I am so sorry for the angst I am inflicting upon you all but I have alot on my mind.
I really relate to Noelle alot y'know? I loved looking for glitches growing up they where like a sort of forbidden magic for me
it started with Missingno in pokemon red (I'm old) to running way to fast through dreamweavers in spyro to freak the game out
these things where scary to me but I was also fascinated. I am a naturally skittish person being mostly blind but despite the night terrors that so often plague me even now that are so intense that I sleep run and scream... I can't seem to stay away from it forever. the things that scare me. I guess apart of me enjoys the thrill atleast if someone is there to make it better in the end. I try to leave myself time during the day to watch these things so my mind can be elsewhere by nightfall but it doesn't always work
in the fall of 1010 I was introduced to a website showing me something called "creepypasta's" by a friend named November. She was absolutely fearless despite her small size. There wasn't many of these creepypastas i could enjoy except some very specific ones. ones involving video games like the ones i grew up with in the 90s and the early 2000s and this one hauntingly beautiful poem about a guardian angel i can no longer find.
as a girl who grew up exploiting the spooky glitches in the games she played until they weren't spooky anymore to say I was enchanted would be an understatement.
I have a deep love for the old fashioned game creepypastas and I appreciate toby fox for making a game and a character that perfectly encapsulates that hard to describe feeling i had growing up. to think that they are real. that oddly comfortable horror that i can stand.
whats this got to do with the drawing you ask?
not much...
he's a goner
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Still replaying Deltarune, currently in the vents, and I just realized something strange about Asgore.
Chapter 4 and 5 spoilers below:
In the Holiday house vents segment, you can listen in on Asgore talking about how "this time" he'll prove his innocence. This seems to imply that he has some sort of imminent plan, which is part of why I assumed that he would be making a dark fountain, or at least he was involved with the EAFOG conspiracy (especially because he was in Carol's room looking at her corkboard at the time).
What's weird, then, is that in chapter 5 he doesn't make the dark fountain; furthermore, he apparently doesn't even know who made the Flower King dark world, seeing as he plots to murder/capture them and does not murder/capture Kris. Sure, he gets to work on studying the dark world for his own ends, but I highly doubt his plan was just to gamble on someone opening a dark fountain in his shop and then work from there.
So I wonder: what was his actual plan? Was his plan interrupted by Kris making the Flower Kingdom, and if so, was that intentional on Kris's part? Did Carol catch on that Asgore was snooping, and/or that he was betraying the EAFOG, and have Kris set him up to be kidnapped? Or was this all according to- all according to plant?
How much does Asgore even know? It's not like we get to read much of his notes. Does he even know how a dark fountain is made? If he was kidnapped for knowing too much, was what he knew actually enough to cause problems for the EAFOG? Does he know about the Soul? Why does he say "home is where the heart is" like it has a double meaning, is it just to fuck with me specifically? IS CAROL FUCKING MY DAD????
I don't have answers. Just a lot of questions, which I bet will be answered in chapter 6. Just... gotta... hurry up... and wait.
On an unrelated note: it also occurred to me that the shelter code in Dess's guitar may not just be 1225; considering the code under Flowery is a whole date including a year, we might be missing five whole digits after the three Kris let us see. Not exactly a stop the presses moment, but still neat.
Do we know for sure that the disappearance of Dess and the incident that Asgore is investigating are the same thing? 🤔
Noelle said that Dess “left.” She didn’t say she went missing or that she died. Dess left and Noelle hasn’t seen her since. So I think that leaves two options: either Dess ran away from home of her own volition or she was somehow forced out of Hometown.
Asgore mentions that an incident happened one day that caused him to feel extreme guilt. He mentions in chapter 4 (I think) that all he wanted to do was protect everyone. He wants to prove that he did the right thing. But we also know from chapter 5 that no one blames him for what happened.
So we know that:
Something happened that threatened Hometown enough that Asgore felt the need to protect everyone
He made some sort of decision that he believes was correct but also caused something bad to happen
He believes that the Dark World is involved but can’t prove it
No one blamed him for what happened, but he felt that they held him responsible for it
He became obsessed with the Dark World and proving that he was right
He found a black shard during his investigation
His obsession alienated him from his wife and children, leading to his divorce
He was removed from the police force, though it’s unclear if this was a punishment for whatever decision he made or if he wasn’t able to perform his duties after becoming obsessed with uncovering the truth
What could have happened in Hometown that was bad enough to drive Asgore to prove his innocence but not bad enough for anyone to think he was guilty in the first place?
