Was driving with my grandmother and in broken English she says “no eyes… no nose… no face. Don’t trust.” To which I looked around wildly in search of this omen of ill portend.
Cybertruck. It was a cybertruck.
almost home
YOU ARE THE REASON
todays bird

pixel skylines
i don't do bad sauce passes
Monterey Bay Aquarium
noise dept.

if i look back, i am lost

@theartofmadeline
Sweet Seals For You, Always
2025 on Tumblr: Trends That Defined the Year
let's talk about Bridgerton tea, my ask is open
Jules of Nature
Acquired Stardust

Product Placement


blake kathryn
Aqua Utopia|海の底で記憶を紡ぐ
I'd rather be in outer space 🛸
PUT YOUR BEARD IN MY MOUTH

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@tabaciberez
Was driving with my grandmother and in broken English she says “no eyes… no nose… no face. Don’t trust.” To which I looked around wildly in search of this omen of ill portend.
Cybertruck. It was a cybertruck.

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Things have gotten so P.C. nowadays that you can't even call a forklift a forklift. Suddenly, every piece of "power lifting equipment" in your shop needs a special name. Even the mutant bullshit like telehandlers don't want to be called something cool like zoom-booms anymore.
The other day, the intern and I are out at Subway. Van saying "lift trucks" comes by. Picture on the side? You guessed it. Forklift.
"Skip," my intern explains - I don't like to be called boss, and he's nice and doesn't do that - "that's what the manufacturers want us to call them now. A forklift is too reductive, obscures nuance. Imagine if you had a huge shop full of these things, you'd need to know the difference between a reach truck and a stacker."
He makes an excellent point, which I admit by silently chewing on my Mesquite Chicken Power Bowl. I have ordered it meticulously, in order to accommodate my unique dietary needs. Some people think that's unimportant, and I should just get one of the combos and not explain myself to the Sandwich Artist every time. They're wrong, it's critical that I be recognized for who I am. Safer for everyone, too.
Even though it draws so much embarrassment when I misname the things, I just can't get over how every forklift insists on its own special name. My grandfather never had to put up with that kind of nonsense. He'd just get out there in the morning, lift up a car with whatever he had on the jobsite, and steal the catalytic converter. Then he'd go to the bar, and sob in the bathroom for a couple of hours at home by himself without ever explaining to any of us what was going on. Probably saw all this coming.
ChitoYuu
farcille isn't "toxic yuri." nothing remotely toxic about them, they both treat each other with a great deal of care and affection and respect. just because marcille is willing to do forbidden necromancy and arguably cannibalism for her wife doesn't make her toxic that's just what you do for a woman with broad shoulders

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worm is speaking to me like the green goblin mask every time i see someone posting about it on my dash
i don't know if i can survive wildbow brain-rewiring after hussie and kawahara did their respective things already
If you read it, you will join Spacebattles.
@namelessennes
@sandstonesunspear
Jesus Tapdancing Christ... THIS is a good welt pocket and the people who designed Simplicity 2895 ought to be blasted well ASHAMED of themselves for the crap way THEY wanted a welt pocket made. *SNARLS*
This is how I learned to do it and a good example of what you want to see in a short form tutorial: pinning, pressing, seam finishing, good fabric handling.
I would mention that you can make the pocket facing with a small panel of your matching fabric that is visible and the rest in a lighter fabric to reduce bulk. That's a lot of denim layers for comfort.
HOT DAMN
Once when I was in undergrad, someone described something as “problematic” in class and our professor was like, “That’s cool, but ‘problematic’ doesn’t really mean anything. It means that the thing you’re describing has a problem, and in and of itself that’s not bad. Art, especially, should always have problems, or else it’s not interesting and not art, either. It sounds like you’re trying to say that this is bad, but you don’t want to say ‘bad.’ Is that right?”
So from then on whenever one of us called something problematic, he would make us talk it out until we could name the “bad” thing we were hinting at. In this particular class, 7/10 it was some type of oppression, and the remainder was like, “I’m uncomfortable because this is very new/confusing/pushing boundaries that made me feel safe.”
Once we stopped calling things “problematic” and stopping at that, class got way more interesting and... we all had to say, like, “that’s racist” or “that’s misogynistic” or “ew capitalism gross” out loud, which a lot of us had never done in a classroom before. Or we had to be like, “Uhhh... I’m not sure what’s so bad?” and confront our own beliefs and that was maybe even more useful.
Anyway. Whenever I see the word problematic, I can’t help but think of this professor being like, “Good starting point, now let’s get specific.” I think when we have to commit to saying “that’s ___” it requires a lot more careful thought about the truth and impact and complexities of whatever we’re claiming. Sometimes there really is some bullshit afoot, and also sometimes it’s art, and it should be full of problems, because that’s what art is.
#'this is present in the text' is often a good first step #but those second and third ones (naming it; describing its function) are vital (via @elucubrare)
As Theodore Sturgeon said, ask the next question.

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早苗さん
The assholes openly admit it. The whole point of college is to enforce the hierarchy. When those who were supposed to be low on the hierarchy started going to college, the assholes get angry and want to make them suffer for challenging the hierarchy.
早苗さん
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
In a move that left hundreds of longtime residents scrambling to find alternative housing, municipal construction crews reportedly demolished a local Black neighborhood Thursday, part of an ongoing city project to make room for nothing in particular. “For decades, this part of Fort Worth has languished as nothing more than a loving community for African American families and a bustling hub for Black-owned businesses,” said Mayor Mattie Parker, adding that the destruction of dozens of beloved restaurants, theaters, barbershops, and newspapers was an essential step toward creating more vacant lots that could sit empty behind fences for an indefinite length of time.
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I think modern day Duke Nukem would be a total chaser because he’d come out of whatever coma Randy ‘Greaseball’ Pitchford has him in and he’d hear about trans women and be like “Damn… they’re making new chicks… I gotta get a piece of that action.” And he’d pull his notepad (labeled ‘SHIT I GOTTA TRY’) and crayon out and write ‘TGIRL PUSSY’ directly under ‘NEW MCRIB’ and ‘CONCUSSION’
its terrible for any number of reasons, but i think if we invent immortality there should be an extreme sport called civilizational speedrunning where teams of 20 go into the wilderness somewhere and try and be the fastest build the first internal combustion engine. i bet you could get it down to like 3 years tops
The real trick is to eat seed heavy food before the speedrun starts so your first poops are halfway to agriculture already
i want you on my team holy shit
Three years? Buddy we can get that down to one if we just don't take metalworking tech and power through pottery to get refractory linings. Sure our engine will be canned ass, but wood, leather, and porcelain can absolutely be bodged into spitting out horsepower!