I think it would be funny to write a murder mystery where not only did every single character involved have an obvious motive to kill this mf, they were actually all attempting to murder him first, but the murder attempts all cancelled each other out all except for one. Two people tried to poison him but the poisons just happen to work as antidotes for each other, and instead of killing him only gave him the shits, and due to having the shits he couldn't go hunting that day like he had planned, foiling the plans of the one who had conditioned his favourite hunting horse to panic and bolt at the cue of a whistle, and the other murder attempt of tampering with his gun so that it would have exploded his whole face off.
The whole mystery isn't about who could have done it or how, but who was the one who got lucky and actually succeeded.
When I was in high school a friend of mine would host murder mystery dinners once or twice a year. They were the kind you could buy as a kit -- I don't even know if they exist anymore -- and everyone was assigned (or chose) a character, then received a booklet of clues to share. The idea was to spend an evening in a one-shot LARP designed like an Agatha Christie novel.
I was a year above most of them at school so they threw a "goodbye" murder mystery for me just before graduation, and about 2/3 of the way through the game we all realized that everyone had at least attempted to kill the victim. The game then shifted from "whodunnit" to "who succeeded in dunninit" which we all felt was not only super fun but above the usual level of narrative complexity for those games.
After we solved it, we discovered that the game wasn't from a kit -- the host had written it herself and meticulously printed out the booklets in replica style of the kits. It was the best going-away party I think I could possibly have had.
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my little brother got his minecraft account hacked unfortunately and hes having to contend with mojang and microsoft customer service π i am teaching him how to interact with customer service and write nice emails, but its not really getting anywhere because its microsoft. he came in my room to tell me βwhat is this βgo ask mom go ask dadβ ass customer serviceβ
When it comes to chronic illnesses, mental illnesses, and disabilities, I've noticed that a lot of able-bodied people either don't take names seriously, or don't understand and ask you to explain what it is to them.
Now, if you have any kind of disability, you know it's fucking annoying go have people make you explain something over and over again, or have people go "oh, you have X? You mean, like the [awful stereotype] thing?"
So, I have realized recently that being Vague As Shit is great for making people leave you the hell alone.
I have autism and anxiety, and with that comes the symptom of selective mutism. If you don't know what that is, Firefox is free. But I had an episode where I couldn't speak today in one of my classes, and knew I would have to explain it to my partner and probably my professor.
This usually goes with me writing that I can't speak, them asking why, me saying selective mutism, and them asking me what that is. Then I have to painstakingly write out an explanation. And, obviously, I'm tired of this. So I tried something new. When he asked, I simply told him I couldn't speak, and when he asked if I physically couldn't or just didn't want to, I just opened my mouth and unleashed the terrifying, awful, broken stuttering that comes out when I try to speak while mute.
His response was "OKAY OKAY OKAY YOU CAN STOP NOW" and he did not question me for the rest of class, and even explained to the professor what was wrong when she tried to make me popcorn read.
This also works on doctors. When I tell doctors I have PCOS, POTS, or hEDS, they usually hear "oh the crazy women self diagnosis disabilities" and treat me accordingly. So, instead I drop unhinged symptoms until they leave me alone.
"Yes, my last menstrual cycle started on December 12th, 2025 and ended January 28th, 2026." "I have experienced several events where I have passed out randomly, yes." "My hip has subluxated six times in the past week."
It's like in the principles of writing horror. If you name and describe the problem, it's easier for people to minimize and ignore. Don't let them. You live with this fucking bullshit every day. Let your symptoms haunt people. They don't need to know everything about you. Besides, it makes them treat you better than when you give them names.
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what would a ttrpg that prioritizes roleplay and actually functions as such look like? i've played a few that claim to be "rp forward" and every time the mechanics meant to facilitate roleplay ended up impeding it - and meanwhile i've had perfectly rewarding rp experiences in crunchier systems with no mechanical social encounter support at all. is there really a way to build rp into a system that works, or is it just a unicorn idea?
"Proiritising roleplaying" doesn't mean anything β it's a piece of vacuous marketing text targeted at people who've constructed their identity politics upon arguing about the correct way to pretend to be an elf.
The basic problem is that the term "roleplaying" is, itself, not well defined; in practice, it means whatever the person trying to sell you something wants it to mean. Here, for example, by invoking the presence or absence of "mechanical social encounter support" as the distinguishing feature of self-styled "RP forward" systems, you seem to be implicitly defining "roleplaying" to mean "set-piece encounters in which a player character attempts to persuade an NPC to do something for them without resorting to violence". Is this justified? Is playing out the process of hitting each other with sticks not "roleplaying"? Why not?
