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Anita Sarkeesian, feminist who interpreted media under a feminist lens. She did a series about video games and she was the subject of targeted harassment. That was the start of gamergate
Minor correction, the start of gamergate was based around a different reporter, Zoe Quinn, but they were both absolutely violently threatened over their involvement in video game criticism and development. A hate campaign was started by Quinn's ex-boyfriend when he wrote a post falsely accusing them of dating video game journalists in order to receive positive reviews on their own game, Depression Quest, which led other bad actors to accuse all women in the industry (Zoe identified as female at the time) of perceived sexual immorality. Anita Sarkeesian's brilliant Youtube series Tropes vs Women in Video Games (which everyone should watch, right now) sparked a particular nerve for criticizing popular games of killing and/or victimizing any important female character (there is a CHILLING bit that borders on ludicrous where she describes the plots of a seemingly endless parades of games as "In [title], [male player character's] wife dies, and you then have to rescue [his] daughter."). That series did actually make a huge change in the industry, especially when touted by progressive legacy developers like Tim Schafer (Monkey Island, Psychonauts), who went on to expand hiring in his company to front women and minority voices, but the shift didn't really show for a long time and echoes of the sexism that plagues the industry at its core are still rampant.
Thanks for the correction! I was like 8-10 years old when this all went down (2014-2016) so I only know vaguely about it. I’m still learning about this.
Gamergate never ended as a movement, is in a state of active resurgence and is globally implicated in the rise of the hard right. Steve Bannon, guy who works directly with Trump and ran the hard right website Breitbart, was CEO of a WoW MMO gold farming operation, actively looked towards radicalizing the sexist young men, and are targeting gamers to replace federal employees over there (also in that article link). Now they use LLM generated gamer memes to recruit for ICE.
In terms of what to do about this:
Begging folks to:
1: Start taking memes seriously, look at where the New Lingo you're getting is coming from online because the answer is almost always either:
Appropriated AAVE, which also serves the far-right agenda in multiple ways. Participating in Digital Blackface and the active destruction of different facets of Black cultural tradition (queer spaces do this SO MUCH. SO MUCH of "gay people talk" is bastardized AAVE and that causes serious harm and erasure of history which is inexplicably linked with histories of resilience and joy and culture making in the face of oppression and enslavement. We owe much of our ability to track what gamergaters are doing At All to the work of Black feminists who paid attention to how the far right started to mimic and impersonate Black women online to seed controversies designed to discredit feminist movements, but I digress (barely))
or
Far right memes designed to push the overton window on acceptable behaviour and things to say more firmly into their wheelhouse. This is something far right governments are both aware of and actively engaging with.
All those Virgin v Chad comics; the incredibly ableist lobotomy reaction images; the resurgence of the R slur; the push of tradwife content and Girl Math and such all either originates back in those cesspits or has been firmly weaponized.
2: Continue to educate yourselves on game development and call for systemic change at shareholder levels. Get loud and write in proper complaints about racist and sexist and ableist design choices. Call for crediting and fair pay for everyone who worked on games, including contracted staff on the other side of the world who provided art assets or quality assurance.
Video games are increasingly recognized world over as one of the most profitable and effective modern shapers of culture. A truly obscene amount of money is constantly changing hands, and where development studios are allowed to form at all impacts what stories are told.
A lot of gamedevs want better than this, but we need audience support and participation. There's huge efforts to unionize the industry - but the same underlying problems are at play in organizing too. Devs, not just white devs in the global north, all over the world need support. Unionization won't fix underlying culture issues, and there's also a lot of people who have no interest in even starting to address those. Please support the Game Devs of Colour expo, look at indie titles, check out independent games journalism efforts who are able to call out the links between the mainstream industry and the numerous active war machines.
Sorry for the huge add-on but as a developer myself I have followed along with this from the start and kept abreast of how the situation has continued to metastasize and develop. It's genuinely so important to talk to kids and young people about this history that's still in motion and provide education on what to look out for, especially if you know any who come from conservative homes. Many of the kids are NOT alright, and they're getting swept up across the world into states of profound alienation and taught to view anyone different than them as less than human.
The industry could be better than this, we could see a world where the medium flourishes into a beautiful international art scene and is used as a vehicle for active cultural exchange instead of increasingly being encircled and weaponized for propaganda purposes. But it won't happen unless a lot more people become aware of what is happening and actively push back against it.
