After almost a week of smashing my head against a keyboard, I present to you my very first CC ever…
Moving alien antennas. They swing. They dangle. They bounce.
Version 1 - antennas move subtly. Less likely to clip. Compatible with a wider range of haircuts, but not all. Available for all ages and genders.
Version 2 - antennas are more responsive to movement and look like they have a life of their own, but they clip a lot and have a very limited range of compatible haircuts. Theoretically available for all ages, but completely broken on toddlers.
RECOLOR - these don't move, just a simple recolor of the original mesh (Namekian Style Skins and Antennas for Everybody, by Diekatze) to match the alien skin tone in game. Available for all ages and genders, and compatible with all haircuts. Mesh included on my file.
DISCLAIMER
The antennas are broken on a lot of haircuts (they clip, stretch or point in strange directions), and I still don't know exactly why.
Version 1 seems to work with some animated haircuts and all static haircuts (as far as I know).
Version 2 doesn't work with most haircuts and is completely broken on toddlers. See example below:
I'm trying to fix it, but it requires a degree of technical knowledge that I do not possess (frustratingly so). If anyone knows how, I'd be very happy to learn!
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This one has been in the making a while, so I'm happy to be able to release it (and Tosha looks relieved too! She's been making espresso non-stop for too long, poor gal.)
This is a two-parter:
Default replacement espresso machine
SCS Patisserie counter with slots for deco
Details and download links are under the cut.
Espresso Machine
First, the espresso machine. Object intersection is enabled, so you can put it on top of any counter, including islands, and it will function correctly as I also pulled the routing slots out a little.
The espresso machine and coffee grinder can be recoloured separately. All 7 colours from TS4 Get Together are included. You will need to drop the included CEP your program files, under zCEP-EXTRA. For Ultimate Collection users, this is:
Program Files\Origin Games\The Sims 2 Ultimate Collection\Double Deluxe\Base\TSData\Res\Catalog\zCEP-EXTRA
I reworked the model and textures from TS4, combining the mesh with parts from TS2, to create a fresh look that is still animated correctly.
Patisserie Counter
This is a decorative pastry counter that forms part of the Simple Counter Solution set. The simple counter and BB's niche are required, as both are texture repositories for this item.
It has 5 slots. The right-most one on the top is an end table slot and can be used as such by Sims looking for somewhere to put something down. The rest are decoration slots. Despite taking up two tiles' worth of space, it only has a one-tile footprint to save on GUIDs. It's designed to have the espresso machine on top, so that will stop any walk-through issues.
This replacement conflicts with jonasn's Espresso Machine and Barista Improvements because both modify 'Function - Init'. If you use this mod, please download my patch and have the patch load after both of our files.
This replacement conflicts with jonasn's Espresso Machine and Barista Improvements because both modify 'Function - Init'. If you use this mod, please download my patch and have the patch load after both of our files.
Can't sleep, making previews. But also I included the download this time :P
Alright I took new pictures because I felt bad still .. haha, no I just thought I'd take new ones since I had more stuff.
included are all the bottoms and fullbody outfits I've made with my sim Tor in mind. These are all for AF only.
meshes by Allisas, DeeDee, Janika/Jannis, SkittlesSims, K83, phoebetwiddle, SkeletonTea, Veranka and Whysim included with my thanks. <3
(sorry for not linking everything.. it's a lot right now.)
additional textures by BlackLily, Trillyke, Dissia, helaene and EAxis themselves.
more previews and download behind the cut
^ did my best to try and recreate one of Trillyke's skirts. The heart belt buckle is from a pair of shorts for children. The pond skirt is literally just a tights swap.
the blazer dress has two additional jacket recolours, I'm very indecisive.. and I do not remember where I knicked the belt on the sundress but it was most likely off another EA outfit. (usually is)
additionally, not previewed here is a fullbody underwear done with the tattooer.
all in one zip because it's almost entirely single recolours.
download (AF)
is a themed post with stuff I made for my models a thing you'd like to see again? it was fun for me, ha.
hope you enjoy. and thank you so much. <3
Ever wondered why all the power plants you decorate your neighbourhoods with suddenly shut down whenever you enter a lot? Do the workers organise a mass strike during each loading screen? And who's the joker who keeps stealing all my farm fields???
