Y’all little writers go on and have fun now
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@rabidfletcherwriting
Y’all little writers go on and have fun now

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every character can be improved with Freckles or maybe Moles
Hey btw, another worldbuilding thing: You can, and actually should have weird and impractical cultural things. They’re not inherently unrealistic, for as long as you address the realistic consequences as well.
Let’s say you’ve got a city where there’s tame white doves everywhere. They’re not pests, they’re regarded as sacred, holy protectors of the city, and the whole city cares for them and feeds them like they’re pets. They’re so tame because it’s a social taboo to hurt or scare one. Nice pretty doves :)
Then someone points out that even if they’re not seen as pests, doesn’t having a completely unchecked feral pigeon population - that not only isn’t being culled, but actively fed and cared for - mean that there would be bird shit absolutely all over the place?
A part of you wants to say no, because these are your nice, pretty doves. To explain that there’s a reason why they’re not shitting all over the place, maybe they’re super-intelligent and specifically bred and trained to not shit all over the place. The logistics of how, exactly, could anyone breed and train a flock of feral birds go unaddressed.
An even worse solution would be to not have those birds, editing them out of the world. No, they spark joy, you can’t just toss them out!
Now, consider: Yes, yes they would, but the city also has an extensive public sanitation service that’s occupied 90% of the time by cleaning bird shit off of everything. One of the most common last names in the area actually translates to “one who scrapes off dove shit”, and it’s a highly respected occupation. And thanks to the sheer necessity of constantly regularly cleaning everything, the city enjoys a much higher standard of cleanliness, and less public health issues caused by poor public sanitation.
The doves do protect the city. By shitting fucking everywhere.
While I absolutely love your idea, I just want to say that you can easily reduce public bird shitting from Pigeons by offering them comfortable lodgings where they can sleep and feed. Sure, you need to clean THOSE, but the pigeons shit a lot less all over town.
The Augsburg concept has one big pigeon house every 500m in which wild pigeons are fed, protected from weather and have nesting opportunities. Cities doing that have WAY less uncontrolled populations (since they can take out eggs if they feel they need reduce the population), way less shit AND a healthy population since it’s easier for veterinarians to notice and get to sick animals.
So I’d say one can of course still keep your general idea……but there’s also those MASSIVE palace-like pidgeon houses and only the most worthy are allowed to enter and directly interact with the pigeons (feed them, heal them, clean their lodgings). One big entrance for the human servants (priests??) and millions of small holes for the pigeons.
In fact, one could potentially turn your idea around IN THE PIDGEONS FAVOR. So your world is like ours and most major cities have a big feral pigeon population. And most of those cities HATE the pigeons and try to fight them and stuff. And they think that pigeon worshipper town is frigging cuckoo. BUT when comparing, then pigeon worshipper town is ridiculously clean and beautiful. No bird shit everywhere, no ruined house facades and statues from erosion through bird poop. Pigeon haters go “how tf are you so clean, you have birds EVERYWHERE???” and the worshippers shrug and show their little bird temples spread around town that keep their precious birdies AND their town pretty.
I think this is a really good example of how research can greatly improve your worldbuilding! You don’t have to be perfectly accurate - it is fantasy after all - but the real world is so much more clever and beautiful than any of us know
advice that’s stuck with me: you don’t have to work inwards to justify a premise (e.g., ‘how would it ever be plausible to use snakes as currency’) as long as you work outwards in interesting ways from that premise (e.g., ‘how would a society that used snakes as currency look different? what would they use for wallets?’)
I love this idea that OP thought there wasn’t a town that had already handled it’s “We fucking love birds you guys, like for fucking reals” problem already through sheer human chutzpah.
Humans are THE pack binding specie. A way will be found.
For anyone else interested in or looking for more information about pigeon houses, the traditional word for them is dovecote.
There used to be a lot of activities that took place around a populated area like a village or town, which you would encounter before you reached the town itself. Most of those crafts have either been eliminated in the developed world or now take place out of view on private land, and so modern authors don't think of them when creating fantasy worlds or writing historical fiction. I think that sprinkling those in could both enrich the worlds you're writing in and, potentially, add useful plot devices.