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In 2003, Disney opened a new Epcot ride, "Mission: Space." Formally, it was a space travel sim that used a giant, high-intensity centrifuge to simulate gee stresses; practically, it turned out to be the most efficient machine ever created for surfacing previously undiagnosed heart defects in extremely dramatic and potentially lethal ways.
It turned out that a small number of people have these heart defects, and that the defects themselves are quite harmless, provided that you are never put in a giant, high-intensity centrifuge. Given that most of us will never be put in one of these centrifuges, it is quite possible to live your whole life without ever knowing that you have this lurking vulnerability. But once you build one of these machines and start shoving millions of people through it, you're bound to catch some of those rare people, and they will have cardiac episodes that are scary at a minimum, and are at the worst fatal.
For me, the lesson isn't that Disney did something wrong by building a giant cocktail shaker for human bodies. I'm not a thrill-ride guy, but lots of people like 'em and the machines themselves are benign for nearly everyone who puts their bodies into them.
Rather, I think the lesson here is that there are rare pathologies lurking in all of us, vulnerabilities that may never surface – until we come into the presence of a novel stimulus that unlocks them.
There's an analogy here to technology debt: technologically unsophisticated people think of software as a machine that never wears out and has no incremental usage costs (apart from electricity). In this framing, software is the perfect asset, one that never depreciates. But the reality is that software is a liability, not an asset:
Software exists in a system, and while software might function perfectly under the conditions in which it is first created and deployed, there are continuous changes to all the technology that is upstream, downstream and adjacent to the software, which means that systems that are robust and secure at the time of deployment can become brittle and dangerous, even though the software doesn't change at all:
There's another analogy here, to utopianism. A "utopia" can't just be a place where everything works perfectly. Even the most well-functioning, orderly and prosperous system is beset on all sides by exogenous shocks: belligerent neighbors, tsunamis, zoonotic plagues, even asteroid strikes. You don't perfect your society just by making it work well. You have to make it fail well. A utopia isn't a society where nothing goes wrong – it's a society where things go wrong all the time, but we're able to fix them:
The point being that things that work fine may still fail badly when they are exposed to unanticipated external stimuli, and the one thing we can absolutely anticipate is that the future will have many unanticipated stimuli in it.
If Mission: Space is a machine for surfacing unsuspected anatomical vulnerabilities, the internet is a machine for surfacing and exploiting all kinds of unsuspected psychological vulnerabilities. Note that I'm not claiming that the internet drives everyone crazy – rather, that the internet can locate and exacerbate vulnerabilities, including vulnerabilities that might have lain dormant for your whole life, but for the fact that the internet exposed you to such a wide spectrum of stimuli.
This wide, internet-delivered spectrum of stimuli is mostly good. The internet can expose you to art, culture, ideas and people that you would never have run into in the pre-internet days, which end up enriching you in a million ways. Some of my best friends are internet friends. Some of the music and books I love most in the world were brought into my orbit by the internet. Many of my most ardently held beliefs were acquired through internet-based discussion.
All that is true, and it's true that the internet can one-shot you with a stimulus that makes you feel very bad, which you would never have encountered in a pre-internet world. The spectrum of stimulus in the whole wide world is very broad, and one person's innocuous distraction is another person's downfall.
Let's make this concrete. All throughout history, people have suffered from paranoid delusions. These can be ruinous, isolating you from friends and family, destroying your professional life and so on. Paranoid delusions often take on details from the sufferer's milieu: if you live in a society where evil witches are accepted as a fact, then witches might well creep into your delusions, too. If your society is all a-chatter about the NSA's mass internet surveillance, then your delusions might incorporate elaborate narratives about the NSA's use of the internet to target and torment you, personally.
So there will always be a "local character" to the paranoid delusions, grounded in the sufferer's era and location. But the internet adds a new, very bad dimension to this dynamic: the internet makes it much easier for deluded people to find each other. Paranoid delusions are – thankfully – rare, and in the absence of the internet, you might never encounter another sufferer.
But thanks to the internet, sufferers can form communities that reinforce their delusions, with disastrous consequences. Take "Morgellon's Disease," the paranoid delusion that you have wires growing under your skin. Morgellon's sufferers pick at their skin, creating open sores, which form a sticky trap for random bits of fluff and loose threads that sufferers interpret as evidence of these "wires." It's a horrible mental illness, and it's hard enough to treat even in the absence of the internet (the name "Morgellon's Disease" refers to a 17th century case-report).
