Set up kofi as part of a way to kick my own butt into drawing more consistently so consider this an open call for pay-what-you-want sketch commissions. Every contribution gets a doodle, if you're interested in checking other things I've drawn my art is right here
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Qualityā Free Actions
Free to watch ⢠No registration required ⢠HD streaming
Addition: The amount of bombs that Israel and the US have dropped on Gaza in the pursuit of genocide and settler-colonialism have significantly contributed to climate change over the past couple years and is directly linked to so many āonce in a centuryā and ānever before seenā weather and temperatures.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Qualityā Free Actions
Free to watch ⢠No registration required ⢠HD streaming
Speaking of Ojibwe! Thereās a new point and click game to help teach the language! Itās called Reclaim! Azhe-giiwewining, and is currently on sale on Steam!
"Apron Strings" is an idea for a game I'd like to make sometime in the future, after my current project "Revenant" has concluded. Unlike Revenant, I'm aiming for a Dreamcast/Gamecube-inspired art direction.
I haven't done a lot of planning or worldbuilding yet, I'm still not totally sure what the game will be yet. I'm intending for it to have a creature raising mechanic inspired by the Chao from Sonic, but in what capacity idk. I've played around with the idea of a branching story but I'm not married to the idea because it could easily end up being way too much. I don't have much of a story yet and I have no idea how it would end. Don't have an engine decided either, could end up being Unity like Revenant, but I've also wanted to learn Godot myself, but no promises.
IM ALSO NOT TAKING ANY SUGGESTIONS
I have spitballed and drafted up some early story/world ideas with Revenant writers BongFish and @guysullivan, but for the time being there's no officially assembled team behind this, it's mainly just me for now. I'm just making it all up as I go, this could end up taking a totally different form by the end. This game is still many years away.
So, stick around for the art and renders and maybe some rambling every once in a while
I dont think I ever clarified that I just went in and modeled her locs vertex by vertex. I placed every single polygon by hand. No curves and nothing procedural about it. Im too picky for that
ONCE AGAIN, the bar has risen for professional gaming companies!!! If our friend on Tumblr can do it, they can certainly do it while getting paid to do so!!!
Body Horror: Things that cannot happen in real life.
EX: The Thing, stomach mouths, eyes on hands, etc
Gore: Fresh injuries, often severe.
EX: Severed leg, gutspill, deep gashes, etc
NEITHER: Healed injuries and burns, congenital differences, missing appendages, etc. If I could theoretically go to the store and see that character browsing the isles- It isn't body horror or gore. That's just a person.
*AND the amount of people that tag, not just fictional characters, but real human beings as body horror is staggering. Its not solely a fandom issue, ableism and bigotry against anyone that looks sufficiently "different" is prevalent in real life and has devastating consequences.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Qualityā Free Actions
Free to watch ⢠No registration required ⢠HD streaming
I think one of my favorite differences between Hornet and the Knight is the fact Hornet does canonically have pouches and pockets and kits and can obtain a (dead bug's) purse and (weighted) belt which definitely is what holds all her various rosaries and shards and seared organs ect. As opposed to the Knight who (based off Salubra's dialogue seemingly implying that it *doesn't* have a pouch or purse to store its fucking massive charm collection) just sorta probably. shoves things inside itself. because it is definitely not storing SHIT in its cloak and is NOT picking up any sort of accessories to help with storage. The fact that the shade is what holds your geo can be used as very dubious evidence for this as well, but considering it exists as a corpse runback and the same applies to Hornet with her cocoon, I'm hesitant to say that is the smoking gun it could appear to be. but seriously what the fuck kind of situation was it in that led to the discovery of "I can shove things inside of my hammerspace". Hornet really contextualizes how much of a freak the Knight is because what the fuck.
my second favorite difference is now they swim. The Knight can only doggy paddle and likes to splash whilst Hornet can actually shmove in water and refuses to splash about. the knight canonically has whimsy and great joy in its heart
Said this before but it genuinely flummoxes me to never have seen a silent hill style survival horror with a wheelchair user as a central protagonist.
Like, the overwhelming majority of the mechanics of that genre would lend themselves absolutely perfectly to that. The tank controls early in the genre? character handling and turning their chair. The oft-joked part of you can't climb over knee-high obstacles? Well, yeah, even if the protagonist has enough mobility to stand and climb over, unless they can get their chair through with them they're out of luck. The often semi-cumbersome relationship with melee weaponry and use of firearms? A wheelchair user is someone who would have even more reasons to not want a demon from hell practically on top of them- both their body and their primary means of mobility is at risk.
Heck, Silent Hill even loves scattering wheelchairs around and using them as imagery anyway, just put the playable character in one.