I think a lot of folks have assumed that the bad thing had to do with Dess’s disappearance. But Dess didn’t disappear; she left. How could that be Asgore’s fault? And if it was, why would Rudy and Carol continue to associate with him if he had somehow caused their daughter to leave?
We know that there is pain behind Dess’s absence. Her room is preserved and no one is allowed to go in; the implication is that nothing in the room should be changed. Noelle is terrified of her mother seeing someone else touching Dess’s guitar. Noelle doesn’t know the shelter code is in the guitar, but she’s still afraid of her mother’s reaction, meaning that she’s expecting Carol to be upset because of the guitar itself. If Dess was just backpacking across Europe, I don’t think there would be as much weight behind her belongings.
Did Dess leave before or after the incident? Did the incident even have anything to do with her or was she tangentially affected enough to leave?
There’s also the possibility that Noelle only believes that Dess left and the people around her are hiding a more tragic truth. That would beg the question: what does the rest of Hometown believe? Does everyone but Noelle know that Dess didn’t leave on her own? Or are a select few keeping that secret from the whole town?
We know that Carol and Kris are scheming something together that involves opening multiple Dark Fountains. We know Carol is aware of the Soul. We know Carol is letting Asgore work at her home, but it’s unclear if she’s also involved in his investigation. We know Carol investigates the shelter on her own, as Rudy states in chapter 5. So if anyone is keeping a secret, it would be those three. But Asgore doesn’t appear to know about the connection between Carol and Kris, so there could be another level of deception happening.
There’s also the fact that Kris doesn’t have their own Soul. Kris physically suffers when they take out the red Soul they do have, so we know that there isn’t a second Soul of their own in their body. We the Player can control the Soul and by extension, Kris; the presence of the red Soul in their body gives us that control. Kris must remove the Soul from their body to act on their own and it’s clearly not an easy or pleasant thing to do. They forcefully fling the Soul into the birdcage and the gift boxes, which indicates at least frustration if not outright hostility towards it. Kris does not like the Soul. They don’t see it as part of themselves.
So what happened to their Soul? There are so many things that must be somehow related:
The Incident
Dess’s disappearance
Asgore’s fall and obsession
Kris, the Soul, and Carol
The Dark Fountains
The Darkness under Hometown
The Shelter
The Roaring Knight
The Prophecy
If I had to take a wild guess, the danger to Hometown that Asgore was trying to prevent has its roots (no pun intended) in the Dark World’s existence. Asgore prevented the disaster by somehow sealing the Dark World away, maybe in the shelter.
Dess is missing because of the Dark Worlds—either she was swallowed by them or willingly went in and didn’t or can’t come out. It could be that she entered the Dark World and Asgore, feeling pressure to save his town, knowingly sealed it before she was able to escape.
Kris was somehow involved and feels responsible, so they’re working with Carol to save her by causing the Roaring; perhaps covering the whole world in Darkness will make it possible for Dess to return. They have to keep this plan between them for obvious reasons. The Soul is necessary to do this. Kris somehow removed or lost their own Soul to become a vessel for the Player.
Maybe Kris wandered into the Dark World first and Dess went in to save them? So now they feel indebted to her and are willing to go to great lengths to save her, too.
…
But I’m sure Toby has something far more interesting and devastating in store for us.
UTDRtwt really likes to be very weird and rude about these kids identities huh. Like aside from Noelle who is given the most textual evidence literally why are we so pressed on headcanons for the other characters. "Well 'x' literally has never shown interest before in this gender so clearly-"
Like yeah okay, cool yay. That's the vauge proof your going with. But then don't get upset over bi/pan/ace headcanons. And this goes with gender too. There's apparently no middle ground or nuance with interpretations of gender identity for someone like Ralsei or just straight up transphobia bc they don't like transfem Ralsei, its just weird.
Tbh I interpret the red dot that we see in weird route after giving Noelle the ring in chapter 4 as blood. The thorn ring causes her damage, but in the light world it's a thorn, and a thorn just pricks you, and you get a little dot of blood. Then the cracks, something like the thorn's influence entering blood vessels. (But like idk, what does that mean?)