But when you add the internet to Morgellon's, you get online communities where people suffering from the delusion help each other come up with rationales to explain away the disconfirming evidence that they get from therapists and loved ones who are trying to help them recover. These communities egg each other on, isolating their members from treatment.
There are lots of pathological mental conditions that the internet can supercharge, from "pro-ana" communities that encourage eating disorders to communities for people with pedophilic urges that attempts to normalize and justify acting on those urges.
But it's especially bad for paranoid delusions, such as "gang-stalking delusion," which is the delusional belief that nearly everyone you meet is part of a conspiracy to torment you. People with GSD see evidence of this conspiracy in the lyrics of random songs, snatches of overheard conversations, the phrasing of bus-shelter ads, and the sort-order of search engine results:
It's a near-totalizing belief, and sufferers find it hard to recover because their delusion tells them that the therapists and family members who try to help them are in on the conspiracy.
Then we add in the internet, and with it, the ability to locate and join communities of other GSD sufferers. Do this, and your delusions need not be limited to your own imaginative capacity to find conspiratorial explanations of the random things you find in the world. Now you are part of a kind of delusional improv troupe, whose members "yes-and" your delusions, finding new ways to terrorize you and alienate you from your surroundings.
This is bad enough when it's a regular conspiratorial community, one that feeds on trauma, like Qanon or anti-vax communities whose members have been failed by the system, making them susceptible to conspiratorial accounts of how society really runs.
But the combination of conspiratorial communities with the kind of mental illness that causes conspiratorial beliefs to surface in your mind without any external stimulus creates a brutal positive feedback loop that spins faster and faster until the people trapped in it are flung off into space.
Which brings me to AI and "AI psychosis," the social phenomenon that sees people falling down chatbot-assisted rabbit holes that convince them that they have invented perpetual motion, uncovered the secrets of the universe, or – in some tragic instances – that they should kill themselves and/or others.
For someone with GSD or another paranoid delusion or pathological belief, AI provides a reinforcement system that is even more efficient than these online communities. If you have GSD and your loved ones have finally got you wondering if you should get treatment, you don't have to post on a forum and hope that someone else comes along before you give in to the impulse to get help. Your delusional chatbot co-pilot is always there to tell you that it's a trap.
The nature of "AI psychosis" is hotly contested. The big question, of course, is whether chatbots are giving people delusions, or whether chatbots are amplifying those delusions:
I think it's both. I think that, for people with GSD or other delusional beliefs, AI provides delusional reinforcement as a service, on tap, 24/7. The combination of a delusion and a machine that will tirelessly play yes-and with you at any time, demanding nothing from you, is a novel and terrible development for people with some mental illnesses.
But I also think that chatbots are a bit like Mission: Space: a machine for surfacing previously undiagnosed psychological vulnerabilities, and that in some cases, these vulnerabilities may never have been triggered, save for the chatbot.
Just as doubtlessly there were people who had pathological relationships to gambling before the development of slot machines, scratch-and-wins and roulette wheels, but there are also people who might have lived their whole lives without ever having a gambling problem except that they encountered one of these machines, exposing billions of people to sycophantic chatbots has surfaced rare, latent vulnerabilities that might have stayed latent forever, with terrible consequences.
Most people who rode the original Mission: Space had a fantastic time. But a lot of people rode that ride, and a very small percentage of a very large number of people can still be a substantial number, and as the reports of people stepping off the ride, clutching their chests and collapsing spread, Disney understood that they had to retool the ride. Today, riders on Mission: Space choose whether they want to ride on a simulator that spins, or one that merely tilts and pitches without simulating gee-stresses. And even if you pick the spicier version of the ride, it goes more slowly and exerts less stress than the original ride.
Even if you accept the AI companies' argument that they aren't inducing AI psychosis in their users, but rather, only surfacing latent vulnerabilities that were there all along, that shouldn't be the end of the story. Even if only a small percentage of the people who use your product experience harm as a result, if your product is intended for widespread deployment (as chatbots are), you will end up harming a lot of people unless you take measures to counteract even those rare events.
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
Weird timing. Yesterday, far too late to be watching an hour long video, I watched this video (The Psychic Burden of Being Watched by Lily Alexandre) about cameras and what being constantly watched by one can do to your psyche. They also talked about about the difficulty people combating their paranoid delusions face.