For example, your travelers might know that they're near civilization when they start finding trees in the woods that have been tapped, for pitch or for sap. They might find a forester's trap line and trace it back to his hut to get medical care. Maybe they retrace the passage of a peasant and his pig out hunting for truffles. If they're coming along a coast, maybe your travelers come across the pools where sea water is dried down to salt, or the furnaces where bog iron ore is smelted.
Maybe they see a column of smoke and follow it to the house-sized kilns of a potter's yard where men work making bricks or roof tiles. From miles away they could smell the unmistakeable odor of pine sap being rendered down into pitch, and follow that to a village. Or they hear the flute playing of a shepherd boy whiling away the hours in the high pasture.
They could find the clearing where the charcoal burners recently broke down an earth kiln, and follow the hoof prints and drag marks of their horse and sledge as they hauled the charcoal back to civilization. Or follow the sound of metal on stone to a quarry or gravel pit. Maybe they know they're nearly to town when they come across a clay bank with signs of recent clay gathering.
Of course around every town and city there will be farms, more densely packed the closer you are. But don't just think of fields of grains or vegetables. Think of managed woodlands, like maybe trees coppiced-- cut and then regrown--to customize the shape or size of the branches. Cows being grazed in a communal green. Waiting as a huge flock of ducks is driven across the road. Orchards in bloom.
If they're approaching by road, there will be things best done out of town. The threshing floor where grain is beaten with flails or run through crushing wheels to separate the grain from its casing, and then winnowed, using the wind to carry away the chaff. Laundresses working in the river, their linens bleaching on the grass at the drying yard. The stench of the tanners, barred from town for stinking so badly. The rushing wheel-race and great creaking wheel of the flour mill.
If it's a larger town, there might be a livestock market outside the gates, with goats milling in woven willow pens or chickens in wooden cages. Or a line of horses for the wealthier buyer or your desperate travelers. There might be a red light district, escaping the regulations of the city proper, or plain old slums. More industrial yards, like the yards where fabric is dyed (these might also smell quite bad, like rotting plant material, or urine).
There are so many things that preindustrial people did and would find familiar that we just don't know about now. So much of life was lived out in the open for anyone to see. Make your world busy and loud and colorful!
This is a big reason that I have always loved the Brother Cadfael novels, set in the mid 1100s. Written by Ellis Peters, each book has such a vivid sense of the place and the time period. Many different settings around Shrewsbury are described, along with the people and their various jobs.
I love that kind of world building and would add that many resources were tightly regulated that we don't consider nowadays. Examples are the right to herd your pigs in an oak forest belonging to a specific monastery (saw an example where an altar piece had a carved pig to make sure the claim was known and advertised) or down to which farmers had the right to tree leaves in the fall (shortage of other animal bedding in certain Swiss valleys). The idea of a wilderness in a medieval setting is not what we think.
Great points! Thank you.
Forever recommending A Collection of Unmitigated Pedantry as an introductory resource for this! The author is a historian of the ancient mediterranean and he has a lengthy two-part blog post on "lonely cities": how fictional cities tend to look in pseudomedieval fantasy versus how real cities actually worked, specifically how they reshaped the land use for many miles around. Part I, part II, or available read aloud on YouTube here.
Writing Resources to use instead of AI
For coming up with character names:
Behind the name (my absolute fav)
Allows you to choose the origin of where you want the name to be from, whether you want a more feminine vs masculine vs androgenous name (as voted by users), random surname generator, and clicking on the name gives you important info like if there are any famous people with the same name, where it’s from, how common it is, and how people tend to see it, etc.
You can also search their name database by letter or meaning or origin, so if you know you want a character who has a name/surname that starts with an A from Ireland, there’s a whole list for you to choose from.
Census sites
Especially useful if you’re looking for a name from a specific place and/or time period. Just search “(country) census (year)” and you’ll find a database of real people who lived in that place at that time. No one can ever call your names unrealistic again.