With TS2VisibleHoodFX™, you can bust those pesky power plant unions and have your Sims marvel at the wonders of the industrial revolution from the comfort of their homes, as toxic pollutants pour into the atmosphere day and night! Mmm... Fossil fuels...
Complete global saturation.
Desiderata Valley - note the wild flowers, farm fields, train, and blinking water tower light.
Because neighbourhood effects were never designed to be seen in lot view, there are a few minor issues you should be aware of. I'll have to get into some technical details, so I'm leaving all the nerd stuff below the cut.
As always, you'll need either the Ultimate Collection or the disc version with all EPs and SPs to use this mod.
DOWNLOAD
README
Issues
Maxis gimped the lot skirt's functionality when compared to the neighbourhood terrain and lot terrain. The most obvious example of this is the lot skirt looking like absolute ass, while the neighbourhood terrain has detailed cliffs etc. - both the neighbourhood terrain and lot terrain support multiple paint layers and alpha maps, whereas the lot skirt is just one, boring texture.
Unfortunately, these limitations cause some semi-annoying problems when forcing hood effects to show up in lot view.
Certain effects have bugged positioning
When you download the mod, you'll notice that along with the usual plugin, there's a config file included too. This config file is important, as it allows you to blacklist neighbourhood effects to prevent them showing up in lot view.
Why might you want to blacklist effects? Well, several effects appear to require something called an 'effect map' to be positioned correctly in the world (don't ask, I don't know what an effect map is either).
The neighbourhood terrain and lot terrain both have an effect map, but importantly, the lot skirt does not. This means that the effects that rely on an effect map for their positioning (mainly those that are placed on water) will appear way up in the sky when you load in to a lot:
If you want to know why they get placed in the sky, it's related to a peculiar bug(?) I discovered while trying to figure out why decal effects (e.g. farm fields and wild flowers) weren't appearing in lot view, even though I could clearly see the game creating and processing them in the debugger.
Basically, things like decals and shadows need to be assigned to an overlay manager which... manages overlays. For whatever reason, when you load a lot from the neighbourhood, rather than assigning these to the lot terrain or lot skirt overlay managers like the game logically should, it instead assigns them to the neighbourhood terrain overlay manager. The same thing happens with the effect maps - the neighbourhood effect map is used, not the lot terrain one.
The neighbourhood terrain coordinates aren't actually 1:1 with the lot skirt. The game generates the lot skirt below the neighbourhood terrain during the loading screen, and translates the position of each object downwards. Couple this with the neighbourhood effect map being used, and you get boats sailing around in the sky.
It isn't until you travel to a community lot or switch to another playable household while in lot view that the game starts using the relevant lot effect map and overlay managers. For example, if you load the Goth household from the Pleasantview neighbourhood screen, then click on the Pleasant's house to switch to them, boats will suddenly start sailing around in their garden as the lot terrain effect map is now in use:
I have no idea whether this quirk has any noticeable effect on gameplay, outside of when trying to get neighbourhood effects to appear in lot view. I've already patched the decals so they correctly get assigned to the lot skirt overlay manager when loading from the neighbourhood, but I'd be interested to know if there are any instances of lot effects not appearing until switching lots due to the incorrect effect map usage!
The config file is preconfigured to blacklist any problematic vanilla effects, so you don't need to worry about adding these yourself - it's mainly there in case you run into any custom hood effects with bugged positioning that you'd want to prevent appearing in lot view.
Decals appear on top of roads
Decal effects will draw over roads in lot view, instead of drawing underneath them like in hood view, as they should do. I can't say for certain why this happens, but I'm pretty sure it's due to differences between the neighbourhood road materials and the lot skirt ones.
If we patch the code that creates the lot skirt roads to simply use the name of the neighbourhood roads instead, we can see that although the roads no longer match the surrounding terrain and have huge holes in them, the decals do correctly draw below them. Weird, right?
Either way, you should probably move any farm fields and wild flowers away from the roads to avoid this happening.