When Tess Morgan's son came home with a tattoo, she was griefstricken. She knew her reaction was OTT (he's 21) but it signalled a change in their relationship
This is gold this, absolute gold, the most over the top melodramatic hysterical ridiculous thing I’ve ever read
This is actually so interesting to read- it’s from 2012 but its full of the same anxieties, even some of the same phrasing that many of the guardian’s later pieces on transness use. really hammers home how much of the terfism that emerged in the late 10s was middle class mothers angry at a loss of control over their adult children- whether that be their bodies or their friends or their opinions- and making that everyone’s problem because they have the power to do so
I look at him, sitting there, my 21-year-old son. I feel I’m being interviewed for a job I don’t even want. I say, “But you’re not. You’re different. I will never look at you in the same way again. It’s a visceral feeling. Maybe because I’m your mother. All those years of looking after your body – taking you to the dentist and making you drink milk and worrying about green leafy vegetables and sunscreen and cancer from mobile phones. And then you let some stranger inject ink under your skin. To me, it seems like self-mutilation. If you’d lost your arm in a car accident, I would have understood. I would have done everything to make you feel better. But this – this is desecration. And I hate it.”
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“You feel the bulge in his pants” - implies that you are feeling some guy’s penis, may be sexy depending on context
“You feel the bugle in his pants” - implies that this guy has a military horn in his pants, invites confusing questions like why does he have that and how big are his pockets
Hm hm I keep trying to compose my thoughts but all I can come up with is 'it's frustrating".
I was watching Elliot Sang's video this morning about the state of leftism and just thinking man. There's a lot of focus on making 'the movement' more palatable, more mainstream, more appealing, but if it means treating the liberation and safety of minorities as secondary to the tastes and sensibilities of white voters how on earth is that progress from white supremacy? If it means alienating the people who are most vulnerable, siphoning them from the movement, treating their struggles as side quests instead of a shared suffering brought about by global extraction & exploitation, what are we even doing?
And such and so on. You get it. Well. Mm. I'm done typing lol.
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My next book is The Reverse Centaur's Guide to Life After AI, out next month. Pre-order it now, including as a DRM-free audiobook or ebook, at my Kickstarter, and help me continue to prove that DRM-free isn't just the right way to reach an audience, it's also the best way to reach them.
"Object permanence" is the ability to understand that even if you can't see something, it still exists. Most toddlers acquire a thorough sense of object permanence by the age of two. But when it comes to technopolitics, object permanence eludes even full-grown lawmakers. These motherfuckers would lose a game of peek-a-boo.
Over and over again, politicians are warned about the ways that their pet policies will a) produce enormous collateral damage, and; b) be easily evaded by the people they're seeking to control, giving rise to a cascade of ever-more extreme measures. And yet, they swallow a spider to catch a fly and then act baffled and hurt when we tell them it's their own damn fault that they now have to swallow a bird to catch the spider:
The foreseeable and foreseen consequences of bad technopolicy are all around us, but in the eternal now of a politics utterly devoid of object permanence, no one is allowed to remember what happened the last time we did something stupid, especially not when we're on the verge of doing that same stupid thing again, only worse:
Technopolitics are defined by Bruce Schneier's "security syllogism," which goes, "Something must be done! There, I've done something." "Something" doesn't have to fix the problem, and "something" doesn't have to anticipate what will happen next. So long as "something" is done, the issue is resolved and the politician can chalk up a win.
This gives rise to some genuinely bizarre consensus hallucinations, in which we pretend that the reality decreed by policy matches up with actual reality. Take "streaming." There is no such thing as "streaming." A "stream" is just "a download that is transmitted to an application that doesn't have a 'Save As…' button":
Once you decree that there is such a thing as a stream, you must bend heaven and earth to ensure that no "Save As…" buttons are added to the "streaming" program. You have to pass laws that make it illegal to inspect code. To modify code. To report on defects in code. To index information about defects in code. To index information about mods. To link to indices that compile defects and mods. You have to swallow the fly, the spider, the bird, the cat, the dog, and the whole damned horse:
Then there's that perennial fave, "bans on working cryptography." To ban working cryptography, you have to outlaw free/open source software. You have to inspect every device that comes into your country. You have to erect a Great Firewall that blocks every site that might carry working cryptography. You make it impossible to reliably update the software in pacemakers, anti-lock brakes and nuclear power plants, and you make it easy for identity thieves, foreign powers and corporate spies to raid your government, your corporations, and your households – and it still won't work!
