I was so baffled by this until I remembered that I use my kettle, and so it looks like I'm pouring boiling water on my plants

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@dorianthey
I was so baffled by this until I remembered that I use my kettle, and so it looks like I'm pouring boiling water on my plants

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I’m reading The Deviants War: The Homosexual vs The United States of America and the entire point of gay pride as a concept comes from police raids on bars, clubs, public restrooms, etc where gays were humiliated and outed in the newspapers (sometimes with their addresses!) and had careers ruined and lives upended by being associated with perversion and vice squads and all that and they responded by going “no I’m proud” and took that pride to the streets in defiance of the huge mechanism of shame that existed to oppress the gay community into obscurity and so the fact that people are now trying to apply conservative dogma to pride parades to make them “safe for children” or in other words “safe for people with oppressive conservative values” is simply insane
To phrase this more clearly: “public indecency” laws were the primary tool for brutally enforcing gender and sexual conformity, so applying a “public indecency” lens to pride parades of all things is a slap in the face of everyone who ever suffered under gender & sexual oppression and took their anger (and yes their pride!) to the streets. If it makes you uneasy or uncomfortable maybe you’re not on the side you think you are!
You roll up to the Wizard Battle and your opponent takes out his spellbook but it’s just one of these
I'd leave. This is a sign that my opponent has the most fucked up unethical spells imaginable, and I am not about to be subject to Malchezar's Piercing Prostate Bomb or something
can I get a job as an editor but the only thing I do is correct when someone uses the word "prone" when they mean "supine"
thank you wikipedia for this really good image
a helpful mnemonic for everyone
too good for tags

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I think an important part of the "D&D is easy to learn" argument is that a lot of those people don't actually know how to play D&D. They know they need to roll a d20 and add some numbers and sometimes they need to roll another type of die for damage. A part of it is the culture of basically fucking around and letting the GM sort it out. Players don't actually feel the need to learn the rules.
Now I don't think the above actually counts as knowing the rules. D&D is a relatively crunchy game that actually rewards system mastery and actually learning how to play D&D well, as in to make mechanically informed tactical decisions and utilizing the mechanics to your advantage, is actually a skill that needs to be learned and cultivated. None of that is to say that you need to be a perfectly tuned CharOp machine to know how to play D&D. But to actually start to make the sorts of decisions D&D as a game rewards you kind of need to know the rules.
And like, a lot of people don't seem to know the rules. They know how to play D&D in the most abstract sense of knowing that they need to say things and sometimes the person scowling at them from behind the screen will ask them to roll a die. But that's hardly engaging with the mechanics of the game, like the actual game part.
And to paraphrase @prokopetz this also contributes to the impression that other games are hard to learn: because a lot of other games don't have the same culture of play of D&D so like instead of letting new players coast by with a shallow understanding of the rules and letting the GM do all the work, they ask players to start making mechanically informed decisions right away. Sure, it can suck for onboarding, but learning from your mistakes can often be a great way to learn.
I think this also hurts group dynamics as well.
When you have people that have actually done some reading on the rules vs. people that just coast and foist the majority of the game onto the GM, it makes it appear like the more knowledgeable players are sweaty power-gamers or rules-laywers.
Best example I've got with asking players to make informed decisions was when I ran the Wilderfeast Quick Start. The GM has the info about what ingredients can be gathered in any of the regions, but the party then has to cook it. They know what the ingredient does and just have to make the decision on how they want to combine their ingredients as a party.
#i just wanna play a silly game#i feel like. gatekept. while reading this#i don’t have the drive to read a several hundred pg game manual i just wanna play a game w my friends#like. it’s a game. play it how u want#jeeze
My point is not to say that people who don't want to learn the rules shouldn't play, only that people who don't actually know the rules aren't necessarily engaging with the game to its fullest, especially in the case of a relatively rules-heavy game like D&D, and that as the previous poster mentioned it can actually result in a bad rules dynamic where the DM needs to do more work due to player unwillingness to learn the rules as well as casting players who actually know the rules and can engage with them in unfavorable light. All of these are negative elements of the culture of play surrounding.