Decals that overlap the current lot's bounds get cut off
This is due to the lot skirt and lot terrain being two separate entities, each with their own overlay managers. Decals can only be assigned to one of these managers, so are unable to be drawn by both.
The lot skirt also does some maths to mask out the lot bounds, which prevents it from drawing its overlays over the lot terrain. You can patch out this mask and allow decals to overlap the lot, but it causes all of the decals and shadows on the lot to flicker like crazy, as both the lot skirt and lot terrain are fighting to draw their overlays on top of the other (aka z-fighting).
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Because Bluewater Baths and Salon is for big city wimps
Restaurant & bar with music venue and café
CC-free | §219,260
💾DL: SFS | MF
Recommended Mods:
🥃Centerpiece Enabler, cause I don't think the food will be properly served on tables with these candles
🥃More Sims on community lots...... yeaaa I made the lot a bit too big, sorry 😅 it's the kind of place that should be buzzing with people
My yapping & floor plans under the cut:
Actually it's an older build, which I tried to salvage cause I like the interior so much. Even now looking at the screenshots I feel like I could decorate it more to add to that historic atmosphere. That being said, since I wanted to keep the interior, the shell is still rather nonsensical xD no fr cause like
wtf is that supposed to be xDDD. Also the way the café is connected to the main building, yea I went a bit wild there xD. I love this lot just like I'm confused about it as well. Welp, I'm done picking on it so it's time to upload I guess ¯_(ツ)_/¯ xD
Floor plans
Btw feel free to delete the ceiling planks, they look cool for a pic but gameplay-wise I found them kind of annoying.
Also, there's this thing in the men's restroom...
It smells so bad there because they've got a whole barrel of garum/fish sauce 😌
tfw the depressive episode+burnout hits right when you're about to finish a project and then it takes you another whole month to get it out..... i'm so sorry y'all 💀 i was so excited to share these back in june, and i had plans for even more stuff, but it wasn't meant to be. i figured better late than never, and better something than nothing, right? 😅 anyway, happy belated pride, have some cc 🏳️🌈🏳️⚧️✨
(links and swatches -- and rambling -- under the cut)
first up i made two pride-themed recolors of the 4t2 harness top from lovestruck, because i love that mesh so much and i've wanted to recolor it since i first saw it (hopefully i can make more sometime 🤞)
one design is an edit of a keith haring piece i found, and the other is a simlish recreation i made of that one priDEMONth graphic (i've included the pngs in the zip if anyone wants to use them for anything). i also added some leather and fabric textures for detail. the tops are available for both AF and AM, on meshes by @lucilla-sims (here) and @kahdesta (here, thank you so much for the conversion btw, i never got around to saying it! 🖤)
🌈 [ SWATCH ] 🌈
🌈 [ DOWNLOAD PRIDE HARNESSES ] 🌈
second and most exciting (for me at least, lol), i made my first accessory box!
it looks like the little nail polish bottle in the first image, is found in plumbing/misc, placeable on surfaces, and it has 15 pride-themed nail colors, available for CU-EU. i originally just wanted to turn @moocha-muses's original pride nails (which i still owe my greatest inspiration to!) into an accessory box, but then i saw how pretty the textures on ava's nails were (handpainted!!!!!) and it made me want to blend them together, and these are what i ended up with.
the mesh for the nails is by shadylady482, and the mesh for the bottle is by hamartia, very helpfully remapped by the lovely @shastakiss🙏🖤 the little cursive logo on the bottle is from these. the biggest credit though goes to picknmix's dbpf scripter program and accessory box tutorial, without which i doubt i'd ever have had the confidence or the ability to make something like this.
i had to learn so many new things to make this, and i couldn't have done it without all the shared knowledge and tutorials the community has put together over the years. i'd be here forever if i tried to list them all, but i wanted to acknowledge them anyway. thanks ts2 community for over 20 years of helping each other make stuff 🖤
Make hair and clothing default replacements without wrestling SimPE.
I've always loved making default replacements, but the actual work in SimPE was... well... annoying. So I went looking for a better way to do it, and when I couldn't find one that clicked, I started building my own. 🛠️
This is very much a personal project. I'm sharing it because this community is far smarter than I am when it comes to custom content and default replacements, and I'd rather build this out in the open with your help than pretend I've got it all figured out. So please, let me know about any and all issues you run into.
