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Every single person I know who did football in high school, without exception, has a chronic injury. Many regret what it's done to their knees and back, even major organs like the brain.
There is no serious legislative push to ban high school football.
Also, like, if you want to talk about social pressure on minors to undertake activities that will result in regrettable, irreversible damage to their bodies:
No one, *ever*, tried to persuade me to transition.
My gym teacher tried to persuade me to try out for the football team almost every single day that I was in junior high.
#i firmly believe that the reason why concussions and brain damage in general#are not taken nearly as seriously as they should be#is because of football#if we take concussions and brain trauma seriously then we have to acknowledge the risks that children are undertaking at even#high school level football#but we can't do that#because the kids need to play football in high school so they can play football in college so they can join the NFL#This time I'm really gonna queue it.
I recently watched this video by hydn called “The Great Concussion Denial” and holy fucking shit. Made me sick to my stomach. The tldr is that it’s all the NFL pushing football on kids but that’s really diluting the story
The really bewildering thing to me is that I remember when you needed to get up and pull a dictionary off the shelf, or visit a library to look up the facts you needed. Now people have all kinds of information literally at their fingertips and they can’t be bothered to use it.
Also, I love that, in the sign language one, it seems like the last image might’ve been a gif of “fuck you,” screenshot at the perfect time to let you know they were about to sign “fuck you”
I still remember the guy who got mad at me because I spoke about the cultural role of the Norse gods in my life and my culture and insisted that I should be “proud of my Christian heritage instead” and quite simply would not believe me when I told him I was from Scandinavia because “that doesn’t exist anymore.”
like be so serious i would only buy this for zelda bc i just don’t fucking play many video games. which means, for me, the cost of the ocarina of time remake is over $500.
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“Do it scared” “do it alone” are all great tips, but my biggest takeaway from therapy is do it messy. This is especially true if you’re getting out of a burnout, which I experience often. Literally just do it messy. You don’t need to pick the perfect trail to walk, the perfect playlist to listen to, whatever the fuck it is. You don’t need to have a meticulous to do list and wake up at the exact time you planned and drink the exact amount of water you planned to drink. Like the biggest thing for people like me to remember is sometimes it’s okay to do it messy. Put on a random yt workout and just get it done in sweats. Do 5 minutes of a daunting task and go from there. Sometimes just getting up is a win during intense burnouts or depressive funks. Literally just do it messy.
I don't know who my intended audience is here, so whoever needs to hear this, I am begging you to learn to participate in conversations that are about things you aren't interested in.
Part of socializing and having friends is being a good listener even when you don't actually give a shit about the subject.
Your are hurting other people's feelings when you bluntly respond with "Anyway..." and then change the topic.
It can not always be about your preferred topic.
You are being rude. Yes, even if you are neurodivergent. You can be both autistic and rude.
Autistic mom of two autistic kiddos here. I do something with my kids called playing the good friend game. I have them ask me a question like “what did you do this weekend” and then I respond with something they don’t like ie: “I ate some sushi for dinner on Saturday! It was delicious!” Their job is to not make a gross face and not to yuck my yum. They have to ask me a follow up question! Minimum one about what I liked about the sushi or who I went with or what I ordered etc. and they have to be kind. I change up what I answer with for the initial question and for all follow ups. It’s incredible!
You can learn how to chit chat about things because you care about the people around you. Small talk is banal and boring but the people in your life are real and lovely and nuanced. Get to know them. You can do it. You’ll build relationships that last. Don’t do it for the sake of small talk. Do it because you’re deeply invested in learning how to see the people around you as whole pictures.
To be seen is to be know. And to be known is to be loved. Love the people around you and that love with come back to you.
Before I get into the nitty-gritty talking about my thoughts on Ocarina of Time and what I would and wouldn’t like to see from a full-scale, complete remake (as opposed to a graphical remaster like what we got on 3DS—and yes, I am aware the 3DS also had gameplay tweaks, but it was still mostly just a graphical overhaul), I want to talk a bit about my feelings for OoT in general. I think I give off the impression that I hate OoT, particularly with how I’ve called it things like overrated in the past. While I do stand by the fact that I think that OoT has been, and maybe even still is, overrated, the simple truth of the matter is that no, I do not hate OoT.
