just saw the the MSH set released so I'm just gonna share my thoughts on some cards I think are interesting. don't expect particularly deep insight or anything beyond vague rambles.
the sentry, golden guardian
this one was teased before the set came out and I already thought it was pretty neat then! giving an opponent a pretty strong creature but disencouraging them from using it is a fun conceit and I'm interested to see if and how people use this
the fact that this lets you tap lands is really cool! it's not too oppressive but has some fun potential use cases
pretty boring five-colour commander slop but the ability to transform DFCs is pretty interesting. the fact that he can only do it once (unless you flicker him or something) limits the potential somewhat
not the most interesting card mechanically (though encouraging you to damage your creatures is something) but the back face's art is really funny. the way her arm is blocking the sign to make it say "super her". the laziest most #feminism shit I've seen in a while
the other MDFC mythics in the set are mostly effect A on the front and effect A plus something else on the back, so this one stands out with how different the effects are. that said they're both relatively generic for their colours so I'm sure it can be made to work
maybe I'm overreacting a little but this card seems kinda wild at common, being able to loot, put counters on itself and basic landcycle is a lot of flexibility
I find this neat because it makes the creature legendary which is pretty unique! not much else to say about it though
design-wise I don't like this card as much as some of the other plans in the set given that the trigger condition, build-up and payoff have basically no relation to one another, but a new player-controlling effect is neat :D
by comparison this plan has a much more direct mechanical link, with the set-up putting cards into your graveyard and the payoff bringing them back to your hand
having "you have no maximum hand size" on a character who stretches and makes her hands big is really really good. peak comedy
direct payoff for bouncing your own creatures! neat! (this is also a mechanical link to sneak from the TMNT set)
don't have much to say about this card mechanically but does anyone else find the art on the front side weird? t'challa is so de-emphasised in the composition that it almost feels like there's meant to be another character in the frame who's just Not There. it's not bad or anything but it
girl who is normal voice: this will go great in my shadow the hedgehog deck
keyword soup! it's so silly but I am a sucker for this kind of design
neat enough card but mostly I find the reference to the one ring really funny
more five-colour slop but I actually like this one because it isn't generically good, it's more weird and fun
this is such an awesome ward cost. truly cruel and unusual
I really like these lands! I like the fact that they're clearly named to be generically reprintable in future sets
an actual honest-to-goodness four-colour fixing land? I never thought I'd see the day! obviously this exists mostly to support the four-colour fantastic four cards but I imagine the upcoming four-colour jace commander deck from reality fracture was a consideration too