my friend just told me that there's a secret second dashboard that solely contains posts from people you've turned on post notifications for, and when i click the link in the messages it opens it within the tumblr app, so the tumblr app also has a secret second dashboard for post notification blogs, and the only way to access it is to open the link for it within the app.
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Not even in an "I'm outraged" kind of way, in a "genuinely perplexed as to what could be going on behind the scenes to produce these outcomes." I want to stop staring at the shadows on the wall and exit Plato's allegory of the website moderation
I think we’d all prefer it if chatbots never emitted sentences such as 'You should kill yourself.' However, for all the times that 'honesty' is mentioned in Claude’s constitution, I would argue that it is fundamentally dishonest to have a machine emit many categories of sentences, including any sentences using first-person pronouns."
-Ted Chiang, No, Artificial Intelligence Is Not Conscious
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Yesterday, I had an interesting conversation with a professor of mine.
He's the professor for our data visualisation course, and yesterday we had our final presentations. The group I was in had as topic AI in the workplace, and we covered a variety of topics related to generative AI, from its development to its capabilities to its impact on various jobs.
At the end, he made it clear he was active in AI research, and asked us whether our research made us worried about genAI. The group leader said he wasn't, as AI was not reducing jobs, but changing them. I said I wasn't, because I reckon it's something of a fad. It won't last in its current form, as public opinion seems to be souring on it.
He told us he's pessimistic. He fears it may make people less intelligent and less empathetic. That last sentence immediately set off alarms reminding me of xkcd 1289, and I pushed back a little, said that humans are not going to be less empathetic about this and that humans are not going to stop creating. And he responds with "I hope you're right".
And I can't stop thinking about this. The idea that humans would ever stop creating and caring being considered as a real possibility is completely alien to me. It's just- are you looking around? Are we living in the same world? People love to make stuff! People love to draw and write and compose and be creative! Art gets made in all forms all the time! And even if, even if everyone else stopped creating. Even if everyone else lost that drive and would call you crazy for creating. You can still create. You can still make art. You can still take a pencil and write or sketch or anything, and doing so is worthwhile. Do not let the world stop creating, and do it yourself if you must.
To borrow some words from the Family Crest:
But oh, you battered, oh, you broke
Turn your wheels here and guide your spokes
Because this fire will grow and grow
And it keeps us moving, oh, it keeps us dancing
it is very instructive to play both silent hill and resident evil videogames because they are very similar except for how silent hill is good and resident evil is stupid. it helps you figure out what is stupid in a video game and what is good
for example, in silent hill games, you are confronted with many weird baroque puzzles you have to solve to proceed, because that is the dark and creepy and confrontational nature of the world you are in. in resident evil games, you are confronted with weird baroque puzzles you have to solve because apparently, separate from and unrelated to the ongoing zombie apocalypse, the raccoon city designers designed the subway station map so that if you insert a red jewel into the correct diamond shaped recess, a drawer opens that contains a live hand grenade
"Making Mr Ring a Ding" notes
Thank you so much to Elpida Kyriakou and Standish Millenas for hosting. This was a very informative webinar!
I'm going to keep all my notes under the cut because it is a LONG list, but I look forward to seeing what my mutuals will be posting too (shout out to @aangussca for staying up super late to get notes and @artscheese for getting some great screenshots!), I can't wait to compare notes! Get ready for a whole lot of trivia!
Some backstory - Framestore started off working on music videos before going on to create effects and animation for multiple productions. As we're focusing on character work here, I'll highlight their work on Rocket Raccoon, Baby Groot, Winnie the Pooh, Paddington and, my personal favourite, the Wild Things in "Where the Wild Things Are."
Elpida specifically works on modelling, texturing and lookdev (seeing how everything reacts in-scene). Notable credits include Tom and Jerry, Sandman and Cowboy Bebop (live action).
Elpida worked very closely with Ian Spendloff, director of character design, when working on Lux's 3D look, which made the transition a lot easier (still not easy due to the translation between styles, but good communication goes a long way).
Ian also painted over the 3D model to see if it translated well.
