If AI was magically able to build and maintain software, weād have small companies that could build and deploy at the scale of a hyperscaler, and hyperscalers would, in theory, be expanding their margins so aggressively that it would create a new golden age of software revenuesā¦or theyād become entirely infrastructure providers, as anybody else could compete on software.
But on a far-simpler level, it would be extremely obvious.
Anybody can access ChatGPT, Claude or Gemini, effectively anywhere in the world. The theoretical āpowerā of AI is that it ājust does stuff,ā and the proliferation of LLMs would mean that somebody wouldāve ādoneā some āstuffā that we could point at with exceptional ease. Random guys in the midwest would be pumping out profitable, functional, and feature-rich software. Lawsuits would be won by pro se plaintiffs with incredible counsel from a theoretical ācountry of geniuses in a data center.ā
Four years in, weād have one major AI-powered company demolishing the competition in any industry, or every industry would become so prevalent with (powerful) AI that it would effectively reduce the cost of the service to nothing.Ā
Weād be able to point to companies that adopted AI and then completely fucking exploded. Weād be able to point to useless coworkers who were now doing impressive, meaningful work.
There would be widespread economic upheaval, as the concept of a ālarge companyā would lose meaning, because those theoretical āgeniuses in the data centerā would be automating all the work.ā
There also wouldnāt be so many pieces insisting that AI is super powerful and so many quotes from Business Idiots saying itās āreal.ā We wouldnāt talk about what AI could do at all. We wouldnāt need Anthropic to lie that Mythos was too powerful to release only to release it several months later.Ā
We wouldnāt have to talk about the fucking potential at all because weād be able to point to what was going on because it would be obvious!
-Ed Zitron, "AI Doesn't Have ROI."
like. i do appreciate being able to occasionally stick my head into Where's Your Ed At and see Ed Zitron also losing his mind over noise from the AI hype machine, but with sources and logic.
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ilya promising children cash if they win knowing he's gonna let them win and then asking shane for money because he doesn't have his wallet. he wasn't even an annoying husband yet but he was letting shane know his potential
āBecause the truth is, tech doesnāt have an image problem. It doesnāt have a message problem. It has an intention problem. Whatās wrong with the axe murderer who broke into my house is not that he hasnāt successfully persuaded me to buy into his narrative. Whatās wrong is that heās trying to kill me with an axe. Similarly, when you launch a product thatās designed to put millions of people out of work, block access to sources of verifiable truth, replace human creativity with slop, and lower the barriers to every sort of atrocity, the problem isnāt that you havenāt told the public a good story about those things. The problem is that you are trying to do them.ā
Remember when Lil Nas X beautifully explored his sexuality, seduced and killed the devil to the banger of all time, and instead of cheering on this openly gay and proud Black artist for his artistry and fighting back against respectability politics, suddenly said respectability politics was all the Queerest Place on the Internet cared about? Hm. Wonder what happened there.
Anyway I miss him and hope he's doing better with his mental health šš¾
Like say what you want about "bad queer representation", but this was the song that made me openly and happily accept that I was bisexual. To see him up there Black and beautiful, making music that I love, absolutely killing it? Yeah. You couldn't tell me shit. This man made me proud to be out. "This will make them think we're evil for being gay" hey newsflash dawg-
med people are so annoying "This family's 8 year old child who was about to go through a major surgery and kept crying that she was hungry so they pitied her and gave her food, she then had a heart attack in the surgery. They're so stupid š" girl they didn't know that could happen or why it happens. it takes so little time to explain to them that will happen instead of telling them "no food" with no explanation 10 times
"Before surgery, your bodyās reflexes that protect your airway are relaxed by anesthesia. If thereās food or liquid in your stomach, it will near certainly come back up and go into your lungs, which can cause choking, a severe lung / heart infection or even a heart attack. Thatās called aspiration, and it is life-threatening. It's hard, but it's only a single day to prevent near certain death. Not eating or drinking beforehand massively lowers the risk and helps prevent these life threatening situations under anesthesia." <- TIP: patients have brains which allows them to receive information just like you
I have four kids. Iāve had one or another of them need some kind of surgical procedure that requires anesthesia four or five times over the past 15 years.
This Tumblr post is the first time someone has explained to me *why* I couldnāt feed them before those instances.