OoT was very possibly my first Zelda game. I say very possibly, because I played it and Link’s Awakening at pretty much the same time, and I can’t remember which one I actually played (and completed) first. My parents were divorced when I was a kid, and I only had my own N64 and copy of OoT at my biomom’s house. When I was at my dad’s house, I’d be in the same room as my stepbrother playing OoT on his N64 while I played LA on my Game Boy Pocket (later Color). So as to whether OoT or LA came first for me, I can’t say. I think I was at least aware of OoT first (and that OoT inspired me to play LA), but I can’t say for sure which one I played first. It was just too many decades ago at this point.
But the point is, I do have a lot of nostalgia for OoT. It at least helped get me into the series. I spent hours and hours and hours playing it. I played it on N64, on Gamecube, on 3DS. OoT is the “default” Zelda template in my brain, which I feel is kind of fair considering the fact that OoT is reskinned A Link to the Past in a lot of ways, and LttP helped set the standard for the Zelda formula all the way up until Breath of the Wild. I really and truly do not hate OoT, even if I like other games in the series more than it.
So all of this is to say: I don’t hate OoT. I like OoT. I even, on some level, do love OoT, and I’m grateful for the fact that it exists, that it spawned my beloved Majora’s Mask, and that it helped get me into the Zelda series as a whole. But I do think that OoT has a lot of areas where it could be improved upon, and that’s what I want to touch upon in this loose essay.
Having said that, at the time of writing this essay is currently over 5,000 words, so I will also be splitting it into several different posts. This is part one; part two will hopefully come out tomorrow.
So with that out of the way . . .
Section One: Why a complete remake?
We were shown very, very little of the OoT Switch 2 remake today. All we had was a neat tapestry, a voiceover, and a shot of child!Link sleeping in his bed. But there are a few things that stood out to me:
The three golden goddesses, named in OoT’s own mythos sequence in-game, are vaguely referred to as “beings of supreme divinity” in the opening narration. This can inspire the question, is the mythos going to be tweaked?
Much more damning, Link’s hand glows with the Triforce of Courage while he is sleeping. Link should not have the Triforce of Courage in the game’s opening sequence. He does not get the Triforce of Courage until after he accidentally helps Ganondorf enter the Sacred Realm, Ganondorf wishes on the Triforce, and the Triforce splits. For him to already have the Triforce of Courage implies that something drastic has changed in OoT’s story.
Nowhere in the teaser did we see “Not actual gameplay footage,” which suggests that what we saw is actual gameplay footage.
Now, I’m not jazzed about this being actual gameplay footage for multiple reasons, not the least of which being that I don’t like hyper-realism in video games and that seems to be the style they’re going for in this remake. (Most likely to tie in with the upcoming movie.) But if it IS actual gameplay footage, and they didn’t just, you know, forget to slap the normal disclaimer on there, then it means that OoT’s story must have significant changes this go-around, which suggests a complete, from the ground up remake rather than just a graphical one.
(Well, that, or Nintendo just doesn’t care. Which, looking at what they did with the story in Tears of the Kingdom is unfortunately a very real possibility.)
So for that reason, until we are given more information and proven otherwise, I’m going to treat this upcoming Switch 2 remake as a full reimagining of Ocarina of Time. While I’m sure that my wishes and hopes will not be met by the game we end up getting (TotK says hello), it nonetheless feels nice to write them down and discuss them with . . . well, honestly, friends and colleagues. Zelda fandom at large is not a place I typically enjoy being. (Especially on places like Reddit, because woof.)
So let’s open the discussion.
Section Two: A reimagined Hyrule
As soon as this remake was . . . you know, I won’t even say announced. I would say as soon as rumors of this remake surfaced, there was already contention in the fandom:
Will the OoT remake be open world? And would that be a good or bad thing?
The consensus I’ve gathered from gamers on tumblr is that they feel that open world is bad. Gamers here are sick of seeing open world games, they think open world games are empty and terrible, bring back linear pathing, et cetera. This is particularly true among Zelda fans who hate the formula shakeup that BotW brought to the table.
