i love explaining the etymology of the word "rickroll" because the story starts with "ok, so at one point 4chan applied a filter to everyone's posts that changed the word egg to duck"
grandfather....
Aqua Utopia|海の底で記憶を紡ぐ

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Kiana Khansmith
Keni
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blake kathryn

祝日 / Permanent Vacation

#extradirty

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@tronasaurus
i love explaining the etymology of the word "rickroll" because the story starts with "ok, so at one point 4chan applied a filter to everyone's posts that changed the word egg to duck"
grandfather....

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I simply do not understand how so many Americans don't like possums. How can you look at their soulful black eyes and little pink noses and not be immediately charmed and delighted?
I love these friends. Everyone who keeps one as a pet gives me agitate. they are notoriously hard to keep properly fed.
Yes, possums belong in the wild or in the care of highly trained professionals with the knowledge and means to care for them properly, not in anyone's home.
idk why people are still trying to do "hear me out"s on tumblr
you could talk about wanting to fuck the space needle on here and people would still call you a poser for insisting on fucking "conventionally attractive architecture" as if that's a coherent, easily-recognizable category
I want to fuck Antoni Gaudi's unbuilt Hotel Attraction skyscraper design
"hear me out" and it's a picture of the most fuckable building you've ever seen. c'mon now.
lie to me
given the current climate this pride especially i feel i must mention that i love my trans friends, i stand with trans people in the fight against transphobic legislation and those who would enforce it, and this blog is not a good place for you to be if you do not vibe with that

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Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
#ngl survival module sounds fun as fuck. maybe i gotta torture my current group a bit (via @nadaismus)
It's worth bearing in mind that tournament-style survival mode developed in the context of a version of D&D where you can create a new character and hit the ground knowing everything you need to know to effectively play them in just a couple of minutes. 5E isn't structurally terribly well-suited for the binder-full-of-backup-PCs approach, and it's definitely a recipe for disaster in 3E or Pathfinder unless your entire group consists of a very particular flavour of high-effort masochists.
just gotta throw my all-time favourite Giles scene into the mix
RIP Anthony Head, a truly generational talent.
my best friend linen my brother in arms cotton my partner wool my beautiful sister silk
our sick deranged enemy polyester....
the demon lord, prince of lies, "Vegan Leather"...
Use your PTO
still being active on tumblr is camp
this post is gonna blow up even more when op deactivates
i'll outlive everything you love

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my problem is if i enjoy something enough i will be nitpicking. i Will have things to say about where and how it failed. out of nothing but love straight from my heart. unfortunately this often makes me indistinguishable from a hater who has never experienced joy or kindness. such is the amateur critic's burden.
all of my favourite things are like beautiful racehorses that trip over their own feet a hundred times. but they get back up again. and goddamn, you should see them run.
Analyzing the politics of a work that's meant to be apolitical is actually a really interesting exercise because it asks you to critically examine what the creator considers to be "political" in the first place. Which ideas are just How Things Are, and which ones are Political, and how is that influenced by the creator's beliefs?
Usually this just ends up with you looking like a moron btw
Angrily lashing out at the suggestion that it's possible to do basic media analysis was foundational to the ragebait ecosystem of the 2010s, from which we got basically the entire culture of modern far right politics, btw.
I genuinely believe myself and others are being so sincere and literal when we say TOUCH GRASS
I went outside and got an education, that's where I learned that you can obtain knowledge and insight through analytical methods, then noticed that some people who sit on the internet yelling at strangers get really mad about that constantly.
Don’t make me point to the Omar Sakar poem
Carnivorous plants doin this is so funny to me
They don't wanna eat their pollinators :(
HH Holmes ass setup
to me, there's an innate horror in tradwife content. it's always a pretty young girl in her late teens, early 20s. she's so young. she's basically a baby herself. maybe she's about your age. you just watch it happen. you can't save her.
either way, she always has at least three kids, sometimes more. you don't want to ask when she had them, but she had to have them young because her youngest had to have been born when she was at least seventeen based on how time works. you just watch it happen. you can't save her.
she's smiling but there's something missing in her eyes - a spark that should be there. there's no passion, there's just the movements of the day. sometimes she'll give an interview where she says she barely feels like getting out of bed, and other times she says nothing. you just watch it happen. you can't save her.
her world isn't real - it's neat kitchens and made from scratch cheese. she tells you how she doesn't need feminism because she likes this life, she likes wearing pretty dresses, don't you dare pity her. you just watch it happen. you can't save her.
you scroll up to an ex tradewife in her forties talking about how her husband divorced her and left her for a younger girl, leaving her destitute and penniless and twenty years out of the workforce. you scroll again to a pretty young girl saying she doesn't need a job, her husband will take care of her. you scroll again. you just watch it happen. you can't save her.
another woman, this time in her early thirties, talking about how she just managed to leave her abusive husband and has nothing and he took the kids, warning and pleading young girls to not fall for tradwife lies. you scroll again to a young tradwife girl saying that would never happen to her, and you're just jealous of her. you just watch it happen. you can't save her.
you scroll again. a teen girl tells you that she'll just track her period, she doesn't NEED a toxic chemical like birth control. you scroll again to an obgyn pleading with young girls to understand birth control is just hormonal, and that period tracking isn't effective. you just watch happen. you can't save her.
you scroll again, and it's jd vance saying how women belong in the homes and shouldn't be allowed to vote. that their husbands should decide how they should vote. you scroll again to a domestic abuse counselor telling women their vote is private and they can lie to their husbands. you just watch it happen. you can't save her.
she doesn't want you to save her. how dare you pity her. you just watch it happen. you can't save her. a horrible feeling washes over you. you just watch it happen.
it's
bitch
honestly this post only got funnier with the change in format
my xkit makes it the old format so
it’s yiffmaster britney bitch

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people who only use conventional social media are so funny bc they’ll casually be like “can I see your tumblr??” are you Insane. this is no instagram or twitter. this is my vault of secrets
“You write the beginning and then you go back and rewrite the beginning, and you never got off page one. It’s kind of a syndrome, and I have a rash piece of advice which is — Go on, page two, page three, and never look back. Get something finished, no matter how lousy it is. […] Perfectionists cannot get going unless they kind of do violence to their own instincts, and just blast ahead.”
— Ursula K. Le Guin, The Last Interview and Other Conversations