For coming up with place names:
Fantasy name generator
This site can basically come up with any name for any person, place, or thing you might ever need. There are also specific generators for different fandoms if you’re looking to make an OC in an established world.
For finding that one word on the tip of your tongue:
One Look Thesaurus
This is my go-to. Not only can you find synonyms like a regular thesaurus, but you can also describe words like “unhappy smile” or “quiet laugh” to find the more specific word you’re looking for.
For coming up with ideas:
Word cloud
When I need to inspire a new idea, I write down all the things I’m interested in (hauntings, academia, lesbians, etc.) and put them into a word cloud to shuffle them next to each other. Sometimes seeing a concept in a new context can spark new ideas!
WWF Discord
This is my discord channel (shameless plug) for when you need to brainstorm off other people but don’t have anyone irl to talk to. We’re also happy to read and give feedback on writing, answer writing questions, or just chat!
For visualizing places and characters:
Pinterest can at times be a bit too sterile for my tastes, but if you use the right words, you can find more realistic photos of places. For example, adding “aesthetic” after basically any word will bring up a more broad collection of photos to help you flesh out places.
This is also a great way to find photos of people and fashion to help visualize characters. I’m bad at describing clothes, so I usually collect photos of outfits to help me know what my characters are wearing. Searching up “character inspiration” will collect more interesting photos and drawings of people who might not exactly be of our world.
(However, to make Pinterest not show you AI results, you have to go into your settings and check the “reduce AI” box. Luckily, it does mostly work.)
Minecraft
If you haven’t built your entire fictional city in Minecraft instead of writing, why not? It’s fun.
The Sims
This one is dual purpose because you can not only create your characters in Create a Sim, but you can design their houses. If you really want to go for it, you can bulldoze all the lots in your town and build your world from scratch.
For checking grammar:
Grammar Girl
Easy to follow definitions and examples, and if you learn better by listening, every article comes with a podcast to follow along with instead.
Grammar Monster
This one is my favourite for checking grammar rules because there’s tons of examples in graphics that helps for any situation.
Reedsy
Among other things, reedsy can connect you to professional editors within your budget.
For writing advice:
One Stop for Writers
This one was recommended from my discord channel and has all sorts of tutorials and resources for the writing craft.
My Blog Directory
Another shameless plug, but if you need writing advice on something specific, you can search through my directory to see if it’s there. If it isn’t, you can always send me an ask about it!
For an alternative to Google Docs:
Ellipsus
Think google docs but without AI. Yay!
(will update this list with any more suggestions or resources I discover 😊)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I want to write a book called “your character dies in the woods” that details all the pitfalls and dangers of being out on the road & in the wild for people without outdoors/wilderness experience bc I cannot keep reading narratives brush over life threatening conditions like nothing is happening.
I just read a book by one of my favorite authors whose plots are essentially airtight, but the MC was walking on a country road on a cold winter night and she was knocked down and fell into a drainage ditch covered in ice, broke through and got covered in icy mud and water.
Then she had a “miserable” 3 more miles to walk to the inn.
Babes she would not MAKE it to that inn.
Are there any other particularly egregious examples?
This book already exists, sort of! Or at least, it’s a biology textbook but I bought it for writing purposes:
It starts with a chapter about freezing to death, and it is without a doubt the scariest thing I’ve read in years (and I read a lot of horror fiction).
This book can be downloaded for free on Researchgate, posted there by the author himself:
The Biology of Human Survival: Life and Death in Extreme Environments
broooo did you seriously disturb my eternal rest & bring me back to this mortal coil just because my ancient enemy the eternal night has returned? after i sealed it away and everything? which one of you tampered with my binding runes 🙄
where's my useless apprentice i TOLD him it was going to be the duty of the next generation to not repeat the mistakes of those before them and to make this world bet- oh my apprentice goes by her now? you're telling me she's right in front of me! my dear i'm so sorry i didn't know. you look so much more happier and more confident than the bumbling, shy apprentice i once knew. im so proud of you. were you the one who tampered with my fucking runes
I want to see a work of fiction that reverses the "vampires are snobby upper class, werewolves are brutish lower class" stereotypes
Consider a vampire's reliance on blood as a metaphor for living paycheck-to-paycheck and depending on the kindness of others to get by, and the desparation that can make one slip into taking.