Blood also seems to "glow" in Deltarune, at least based on the visual when Susie bleeds and the lyrics to Raise Up Your Bat including "when the blood is gushing bright", and the red dot seems to glow also, always being shown against a black background
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Knight's victims, WORLD'S EDGE, and DELTARUNE's final message
(long asf post so cut to avoid clutter)
It's super super interesting to me that the Knight has been attempting to kidnap everyone involved in the "boundaries" of Hometown:
Toriel, monarch at the world's peak
Undyne, upkeeper of the western barrier
Asgore, last guardian of the lake
Meanwhile, the Knight themselves is connected to the shelter, i.e. Hometown's roots and the furthest possible place we can currently reach (excluding weird route)
When you look at the map, it becomes really clear that these four all control either the very edges of Hometown, or one of the ways out. Indeed, the two people the Knight successfully kidnapped are the ones who guard Hometown's two potential exits.
So what?
Well, what if the Knight is trying to expand the boundaries of Hometown?
Through the lens of device theory (which is practically canon atp), we see that the light and dark worlds are very, very similar. The key part being that Hometown has a past from before the device in which it was able to interact with other parts of the world.
And, after the device is activated, Hometown is constrained. The internet goes out. Gerson's fans can't send their fanmail. The roads are blocked.
Doesn't this sound the same as dark world denizens having communicated with each other? Having pasts together despite the boundaries created by the dark world?
Remember Queen's plan (which she mentioned was based off the Knight's actions) - to expand the dark world. To escape the boundaries of the library, and cover the world in darkness.
What if, by taking away these guardians, the Knight is trying to expand the light world? To try and escape the device's boundaries?
To push away WORLD'S EDGE? Push it so far that the device envelops the whole world, and so there is no EDGE? To create a new world entirely?
The Roaring may be a thematic parallel to this, a result of this, or it might be a way to make this happen. Either way, the Knight is probably aware.
Look at this through the lens of Dess Knight. Noelle desperately wants to escape hometown (one way or another.) She's been promised by her sister that someday, she'll be taken somewhere much better.
Why wouldn't Dess try to expand the world? Why wouldn't Dess want to help her sister, who is trapped inside everyone's expectations of her?
If Noelle is placed in the role of the angel, this is indeed creating an ANGEL'S HEAVEN.
(This theory doesn't work with Carol or Rudy Knight, since Carol wants to keep everything close, while Rudy represents one of the core themes of the game that I'll get onto in a bit.)
Anyways. Let's say the Knight explains their plan. This creates a conflict for each person in the Fun Gang.
Kris represents the past, and desiring a return to it. At first glance, destroying WORLD'S EDGE and causing the Roaring seems to be against their interests, but it also means that Asriel can come back. It's not particularly Hometown itself that Kris cares for, it's their relationships - "exploring the woods behind the graveyard with Noelle, Dess and Azzy" is something brought up as a fond memory for them. We can also see this desire for unchanging relationships with their reaction to Susie and Noelle getting closer.
However, they will struggle to accept this because it potentially means abandoning Susie in favour of Noelle, or abandoning Noelle in favour of Susie. And we've seen that they really don't want to lose either of them. Similarly, it means abandoning Hometown, which they still grew up in. It means abandoning many of the people there they love, including their parents (who have to get kidnapped for this plan). They will, at some point, refuse to lose anything else.
Susie represents the present, and wanting nothing to change. This is best demonstrated in ch4, when she talks about "not having an ending" and wanting to continue her adventures with Kris. If the world is expanded and/or the Roaring happens, she can continue her adventures with Kris. She can explore the new world alongside them, as well as with Ralsei and the other people she's grown to care about. She's only really against the Knight because they're kidnapping people, and so if she learns what the plan is, she might even go over to the Knight's side. (I'm certain of this. Even if everything else I say is wrong, I'm 1225% sure Susie will at some point be VERY tempted to work with the Knight.)
However, she'll learn that while the escapist fantasies of the dark world may feel like "home", and her current situation seems pretty good, she can't rely on it staying the same forever. At some point, she'll find out Kris is working with the Knight. At some point, Castle Town will be gone. Hell, this already happened with Toriel - someone she thought was amazing turned out to be just as much of a flawed person as anyone else. While it may hurt, it will help her move on. And allowing space for the real world in her life will help her get closer to Noelle - she may even need to pull Noelle out of the dark world herself, if it's something Dess designed specifically for her.
Ralsei represents the future, and a fear of it. He desperately wants to change the prophecy, but doesn't think it's possible - especially not by himself. If the Roaring happens, but there's no WORLD'S EDGE for heroes to appear at, then the final tragedy may be averted. He can continue his adventures without needing to worry about what comes next, or feeling guilty that everyone's stepping towards the ending.