Iām not stupid. I understood that just fine. Hell, my kids would have understood that just fine. But no one bothered to tell us.
i did know this before having kids (i have six). we have a kid that's needed multiple procedures requiring anesthesia. and every single time, i am asked multiple times if i'm sure he was not given any food or water after a certain point.
every single time i have had to say, "i understand that if he had food or water, he could aspirate it into his lungs under anesthesia. i am not lying to you." THEN someone would make a little note and i would stop being repeatedly asked.
not a single time was that risk explained to me. the only reason it came up was because i already knew. i still don't understand why it isn't standard pre-op counseling or pre-op check information, when me as a parent acknowledging the actual risk also put THE MEDICAL STAFF at ease because i conveyed that i had informed understanding as reason to not lie about giving my kid food.
"maybe some people will get nervous and refuse surgery" okay so they need more counseling about risks and anxiety, not less information in a way that actually does endanger their child or themselves!
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so as per various DC social media concepts Clark has a Superman twitter where he posts left-leaning but fairly safe & tame stuff e.g. happy pride from Superman. Clark Kent also has his own twitter account where he posts his actual opinion.
what happens if uh. what happens if he forgets which account he's logged into.
scenario 1: what's clearly an official Superman post pops up on some rando journalist's twitter and is noticed before he can delete it. leads to controversy when people conclude that Superman has hired this Clark Kent person to do his social media. Clark now has to deal w the fact that everyone thinks he's Superman's social media manager. employers at the Daily Planet very confused as to why he didn't tell them about his side gig
scenario 2: world wakes up to Superman tweeting about how he hates the police
Scenario 2: āworld wakes up to Superman tweeting about how he hates the policeā and then the Shazam twitter account starts agreeing with him and thatās how the world finds out that two of the most powerful heros both hate the police
Someone tweets if Bruce Wayne pays taxes, and Bruce accidentally replies with his Batman account with a simple "Yes", so people start to think that besides beating up villains, Batman also spends his time staring menacingly at billionaires while they fill their taxes to make sure there's no creative accounting going on
I was going to write this up in a reply to a specific person, but I thought it would make a better standalone post.
I think Paralives is a case where a little knowledge is a dangerous thing - if you're coming from a Sims background, some of the subtle differences can leave you way more confused and stumped than someone coming to the game completely fresh-eyed.
But having sunk the past few days into the open access, I truly feel like it has good sandbox life sim gameplay, so here are some tips for anyone coming to Paralives from a Sims background who doesn't know how to quite approach this game!
(It's very long, because I cover a lot of stuff, but I tried to make it clear enough that you can skip around to the parts that interest you:)
Quick tip for the Paramaker: In my opinion this is a really great character creator, BUT if you're coming to it from The Sims 2 or even 3, you'll need to alter your mindset. It's a lot closer to The Sims 4's CAS in that to achieve certain features you to pick a preset that's closest to what you want and edit it - you won't be able to reverse-engineer every feature from every starting point.
Visual example: If you want a rounded nose closer to the one on the left, don't start with a pointed nose like the one on the right, and vice-versa.
Below: Some more examples of features which are only or most easily attainable through presets; cleft and bulbous chins under the "chins" presets, cheekbones and jowls in the "cheeks" presets, etc.
Basically, if you're having a hard time wrangling a Para's features into what you want, double-check the related presets for a better launching pad.
Unlike The Sims 4, though, you still have the benefit of manual sliders; here's the eye modifiers for example - if I were to click and hold the button for "eye position", I could drag the mouse around to move the eye around the Parafolk's head. HOWEVER, if you click on that modifier, you can see sliders for the parameters I'm actually controlling when I do that - namely, how far apart the eyes are (width), and how high on the head they are (height). So you have the benefit of being able to sculpt your Para's head in broad strokes, and then manually edit the sliders to make very fine alterations.
And if you make a mistake, don't worry. At any time during gameplay you can open the cheat console (CTRL+SHIFT+C) and enter "editcharacter" to open up the Paramaker again and edit them as much as you want, so you aren't locked into anything.
Another Paramaker or outfitting tip: When selecting clothing with layers, check for the layering icon (outlined here in red). This allows you to swap out the clothing underneath, which you can also customise. Secondly, the tucked/untucked icon (outlined here in green) allows you to choose whether some pieces are- well, tucked in to pants or not, lol.
I like big households in The Sims, so I picked a household with 3+ Parafolk in it for my first playtest, but in retrospect I think it would have been better to start by playing a single-person household. The core mechanics of the game can take a second to get used to and there's so much in the world to explore that I think it would've been nicer to worry less about multiple Parafolk while I was still learning to walk.