While I do think there are valid criticisms of various open world games (e.g. not enough variety in terrain, not enough to discover), overall I happen to love open world adventure games, and I hope that, rather than see developers pull away from the concept, we instead start to see developers working hard to improve the concept. Open worlds are too empty? Okay, put more stuff in them, then. We don’t need to return to linearity and restrictive exploration, we need to improve upon the vast exploration we have. To this end, I actually love how the open world was handled in BotW, because I loved being able to discover the various landmarks, ruins, and environmental storytelling all over the map. TotK suffered not because it was open world, but because it added two new levels of open world exploration and then did absolute fuck-all with them. (Not to mention that it didn’t do enough to change the surface we were familiar with despite five or six years passing, but this is not an essay to criticize TotK, so I’ll put a stopper on that now.)
So with all of this said, yes, I do think that OoT could be improved by vastly expanding upon its Hyrule with an open world map. And before anyone gets angry with this suggestion, I want you to sit down and seriously ask yourself:
What was actually in Hyrule Field?
Think about it. OoT’s Hyrule Field is empty. It has Lon Lon Ranch, it has some peahats during the day in the child era (I’m pretty sure they are not there in the adult era), it has stalchildren and poes at night (I think the poes are adult era only), and . . . that is it. Now, to be fair, I’m not saying this to be critical. OoT was developed for the N64 in the late 90s. I think it is unfair to judge an N64 game from 1998 by standards set by Switch games released in 2017.
With that said though, if OoT is getting completely remade from the ground up for the Switch 2, then we do get to judge it by modern standards. Yes, the original was from 1998, but the Switch 2 remake is allegedly coming out this year. (I say allegedly because they showed us nothing and yet it is allegedly out in like six months? Hmm . . . I’m pressing X to doubt.) To say that it should be a copy-paste of the 1998 game with updated graphics, when we already have access to the 1998 game on the Switch (2) is, in my opinion, a folly. It would be egregiously bad for Nintendo to do that, especially when going back to the 1998 game shows you just how little there is in OoT’s Hyrule field and other areas.
(Which, again, I’m not saying that to knock OoT. It was incredible for its time. But let me repeat: It was incredible for its time. It is no longer 1998. Nintendo can and should do better.)
So to that end, I’m not saying to get rid of OoT’s map completely. I’m saying expand it. Wouldn’t you love a Hyrule Field that’s three or four times the size that it is? A Death Mountain range that feels like actual mountains, and climbing mechanics brought in from BotW? How about giving us a far larger and more populated Castletown, to make the devastation it suffers in the adult era even more potent? What about populating Hyrule with other settlements and towns? Kakariko could be modified to actually be home to Sheikah. We could get settlements like Deya Village and even an OoT-era Hateno Village. (Or it doesn’t have to be named Hateno Village, but you get me.) We could get caves in that could be explored, Zora River could be fleshed out to carve a deeper pathway into Hyrule Field, the Gerudo could have more than just a fucking fortress in the desert, so on and so forth.
I don’t want OoT’s map to be the same as BotW’s map. Apart from being lazy (and I don’t think possible since the graphical change would require entirely brand new assets), it wouldn’t make sense given how many millennia after OoT BotW takes place. But I do think that taking the same general map re: the placements of the big settlements (e.g. Kokiri Forest, Zora’s Domain, Gerudo Desert), but then greatly expanding on that to make Hyrule feel more alive could only be a good thing. I loved riding Epona back in the day, but riding Epona around a big open field could only stay interesting for so long. I want to see a Hyrule that is vibrant and thriving in the child era, and devastated and struggling in the adult era. I want to be made to care about this Hyrule, and I feel that the best way to do that is to make it much bigger, more populated, and with so much more to explore and discover.
(Also, sticking this here because I don’t know where else to put it, but we should be able to ride filly Epona as child Link as well. He rode her in MM, and in fact took her all the way out of Hyrule in MM, he should be able to ride her around Hyrule after befriending her in OoT.)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Anya is LIVE right now
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Free to watch • No registration required • HD streaming
im posting this here despite the website being extremely white centered, I want people to understand how in this country it's basically ok to murder and victimize black people, especially women and children in the name of "self defense" and white America will reward you for your antiblackness.
i wish people were more interesting and canon compliant with interpretations of link signing because people always seem to have him speak in fics based off of games where signing would actually be a great addition and interpretation, and they always have him sign in fics based off games where he’d once been canonically nonverbal as a stress response but now regularly talks out loud with ease as a indication of his improved mental health. like guys can’t you do nonverbal TP and OOT link …… isn’t that more interesting and accurate ……
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