What most people mean when they toss the term "roleplaying" around in the context of tabletop games is something in the vicinity of "roleplaying is when we do things I'm interested in doing, and not-roleplaying is when we do things I'm not interested in doing". As all game rules are unavoidably opinionated about what player characters ought to spend their time doing β indeed, arguably this is the only thing that rules can meaningfully express opinions about! β the question of "does this system 'prioritise roleplaying'?" is typically reducible to "does this system agree with me about what kind of game I'm playing?". Games are then sorted into "priorities roleplaying" and "does not prioritise roleplaying" based on which side of the answer to that question they fall on for the person doing the sorting.
This is the ultimate root of a lot of this "the best sessions I ever had never touched the rules at all" stuff. For a variety of reasons, many people have genuinely never experienced playing a tabletop RPG whose rules agree with them about what sort of experience of play they ought to be having, and in some cases they can't even imagine what that would look like. If you and the system you're using disagree so badly about what kind of game you're playing that "engaging with the rules" and "engaging with my desired experience of play" are mutually exclusive activities, it's not surprising that ignoring the rules entirely would be your best play.
In this light, your question of "what would a system that really prioritises roleplaying look like?" translates to "what would a system that actually agrees with me about what kind of game I'm playing look like?", and that's not a question I can answer unless you're willing and able to get a lot more rigorous about what you mean when you say "roleplaying".
-become furiously angry over what seems to be small things
-hit a self destruct button over and over again
-lose all sense of reality
-becoming straight up unable to communicate
-view every situation as life or death
-experience delusions/become vulnerable to irrational worldviews
-perceive hostility where none exists
-become extremely nauseous and/or throw up
-stop engaging in sleeping/eating/basic hygiene
-stop processing sensory input
-process way too much sensory input all at once
-lash out at others/themselves
-and more!
being able to recognize when a human (ie. you or another person) is so stressed out they cannot think clearly is VERY important for conflict resolution and diffusing emotional crisis. highly recommend trying to train yourself at being able to recognize that state of panic- there is a point in which logic and rationality is useless and you have to address the underlying emotional issue first. knowing that saves everyone a lot of pain and struggle.
Peeling off the broken breastplate of a stoic knight who only fights and never speaks, just to realize thereβs nothing in there. Not metaphoricallyβthe armor is literally empty. It doesnβt appear to affect him. If the armor stays mostly in the shape of a knight, he just gets back up to keep fighting. But with the chest plate off he just sits there, equally impervious to curiosity as I reach up into the cavity where his body mightβve gone. Stubbornly, no answers are found anywhere in there.
So I forge him a new breastplate and on the inside, because I know he has plenty of room, I put a little pocket. Not big enough to hold anything functional of course. Just a little extra piece to see what heβll do with it.
He comes back next time with some grievous injury to his nothing, presumably from the massive shredded gash across his thigh plates. He sits and waits. I fix it for him. He is still nothing in there. I decide to add a drawing on the inside, of the type of beast I imagine could rend metal into scraps with a single blow. He puts it back on. He no longer moves as if he is injured.
Over time the interior of the knight becomes decorated with whatever odds and ends I could think to attach to the inside of a guy whoβs got room to carry it. What really gets me is that he never removes any of it. Never requests a change. Not even when I installed a curtain rod for a small tapestry, or a bud vase to carry roses for his beloved, or an accordion folder for letters. He didnβt say a word for any of the many, many drawings of mythical beasts that now fight forever inside of his shell.
There are plenty of other forges. Iβm not entirely sure why he keeps coming back here anyway. Weβre pretty popular, but he could get his armor fixed a lot quicker (and with fewer ridiculous modifications) literally anywhere else. I asked him if I could get a look at his nothing again. He flipped up his visor and nodded his head so I could take a look. It was the same as it had been, filled with drawings and trinkets and weird little fixtures Iβd put in there. I asked if he was annoyed by it, or liked it, or felt anything at all, but he literally only ever says nothing, so Iβm not sure why I asked.
Thereβs not much room left in his nothing now. When he comes back for repairs Iβve had to fix my own foolish additions. Some of these pieces are intricate and irritating to repair, but I fix them anyway. It feels wrong to take any of it away from him now, even though Iβve been rudely encroaching on his nothingness to the point where itβs barely even there. How he squeezes his nothing back into a body so full, Iβll never understand. But itβs a game to me now, finding a spot not yet filled and putting something there. A dark part of me wonders if he ever gets filled up completely, if whatever sorcery holds the nothing-knight together may break, and it will all clatter unceremoniously to the floor.