⬇️ Download / latest version: Up-to-date Download in Discord
More details under the cut 👇
Why I made this
Every time I sat down to make a default replacement, the SimPE workflow felt like more friction than the actual creative part. I wanted something that got out of the way and just let me swap the thing I wanted to swap. This tool is my attempt at that, built for myself first, shared because I figured I'm probably not the only one who feels this way.
⚠️ Read this first: it's alpha
I can't emphasize this enough: this is both a personal project and an alpha program. Please expect things to not work.
I'd happily use this for personal projects, but I'd hold off on creating default replacements you intend to share with the community. Not because the files it produces are bad, but because they may not be optimized or follow every best-practice yet. That said, each update gets better and better.
So: if you want to help improve the tool, share feedback, report bugs, and you don't mind that it's not perfect, this is absolutely for you. 💜 If you want this to be as flawless as your manual SimPE method and you can't stand the thought of hitting a single issue... it's probably best to wait, or just use SimPE for now.
What it does (and doesn't, yet)
Right now it handles hair and clothing. Most of my time and testing has gone into hair, so that's the solid part. Clothing is very much a work in progress. Expect the rough edges to be rougher on the clothing side.
How to download and use it
I try not to gate-keep anything behind a Discord (I personally hate joining a whole server for one single thing). But because this is alpha, I'm constantly pushing out new versions, and the Discord is genuinely the best way to make sure you're on the latest one no matter when you're reading this post.
It's also just easier for everyone: Tumblr is rude as hell and already shadow-banned me once for sending links in DMs, so having a place to chat and report problems directly makes life better for all of us.
👉 Join the Discord here: Up-to-date Download in Discord
A note on what I'm actually asking for
I am not a professional software engineer. I'm a Sims lover who also likes learning new things, that's it. Your help genuinely means everything here. For those of you who are far smarter than I am with default replacements, please send any and all info my way: what works, what breaks, what a "proper" file should look like. I really want to make this a solid, easy tool for default replacements, and that starts with all of us.
So don't be shy. Bugs, suggestions, corrections, best-practices I've completely missed, send them over. 💜
A mini mod to go with today's Fight Can Kill update
First of all, fraternity-exclusive Sleep On Floor interaction has been unlocked before by Cyjon and aliasthepal, check out their pages to see if their versions suit you better
I enabled user directed action for sims with about half full energy bar (25) without any new conditions (other than not being in a pool or already asleep)
Then for autonomous action, sims have to have about a quarter of energy left (-40) and one of these conditions met:
party + being outgoing (7+ points) and sloppy (3 or less)
being a frat member on frat lot, if they live there or invited to stay
one other thing that won't affect you because it's from my unreleased mod
So, it's different enough to justify me sharing my version. Grab it here if you're interested:
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⚠️this is a bit morbid, if it is not for you, don't continue.
Having the Cowplant on a community lot is totally save. 😒😶🌫️
The code will only allow to eat Sims on residentual or secret society lots.
On an owned community lot, when the cake will finally show, any Sim will try to grab the cake, followed by a good sniff down from the cow plant. Done. Repeat, because the cake is suuuper attractive to Sims.
This Mod adds 2️⃣ new functions:
➡️A Debug menu that allows to bring up the cake, even on an unowned community lot. This menu is available by shift-clicking the cow plant.
➡️When the plant is in "cake mode", a new interaction is available that let you select a Sim to be "Sentenced to Death" by Cowplant.
It takes a moment to transition from "plant" to "cake" mode.
🐮DOWNLOAD🐮
Will only work with the maxis Cowplant.
To place a cowplant on an unowned community lot you need e.g. Buyable Career Rewards for Lot Builders.
Works great with:
@missirissims Cowplant Survival mod bundle. Especially the "Save victim" interaction.
HCDU+ will show a conflict in the TTAB resource for "Cowplant Autonomy".
My mod needs to load after "Cowplant Autonomy" to function. If you liked the TTAB motive changes from "Cowplant Autonomy", copy them over into the TTAB resource of my mod.