However, she's already started to see that the future can change. That she doesn't have to be what the prophecy defines her as, that she can work out for herself what being "Ralsei-like" even means. And she trusts that Kris and Susie can also change it. She doesn't need the Knight to keep everything the same forever. If the Roaring happens, she certainly won't be willing to become a statue - not anymore. Not now she knows she's allowed to desire.
However, I suspect everyone will fall back into their old ways of thinking. (Both because this is a good way of showing progression when they change, and because their arcs haven't quite reached the point I'm describing yet.) There wil be some kind of tacit agreement from the Fun Gang, and the Knight will be allowed to try and carry out their plan. They'll cut down the police tape and try to let everyone into the outside world.
However...
We'll see what's beyond the edge of Hometown. And that'll be a fat lot of nothing.
After all, Gerson said "the story grew too grand, and was left unfinished". Queen's rollercoaster was also unfinished, and everyone fell into the trash zone.
Similarly, there won't be anything beyond Hometown's boundaries. It's very likely (imo) that everyone will fall down, where the forest would grow, and end up in the depths. Much like how Weird Route makes us fall under the map, we'll fall down from the other end of Hometown and end up in the depths. That's why we skip to ch7 in Weird Route - because ch6 will just take us to the same place more slowly.
What happens from then onwards...? Who knows. It'll be left to the youth to write with their own hope.
We, the soul, are doing the same thing as the Knight in the Weird Route - trying to break the boundaries of Hometown (or reaching WORLD'S EDGE), and ending up falling underneath into the Depths.
But I suspect DELTARUNE's final message will be against this idea - will be against constantly trying to overwrite the world with something new. A lot of the deal with Ralsei (especially noticeable with Tenna) is "once something has fulfilled its purpose, that's it. something new has to replace it." Hometown is old and tired. It feels small. Compared to the dark worlds, it really isn't great.
But, constantly rejecting the past and trying to create something new over the top of it also isn't the way to go. Instead, you should look closely at what you've already seen. Perhaps there's a new detail you've never noticed before. Perhaps there's another person you didn't really get to know. Perhaps they love you, and you love them.
If Undertale was warning about becoming obsessed - about doing the same thing over and over, just to see every detail - then Deltarune is warning about not caring for what is already there.
Susie may not have had any faith in Hometown at the start, but she's met many new people - some through escapist dark worlds, but she's also started seeing the appeal of the light world. Even those tiny moments of light are starting to add up. She has hope crossed on her heart, and she can make that hope a reality, and not just a dark world fantasy. The dark worlds helped her, and once she escapes her dependency on them, she won't forget them.
Noelle may constantly be looking for something different and better, but she's learning that she can stand up for herself and take control of her own life without changing the good bits, too. This is why Rudy Knight doesn't work with this theory - he represents the support of a loved one, the love of the current world that exists in spite of its harshness (Carol). Noelle, along with Susie, will choose the things that make them happy, and also won't forget.
Ralsei may have thought that she had no worth beyond what is demanded of her, with only Kris and Susie being worth anything, but she's starting to learn to care for herself as well. She can see what she isn't, and what she is, and start to love herself. Similarly, she's learning to genuinely love her friends, too, instead of just being "nice" all the time and calling that friendship. She won't forget her own desires.
And Kris. Kris. Kris desperately loves this world and the people in it, but feels as though they have no choice but to replace it with something different. Hopefully, by the end of the story, they'll learn that they're allowed to love this current world without abandoning and betraying what they're leaving behind. They won't forget.
This is why a lot of the gameplay is about secrets. You're encouraged to do multiple playthroughs. You're encouraged to fight the secret bosses, you're encouraged to find the shadow crystals, and you're encouraged to collect the eggs. You love this world, so don't abandon it immediately once you've seen its end. Maybe you can go back and find a new meaning.
Meanwhile, you're discouraged from doing the Weird Route because it actively spits in the face of this idea. It says, "I've seen it all, and I'm not satisfied. I can't accept the current world, nor the ending I've reached. So I will replace it with something new." And while it's a demonstration of love - you love this world enough to try and put your own influence into it - it's also a rejection of all the love you've been shown by the world in turn.
It's saying you don't trust the Fun Gang to reach a happy ending. It's saying that this current world is obsolete. It's saying "There's something better than this world, just beyond what we can see. And I will reach it, and forget about whatever I've seen so far. Because this world has reached it's conclusion, why should I care it's maintained?"