Like, there isn't anything meaningfully gatekeepy about saying "players who don't know the rules of the game aren't as good at playing the game as the people who know the rules of the game." Because playing games is a skill that can be cultivated and knowledge of the rules is an important part of that skill.
And respectfully, if the idea of learning the rules of D&D seems like an insurmountable task, you don't have to learn them, but you might actually gain something out of actually making an effort because it can make engaging with the game more rewarding for you. Or if the idea of learning the rules of a game that has hundreds of pages is an insurmountable obstacle, there are lots of games with much more modest page counts! D&D is actually relatively heavy as far as RPGs go but it's not the only RPG, and you can get rewarding mechanical engagement combined with cool stories for a much smaller time investment.
I actually want to dial in on the phrasing here, which seems - insidious isn't quite the right word - but really weasely to me. There's this reflexive attempt to position the writer as the victim, from the way things are phrased to the actual sentiment. "I feel gatekept" (note that its not "I have been gatekept") is a pretty transparent attempt to claim victimhood, and gain the reader's sympathies. Likewise "I just wanna" and such. But then you have the sentiment of "I just want to play a silly game" and this carries this, like, baggage that game design is *not worth* taking seriously. Same with 'play it how u want', it's working to undermine the idea that you could *care* about this stuff, and it positions taking the artform seriously as an act of aggression against the poor victim who just wants to *not think about things.* Which is to say its classic anti-intillectualism. "It's just a [song/tv show/book/game] don't take it seriously" is like classic anti-intellectualism, and generally comes from a fairly regressive infantalised place.
Which is a long way of saying fuck this person and fuck their slimy lowest-common-denominator bullshit.
D&D is easy to learn because people expect the GM to know all the rules. They don't need to learn anything, just let one person be the sacrificial scapegoat who heads into the DMG and figures out how fall damage works and whether encumbrance would be annoying.
They can set up the scenarios and build the maps and run the world. They already know the rest of the rules, so why not? They also know the stats for all the NPCs too, so might as well let them play everyone else
It's kinda their world and their game, too. So they can handle scheduling. My schedule is crazy, but they can figure it out.
What do you mean "learn a new game?" I don't have the time to learn a new game. I'm busy and D&D is so easy. We can play it how we want to.
I really don't have patience to the whole way of thinking the whole argument is based on. I'm just going to leave here this video by Matt Colville about the book Ellusive Shift
The gits of it is - no one EVER knew how to play this fucking game, people had arguments before the official first edition, the white booklets era. Most people played based on their own interpretation, then arguet about it in zines. All the crunch in the AD&D onward was Gary Gygax's attempt to make the rule for everything because he grew greedy and wished to kill the competition that built careers on explaining his crappy rules better than he did (also, he made AD&D to screw Dave Arneson of his due money).
In any other context I would agree with the proposed argument, but in D&D calling in question anyone's merit as conversation participant because they didn't memorize the useless numbers for useless rule that is only in this game to appease people waxing nostalgic over Gary's horrible, spite and greed-fueled design, is not only anti-intelelctual, it is openly spitting i nthe face of the history of the hobby to declare yourself as only one who knows better. Fuck that.
LBB D&D is only like that because it isn't a complete game: it assumes you already have and know Chainmail and Outdoor Survival at a bare minimum. Spiders LBB is an statistical outlier adn should not have been counted.
The first complete game - the Greyhawk supplement - is entirely straightforward and easy to pick up, and significantly simpler than modern D&D.
None of the early editions of D&D are hard to learn or obscure like you seem to think, so I assume you either have pudding for brains or are going entirely on hearsay rather than direct experience.
it is also fucking ridiculous for your argument to be "expecting people to read the source material is anti-intellectual".
Yeah, that response is a mess. Like, the initial thesis of this post was "people don't engage meaningfully with the rules of D&D and thus fail to cultivate important player skills," and people have since elaborated on how this is an issue with D&D's culture of play, and even articulated that framing this conversation as "gatekeeping" not only lets that culture fester but it's also extremely anti-intellectual. To try and frame the conversation that says "engaging with game texts is good and not bad actually" as anti-intellectual is such a clumsy rhetorical trick it's baffling.
Magic the Gathering is a game whose comprehensive rulebook is far, far, faaaaaaarrrrrrr bigger and more complex than the Dungeons & Dragons 5th Edition Player's Handbook.