I've wanted to convert this set of secret treats by Baufive for a very long time, but I never did anything about until recently, when @episims agreed to help me with some of the fiddlier bits. And I'm very glad they did, because look at how pretty everything is? So pretty.
It's a big set, so I split it into four downloads, and this is the first one. There's some overlap in all the preview pictures, but this has some paintings, the mirrors, the stools, and all the little deco pieces.
Swatches (and the .blender files, that's a thing I'm doing now) are included, and everything's compressed.
Hi! This is the official blog for The Sims Mod Manager, a free and open source app that handles mods for The Sims 1, The Sims 2, The Sims 3, The Sims Medieval and The Sims 4 in one place.
You can install, enable, disable and organize your mods without digging through game folders. It runs on Windows, Mac and Linux, finds your mods folder automatically (even localized ones), and shows the artwork hidden inside your .package files so your library actually looks like something.
It's still an early version, so if something breaks or you have ideas, I'd honestly love to hear about it. Bug reports and suggestions are a couple of clicks away inside the app.
One installer. Every essential fix, mod, and tool for The Sims 2, set up for you in a few clicks.
I got tired of hunting down the same "must-have" fixes every time I reinstalled The Sims 2 (to the point where it has kept me from playing), so I made a tool that does it for you! 🥳 You choose the fixes, mods, and tools you want, click through, and it installs them all — with automatic backups and a built-in undo, so nothing is permanent and nothing gets lost.
It works with both the 2025 Legacy Collection (Steam and EA App) and the older Ultimate Collection.
⚠️ One heads-up: I only own Legacy (on Steam) and the Ultimate Collection, so I haven't been able to test the EA App or Epic versions of the Legacy Collection myself. They should work, but if you run into any issues on those, please let me know and I'll push out a fix!
Most importantly, none of this content is mine. Every fix, mod, and tool belongs to the creators who made them — I only automate installing them. Full credits and links are in the guide that comes with it. Please go support these people 💜
⬇️ Download: SFS | GitHub
📋 Want to see exactly what's included first? Here's the full list of every mod, fix, and tool, with credits: https://github.com/familyfunds/sims2-essentials-setup-tool/blob/main/GUIDE.md
More details under the cut 👇
What is it?
The Sims 2 Essentials Setup Tool is a single Windows installer (.exe file). Instead of downloading, unzipping, and hand-placing dozens of separate fixes, you run one program, choose what you want from a checklist, and it puts everything in the right place for you.
There are three quick presets so you don't have to think too hard:
Recommended — the sensible default set.
Complete — everything.
Custom — start from a blank slate and pick only what you want.
What's included
Everything here is curated to work together and this isn't a random pile of downloads. I checked every package against the others for conflicts (comparing the actual game resources each one touches), dropped or swapped anything that clashed, and set the load order in the few cases where two mods needed to coexist. So you can tick things freely without worrying that two fixes will quietly fight each other.
Over 140 hand-picked fixes and mods, grouped into:
Anti-corruption & core — the safety-critical stuff that keeps your neighborhoods healthy.
Bug fixes — dozens of fixes for Maxis bugs, from memory issues to gameplay glitches.
Helpful gameplay mods — quality-of-life tweaks that just make the game nicer to play.
Essential tools & systems:
CEP (Color Enable Package) — downloaded straight from MTS at install, see the note below
The Scriptorium
Radiance Lighting System 2.5
GunMod's Camera Mod 3.1
Rugs off-grid
TS2 Extender 0.8.1 (fixes only, optional extras off by default)
Objects.package corruption protection
Missing content restore (you supply your own Ultimate Collection or disc files — EA content is NOT bundled):
Restore IKEA Home Stuff (works on both Steam and EA/Epic — it sets up whichever your game needs)
Restore Missing Music
Missing Holiday Items
Neighborhood setup: clean/empty stealth 'hoods, or fully disable them, plus the MATY no-townie-regen mods.
Startup cheats: 45° object rotation and quarter-tile placement.
Third-party tools: SimPE, Mootilda's HoodChecker / LotAdjuster / Sims2Pack Clean Installer, and Body Shop for the Legacy Collection.