The latest consensus hallucination to take over our political classes is "age verification," a thing that manifestly does not exist. You can't "verify the age" of an internet user – you can only attempt to attribute every byte that traverses the entire internet to affirmatively identified persons:
This comes at enormous cost. It is a gift to every future dictator, every identity thief, and every would-be sexual exploiter of children, who will have access to the hacked, leaked, and badly secured troves of data that this doomed effort produces.
Yes, doomed. Because even when it comes to kids, "age verification" is just a way of convincing young people to familiarize themselves with VPNs. This was entirely obvious from the very instant that "age verification" was mooted, and yet our policymakers pretended they couldn't hear the chorus of people who pointed it out to them. When cornered on the issue, they were affronted: "Can't you see that something must be done? How dare you attempt to stop me from doing something?"
And now, every single one of these chucklefucks is proposing bans on VPNs, from Utah:
They were warned that this would happen. We told them not to swallow that fly. Now we're telling them not to swallow whole bucketloads of spiders. I fully expect that next year, they'll be telling us that once they swallow this herd of horses, it will all be OK.
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
My next book is The Reverse Centaur's Guide to Life After AI, out next month. Pre-order it now, including as a DRM-free audiobook or ebook, at my Kickstarter, and help me continue to prove that DRM-free isn't just the right way to reach an audience, it's also the best way to reach them.
I've written before about the futility of "voting with your wallet." Billionaires love it when you try to vote with your wallet, because while billionaires only represent 0.00004% of the population, their wallets are 100,000 times larger than average, which means that when we vote with wallets, a billionaire's vote counts 100,000 times more than yours:
The idea of voting with your wallet is fundamentally antiprogressive, and not only because wallet-voting favors the wealthy. The ideological basis for voting with your wallet is the belief that politics are slow and unresponsive, while markets dynamically optimize for human wellbeing. By voting with your wallet, you are supposedly injecting information about your preferences and dispreferences into a vast, distributed computer we call "the market," which uses "demand signals" to decide how we live our lives.
This belief is incompatible with the idea of politics – that is, the idea that our lives can be shaped by representative democracy, deliberation, and/or solidarity. It's a nihilistic view that insists that the only nice things we can have are the things that "the market" chooses for us. If "the market" doesn't decide to swap out fossil fuels for cleantech, then that's that – any attempt to draw down our carbon emissions through regulation will only "distort the market." If you're roasting in a drought, drowning in a flood, or being incinerated by a wildfire, your only move is to go shopping and hope that by buying a Tesla, you will emit a "demand signal" that "tips the market equilibrium" to "not killing you and everyone you love."
Shopping isn't politics. Politics are politics, and shopping is shopping.
This isn't to say shopping can't improve your life! I am a materialist, and having nice things is nice. If there's a lovely independent coffee shop in your neighborhood where the baristas are treated well and the coffee is delicious and the vibes are impeccable, then by all means, get your coffee there. If you love the staff and selections at your neighborhood indie bookstore, then you should buy your books there. If you love the discourse on Mastodon or Bluesky and find yourself feeling sick and angry when you use Twitter or Facebook, then ditch the legacy social media and take up residence in the Fediverse and/or Atmosphere.
But don't kid yourself that this is politics. No matter how indie your coffee, books and social media, your consumption choices will not have a material impact on Starbucks, Amazon or Twitter. Going vegan won't make the meat industry treat animals better. Taking the bus won't induce improvements to your town's public transit network.
Having nice things is nice, and the more nice things you have – good food, good health, good books, good coffee, good social media and good transit – the more space and energy you'll have to devote to politics.
But what about boycotts? Surely the Montgomery bus boycott, the anti-Apartheid boycott, the California grape boycott and the BDS movement were politics, right?
They sure were. But they weren't shopping. The Montgomery bus boycott lasted 382 days, during which time organizers worked with bus riders, cab drivers, the UAW and community groups to provide material and legal support and alternatives like car pools, all while communicating about their specific demands. After 382 days, the courts ruled in their favor, their demands were met, and Montgomery's buses desegregated:
That wasn't "shopping." The bus boycott didn't consist of a bunch of individual choices to walk to work, repeatedly made by a city full of Black people and their allies. The shopping part was the least important part of the whole matter, and the meaningful part of the shopping was never individual. If the boycott was nothing more than shopping, it would have broken as soon as individual people found themselves unable to convince their bosses to tolerate their late, sweaty arrival at work, day after day. The boycott worked because it was politics.
