have to defend myself, explaining the *true facts* that most pirates were escaped slaves, both native and black, and that a lot of pirate ships were captured slave ships because they had thicker hulls and could take more punishment in a fight. They were like "But you can have diverse crews and sturdy ships without bringing slavery into it." My response was "you *could*, but then you lose valuable historical context and systemic evils to fight against, I like running stories about making the world a better place." Some people understood that, but many of them *literally* shot back "But thinking about slavery makes me uncomfortable, so maybe just write it out of the setting?" That's when I shut up but I was just screaming in my head "YES, THE POINT IS IT SHOULD MAKE YOU FEEL UNCOMFORTABLE AND WANT TO CORRECT IT"
What kind of leftist doesn’t fantasize about violently liberating slaves? Violently liberating slaves is the main overlap between leftist masturbatory fantasies and Libertarian masturbatory fantasies.
“The plates on this car are stolen,” Officer Ganshyn said. My face must’ve twisted in disbelief because he continued, saying they weren’t sure whether the car itself or just the plates were stolen. This made absolutely no sense. Car companies keep meticulous track of the fleets they loan out to the media. The vehicles all have special manufacturer or dealer plates that are logged every time one enters or exits. The officers eventually ran the Range Rover’s VIN, and it came back clean, but in their view, the plates were definitely stolen.
Before I could even process that, another officer dropped the big surprise: they’d actually been tracking me around town for days via Flock cameras. But they kept losing the trail, so when a camera alerted them that the Range Rover had been spotted turning into Kohl’s that morning, they quickly set up their ambush and waited for me and my wife to walk out of the store and get into the SUV.
[…]
One of the officers pulled out his phone, opened the Flock app, and showed me two photos: a wide shot of the Range Rover going through the intersection and a zoomed-in shot of the New Jersey license plate, which clearly reads 34 10 DTM and says VEHICLE MFR along the bottom. Critically, the number 10 is in a much smaller font than the rest of the tag, which is the non-standard structure New Jersey uses for manufacturer plates.
[…]
The New Jersey plates that were allegedly stolen from the LA dealer were 34 03 DTM, not 34 10 DTM. But when the police report was created and the plate was entered into Flock’s system, it was just recorded as 34 DTM. Just the five large characters, no little number in the middle. And Flock’s AI tech wasn’t registering that non-standard little number when it began picking up the Range Rover around town. It just saw 34 DTM in large type and started alerting the local police.
As we all stood there shaking our heads, including my wife, who was finally allowed to join me, I connected the final dot. A lot of vehicles in JLR’s media fleet have a New Jersey manufacturer plate with the same alphanumeric structure—34 ## DTM—and Officer Ganshyn observed that meant it was now a nationwide issue. Anywhere a police department has a partnership with Flock, any other JLR-owned car with the same plate structure is going to get flagged as stolen. In fact, four other 34 ## DTM cars were being tracked around Minnesota that week, according to Officer Ganshyn. I was just the first one to get nabbed. The only way to stop it would be for the LAPD to correct their initial report and update Flock’s system, which Jaguar Land Rover was now racing to make happen following the phone call.
Still, he warned me to drive straight home, park the Range Rover, and leave it there. If I were to cross into the neighboring town, I’d probably get flagged again and go through this entire ordeal again with a different set of officers. His parting words were ominous: “You’re lucky we’re in Plymouth. If you were in Minneapolis, they definitely would’ve come at you with guns drawn.”
Oh hey! Look! It's that thing everyone on the left said was going to happen happening!
"No, not that thing, the other thing. No, the other other thing. No, the other other other - the OTHER other other other - blimey this is turning into Monty Python."
The worst thing about the modern world is that humans who should have the power to fix things, people who have the responsibility and authority to overrule the machines, will throw their hands up in the air and say "It's a software glitch. Eh, what can you do..." As if the software had been written by God himself, as if the software was the main point of the job — not the law, not the customer, not the product, not share-holder value. These machines were built by people, and these people either had had ideas or intentions when they built them, or not. Maybe these people were misinformed, mistaken, stupid, lazy, or fired and replaced by somebody stupid and lazy before they could get it right. But software is not a law of nature. A different world is possible. Maybe that would be a world without surveillance cameras operated by a private firm. In any case, you have to keep in mind that the software was made by people, people with hopes and dreams and human flaws, people who are exactly as human as any other human.
Cops in particular should... Honestly I am only half joking when I say they shouldn't have access to software because they constantly use it as an excuse. "The software said, it's out of our hands" is a constant thing with police.
Of course, it's been a human decision here in the States to have such truly lax culture around policing that they can get away with this dereliction of duty and abuse of the public.
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When I turned 17, we ordered a cake at the grocery store for my party, as we’d done many times before. If you wanted something written on the cake you’d write it into a section of the order form. We requested, very simply, “Happy Birthday Courtney”. When we went to pick it up the day of the party, this is what we got.
The bakery employees had absolutely no explanation for this. The order form, attached to the box, very clearly did not contain any of those extra names. Whomever had done the writing was no longer in, so there was no one to ask how this had happened. The fact that the name ‘Juan’ is misspelled bewilders me to this day. (I’ve never seen ‘Miley’ without the E, either, but it’s believable that someone might spell it that way.) Did this cake slip in from an alternate universe where I’m one quarter of a set of Hispanic quadruplets? Dyslexic Hispanic quadruplets, maybe?