Backups & undo
This is the part I care about most: before the tool changes or replaces any file, it backs up your original first (to C:\ProgramData\The Sims 2 Essentials Setup Tool\backups). To undo anything, just run the tool again and choose Undo — you get a checklist and can roll back everything or only certain pieces. It does not add itself to "Add or remove programs"; it stays fully self-contained.
Requirements
Windows (I tested and created this on Windows 11)
The Sims 2 Legacy Collection (2025) or Ultimate Collection
For the "Missing" content (IKEA / Music / Holiday), your own UC or disc files
How to use it
First, a friendly nudge: back up your Sims 2 "Documents" folder. The tool shouldn't touch your saves, neighborhoods, or downloads — and it automatically backs up anything it does change — but it's always better safe than sorry. Just copy your Documents\EA Games\The Sims 2… folder somewhere safe before you start. (Besides… when was the last time you backed up your saves? 😉)
Download the .exe. It's unsigned (normal for community tools), so if Windows SmartScreen pops up, click More info → Run anyway.
Right-click the .exe and choose "Run as administrator" — it needs admin rights because it writes into your game folder.
Pick your edition, confirm your Documents folder, tick what you want, and click through.
That's it. To undo later, run it again and choose Undo.
A note on CEP
CEP isn't bundled in the installer — Numenor asks that it only be hosted on Mod The Sims. So if you tick it, the tool downloads it directly from MTS at install time. None of Numenor's files are redistributed here. That does mean CEP is the one thing you can't install while offline — but everything else in the tool works completely fine with no internet connection.
Credits & terms
Genuinely, all of the credit goes to the creators — Numenor, LazyDuchess, GunMod & the Radiance team, HugeLunatic, Mootilda, cyjon, Pescado & MATY, TwoJeffs, Nopke, simler90, LordDarcy, MidgeTheTree, hiloyt, CroconawSims, and so many more. The full list with links is in the included guide.
While I've reviewed everyone's terms of use in detail to make sure I wasn't breaking any rules, I'm only human and I could have missed (or misinterpreted) something. If one of your mods or tools is included in this installer and you'd like me to remove it, please shoot me a message and I'm happy to do so.
The tool itself is free and open-source — you're more than welcome to review every file and exactly what it does on GitHub. It's not affiliated with EA or with any of the creators above.
Missing something? Suggestions welcome
Think I've left out a crucial bug fix or a genuinely helpful mod? Send it my way. If the creator's terms of use allow it, I'm happy to look into adding it.
A quick heads-up on my philosophy, though: I originally built this for myself, and I like my game as close to vanilla as possible. So mods that change gameplay in a big way, or add features that were never in the base game to begin with, generally aren't ones I'll bundle. This isn't meant to be an "everything" list, but I'm always glad to consider suggestions, so don't be shy about sharing what you'd love to see!
alfixes Replacement Project - Extracted Fixes and more!
Tired of the many conflicts with alfixes? Can't put up with Pescado hiding features in his mods? Then this might be of your interest.
Alfixes is something that has bothered me for a while, ever since I found out that it deletes date cards. No wonder I've barely seen them in game!
With Charity's documentation on the topic, we now have a compiled list of mods to fully replace the few documented (cough) features that weren't already fixed by EAxis in Mansions & Gardens/later patches/Ultimate Collection. What you'll need to download is...
(List under the cut. Also stick around for my own extracted features, which I haven't found corresponding mods for.)
Tunaisafish's Enthusiasm Overhaul (which among many other things, also stops the hobby enthusiasm from decaying when playing in other households);
Simler90's Matchmaker Fix (she will behave properly when showing up at community lots);
AncientHighway's Love Potion Restock Fix (the game does not incorrectly restock it as a nice potion);
Gummilutt's M&G Physiology Fix (no longer maxes out the Body skill when working out after learning the skill);
BoilingOil's Skill While Tinkering (NOT included in alfixes, but mentioned/linked in Charity's thread).
Tunaisafish's Get Parents Fix (NOT even mentioned in Charity's thread, but this an essential corruption fix to a problem that got even worse in Apartment Life. alfixes DOES address the bug, but I didn't need to extract it because Tuna already did a much better job, from scratch).