Even the way these sort of games often herd and control the player character's movement through the setting, and how they have to solve puzzles to progress- that would have perfect intertextuality with someone who's not just lost in the middle of nowhere but also has to figure out how to, say, get up to a second floor of a space that doesn't have an elevator and they can't climb the stairs.
I know the game Endoparasitic has a protagonist with only one working limb as its central conceit but as-said it baffles me how few games feature mobility-limited protagonists when so many genres but especially survival horror feel like they'd lend themselves perfectly to that sort of thing.
Almost every survival horror concerns itself at least partially with navigating an environment that seems set against you and often having to specifically solve problems to get place to place in crumbling environs.
A more moody, introspective Silent Hill-style title could also make a lot of hay out of the vulnerability that visibly disabled people experience in our world, while a more bombastic Resident Evil-esque approach could have a lot of fun with the protagonist mad max-style customizing their wheelchair as well as the more pointed take of an """imperfect""" person's attitude towards all these clownlords who keep babbling about perfecting humanity by making bigger and worse beefcake monsters.
Peeling off the broken breastplate of a stoic knight who only fights and never speaks, just to realize thereās nothing in there. Not metaphoricallyāthe armor is literally empty. It doesnāt appear to affect him. If the armor stays mostly in the shape of a knight, he just gets back up to keep fighting. But with the chest plate off he just sits there, equally impervious to curiosity as I reach up into the cavity where his body mightāve gone. Stubbornly, no answers are found anywhere in there.
So I forge him a new breastplate and on the inside, because I know he has plenty of room, I put a little pocket. Not big enough to hold anything functional of course. Just a little extra piece to see what heāll do with it.
He comes back next time with some grievous injury to his nothing, presumably from the massive shredded gash across his thigh plates. He sits and waits. I fix it for him. He is still nothing in there. I decide to add a drawing on the inside, of the type of beast I imagine could rend metal into scraps with a single blow. He puts it back on. He no longer moves as if he is injured.
Over time the interior of the knight becomes decorated with whatever odds and ends I could think to attach to the inside of a guy whoās got room to carry it. What really gets me is that he never removes any of it. Never requests a change. Not even when I installed a curtain rod for a small tapestry, or a bud vase to carry roses for his beloved, or an accordion folder for letters. He didnāt say a word for any of the many, many drawings of mythical beasts that now fight forever inside of his shell.
There are plenty of other forges. Iām not entirely sure why he keeps coming back here anyway. Weāre pretty popular, but he could get his armor fixed a lot quicker (and with fewer ridiculous modifications) literally anywhere else. I asked him if I could get a look at his nothing again. He flipped up his visor and nodded his head so I could take a look. It was the same as it had been, filled with drawings and trinkets and weird little fixtures Iād put in there. I asked if he was annoyed by it, or liked it, or felt anything at all, but he literally only ever says nothing, so Iām not sure why I asked.
Thereās not much room left in his nothing now. When he comes back for repairs Iāve had to fix my own foolish additions. Some of these pieces are intricate and irritating to repair, but I fix them anyway. It feels wrong to take any of it away from him now, even though Iāve been rudely encroaching on his nothingness to the point where itās barely even there. How he squeezes his nothing back into a body so full, Iāll never understand. But itās a game to me now, finding a spot not yet filled and putting something there. A dark part of me wonders if he ever gets filled up completely, if whatever sorcery holds the nothing-knight together may break, and it will all clatter unceremoniously to the floor.
When he hands me his breastplate yet again, it is so shockingly disfigured that I wonder if being made of nothing has somehow kept him alive. No ordinary knight could sustain such injuries. So I fix it. And he waits, unmoving, in a quiet corner of the forge. Itās like heās watching, even though I know the reading glasses I put inside his helmet were just for fun. Iām careful to put it all back exactly the way it was when he last left. Thereās no room to add more this time.
He examines the breastplate, and pauses before putting it back on, like heās looking for something. Is he worried about the fit? But it suits him just as it always did. He calmly points to a little space, about an inch, between a miniature shelf and one of many pockets. Thereās nothing there. I ask him whatās wrong, and again he points. Itās the most emotion Iāve ever seen from him, and itās barely anything at all. I take it to mean he wants something there.
I spend some time engraving a little snail in the gap. He watches, as much as nothing can watch. When Iām finished he holds the breastplate, but he doesnāt put it on right away. I ask him if somethingās still wrong. He says nothing, and puts it on. I tell him I canāt add anything else. Even if he could ask, thereās no room left.