And because the boycott was politics, it left behind a movement: the boycott brought people into solidarity with each other, and when they comprehensively defeated their political adversary – National City Lines – they went on to form the backbone of the civil rights movement, going from strength to strength.
Of course, shopping is part of a boycott. It's the individual part that each participant in the boycott undertakes. But without the collective, organized part, shopping is no way to effect change.
Is voting politics? Well, sure, but voting is to politics as shopping is to boycotts. For several decades now, most voters have been asked to chose the lesser of two evils (and now they're asked to choose the significantly lesser of two evils). Voting can change things, when there's something good to vote for, or something very bad to vote against, and when lots of people show up at the polls.
But to make voting effective, you have to do politics. You have to get involved in the primary races that select the candidate. You have to go to candidates' meetings and ask tough questions. You have to ring doorbells for your chosen candidate, volunteer to take your neighbors to the polls and volunteer to defend the polls from chuds and ICE fascists. The part of voting that takes place in the booth is the least important part of politics.
It's obvious why we might prefer to substitute voting or shopping for politics: they're activities you do alone. You don't have to find anyone else to do them with you. You don't have to convince anyone else to do them with you. You don't have to argue about them or justify them. They are zipless fucks, a source of satisfaction without connection, compromise or complication.
Of course, that's also why voting and shopping make a poor substitute for politics. All the retail therapy in the world can't lift your spirits the way that solidarity and community will. Doing politics creates solidaristic ties with the people around you, who might help you if you lose your job and can't buy groceries, or break your leg and can't get to the grocery store, or if ICE fascists try to kidnap you while you're out shopping.
Solidarity gets you through times of no money way better than money gets you through times of no solidarity – just ask the psycho billionaires who wanted Doug Rushkoff to invent a system of bomb-collars that would keep their post-apocalyptic mercenaries from whacking them and stealing their bunkers:
Last weekend, I walked through a crowd of tens of thousands of coked-up fascists in central London on my way to meet up with 250,000 comrades marching for an end to genocide in Palestine and a new British social compact based on mutual aid, pluralism, and care. Walking through those flag-draped chuds was incredibly demoralizing:
But when I got off the tube at South Kensington and found there were so many of us we were backed up all the way from the every street entrance to the bottom of the escalators, my morale surged. Hours later, when we all reached Pall Mall together, I was ready to take on the world. That's what politics does for you: it makes you feel like you belong to a polity and that together, you can really change the world.
Politics runs on solidarity, but shopping destroys it. Individual consumption choices don't change the world, but if you've been convinced that the only way to change the world is by voting with your wallet then when the world stays terrible, you can only conclude that your friends and neighbors have ruined by things by voting (shopping) wrong.
In politics, we build bonds of mutual regard and understanding that we use to navigate our differences. But when you vote with your wallet, all that's left is the endless policing of your allies' consumption choices, endless scolding for their failure to leave Twitter, or give up meat, or eschew chatbots. Shopping for change ends up replacing politics with petty snooping and endless sniping and attempts to bully or shame people into consuming different things.
If "the personal is political," then every political disappointment in your life is down to your friends' personal defects. If you let yourself get tricked into organizing your life around "living your politics" – that is, giving up on nice things in the hope that this will make politics change, and then getting mad at people who consume different things from you – then you will end up sucked into the stupidest fights imaginable with the people you need to get along with in order to do politics.
Once again, this isn't to say that you shouldn't choose to have nice things. Buy stuff you like, shop at places you like. And when circumstances allow all of us to start making consumption choices in unison – as when Comrades Trump and Putin stage an orgy of demand-destruction for fossil fuels, catapulting the world into the Gretacene – then by all means, take the win. That is one of the rare instances in which we can do political change with consumption!
And there definitely are times where a single individual can intervene in the system in a powerful way that really fucks up the worst actors in our society:
These usually involve using technology to "move fast and break things," which is fine, actually! It's fine to move fast and break things belonging to Elon Musk, Mark Zuckerberg or some other monster. Indeed, it's practically a moral imperative:
But even in those highly leveraged, highly individualized opportunities to make a dent in the universe, you'll make a bigger dent, and have more fun, if you do it as politics, with a big group of people, in bonds of solidarity.
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
My next book is The Reverse Centaur's Guide to Life After AI, out next month. Pre-order it now, including as a DRM-free audiobook or ebook, at my Kickstarter, and help me continue to prove that DRM-free isn't just the right way to reach an audience, it's also the best way to reach them.