When he hands me his breastplate yet again, it is so shockingly disfigured that I wonder if being made of nothing has somehow kept him alive. No ordinary knight could sustain such injuries. So I fix it. And he waits, unmoving, in a quiet corner of the forge. Itβs like heβs watching, even though I know the reading glasses I put inside his helmet were just for fun. Iβm careful to put it all back exactly the way it was when he last left. Thereβs no room to add more this time.
He examines the breastplate, and pauses before putting it back on, like heβs looking for something. Is he worried about the fit? But it suits him just as it always did. He calmly points to a little space, about an inch, between a miniature shelf and one of many pockets. Thereβs nothing there. I ask him whatβs wrong, and again he points. Itβs the most emotion Iβve ever seen from him, and itβs barely anything at all. I take it to mean he wants something there.
I spend some time engraving a little snail in the gap. He watches, as much as nothing can watch. When Iβm finished he holds the breastplate, but he doesnβt put it on right away. I ask him if somethingβs still wrong. He says nothing, and puts it on. I tell him I canβt add anything else. Even if he could ask, thereβs no room left.
Next time he comes back, thereβs nothing wrong with his armorβhe lets me check to make sure. I ask him what heβs doing here. Out from one of many pockets, he retrieves a tiny rusted knife. Itβs in miserable condition, barely worth saving. I tell him I could make him a nice new one, but Iβll fix it if he likes. He puts it away and reaches around to find something else, a needle and thread. Better condition, but Iβm not a sewist and I tell him as much. He puts them away. He then retrieves a little twisted piece of wax paper. I open it. Itβs candy. I ask if I can eat it. He says nothing. I eat it. Itβs flavored with cinnamon. Iβm surprised he let me take it.
He keeps bringing me candy now. His armor is the most laborious to repair out of every client my forge serves, but itβs my own fault so I canβt complain. Sometimes he keeps me company while I work. I wonder if he is trying to tell me something when he hands me mints. I wonder again at the lemon lozenges. He stares at me when I eat, as much as nothing can stare.
One day he brings me a little jar of honey. I thank him, I tell him Iβll save it for dinner. He watches me work, he puts his repaired armor back on, and he stays. My shift passes slowly, and when I finally pack up to leave itβs dark outside. He follows me out of the forge. I ask him where heβs going. He points to the jar in my hand. I ask him if he wants to watch me eat it. He says nothing, but the nothing-knight clearly wants something, so I open the lid and dunk my finger in the honey. I try not to get any on my chin. He stands there, inches away, watching me try to consume this jar of honey without a utensil. It tastes like clovers. About half the jar is left when Iβve finally had enough of pretending to be a bear, but he doesnβt move to leave.
I ask if heβs going to follow me home. He says nothing. I tell him he can if he wants to. Again, nothing. I start walking, and he follows at my side. I know heβs not going to say anything ever, so I fill the silence. I tell him Iβm grateful for the sweets, I tell him about how his various components are made, I tell him Iβve never met anyone made of nothing before. I tell him itβs a rare opportunity for a smith to work so much on the inside of something. He says nothing. I tell him again how much I like the candy.
It occurs to me that maybe filling me with sugar is as close as he can get to filling someone elseβs empty armor with trinkets. Iβm not sure if thatβs really why he does it. I tell him I donβt have room to be filled with anything on the inside, not like him. Iβm not a container for much besides food. He offers me another piece of candy. Maybe he likes containing something, the way I like to feel full. Maybe itβs nothing at all.
β
I didnβt edit this even a little bit. Thanks for reading!
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best feeling in the world is when you draw something and youβre so proud of it you have to stop and stare at it every few minutes to remind yourself of its beauty like narcissus with his reflection in the pond
Nevertheless, ships do not exist spontaneously. They are created as a result of human intention. Thus: while it is a logical necessity that given the existence of ships o e of them is the biggest ship, every ship still has a reason why it, specifically, exists. So it's not a trivial exercise to ask why the biggest ship exists. There was a causative impulse for the creation of that ship, and that impulse caused the resulting ship to be bigger than any other ship. As is the case for many examples of extremity, we can potentially learn interesting things by studying the circumstances that led to its extremity.
yeah. it's more useful to ask why /that particular ship/ needs to be so damn big rather than why it is the biggest or why there is a "biggest ship" in the first place.
Eventually another ship may take that mantle, but it's still a big ship.
Not only did mama raise a quitter, but she also raised a procrastinator, people-pleaser, doormat, coward, and liar, and you canβt put a price on that
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