The skill system in Paralives is nested: There are broader "knowledge" skills, and then other related but more focused skills under them; for example, "music" is a knowledge skill, under which are the skills "guitar", "piano", etc. Practicing a specific skill - for example, playing the guitar - will not only raise your guitar skill, but your broader music skill, too. And if you then start learning how to play the piano, your existing music skill means you will pick up the piano faster. Sometimes your Parafolk will not be able to increase the base knowledge skills, usually because of something like being in a bad mood or having low motives. So a Para who's really tired when they're practicing the guitar might still raise their guitar skill, but it won't raise their broader music skill.
Parafolk have "wants", but you get to/have to pick them, based on their emotions. Emotions in Paralives work in a similar way to moodlets in The Sims 3, in that Paras can feel multiple emotions at once, and to different degrees. These impact various things; your success rate at certain social interactions (see below), how effectively you gain skills, whether your Paras will even agree to perform actions at all, etc. Randomly, these emotions will get little exclamation marks next to them, which means your Parafolk wants to choose how they "react" to that emotion. This is a want! Click on the emotion to choose from a little list, which is decided by their personality, recent actions, hobbies, etc. The option you select from this list becomes one of their wants and the rest are discarded. Wants reset when Paralives sleep and at the end of the day, but you can pin one want to hold onto it until you fulfill it (or un-pin it).
Fulfilling Parafolks' wants earns them personality experience points. When they level up, you get to choose upgrades along trees based on their personality (vibe), social perk, and talent (hobby). These perks are less like personality traits and more like the Aspiration benefits from Sims 2 Freetime, or the Professions your farmer can choose from when skilling up in Stardew Valley. IMO they don't dictate your Parafolks' personalities or railroad them into certain behaviours. This system is definitely still being worked on and some of these perks aren't very useful lol (while others are VERY useful), but it's a neat system so far. IIRC I also had the option to add to one of my Para's Physique/Mind/Creativity/Charisma points during one level-up? I presume they might add other ways to increase or change these stats in the future, because there are some things like jobs that require you to have them to a certain level.
Socialisation in Paralives is like a series of mini event cards, and increasing friendship with other Paras is not the only or even the primary outcome. It is not like the Sims, where socialisation is a pretty shallow and easy grind until Sims achieve the relationship you want. In Paralives, the most immediate outcome of talking to other Paras is that you have the chance to improve (or dampen) your Para's mood and the mood of the Parafolk they're talking to. What mood you want your Para to be in can depend on their personality, perks, wants, goals, and the direction you want to take the conversation/relationship.
I kept falling back into the thought process that a "good" outcome from conversation cards was the same thing as š§āš¤āš§āā, but that's not what a positive outcome (usually) achieves. And a "negative" interaction does not necessarily lower your relationship. Think about it more as if you are trying to keep a game of cards going: avoiding bad cards, playing neutral/bonus cards, until the card you REALLY want comes up. This might sound tedious until you realise that the right card can immediately make your Parafolk friends, or romantic interests, etc. and then the way it scales with socialisation in The Sims makes more sense. Play your (together) cards right, and you could befriend another Parafolk within a short conversation. I really enjoy the feedback loop of socialisation in Parafolks once I got the hang of it!
Your Parafolk's personalities and interests matter much more in how well they get along with other Paras. You can't just force a friendship between two clashing Paras the way you can force a friendship between any two Sims by spamming social interactions. Find a Para with a personality closer to yours and you'll have a much easier time befriending them.
There are other bonuses to conversations, too. There are cards that give you the opportunity to learn more about the Parafolk you're talking to, such as their relationship status, family, job, personality, etc. You also sometimes get options to boost your and other Para's moods, and my favourite part: talking about skills increases that skill for all interested Parafolk! (Uninterested Parafolk get bored instead, which is another good way to learn more about them.)
In The Sims, group activities - playing games, watching TV together, WooHoo, etc - often require one Sim to initiate the action, then call the other to join, or to interact with the other Sim first and ask them to start the activity together. In Paralives, similar activities are usually initiated by selecting multiple Paras and directing one of them to start. For example, click and drag to select two Paras, then click on a couch to get them to sit together and chat, or a bed to get them to "get intimate". Parafolk are also experts at body doubling and a lot of actions can be done "together"; cooking, eating, showering, walking, etc. The entire time counts as raising the conversation bar to get new together cards, so socialisation doesn't have to be a static thing like in The Sims; see how far your Paras can get going about their lives without breaking a conversation!
This gets interesting with certain needs. For example, I had two Parafolk in a group and directed both of them to use a toilet. I expected one of them just to kind of hang out while the first one did their business (gross but socially efficient), but the other Para actually hunted down a second toilet on the lot to use! Can be useful when managing multiple Parafolk's needs in a hurry?