Next time he comes back, thereās nothing wrong with his armorāhe lets me check to make sure. I ask him what heās doing here. Out from one of many pockets, he retrieves a tiny rusted knife. Itās in miserable condition, barely worth saving. I tell him I could make him a nice new one, but Iāll fix it if he likes. He puts it away and reaches around to find something else, a needle and thread. Better condition, but Iām not a sewist and I tell him as much. He puts them away. He then retrieves a little twisted piece of wax paper. I open it. Itās candy. I ask if I can eat it. He says nothing. I eat it. Itās flavored with cinnamon. Iām surprised he let me take it.
He keeps bringing me candy now. His armor is the most laborious to repair out of every client my forge serves, but itās my own fault so I canāt complain. Sometimes he keeps me company while I work. I wonder if he is trying to tell me something when he hands me mints. I wonder again at the lemon lozenges. He stares at me when I eat, as much as nothing can stare.
One day he brings me a little jar of honey. I thank him, I tell him Iāll save it for dinner. He watches me work, he puts his repaired armor back on, and he stays. My shift passes slowly, and when I finally pack up to leave itās dark outside. He follows me out of the forge. I ask him where heās going. He points to the jar in my hand. I ask him if he wants to watch me eat it. He says nothing, but the nothing-knight clearly wants something, so I open the lid and dunk my finger in the honey. I try not to get any on my chin. He stands there, inches away, watching me try to consume this jar of honey without a utensil. It tastes like clovers. About half the jar is left when Iāve finally had enough of pretending to be a bear, but he doesnāt move to leave.
I ask if heās going to follow me home. He says nothing. I tell him he can if he wants to. Again, nothing. I start walking, and he follows at my side. I know heās not going to say anything ever, so I fill the silence. I tell him Iām grateful for the sweets, I tell him about how his various components are made, I tell him Iāve never met anyone made of nothing before. I tell him itās a rare opportunity for a smith to work so much on the inside of something. He says nothing. I tell him again how much I like the candy.
It occurs to me that maybe filling me with sugar is as close as he can get to filling someone elseās empty armor with trinkets. Iām not sure if thatās really why he does it. I tell him I donāt have room to be filled with anything on the inside, not like him. Iām not a container for much besides food. He offers me another piece of candy. Maybe he likes containing something, the way I like to feel full. Maybe itās nothing at all.
ā
I didnāt edit this even a little bit. Thanks for reading!
In terms of petty personal opinions I don't think I'll ever be able to get into stuff that uses "Y/N" as a placeholder for the main character. No matter how close the mc is supposed to be to the audience, they're ultimately a separate interface with their own life and traits and ironically I feel like I can relate and care about a character way more easily when that separation is intentionally minded.
This isn't to say I think there's anything inherently wrong with that style of writing, but it's more that I can't evaluate it because the second I see that sort of thing my brain just throws a wrench in like "nope! the fey are trying to take your name, we're disengaging".
It's genuinely always baffled me because given its popularity people are clearly getting something out of it but that something is inscrutable to me. Like, if it brings people joy I'm delighted and glad for them! Just confused.
Y/N follows the example of other forms of '2nd person POV' fanfiction from earlier decades. This was so prevalent at one time that Fanfiction.net actually banned it, on the grounds that 'choose your own adventure' stories were 'interactive'. I personally don't think that's justified, but this was before stuff like MSPA and Homestuck changed the game about reader interactivity in web media.
I understand what you mean about it though. What Y/N reminds me most of is roleplays or scripts that are designed almost like personal service for the audience. I don't just mean like girlfriend/boyfriend experience phone sex adjacent stuff but also like... fantasy asmr roleplay type things. These are often tagged with a X4X (M4F, F4F, etc.) label that makes the context more specific to a specific 'Y/N' audience's characteristics. Even then though they tend to make assumptions about the audience or create a substitute identity for the audience so the character can interact with known characteristics instead of a big guess about who is actually reading or listening.
It's not inherently bad or anything, I agree. But I also feel a little uncomfortable when the 'role play' aspect of it isn't well constructed and expects the reader to be on board with everything from the start instead of building interest for the premise. "Y/N I am so glad that you accept my crimes," No I Fucking Do Not. I'm Way More Annoying And Less Into This Than The Author Assumes.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Qualityā Free Actions
Free to watch ⢠No registration required ⢠HD streaming
In terms of petty personal opinions I don't think I'll ever be able to get into stuff that uses "Y/N" as a placeholder for the main character. No matter how close the mc is supposed to be to the audience, they're ultimately a separate interface with their own life and traits and ironically I feel like I can relate and care about a character way more easily when that separation is intentionally minded.
This isn't to say I think there's anything inherently wrong with that style of writing, but it's more that I can't evaluate it because the second I see that sort of thing my brain just throws a wrench in like "nope! the fey are trying to take your name, we're disengaging".
It's genuinely always baffled me because given its popularity people are clearly getting something out of it but that something is inscrutable to me. Like, if it brings people joy I'm delighted and glad for them! Just confused.