@tiredspacedragon's tags.
Werewolf royalty
writing is so fun
writing is impossible why does anyone do this
repeating this to myself forever and ever

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
writing is easy actually. all you have to do is tell people what happened
reminder to worldbuilders: don't get caught up in things that aren't important to the story you're writing, like plot and characters! instead, try to focus on what readers actually care about: detailed plate tectonics
@dragonpyre any chance you could elaborate on this
I grew up learning about land formations. Seeing fictional maps that don’t follow the logic and science of them makes me upset
What are the most common sins you’ve seen relating to this? I wanna know
Mordor.
Why is the mountain range square. How did the mountain range form. Why is there one singular volcano in the center. Why does it act like a composite volcano but have magma that acts like it’s from a shield. If it’s hotspot based volcanic activity why is there only one volcano.
And then the misty mountains!!!! Why isn’t there a rain shadow!! And why is there a FOREST where the rain shadow should be!!!!!!!!
So what is a rain shadow?
Wind blows clouds in from the sea, but mountains are so tall the clouds can't get past 'em, so you get deserts on the windward side of mountain ranges because clouds can't get there to water the land, or do so only very rarely.
Oh yeah nothing is more annoying than fantasy maps that can't get mountains, rivers and rain shadows right.
May I recommend my new favorite tool: Mapgen4. You start with a random seed and then add mountains, valleys, shallow water, or oceans as you like. You can adjust the wind direction to make wind shadows off the mountains fall where you want. You can adjust overall raininess to make the rivers larger or smaller, or have more or fewer tributaries. It works best for small, isolated landmasses (think islands more than continents) but as there’s no scale bar and it’s all slightly abstracted anyway you can do whatever you want with it. I’ve only just started playing with it but it’s SO FUN.
I do think this could be useful for writers! ...Caveat, if you're going to use this for making a map for anything published (digital or paper, even if it's only in a fanfic archive or whatever), please, please credit the creator and their program as how you made that map! The more ways information like this gets out there, the more useful it'll be to other writers, roleplaying game DMs/GMs, creators, etc.
One of my favourites for mapping plates, biomes, etc is Tectonics.js. If you're familiar with how tectonics shape a planet, you can guess where the features go by toggling plates, crust thickness, etc. Between Mapgen4 and Tectonics.js, we've got some pretty sweet tools at our disposal.
More stuff!:
European Geosciences Union Blog — Beyond Tectonics: Building fictional worlds to better understand our own
Reshaping Reality's Worldbuilding Tips
Worldbuilding pasta's series, An Apple Pie from Scratch also check their resources page!
R/worldbuilding's Reading List. Also check out their collected resources link. This basic geology guide from 11 years ago is still nice.
Creating an Earth-Like Planet, and The Climate Cookbook (aka Geoff's Climate Cookbook) technically the climate cookbook is a part of Creating an Earth like Planet I think.
Related: Worldbuilding Workshop's "Working Out Climates Using Geoff’s Climate Cookbook." Which goes through using the resource in order to map make. Also just the Worldbuilding Workshop in General.
Madeline James Writes's Worldbuilding Guide
Worldbuilding 101 (this links to the Biomes section but there's like...everything.)
Also I would recommend looking into Landscape Archaeology as well! That's because Landscape archeology is basically adding the social/cultural layer on top of all that geology and geography. Environments change when communities live in them, and communities likewise adapt to various environments.
This is a short free introduction to the concept: "Notes on Landscape Archaeology." To summarize, Landscape archaeology sort of like...studies the relation of people to places/spaces (that is, landscapes) in time.
Also this paper [An Archeology of Landscapes] breaks down/introduces the key concepts that I learned which is first that you can form the "construct paradigm" of a landscape from settlement ecology, ritual landscapes, and ethnic landscapes.