In the Weird Route, you forget the people that made this world worth seeing in the first place. You forget...
And that's why the Weird Route cannot possibly, ever, lead to a happy ending. Even if the final tragedy is averted, forgetting what came before can only bring pain.
In conclusion, Deltarune's final message is, "Don't Forget." Even if you move on to something else, and the world changes, don't forget what you loved. Don't paint it over with the newest thing, just because it's all over now. Keep it with you, and it will light up the dark.
WOWIE that was a long post that just came from "hm what connections do the Knight victims have"
I didn't even include like half of the stuff I could have, like the connections to the themes of freedom and how Sans plays a role in this, but I figured just sticking to the basics and only focusing on the main trio and Noelle was best to reduce wordcount
Anyways I hope you enjoyed my ch6+7 spoilers hehehe
I don't think I got everything right - I feel like I'm not including the Roaring very well in this theory, so I'm interested to see your thoughts about this!
(I'm not particularly active in the theory scene, so this is probably something someone's already thought of lol.)
Ralsei knows about the "rules" of the world: does that mean he knows the whole truth? About who the SOUL, who we really are?
The conversation at the hot springs made it seem as though he wasn't even aware that Kris wasn't the one giving the answers, but with how he was so reluctant to show Kris/us that spikes aren't actually impassable to how seriously he took explaining the menu, it really does seem like he's got alot more than just middle awareness. Is the root of his issues that he knows he's in a game and isn't able to use laziness and nihilism to mentally deflect it all like Sans did? Or is he as confused as he was when he learned that there was at least one Dark Fountain raised years before the events of Chapter 1?
Kinda just wanna communicate how I see Kris's character. Not gonna go too deep into specific aspects because this is more for my own references and so that people see my angle whenever I write stuff about them.
So, Kris. They been running on autopilot for a very long time. Just going through life but not really experiencing it. Many people take this as Kris just being Kris and that's the point. They're doing just enough to get through each day and then rinse and repeat. So when when their vision begins to clear people believe there's something wrong. That they've changed and that they're no longer acting in a "Kris-like" way anymore. And while it is true that they have changed, the people around them don't really seem to understand why that is. This is the most "Kris-like" they've ever been in awhile but they haven't been themself in such a long time where people believe that it's flipped.
Every time they take their SOUL out there's fog. Like the idea of doing something but not fully registering what you're doing as if someone's living your life for you. If asked what they were doing, they physically would not be able to tell you what they did unless their SOUL was present because they quite literally do not know, they don't remember. There are times where even with their SOUL in they have a tendency of dissociating when the topic is something related to their trauma. The Shelter for example. It's clear something happened there but what...? They can't even communicate that themself but their body sure as hell remembers so they attempt to hide and destroy the codes to avoid confronting that and this is something they don't have much control over but deep down they wished to be stopped.
They want to tell Susie but their body won't let them. They want to help her in finding the Shelter codes but their body won't let them. The only way they can communicate is via the Dark Worlds where pieces of their life is presented to her but they do so at the risk of the Knight appearing. They barely even know who the Knight is but their body... They smile at them despite the overwhelming amount of fear... They can't find the strength to fight at their best unless their friends get hurt and they become blinded with rage... What is this? Why do they feel this way...? The Knight surely can't be... The truth scares them.
...The promise. The general idea I have is that they made this promise right before Dess went missing. What was this promise? To find her of course. But what for...? They seem to have forgotten the point of it all. So they listen to the person on the phone. They tell them what to do, what to believe... How much time has passed since Dess left...? Don't forget Kris. You promised. Realistically, the person on the phone is blackmailing them via the promise that they made but this is only because they can't remember the details of it. Who is this mysterious person on the phone? Their body seems to listen to them as if they're someone familiar. The answer may be a lot closer to them than they think. I believe the person on the phone is ERAM but the reason why I believe this is a lot so I'll save that for a future post that I'm currently working on. I will say that I do believe that ERAM represents Kris to some extent so keep that in mind when it comes to the stuff I say.
The best way I can put it is that their promise involves finding her. Finding her in the Light World to be more specific. The issue is that finding her means confronting the reality of what's happened to her. They know exactly where she's at but they refuse to actually find her because they don't wanna move on. They can't move on. I see Kris and Dess having a similar relationship to Asriel and Chara where Kris is Asriel and Dess is Chara. Dess moved on leaving Kris behind which is why the purpose of opening Dark Fountains is to ultimately delay the inevitable. The prophecy pits them against each other so naturally it would make sense to attempt to prevent that. But Kris as they are right now doesn't seem to fully register this. They've forgotten and I feel like this will reach a head when the Knight comes for Toriel again.