Even then, the thread failed to address (at least early on) the missing 3 documented features, only included in the .txt file for the mod. Those are:
17. Orphaned 6s and 12s no longer error returning from school.
18. Apartment door locks now work!
19. Urnstones in apartments no longer disappear or teleport to the curb.
Thankfully, these were pretty easy to identify, so I managed to extract those and other features (except the 17th, since Tuna's GPF already does that). Here's the link: https://simfileshare.net/folder/143255/
I'd like to thank SimPE and it's creators for allowing me to extract all the junk from alfixes, Charity for all their hard work in manually testing the bugs, Amairani for mentioning the missing 3 undisclosed features in the thread (4 for you Glen Coco, you go Glen Coco!) and none for Pescado Wieners, bye.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
A block that you can put any one tile shower on and the shower will remain functional when placed above a bathtub.
Works on either side of the tub, with custom showers and tubs too. The side of the tub where the block is can be walked through by sims, but since this is most likely used next to a wall, it's not very noticeable.
Download (SFS) (alternate)
Located under plumbing / showers & tubs for free. The enabler automatically turns invisible in live mode.
Pro tip: if the sim's feet clipping with the bottom of the tub bothers you, you can use an OMSP or shiftable anything mod to raise the enabler by one step.
Thanks to @gummilutt for the previews wonderful comic material!
okay this is cool...who doesn't love a good quality-of-life improvement mod? somethin' so simple and I've never thought to combine the two objects once in 20 years. :)
Not a full on release yet, because it still has a couple of issues I haven't figured out yet. For those who tested before, just replace the files. New testers may want to read the little note I put in the zip. Here we go
Download
May Require Ultimate Collection or Apartment Life or Mansion & Garden
Get compatibility patches separately
Fixes and changes from the last time
New interaction: push Do Chores by hand (by clicking on the plant object)
No chores at parties or dates for family (if not set on the job as servant)
Hiring helpers now fulfills corresponding 'Hire NPC' wants + there's a new optional file that will check before rolling those wants if a helper is already hired (normally, only checks for NPCs)
Fixed not being able to eat at food stand (they took plates somewhere else)
Babysitting role for household members doesn't lead to motives being static all the time
Fixed 'ask for knowledge - logic' interaction (it lead to hobby instruction instead, due to small math mistake on my part)
Correctly displaying 'not for you' when clicking on a chair that's not allowed for the sim when the sim is doing chores at the moment
Fixed annoyance that 'grab a plate' or 'eat' would sometimes be unavailable for no sensible reason
Compatibility with other mods
If you use Nopke's color dye mod, you can tune my AssignTablesChairs to NOT highlight tables and chairs for setup
Made compatible with @morepopcorn's Bar Tables mod (zz patch must load after both)
CJ-ApartmentButlers and CJ-CallToMealFix are sort of incorporated, so if you have them, disable or remove them
Made compatible with Laura's 'Nobles Don't Cook' (load mine last)
Made an edit to Midge's 'Playables don't clean plates on community lots' to incorporate Laura's 'Royals Don't Clean' (load after Laura's) (I had no business doing that, it's not even for my mod, honestly surprised at myself for overdoing it, but well, it's done)
Here's how my Helpers folder looks load order wise (you don't have to have all the files):
Known Issues
Live-in tutors set as servants can’t meditate, juggle and do some other personality based self interactions. Tutors who are not servants can do all that, but don't have my custom ask for knowledge and instruct in hobbies actions (it's either this or that situation), unless they fulfil requirements for the normal ingame actions. Fixing this issue would take redoing some stuff, I might get to it later
Queue issues: sometimes, a bunch of cooking or chores interactions would appear at once clogging the queue (you can cancel them); other times, chores action would have no icon (sort of hidden in the queue). Nothing bad, but looks very unprofessional 😁 I'd get to the bottom of this, eventually
PUBLIC TESTING - WOOHOO!
I wanna see if it makes sense to replace the ALL-in-1 NPC Mod (Ai1) (ChristianLov, 2010; 2008) with this for my new game. The Ai1 mod is essential for me but it can be tricky setting it up with playable instead of newly-generated NPCs. it would be nice to be able to bypass new NPCs altogether and still have all the options.