This cake became the focal point of my party. At least two of my friends regularly called me ‘Courtney Mily Jaun Pablo’ for years to come. My siblings and I still reference it sometimes, eleven years later. It is probably the funniest thing ever to occur at any birthday celebration of my life, and may well remain so for the rest of my days.
one time me and some pals spotted one of those big cookie cakes in a store. it was done up with red icing and little X's for kisses and in the middle it said
No One Like You
now, it took us a while to realise it meant "(there is) no one like you". at first, we all parsed it as a botched "no one like(s) you"
for ages after when we'd wind each other up we'd declare "NO ONE LIKE YOU ☹️👎"
Okay, I'll go and visit your doll collecting friend IF you can promise me that the dolls aren't secretly people. Don't laugh, I'm not being ridiculous. This is the fourth friend with dolls we've visited and they always turn out to be people. I'm not exaggerating! There was the little kid who shrunk people down and put them in her dollhouse, there was the old woman with the porcelain doll collection that were all haunted with the spirits of dead people, there was your cousin whose action figures came to life -- yes that last one counts! I don't care if the action figures weren't previously human, coming to life as thinking feeling beings makes them people!
Honestly this is getting to be a bit much. If the dolls are gonna be people again, tell me. I'm starting to think I'm not ready for this level of friend visitation commitment. I'm beginning to regret starting to date you so soon after my previous boyfriend mysteriously disappeared on the very day that you started your funko pop collection.
For the last time I'm not being a hypocrite. My labubus aren't people. I put the souls of my previous pets in there so that they can live forever. Kitty cats are not people.
And I didn't bring up your friend whose pokemon cards manifest actual pokemon when played because frankly I'm not familiar enough with the franchise to make that judgement. Especially after he got rid of the smiling little man.
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So I’d guess that since it costs money and real resources (electricity and storage space in a data center) to host a website, not to mention the labour needed to maintain its code, moderate it, update it, there needs to be money made off of said website, to keep it going and make it worthwhile
And that monetization is usually from ads
But if internet ads are becoming less effective, if advertisers think their clients are getting less of a return on the money they give to the websites, then they will withdraw that money
And websites will need to find other ways to monetize, or shut down
Either through paid subscription, cutting off access to previously public goods
or through monetization of user data
Or the ad strategies need to get less straightforward and more combined with the content you consume (as we see with sponsorships)
In the world where everyone was using ad blockers, instead of just a shockingly small minority, the standard internet ad monetization strategy would collapse, and maybe these other strategies would be adopted on a wider scale, degrading the web as a service
Someone needs to pay for it
Of course, maybe the web could be treated as a public utility? We were almost going to do that in the 90s before Clinton butchered the telecoms act and all the rest of that. But that could be expensive and would mean more tax dollars being diverted to yet another thing
And there’s also the obvious question of why these sites allowed ads so intrusive that they would require blockers in the first place
I think it's not so much about the hypothetical of everyone using ad blockers as that, if a service is looking to make $X from ads, any increases to the number of people not seeing the ads mean they have to seek that much more money from the people who do see them, resulting in worse experiences for everyone who doesn't use ad blocking
the problem with that logic is that "blocks ads" and "doesn't block ads but ignores them" end up being equivalent, so blocking ads is no worse than not blocking them if you were going to ignore them anyway. and the idea that people have an obligation to not ignore ads is... an even harder sell
Ah, but are people ignoring ads actually ignoring them?
Or are they being frogboiled into recognizing household names for products and services, so that when given to a choice, familiarity guides their decision-making process?
As I mentioned elsewhere in this thread, the overwhelming majority of web traffic in 2026 is done on mobile, where it is a felony to even install an adblocker. And of the tiny fraction of web browsing still done on desktop, most of that is still done via Chrome, which fights tooth and nail to break any adblocker you do install on it (or deliberately attempts to brick your computer if it can't).
Concerns about adblockers are a relic of the 2010s. What these people are actually upset about is that, even though adblockers are a statistical nonentity these days, nobody except Google and Facebook has made any actual money off the ads they DO bombard you with for like 15 years.
Actually, no, I don't think that friendships dropping like flies in your late 20s and early 30s because no one has time for that between overwork and family obligations and marriage and kids and partners and the ritual of the time slayer is normal and ok. No I don't think deep conversations and spontaneous adventures being replaced with a tired coffee every six months is a normal part of growing up. I don't think that emotional intimacy and soul bonds disintegrating in the face of practical inconvenience is a fact of life. I think that means something is deeply deeply wrong with our society and I will never forgive it for the friends I've lost
Like 80% of web traffic these days is on mobile (where it is a felony to install an adblocker) and most of the rest is on Chrome (which deliberately breaks adblockers). What year does that guy think it is?
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reading the wiki for the american psycho movie every single thing it’s saying about christian bale has me in tears …….. he literally wanted the role so bad he got that buff in two weeks, rejected every other offer for 9 months while the producers tried to get dicaprio to be patrick bateman bc bale knew dicaprio would chicken out, went to dinner with the director and the guy who wrote the novel IN CHARACTER apparently scaring the shit out of the novelist, took the role for $50k, and then made all his costars think he was a giant freak bc he never fucking broke character, and APARENTLY LITERALLY HAS CONTROL OVER HIS SWEAT GLANDS AND USED THIS IN THE BUSINESS CARD SCENE