Horror game with a madness/corruption mechanic which attempts to trigger sensory aversion in the player by making the menu sound effects increasingly gross as the meter rises.
the obvious choice is to make the sounds increasingly squishy and squelchy; i however propose that, at some point, it should start shifting into increasingly realistic bone-breaking noises
Oh, yeah, full on bad 90s hentai dub level schlorpf is only the midpoint of the meter. Past that point we start augmenting the squish with crunch.
About 3/4 of the meter its distinctly the sound of you chewing on rocks
I think I'm going to cite this thread the next time someone demands an example of how player-hostile game design is not necessarily identical with "difficulty".
At 100% each time you go into the menu it sounds like scraping a fork or knife against a plate
Really boosted recording of someone writing on cheap paper with a slightly scratchy pen.






















