Happy Pride!
Every pride, you must reblog this. No exceptions
I love that four different people on my feed scheduled this joyous person to reblog by 8am on June 1. I look forward to seeing this a dozen more times today.

titsay
One Nice Bug Per Day

blake kathryn
he wasn't even looking at me and he found me
Acquired Stardust

Kaledo Art
let's talk about Bridgerton tea, my ask is open
Keni
occasionally subtle
I'd rather be in outer space đ¸
$LAYYYTER
noise dept.

Origami Around
Sweet Seals For You, Always
PUT YOUR BEARD IN MY MOUTH
Aqua Utopiaď˝ćľˇăŽĺşă§č¨ćśăç´Ąă

Kiana Khansmith
Jules of Nature

seen from France

seen from Japan
seen from South Korea
seen from Spain
seen from United States
seen from France
seen from United States
seen from United States
seen from United States

seen from Spain
seen from South Korea
seen from United States
seen from Vietnam

seen from France

seen from China

seen from Denmark
seen from United States
seen from United States
seen from South Korea

seen from Malaysia
@secretsqueeing
Happy Pride!
Every pride, you must reblog this. No exceptions
I love that four different people on my feed scheduled this joyous person to reblog by 8am on June 1. I look forward to seeing this a dozen more times today.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
In the club
I think Iâm literally never gonna be sick of this masterpiece. I think watching it on a loop for eight hours could fix me. Dancingâs what clears my soul. Dancingâs what makes me whole.
I just love that this very video is an accumulation of thousands of years worth of art made by people who have never met each other. The concept of this video was so completely unfathomable to every single artist who made the sculptures and yet theyâve all put something toward the creation of it.
ITS BACK ON MY TIMELINE
Someone made an extended version with even more variants!
The deities are dancing
easy to miss that one of the reasons maternal mortality is diminished so extremely by modern medicine is that modern medicine makes it so much more possible to identify the pregnancies that will die and take you with them, or are otherwise unacceptably high risk. and then discontinue those ones safely, before it's too late.
thought about this because it's so frustrating when people argue that 'dying in childbirth' is a historical sort of event that doesn't happen nowadays (false) and therefore is irrelevant to the legal status of abortion, since it's not a real danger.
except it super is, and i think a lot of people haven't noticed that this argument in addition to simply being incorrect is basically the same as when people say we don't need vaccines for deadly diseases because no one gets those now anyway.
like yeah one reason for that is we vaccinate everybody ffs.
Note: after the end of Roe v Wade in the US, the maternal mortality rate (and the infant mortality rate) are showing clear increases in the states with the strictest anti-abortion laws.
Forcing people to carry high risk or non viable pregnancies to term kills.
You are 60% water and every lake, river, pond, swamp, creek, and ocean you encounter wants to reclaim it desperately. Be careful out there.
Good, I hope it haunts everyone about to enter a body of water so bad that they wear a life jacket. đ
Every single person I knew (past tense) who has drowned was "a strong swimmer." Water in the wild does not care how good you are at swimming.
I mean this with all due respect:
You are not going to pass a skillcheck against a rip current once it has you.
Waves will not bow to your physical prowess no matter how impressive.
Shock does not care that you used to be on your school swim team.
If you hit your head, being good at swimming isn't going to turn you face-up while you're unconscious.
You may be unable to return to shore. Rescue may be unable to find you quickly.
Scheduling this for when weather starts warming up. Be careful swimming this summer
Some thoughts posted on our bsky yesterday that I think are relevant to share here as well. Please talk about the things you like!
If you've got a reddit account talk about games you like on r/rpg. They hate self promo over there but love hearing about new games.
Also QRT self promo posts with your own opinions / pitch.
Also also, play the games! It's fun and shares the experience of new games
Got more sales from one person on tumblr talking earnestly about what they liked about valiant quest than I ever got through me actively attempting to push the game and 'self promote' which mostly just made me feel like an intruder and a garbage capitalist no matter how unintrusive I tried to be about it.
This will never stop giving me anxiety.
hi i once downloaded a game off of itch.io called 7 Groves and it was so good and i wish i could play something else that made me feel the way i felt when playing 7 Groves