Speaking of selecting multiple Parafolk - you can also hold down shift, then click and drag over individual Paras to add them to the group, kind of like computer files, lol. This helps you avoid including other random Paras. CTRL+U also automatically selects all the Paras in the household you're currently playing (useful with smaller families).
Parafolk not only automatically wash their hands after using the toilet, but also after cleaning and repairing objects, so keep this in mind when queuing actions š
Books do still exist in Paralives, but computers kind of better fill their role. Basic skilling and other grunt work is better handled by a computer than a bookcase, so if you have to choose one, choose the PC.
Careers in Paralives seem to make a LOT more use of lateral motion than The Sims, and most jobs have much higher application requirements than anything in The Sims. What I mean by that is that it makes a lot more sense to just find any job your Para qualifies for, then use that time and experience to gain skills necessary to qualify for the job they actually want (and they can suggest wants or long-term goals for certain careers, usually talent/hobby-based, which can be worth pinning and working towards). Sometimes experience in one field can allow you to qualify for a job in a different field; for example, you can work in the service industry to get enough experience in service to get a job as a waiter, which also gives you experience in the food industry, which you can use to qualify for jobs in the kitchen. You should also have your Parafolk manually apply for a job in a higher position in the same career after earning experience in their entry-level position rather than randomly waiting to get promoted from, like, a fast food line cook to a restaurateur.
If your Parafolk works in a store (e.g. the salon), then the front door is a rabbithole during their work hours. I didn't know how to best prepare my Parafolk for work so I sent them directly into the shops ahead of their shifts, but if you're doing that it's better to just let them loiter around outside; they will disappear at the front door when their shift starts and reappear when it's over, so there's no point in being actually inside the building, or even loading it at all.
Make use of the bus!! I thought the map was small enough not to need them unless I was going from one opposite end to the other, but they really are a life saver, especially for moving multiple Parafolk at once (click and drag to select all of them, then direct them to catch the bus - voila!) Learning the bus "zones" helped me break the map up into smaller chunks to get a feel of where I need to go. (Some bus stops are only the sign, not the whole shelter, for example at the base of the hospital.)
Calling Parafolk on the phone is currently borderline useless, but it's obviously something that will be fleshed out as the game grows. Instead, when you check on a Para's relationship - you see this thing here where it says "Find Parafolk"? The part that looks like a nothingly header between a banner and some actual stats?
Yeah, that's a BUTTON. Click it.
It will immediately show you on the map where that Para is so you can hunt them down like a conversation-seeking missile.
This is currently the best way to try and seek out specific Parafolk to befriend, because they're almost never home. It ALSO glitches sometimes unfortunately, but it usually works if I wait and try again later.
On the flipside you can break & enter into any Parafolk's house and they won't care. This is surely a bug and not a feature so take advantage of it while you can and just use everyone's furniture while they're out and aboutš Then bother them as much as you like when they arrive home at like, 12 AM.
Parafolk can check if they're pregnant via peeing on a stick on the toilet.
If you're lost on what to do next, check the newspaper (the one you the player read, not your Parafolk - look for the button in the top right corner of the screen) and one of the request noticeboards (there's one by the train station, usually with an exclamation mark above it). The newspaper will tell you about interesting events going on that will generally attract other Parafolk, allowing you to meet new Paras, take advantage of objects like computers or exercise equipment, etc. They also showcase areas of the map you may not have paid attention to before. The request noticeboard is a good way to befriend new Paras, earn Paradimes, and learn about mechanics such as hunting for collectibles, etc. (Note that these can sometimes be a bit glitchy, especially in befriending Parafolk I've noticed, but it's still a nice way to explore the game.)
Photo mode is super interesting and I can see how it will be incredibly powerful for machinima & storytelling, especially as they continue to iron out the kinks. But for casual gameplay screencaps I found it more useful to hit CTRL+H to hide the overlay. The navigation (click/dragging the mouse, etc) also seems to work closer to photo mode in this mode. It's kind of like cameraman mode in The Sims. The game doesn't tell you about it except for when you're in photo mode, and even then it doesn't explicitly tell you that CTRL+H still works even outside photo mode, so it's good to know early.
When it comes to decorating, a lot more objects are modular than you might think! Many can be lengthened, shortened, widened, and scaled up/down, while retaining functionality. Single beds can become queen, double, king size; bookshelves can be shrunk up or down; you can stretch one counter to size rather than placing multiple; the same table can be a tiny two-seater or a family dining table; desks and standing clothes hangers can be as wide as you want them; windows can not only go wherever you want on the wall, but be whatever dimension you need! Try it with a BUNCH of different buy AND build objects to achieve the vibes you want.