I'd wager nobody in the entire world has ever read the full comprehensive rules of MtG as they exist today.
And nobody expects you to! If you go to a Friday Night Magic with a random deck you bought in a toy store, no idea what the rules are like, I'm sure you'll find people willing to teach you, even explain how to properly play your deck in particular.
If, however, you keep coming to FNM for weeks, if not months, and you keep asking basic questions, like what "Flying" means, or what a "+1/+1 counter" does, or how any of the cards in the deck you've been playing for months does, if you call someone who tells you you can't block with that creature because it's already tapped that they're a "rules lawyer" who's "gatekeeping your fun", if it becomes apparent that you're not making any effort to actually learn the rules of the game... nobody will want to play with you anymore. You'll be labeled annoying at best, an asshole at worst.
And that's the case in any dedicated gaming space. As an avid board gamer, there's nothing more infuriating to me than having to re-explain basic rules because someone doesn't listen, or explaining what certain cards/characters/units/items/whatever do because someone is too lazy to simply read.
And yet, somehow, in D&D, behavior like this is apparently not just accepted, but expected, nay, encouraged(!) by the player base!
And people wonder why we make fun of D&D players.
"I just want to play a silly game" is such an insidious way to phrase a statement about a game that requires so much effort from the DM. You might as well say "I just want to have a hot dinner waiting for me when I get home, is that so much to ask? I feel like I'm being gatekept from eating dinner."
You may not like cooking dinner—I certainly don't—but I do know how to make cooking dinner easier for my partner. I can chop onions or grate cheese, I can grab things for them while their hands are busy, I can make a simple side salad, I can put away ingredients as they're used, I can set the table and pour the water, I can clean up the dishes after the meal is over. I'm aware enough of what's involved in making dinner happen that I know how to help even if I don't do the most difficult central activity.
Plus, if asked what I want for dinner, I don't respond 'ooh, let's have filet mignon! I want filet mignon!' when there's no steak in the house, because I maintain at least basic working knowledge of the ingredients we typically have on hand and I know filets are not among them.
I don't expect my partner to handle 100% of everything to do with dinner just because I don't like cooking. Why? Because having somebody make me hot dinners is better than the alternative, and I'm not an asshole who's going to take advantage of the fact that my partner would probably cook for us even if I didn't help. I can help, so even though I would rather have an extra 30-40 minutes of fanfic time, I get up and help.
This is the attitude you are being asked to bring to D&D. You don't have to have cooking skills or meal planning skills or hosting skills, but you do have to accept that those skills are important to making dinner. You don't magically become qualified to pronounce "making dinner is easy!" just because you know how to eat it.
I am genuinely very surprised how much support I see in this post. I don't want to descend into the histrionics of "you're gate keeping" / "you just want to play a silly game and can't bother to even read a rule!" just talk about the actual game.
D&D is, like at a theological level, about what is good for the table. If you've got wargamers who have read a dozen rulebooks about artillery rules, they can have fun together. If you've got five nine year olds who want to let out their inner id, THEY can have fun together (or complete adults with the attention span of a five year old.) You can bring your partner to the table if they're into it, or your mom who's never roleplayed before or your uncle who was never been the same since Afghanistan. They will all come at different skill levels, and D&D can easily handle them all.
It's a long rulebook people! Not everyone reads it before the first time they show up. You can roll either way.
Now, if you've got a table where everyone is happily at one level, but one person is sticking out like a sore-thumb at a different (lower or higher) skill level, AND they can't adapt to the situation, AND they're complaining a lot about it, well you have a problem player and you have to have some hard conversations. This is true as well for what content they want to see (the character wanting more sex, or less death), or general table talk behavior.
But I'm saying that means the big complainer at your table just might not be in the right place, not who is objectively write about rule books.
And when I read these posts, well I don't know your actual situation, but these posts sound like they're written by the person who doesn't fit in and can't stop complaining about it. (Which can even be the GM.)
The idea that D&D is ultimately about what is good for the table is one of those ideas that is trivially true but is also true of all other tabletop RPGs in existence and treating D&D as just a template that the group can mold into whatever shape they want is not neutral.