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
What do you mean you canât find a job? Have you looked on Indeed? What about Linkedin? You should try Upwork. How about Rise? Have you tried Jobera? Take a look on Dribbble. You GOTTA be on Jooble, dude. Get on Jooble. Jooble has it for you.
Wait I have a real version of this
THOSE ARE ALL REAL WEBSITES
the wisdom ive learnt is that becoming part of a friend group 1) takes a long time and 2) involves a lot of feeling awkward and left out at first. thereâs nothing terrible about this but if you grew up chronically lonely or have any kind of trauma relating to social isolation this likely feels Really Wrong and activates danger signals. but both fortunately and unfortunately itâs just how becoming close to new people works most of the time
another thing that was not intuitive to me as someone who grew up an autistic loner: basically everyone on the planet is starved for connection all the time and almost everything people do is an attempt to reach out to another. most seemingly illogical interactions and behaviours can be explained by this. you have to take as many of these invitations as you can. even if you're wrong you still attempted to bring more warmth into the world
thanks to the onion of determination i have finished my drawing of the onion of determination đ
sketched in aseprite and finished in pixquare (30% off code tofu)
Prints // Merch // Tip Jar // Digital Store // Free Stuff

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Once when I was in undergrad, someone described something as âproblematicâ in class and our professor was like, âThatâs cool, but âproblematicâ doesnât really mean anything. It means that the thing youâre describing has a problem, and in and of itself thatâs not bad. Art, especially, should always have problems, or else itâs not interesting and not art, either. It sounds like youâre trying to say that this is bad, but you donât want to say âbad.â Is that right?â
So from then on whenever one of us called something problematic, he would make us talk it out until we could name the âbadâ thing we were hinting at. In this particular class, 7/10 it was some type of oppression, and the remainder was like, âIâm uncomfortable because this is very new/confusing/pushing boundaries that made me feel safe.â
Once we stopped calling things âproblematicâ and stopping at that, class got way more interesting and... we all had to say, like, âthatâs racistâ or âthatâs misogynisticâ or âew capitalism grossâ out loud, which a lot of us had never done in a classroom before. Or we had to be like, âUhhh... Iâm not sure whatâs so bad?â and confront our own beliefs and that was maybe even more useful.
Anyway. Whenever I see the word problematic, I canât help but think of this professor being like, âGood starting point, now letâs get specific.â I think when we have to commit to saying âthatâs ___â it requires a lot more careful thought about the truth and impact and complexities of whatever weâre claiming. Sometimes there really is some bullshit afoot, and also sometimes itâs art, and it should be full of problems, because thatâs what art is.
#'this is present in the text' is often a good first step #but those second and third ones (naming it; describing its function) are vital (via @elucubrare)
As Theodore Sturgeon said, ask the next question.
Next time youâre watching any news show or political coverage see how many of these you can spot:
Quick rundown of each propaganda technique:
⢠Glittering Generalities: Using vague, emotionally appealing words (like âfreedomâ or âjusticeâ) that sound good but lack specific meaning.
⢠Transfer: Associating a person, idea, or product with something already respected or disliked (like using a flag, religion, or celebrity image) to carry over those feelings.
⢠Name-Calling: Attaching negative labels to an opponent or idea to create fear or distrust without real evidence.
⢠Card-Stacking: Presenting only positive information for one side and leaving out or distorting the negatives.
⢠Testimonial: Having a famous or respected person endorse an idea, product, or cause.
⢠Plain Folks: Presenting the speaker as an âordinaryâ person to seem relatable and trustworthy.
⢠Band Wagon: Urging people to follow the crowd with the idea that âeveryone else is doing it.â
I like this because it's purely educational and not accusatory at all.
They just tell you what to watch out for without attaching any shame to it.
together

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large â six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might â and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this â who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores â and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like â and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"Itâs hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, theyâd end up playing nine different games.
"Mornard told us about an early D&D tournament game â possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. Youâd expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened â wasnât he supposed to be DMing right now?
âItâs over!â replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldnât believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygaxâs game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Garyâs group to survive thirty seconds in his dungeon."