Also, this is specifically a tip for people coming from The Sims 2 since this became a lot more normalised in other Sims entries, but check objects for these three dots:
It means that object has variants, such as these matching corner, island, and cabinet counter pieces.
SAVE OFTEN! This game is in open access and bugs are inevitable. Do your part by making sure you save frequently so that you don't lose too much progress when something unintended happens.
That's it for now! I have played Paralives pretty much every day since I got it because I've wanted to, so if you have any questions, I can try my best to offer my advice from the perspective of a Simmer. š«”
I feel like I need to share this because idk if Europeans are familiar with the presence of Aldi in the US, but at least especially in my area theyāve been growing a lot recently. Like Aldi bought out some local failing grocery chains where I live (Louisiana) and have opened Aldis in all these somewhat rural communities and small towns, which for the record Iām fine with
But as a result of this they are advertising a lot more in my area and also in many cases, the people in these areas have never been confronted with Aldi or any European grocery store. So the ads that Aldi is pushing out to its new US customer base feature a cowboy shopping at Aldi who is explaining to new Aldi customers how Aldi works. Like this cowboy is explaining you gotta put a quarter in the shopping cart and why there are very little name brands. A cowboy is how they want to reach their American customer base. They gave us a cowboy
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i donāt feel like debating that topic much farther bc truthfully if it comes down to āwomen will lose to men in every sport bc they donāt have as much testosterone!!!!!ā my elite feminist response is honest to god āok we will lose with honor as equals instead of having our own special Easy Mode Female category so we can win amongst ourselvesā like iām sorry i just canāt be persuaded. iām a brick wall. i want co-ed sports
i bring a sort of āwomen can lose at some sports against men if it means being regarded as equalsā vibe to the debate that ātestosterone objectively increases performanceā people donāt really like
when i was a tiny baby queer (aka a 24-year-old), i went to my first pride festival probably three months after i kicked ex-gay therapy to the curb and came out to my parents. being the people they are, my parents came with me. they werenāt really sure about this whole gay thing, but they loved me and wanted me to be safe and happy and wanted to be involved in what was important to me, so they came along. (i also think my mother still might have thought i might get drugged or murdered or beaten by a protester of which there were plenty.)
anyway i wanted a memento of my first pride, you know, and this one vendor was selling keyrings, and i liked it, so i bought one. do you remember those italian charm bracelets that were all the rage like 10-15 years ago? it was a keychain like that, and it had a rainbow rooster, a rainbow cat, and then just a rainbow, and so I bought it.
i run into my mom a couple of vendors over and she goes oh you bought something? whatād you get? so i showed her, and i was like,Ā āIām not sure why itās a rooster and a cat. Seems kind of random. But I liked the rainbows.ā
and my mom, who was some form of ministerās wife for most of my childhood and teenagerhood, stares at me like she thinks iām joking.
āWhat?ā i say.
āā¦itās a cock and a pussy, Jules,ā she says flatly, and that is the story of how i died at the age of 24 while attending my first pride festival.
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we gotta get back to torrent distribution, i just watched someone eat eight grand in bandwidth charges because they ran a direct-download piracy site with local file hosting through cloudflare. torrents were invented literally for this exact reason
i have a file or folder on my pc that i want to share with other people. let's call it gayshit.mp3
unfortunately gayshit.mp3 is 750mb and im not paying for discord nitro so i need another way to send it
i put it into qbittorrent and it makes a torrent file. this is essentially a very small file that points to gayshit.mp3 so other computers can find it. kinda like a treasure map
i send this tiny file to my friend, who loads it into qbittorrent. their computer takes a moment to find mine over the vast expanse of cyberspace and then (as long as my pc is running and the file is still where it should be), it gets copied from my hard drive to theirs
this is the cool part: if somebody else loads that tiny file, they can download it from both of us. if i'm offline but my friend is on, the third person can still get it. this also means that if two people have separate halves of the file, they can download the other half from each other. as long as some combination of people have the pieces between them, they can all have the whole thing.
crucially this does not require a server!!! you can just upload the file to a few people and as long as they keep it, it's still accessible. as long as somebody, somewhere is still connected, it's available forever. the only way it goes away is if everybody disconnects from it.
Hey guys are you all following the police department helps a Lego resale store franchisee steal $200,000 worth of Star Wars Lego from a dying old man because of their corrupt connection through the Mormon Church gets exposed by a Gen Z youtuber who seems to be possessed by the spirit of a benevolent chaos demon saga?