It shouldn't come as a surprise to learn that a company that uses dishonest tactics to spy on you for profit will also use dishonest tactics to sell the resulting surveillance data.
The only reason this wouldn't be obvious is if you've fallen into the trap of thinking "if you're not paying for the product, you're the product." Companies that cheat when the opportunity arises will cheat everyone: customers, users, regulators, suppliers and employees. You're the product if the company can get away with making you the product:
The digital surveillance swindle is a con from top to bottom: it's not just that they spy on you, it's also that they lie to you about how and why and where they spy on you and what happens to the data they swindle out of you. They're not just cheats, in other words – they're also liars.
Of course they're liars! If their terms of service were honest, they'd say something like, "By being desperate enough to use this product, you 'agree' that we're allowed to come over to your house and punch your grandmother, wear your underwear, make long-distance calls and eat all the food in your fridge."
So they lie like crazy. But they don't just lie to us: they lie to the people they sell our surveillance data to as well. Of course they do! Those people are the ones giving them the money! By tricking the people paying for the product, these surveillance swindlers can get them to pay more!
This is the basis of Tim Hwang's essential 2020 book Subprime Attention Crisis:
Core to Hwang's thesis is that these ads aren't just dangerous, they're also ineffective. The danger of these ads is the erosion of privacy and the mobilization of private data for state repression and fraud, but not particularly for persuasion. The idea that ad-tech companies have realized the ancient dream of building a mind-control ray via the novel technique of "hacking your dopamine loop" is a story that the ad-tech swindlers cooked up to help them sell ads:
Critics who repeat these outlandish claims are helping these companies sell ads to credulous advertisers, who are getting robbed to the tune of hundreds of billions of dollars. This is the process that Lee Vinsel calls "criti-hype," which is when you "take the sensational claims of boosters and entrepreneurs, flip them, and start talking about 'risks'":
Criti-hype is satisfying because the hype itself is so fantastically overblown. These companies claim they're going to save/destroy/conquer the world, transform the very nature of humanity, etc, and so critics who repeat those claims (brackets derogatory) can style themselves as defenders of the world and humanity itself.
This is also a very profitable style of criticism: there's a huge commercial market for people who claim to be defending the world from conquest by evil dopamine-hacking sorcerers and/or superintelligent paperclip-maximizers that can chatbot you into killing yourself and/or voting for Trump (brackets derogatory).
The opposite of criti-hype is materialistic criticism, grounded in independently verifiable claims about how these scams work. To be a good tech critic, you need to start by assuming that a company that lies to its users about what it's doing is perfectly capable of lying to its customers and investors about what it's doing (that is, "even if you're paying for the product, you're still the product").
That's demonstrably, verifiably true of the commercial surveillance industry. Commercial spies lie to their customers like crazy, and always have. Think of the department store magnate John Wannamaker's famous quip that "half my advertising dollars are wasted, I just don't know which half." Man, did someone ever do a sell-job on old Wannamaker: imagine believing that only half of your advertising dollars are wasted. Today, thanks to creepy ad-tech analytics, we know that the true figure is around 99%.
Hwang's book documents lots more ad-tech fraud that's every bit as audacious as the Wannamaker-era con-jobs. For example, there's the fact that when Procter and Gamble zeroed out its $200m/year surveillance advertising program, they saw a zero percent drop in sales because (to a first approximation) all $200m of that annual spend was disappearing down the fraud-hole.
There's been plenty more examples since, rivaling previous eras for audacity and outlandishness. In 2023, Mozilla Labs investigated the ways that modern cars spy on their drivers and concluded that, when it came to privacy, cars were "the worst product category" they had ever evaluated, and recommended that you not buy any of the cars currently offered for sale:
Mozilla's report investigated two things: which data your car was collecting and selling about you (lots) and what data your car company claimed it had collected about you and was offering for sale (way, way more).
For example, Nissan and Kia claimed that they had data about your sex life, a thing that cannot be reasonably inferred from the sensors in your car (unless you have a highly specific sex life). Six car companies claimed they had your genetic data (again, not a thing that any of the sensors in your car can know about).
What's more, all of these scams have only gotten worse in the intervening three years:
These companies are spying on you, and lying to you about how much they respect your privacy, and lying to their commercial customers about all the fiendish ways they've cooked up for invading your privacy.