When concept art began, the main information given for Lux was blue skin, a piggy nose and "we don't know what he is."
The only parts decided prior to production was a general design and his height, specifically for eyeline and so the actors had an idea of what kind of creature they would be responding to.
Animation was done in London by both in-house animators and legends of the craft (Neil Boyle was named specifically, but also shout out to Tim Watts, Michael Schlingmann, David Lochhead, Julien Van Wallendael, Carlos De Faria and Dani Tomlinson).
The team went through many different concepts (including a less rounded look, a moustache and even a cow nose at one point)
Lux's antennae were originally strands of hair on his balding head.
Inspirations listed for the 2D look (stage 1) were Betty Boop and Popeye due to being somewhat unsettling and having good ink work.
Unsurprisingly, the smile was a HUGE part of the design, to the point that it was a big focus when modelling his 3D look in stages 2 and 3 too.
"His eyes need to look like he's always having an episode."
References for the cuter 3D stage we see for a shot (stage 2) were Pixar and even stop motion to an extent.
There was lots of insistence to keep him cute and round here, no visible creases on the face or pinching of the lips. A lot of the essence of his 2D construction is still there with how his mouth moves to keep it appealing.
Elpida often thought how it would feel to hug Lux to see if that was a good indicator that he still looked cosy.
Turntables showing how the model looked from all angles under different lighting helped to highlight any potential changes needed, and even then some were spotted later into animation.
Colour codes were used in the storyboards to show what stage of rendering was to be used at each point.
The aim for the realistic look (stage 3) was to push the realism to the point of scaring children, but not too gory (Elpida did say if the show had been 18+, she would have pushed a little more as it's always fun to do that with a design).
Main references were modern Spongebob, as well as photos of rotten teeth and skin damage (also horse teeth specifically).
"He needs to look like a man who hasn't slept, lives in his mother's basement and has never seen the sun."
Ironically, he does have a lot of sun damage in this form, as well as smoker-lines and a big ol' vein at the side.
So much dandruff, spider-leg ear hair, translucent skin, hairy antennae.
Thanks to one question somebody posed in the Q&A, I now know that they rendered his entire mouth. Props for dedication.
His shirt is also stained with an unknown substance EXCUSE ME?!
ET was used as a reference for his neck.
Made to look more boxy to highlight the difference from his bean body in stage 1.
His suit is specifically made to look like the velvet from the theatre curtains, old and dusty. His hat also no longer floats.
I just wrote the word "MOIST" at one point and I know that wasn't a direct quote but boy did they try to make this blue gremlin look vile and wet!
King Charles' hands were the primary reference for Lux's bloated, gross fingers and that is incredibly funny to me.
There is a fully rendered Lux out there with complete anatomy and this fact will haunt/amuse me for the rest of time.
The crew were all listed under the Framestore umbrella in the credits as so many people worked on the show. This sadly means they were not individually credited and I hope I've done my part in sharing the names of those I know of.
There is no confirmed plans for Lux to return, but the team are more than open to the idea (it's just not their call).
Sunshine Sally sadly did not have a larger role planned (that they knew of).
They know about all of the fanart ("Into the Inkwell" mention in the Q&A, very cool) and are amazed by just how much love the character has received (I know the 2D team were engaged with the fan reception, but it's nice to see that extend to more of the crew). They are also thrilled by the concept of the dingles. They know about us, guys! BE AFRAID!
Hey Dingalings, the full webinar is now available for free on YouTube
Now you can hear everything I wrote straight from the source (although the trivia from the Q&A is absent, so I'm glad I wrote notes from that)
Enjoy, dingles!
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i think we should be ridiculing them more for this. you don't get to try and go all "queer website" when your staff likes to go on nuking sprees targeting the trans fem users
would be remiss not to mention that the rainbow notably straight up just removed the trans flag colors from it. like they’re gone. it’s the progress flag minus the trans flag colors.
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For this year's pride event, reply to this post with a fighting game character and I'll tell you what their fursona is. (And if any artists doodle those fursonas I'll reblog it)