I would genuinely and with all sincerity love to hear why you like Eternal Sonata so much. I haven't played the game myself but the things I've heard do not paint a flattering picture.
(With reference to this post here.)
You've probably seen me talk on this blog in the past about games that are so high concept they're barely playable. To be very clear, I'm not misusing the term "high concept" to mean "weird" here; I'm talking about games whose mechanical design prioritises thematic consistency with their narrative high concept more highly than they prioritise actually being playable games.
While I often frame this as a criticism (and rightly so!), it's only really a problem when a game's misguided fidelity to its narrative high concept at the expense of actually-being-a-playable-game is expressed in tedious or predictable ways. When they really go off the rails, games of this type can be worth engaging with as art pieces: not in spite of, but because of the fact that they're functionally unplayable.
TL;DR: Eternal Sonata sucks, but it sucks in an interesting way.
TL;TL;DR;DR: Eternal Sonata is insufferable, and so am I.
Oh I've never actually heard much of the game but it looked so pretty
For the uninitiated, Eternal Sonata (2007) is a JRPG situated within a deathbed hallucination experienced by 19th Century Polish composer Frédéric Chopin as he expires of complications from tuberculosis in the early morning hours of October 17th, 1849. In his dream, Chopin finds himself incarnated as an anime pretty boy version of his younger, healthier self in a candy-cute fantasy world where the ability to use magic is a terminal illness. Here he teams up with a dying little girl to investigate an aristocratic conspiracy, a quest which is periodically interrupted by interstitial slideshows providing educational material about the life and times of the historical Frédéric Chopin; this material often foreshadows the events of the following chapter in obtuse ways.
This was by far my favorite game as a kid, and I made my (very patient) friends play it through with me, despite the roughly 6 hours worth of cutscenes.... It still holds a dear place in my heart, and my loving partner agreed to not only play it through with me, but to then also sit through the Xbox 360 version of some choice cutscenes to see the differences (THERE ARE SO MANY DIFFERENCES IT'S NOT EVEN FUNNY) (okay it's actually quite funny). I grew up playing the 360 version and when I tell you it is SO lackluster compared to the PS3 version, jfc. They added so much VERY NEEDED context (and a lot of pointless but fun worldbuilding) which I'm glad for even if it made an already insufferably long game even longer. The original left so many things unexplained or just ridiculously cut that finally playing the PS3 version as an adult made my head spin. Plus, extra dungeons! New cutscenes that build upon the main romance or flesh out the world! A couple of characters that are now playable! New outfits! Legit, I bought a PS3 as an adult PURELY to play this game in its final form, and I don't regret it for a minute.



