You're right in saying that if only one person in the group insists on knowing the rules and using them then yes, that person is likely the one with an issue with the table culture. But if that person is the GM my advice is that they emphatically should be running a game besides D&D, because D&D as the game that exists in the rules is clearly not the game for the group. This is where most GMs encounter resistance, because many groups want to play D&D in name and with the rulebooks there to grant the game legitimacy, but then because of the widespread culture of "the game is actually what's good for the table" often with the expectation that the GM will act as a game designer on the fly and alter the game the suit the group.
This is, ultimately, not a good dynamic to put the GM into in the long term and in my opinion it is a significant contributor to GM burnout.
The other manifestation of this is a group who does wish to play D&D with all the bells and whistles but who do not make an effort to learn the rules because an expectation is placed on the GM to be able to adjudicate all the rules on the fly.
If this were only a case of an individual player in a group who doesn't fit the table culture I would still ultimately suggest "that group should play another game," because games as they exist in the rulebooks do matter and game design matters, and a different game would with near certainty be a better fit for both the players who care about the rules as texts and the players who don't. To this end it is important for me to push against the notion of D&D as the default game and in fact promote the idea that D&D, the game as it exists within the rulebooks, is a very specific kind of game. In an ideal world this would be beneficial to both D&D and other games.
And of course different skill levels do exist and expecting a player to learn all the rules beforehand is a different kind of unreasonable, but that is largely besides the point. The point is that D&D, the game as it exists in the rules, is the type of game where there are quite a lot of rules and there are some obvious benefits in the form of being able to express system mastery to learning those rules. If a given group does not wish to engage with that side of the game that's not really to my personal detriment, but the fact that most groups treat D&D as the default game combined with people not treating it as a specific game with specific rules only serves D&D (not D&D the game, but D&D the property owned by Wizards of the Coast) to the detriment of the rest of the hobby. This is why I feel these ideas are worth pushing against. :)
I want to quickly argue against the conflation of "skill level" and "knows the rules".
I know the rules of soccer pretty well. Not all of them, but I know the basics; don't grab the ball with your hands unless you're the goalie, fouls can mean the other team gets a free kick, I even know about the offside rule.
I am not skilled at soccer. I played it regularly in elementary and middle school, but it's been close to 20 years since I practiced. And I was never that good to begin with; I just played for fun, mostly.
And that's fine, because I knew the rules.
It would be unreasonable to ban me from playing soccer at the park because I suck at soccer. It would be reasonable to ban me if I kept running to the other end of the pitch and arguing with the referee about offside, every week, for months on end.
And in my experience, quite a few people trying to play D&D are doing the equivalent of grabbing the ball with their hands.
It would be unreasonable to ask someone to perfectly optimize their character build and memorize the best ways to use their character's abilities in any given situation. But asking them to remember how their abilities work? That's just common courtesy.
basketball dracula isn't real dude he can't-- *sudden squeaking noises from the shadows*
*two pool toys having sex tumble by in the wind* oh thank god
*thunderous slam dunk noise*
i go absolutely ape shit buck wild when people ask me if i want to run errands with them like Let’s Fucking Go. and my mind absolutely maxes out of dopamine when they ask if i wanna stop for coffee. and if someone took me to the park id go bonkers in funcking yonkers
i got so high last night that i started ghostwriting for a golden retriever apparently
okay so here's the thing about 50,000 people vs 1 ceo of a utility company
technofascist surveillance state actually the have fun with ai was just them selling it to the public ☺️
Roughly 49,000 Lake Tahoe residents could lose 75% of their power after their energy provider said it's directing energy to neighboring data
NV Energy continues to be trash, I see.
Passed the White Pharaoh on the freeway

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QUANTUM MECH AND QFT EXAMS DONE
being a slow fandom artist feels like this
Please wait for me . Art for the topic we all moved on from is not too far
peace and love on Earth..
I accidentally glitched out an animation I was working on and created a perfect example of what the passage of time feels like to someone with ADHD

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dr frankenstein was one of the first to invent a guy to be mad about
there's literally nothing more radical in 2026 than believing that humanity can become good news for each other and the only world we'll ever share.
Saving the tags.