Everyone in the ad-tech sector is lying to everyone else in the ad-tech sector, in other words. It's your basic hive of scum and villainy. Back in 2023, Cox Media – part of the sprawling media conglomerate that includes Cox Cable – told advertisers that they had a new product called "Active Listening" that recorded and transcribed all the conversations you have around your smart speakers, smart TVs, smart watches and phones:
It was a lie. There are plenty of ways that these devices spy on you, of course. Your smart TV is a cesspool of surveillance and data-exfiltration, but that data doesn't include your conversations:
Same for your smart speaker, which not only gathers tons of information about you for sale and targeting, but also leaks your voice data all the time, whenever you utter any of its "trigger words," which include over 1,000 phrases that sound like its trigger words:
Cox, in other words, was running the same equal-opportunity scam that your auto-maker runs: deceiving you about how little data they were stealing from you, and deceiving their customers about how much data they were gathering on you.
That said, there was something remarkable and unique about Cox's fraud: because they were ripping off other (better-connected) fraudsters, their lies triggered an investigation by Donald Trump's FTC, who never met a scammer they wouldn't defend (from another scammer):
Still, there are limits to this "honor among thieves" business. The settlement Trump's FTC extracted from Cox for lying to other liars is less than $1m – basically, change that Cox can find down the back of its sofa:
Still, the Cox settlement is a great criti-hype object lesson, a reminder that these creepy, lying companies lie to everyone, including their customers, which means that even if you're paying for the product, you're still the product.
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
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Personally I hate AI because it uses slave labor, is killing the planet and is making people stupid, but that's just me. The soulless art aspect is just one little piece of my grander disdain.
wait how does AI use slave labor? Do you mean the human works that are stolen and not credited or compensated? Because technically under capitalism everything is exploited but there are varying degrees
Aside from the scraping, AI tech companies, including openAI/chatGPT, have outsourced training their models to countries in the global south, specifically Kenya in openAI's case. These workers are working in sweatshop conditions for less than 2 bucks USD per hour. I'm on mobile, but if you search 'openAI Kenya slave labor' and related keywords, you can find multiple articles about it.
I think about this so goddamn often. Even the good uses are trained on slave labor.
Wambalo and other digital workers spent eight hours a day in front of a screen studying photos and videos, drawing boxes around objects and labeling them, teaching AI algorithms to recognize them.
Human labelers tag cars and pedestrians to teach autonomous vehicles not to hit them. Humans circle abnormalities in CTs, MRIs and X-rays to teach AI to recognize diseases. Even as AI gets smarter, humans in the loop will always be needed because there will always be new devices and inventions that'll need labeling.
Humans in the loop are found not only in Kenya, but also in India, the Philippines and Venezuela. They're often countries with low wages but large populations — well educated, but unemployed.
The pay for humans in the loop is $1.50-2 an hour.
"And that is gross, before tax," Wambalo said.
Wambalo, Nathan Nkunzimana and Fasica Berhane Gebrekidan were employed by SAMA, an American outsourcing company that hired for Meta and OpenAI. SAMA, based in the California Bay Area, employed over 3,000 workers in Kenya. Documents reviewed by 60 Minutes show OpenAI agreed to pay SAMA $12.50 an hour per worker, much more than the $2 the workers actually got, though SAMA says what it paid is a fair wage for the region.
It's destroying the environment. It's taking advantage of people who're desperate. It's traumatizing them for dollars an hour--if they're lucky and they aren't denied their pay for no reason. I think about this a lot, that these people were made to look at awful and disgusting and illegal things for the sake of training these stupid AI.
"I looked at people being slaughtered," Wambalo said. "People engaging in sexual activity with animals. People abusing children physically, sexually. People committing suicide."
Berhane Gebrekidan thought she'd been hired for a translation job, but she said what she ended up doing was reviewing content featuring dismembered bodies and drone attack victims.
[...]
SAMA says mental health counseling was provided by "fully-licensed professionals." Workers say it was woefully inadequate.
It's just absurd and disgusting and infuriating. Yes the good applications are worth humans working on. It's not a bad thing--if the people employed to do the work are compensated appropriately and cared for. But so many of the uses are just unnecessary.
It just. Sucks. And all they'd have to do to make it suck just a litte bit less would be to pay people appropriately, give them access to the counseling needs they have, treat them like human beings worthy of respect and care on a basic fucking level. It wouldn't resolve the environmental issues or the fact that people are thinking less and less for themselves in the name of getting all of their answers from gen AI but at least they could do one thing to make it a little less The Worst Thing Ever.