And then the highlights of their summary of what constitutes defining a landscape:
Landscapes are not synonymous with natural environments. Landscapes are synthetic (Jackson, 1984, p. 156), with cultural systems structuring and organizing peoples’ interactions with their natural environments ...
Landscapes are worlds of cultural product ... Through their daily activities, beliefs, and values, communities transform physical spaces into meaningful places. ...
Landscapes are the arena for all of a community’s activities. Thus landscapes not only are constructs of human populations but they also are the milieu in which those populations survive and sustain themselves. A landscape’s domain involves patterning in both within-place and between-place contexts ...
Landscapes are dynamic constructions, with each community and each generation imposing its own cognitive map on an anthropogenic world of interconnected morphology, arrangement, and coherent meaning ...
Basically a "landscape" is made by a community living in an environment. Once you have a geological environment that makes sense, landscape archaeology is like... Basically how I feel confident knowing where trade routes would be on a map, where there are areas of continual high conflict, what kinds of agriculture exists where, etc. once the geological stuff is hammered out, it's like...I know how that would influence the local cultures and vice versa. At that point, it's easy to start marking the natural borders, settlements, trade/port cities, and even strategic fortresses. If you have properly put rivers on a map, then marking your port cities is effortless, basically.
Also:
This course syllabus for a Landscape Archaeology class is freely accessible. It includes an online resources page.
Place, Landscape, and Environment: Anthropological Archaeology in 2009
(Landscape Biographies is open access, as is Landscape Archaeology between Art and Science: From a Multi- to an Interdisciplinary Approach. But I wouldn't try to read every essay.)
If you are like me and find it helpful to have video reference for a process/activity in addition to a written guide, Artifexian is a YouTube channel that does a LOT of world building stuff and specifically he's in the process of creating a world following a lot of Worldbuilding Pasta's methodology!
@thelawfulchaotic resources for u!
the thing about writing is that it's very hard unless you have to leave the house in 15 minutes or perhaps go to bed
less of a poem, more of a reminder. ( ఌ )
im about to maul someone.
"stories dont need conflict" girl anything can be a conflict if ur story is about chickens going on adventures the conflict is the fucking fence they gotta hop over. if ur story is about making a lovely cup of tea the conflict can be turning on the stove. like u literally cannot write a story without conflict
ALSO i hate mfers who say this shit and then go "thats why i like ghibli movies cuz theyve got no conflict" OH YOU MEAN HOWLS MOVING CASTLE, NAUSICAA, PRINCESS MONONOKEY CASTLE IN THE SKY ETC THAT ARE ALL ABOUT THE HORRORS OF WAR
even the ones that arent about the horrors of war. in kiki's delivery service kiki growing up and learning to trust people and accept help is the central conflict of the story!! my neighbour totoro's central conflict is how the girls are dealing with their mom being sick and the responsibility they feel this puts on them!! i could go on!!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
i have three responses to "how is your writing going"
1) it's not
2) it's going
3) i am ENTHUSED. i have been BLESSED with the POWER of the MUSES. i am an UNSTOPPABLE FORCE OF CREATION i am the MOST ULTIMATE OF ALL WRITERS
Pie chart showing the proportion of time each answer is used:
[ID: youtube comment from Hal Sawyer:
My favorite relic English still used everywhere is the word “the” used in phrases like: “the more I look at this, the stranger it seems, or “the bigger they come, the harder they fall”. This “the” is not the article of any noun, it is a different word, a conjunction descended from the old English “þā”, pronounced “tha” which means either “when” or “then”. Back in early Middle English the structure “if - then” had not taken over and if you wanted to express an if - then relationship you said “þā whatever, þā whatever”, meaning “when such-and- such, then such-and-such”. “þā” sounds almost the same as “the” and the spelling of the two converged, but the meaning remained totally different. “the more, the merrier” literally means “when more, then merrier” or “if more, then merrier’; same as centuries ago.
end ID]
this is so cool
WHAT THE FUCK!?