now why am i seeing "video game music isn't music" as a take
some people really do just make up a guy to be mad at. twice
Thought I'd weigh in as a game developer who's studied this stuff.
Well-designed video game music is like a well-designed video game story, in that it's extremely tricky to make and requires juggling a lot of moving parts. Like a film's score, it needs to align both narratively and visually with the medium it was made for, but it ALSO needs to align with gameplay mechanics and an enormous variety of gameplay experiences. Music is often the emotional vehicle that drives the player's moment-to-moment feelings during gameplay, and as a result the best video game music is very good at capturing distinct feelings and moments.
As an example, the beautiful and poignant compositions of Minecraft's Daniel Rosenfield were recently added to America's Library of Congress. Minecraft wasn't added, just the music. Building on this, I still remember that some ten years ago Toby Fox's Megalovania was played for the previous pope by the Vatican's orchestra. They didn't even know the song originally came from a video game; to them it was just good music that they thought the pope would enjoy.
Claiming that video game music is like elevator music displays a similar ignorance to those who say video game stories are like porno stories. It's a self-report that you haven't actually engaged very deeply with the artform you're so confidently judging.