Sword Route represents the back side of their mind. The part that they normally push down and hide. It is a very real part of them, not just their fears. Their Dark World frames it in that way because Kris themself believes that they're evil, irredeemable. And that's precisely why ERAM acts the way that they do. They know Kris, a lot more than Kris is willing to admit. It's almost as if they're the same person... But seeing someone directly point out the very parts of yourself that you hate? Of course they'll deny it. Of course they'll pretend that they're disgusted at it. It's like playing the Genocide Route of Undertale and trying to justify why you did it when in reality, you only did it because you wanted to see what happens. But this is the truth. This underlining gravitation towards pain and violence due to the circumstances they've been experiencing in their life is the truth.
Their Dark World self is very interesting because, well, are we sure this is a reflection of themself? Or is this someone who they feel like they need to be? The fact that Susie stopped covering her eyes, the fact that Ralsei stopped wearing their hat... So what about Kris...? This especially is jarring when you see how they act in the Light World versus how they act in the Dark World. Truly, I believe that this appearance is only part of the story and the other half? Look no further than ERAM themself. They split their good and bad traits from each other but sometimes... They seep in. Such as the "Good. Keep smiling." dialogue choice. Sometimes they can stop themself, sometimes they can't. A belief that I have is that their appearance will change later and it will be a fusion between ERAM and their current Dark World appearance. To show how they've finally accepted themself and all of their flaws.
...Weird Route is unironically the clearest they've ever seen in awhile. It's the flipside of all the changes they went through during Normal Route. SIde B if you will. This intense desire to proceed, to reach their goal. But what is it...? That's the real question isn't it? The same as Normal Route... Whatever it is they're desperate and they managed to pull in their childhood friend who feels like she can do anything if they're the one to tell her to do it. Only they know the end goal but... is it worth it? Will this truly make everything better? Or will it make it worse. Oh well...
To follow this path so closely that they don't even see where they're going... They don't remember taking Berdly to the hospital but their body remembers. They don't remember talking to Noelle during the night but their body remembers. So, now that Noelle's reminded them of the night before despite their body telling her not to do that, why don't they pick up where they left off...? They accidentally went to Nowhere with someone else... The heart wants what it wants. But they'll make it. They always do, don't they...?
Lastly is the Egg Rooms. They seem to be related to events that actually happened to them in the past. They don't seem to remember who the Forgotten Man is... but their body remembers. Each Egg Room seems to add more and more context regarding what happened in their past. The most interesting Egg Rooms by far is Egg Room 3 and 4. 3 is very interesting because this is the first time you see Kris in their Light World attire in the Dark World before they change back after they talk to the man. Also, Mancountry which no doubt links to their identity issues. 4 is interesting because you learn that they may have developed a more violent side as a result of something that they saw that led to them going to art therapy in order to draw it out. Also the room that they enter in completely blacked out, almost as if the very memory of it is too painful to process.
The man seems to care about them a lot... who is he...? They still take his Eggs all the same. No doubt these Eggs will end up being the deciding factor that ties all of these loose ends together. That factor that allows Kris to remember the truth. The full truth. Not too important, not too unimportant. It's interesting because IMAGE_FRIEND seems to be a huge factor in whatever may have happened to them considering their significant presence in both of their Dark Worlds. At the most Friend is just watching from afar in other Dark Worlds. And the fact that the Eggs are considered as issues? This is concerning to say the least... It's interesting how the prophecy hinges on Kris not remembering the truth and recovering from their trauma. Interesting...
The relationship you have as the player is that you represent a very important part of them: their SOUL. Their SOUL is the culmination of their being, what's makes them who they are for better or for worse. You get to experience what it's like to be "Kris". The feeling of being trapped in your own body. The feeling of not being able to convey your true emotions to those around you. The feeling of your life falling apart and not being able to do anything about it. The feeling of constantly not being fully aware of what's happening in your own life. The feeling of your life being on autopilot. The constant feeling of being alone. The feeling of being watched. The feeling of living in your brother's shadow. The feeling of being trapped on your own pre-determined path. How it feels to be "The Cage with Human SOUL and parts".