Huntsville is a neighbourhood I played from 2007 to 2015, which I recovered from an old computer in 2021 and revived for your enjoyment.
If you want to read it all, you can read the posts in chronological order.
As there are a lot of posts, I will also use this post to give an overview, to link to recaps & character introductions and to make sure new readers can get excited about the neighbourhood without having to read too many past posts.
Thank you for reading, for your comments and for being part of the Sims 2 community.
Huntsville Revived - an overview of the neighbourhood
Huntsville is an island with few homes. Most of the land is designated as a protected nature reserve. There is a small town centre, and a few farms as well.
The nearby town of Nickelton is far more populous, with a number of businesses owned by local residents, as well as the recently established Alien Community.
Ashford City is the closest city. While Huntsville, Nickelton and Ashford City are all part of the same municipality, few from Huntsville or Nickelton wish to make the bustling city their home.Â
Recently, Ashford City University has opened, providing the locals a closer institute of high learning to attend than Desert Tech.
Huntsville Revived - an overview of gameplay
Huntsville started with two sims: Matt & Nicole Hunt. It has grown a lot since then. We are solidly in the 4th and 5th generation, with all of Matt & Nicoleâs descendants being played rotationally, as well as a number of other families connected to the Hunts.
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In the beginning of the year, I collected like a hundred of lovely rug textures from RugsUSA, and it was about time to make a new set using some of them! This time I chose 8 kiddish textures! I hope you like them! Pets EP is required! And I recommend these slaved bigger addons :)
hey tea, i love the new wedding arch with all the functions, what a cool project! i donât play a medieval game though, so i was wondering, would it be possible to have an invisible recolor, to avoid having to do the whole rigamarole of replacing meshes? that way it could potentially fit into most peopleâs games (i personally donât mind ignoring the medieval-ish pie menu text, for example)
I'll go you one better, here's the Chris Hatch wedding mat updated with all the new code and addons, which comes with an invisible recolour:
You'll still need to grab the rest of the files from the main arch upload (bouquet accessory and hacked socials).
You can all blame @guessimate for this, but in Discord they were basically like, "yo, I probably shouldn't mention this seeing as I know this arch drove you mad, buuuuuutttt can we add the bridesmaids feature from the Chris Hatch wedding mat?"
My reply was:
Fiiiineeeee đđ
This truly is now One Arch to Rule Them All!
Now with 100% more bridesmaids.
Men and Women can stand up and bear witness to their loved one's marriage.
I also expanded Chris Hatch's code a bit, so the code looks for (in order)
Sibling
Child
BFF
Best Friend
Aunt/Uncle
Parent
Note: the zip now contains an extracted copy of the bouquet accessory from CH's wedding mat, this is required if you want your sims to hold wee flowers đđ
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Ever wanted to give Stella some more sunken cheeks or define Johnny's majestic nose? I did at least. This might be niche, I'm aware, but I recolored some of my favorite skin shapers/ skin details that I use on my sims to fit my little green simmies.
Plus....
Surprisingly, this also works on plantsims as well! You might've noticed me trying to work in the skin details on The Blooms, but struggle no more!
These skin details will work perfectly on minty alien skins, the colors might look mismatched on different shades of alien skins.
Included are: Rensims' Facekit, Onah's Wrinkles, SimpleLife's Face Shadows, Alfred Askew's Nose Tips.
SimfileShare / Box
Credits go to the original creators, they did all the hard work, I just recolored.
A joint project between myself, @eisbae-r and @yoursingrey, we have revamped and revitalized the "Marry Me Arch", originally by Katy_76 at PC_Sims. (I cannot put a link to the original upload because the site is gone, but the original is still available here on the Sims 2 Graveyard under "priestmarry".)
It's dangerous when we 3 are hanging out in a Medieval livestream... đâ€ïžđ
All info below the cut! đ
Firstly, I must point out that this project nearly destroyed what little sanity I have left. So, I really hope someone enjoys this đ
It is essentially a combination of Marhi's Hacked Wedding Arch, the PC-Sims "wedding arch with priest", and also has an "announce betrothal" feature that we stole from @equinoxts2's wonderful 2019 Daisy Chain GOS gift.
We started with the PC-Sims arch as a base, which was recently re-meshed by @yoursingrey, and the book the priest holds was also re-textured (same post).
The first major fix is that this arch is now actually recognised as a wedding arch by the game. It may have been the last thing we figured out, (this thing was acting SO STRANGELY the whole time and we finally realised why.... smh), but thats a pretty important fix. So, good job us.
The second major change is that to qualify as a "priest" who is able to marry sims, the sim has to have the "clergy" trait in their inventory (by @Cedanyblee).
If there is a priest on the lot, the sim has the option to "be wed by priest". This will cause the priest to officiate the ceremony.
The "Get Married" interaction will generally always be available.
If the sim is engaged, they can "marry" their fiance, or have an arranged marriage to anyone on the lot who is eligible.
The difference is in the social that the sims will use to complete the wedding:
If Cyd selects "marry Christie" (who he is engaged to), this will use the regular Maxis "get married" social.
If Cyd selects "marry / arranged / Christie Stratton" he is still going to marry the same sim, but this time it will be a hacked wedding social that we ripped from Marhi's hacked wedding arch, which is always* going to succeed.
*more below.
If the sim is not engaged, they have the option to "announce betrothal":
This is functionally the same as the hacked / arranged marriage, but is a hacked engagement social which will also always* succeed.
I did edit Veetie's social who we stole this from, changing the animations and functionality to be the same as the regular engagement social - so sims will now get down on one knee and propose instead of using the wedding animations.
For a sim to appear in the "announce betrothal" list, they must:
- Not be engaged to anyone*
- Not be a blood relative of your sim**
- Be aged child or older
- Not be a universal NPC.
*We put in a "death check" for simmers who use post-mortem rel flags, so that if your sim was engaged and their fiance died, they may re-marry.
**When considering blood relatives, we decided to keep things historically accurate in that cousins can marry, along with being able to marry an aunt, uncle, niece, nephew, or step-family. We realise this is possibly off-putting for some players but in terms of historical accuracy, we decided to go with it. Similarly, we included children for betrothals because although rare, it could happen. Note that child animations cause floating.
For a sim to appear in the "Marry" list, they must:
- Be either single or engaged
- Not be a blood relative of your sim (same conditions apply)
- Be aged teen or older
- Not be a universal NPC.
The marriage social also includes a last name chooser dialogue, which is nice.
Optional flavour: random rejections.
We all who were making this arch use and love the "random rejections plus traits" mod by GonerilCapp (blog now gone), so we have included an optional version of the hacked socials that will usually succeed, but have the random rejections code built in (and tuneable!)
You must therefore choose ONLY ONE of each.
This is the contents of the .zip folder. You must select either the "regular" flavour or "randomrejections" flavour of each of the socials:
Rejection chances are tuneable, as they were in the original mod. Simply open the file in simPE, go to BCONs, select Tuning - Random Reject, and enter the chances you prefer. We tuned Romance Sims and Comittment Issues sims to have a 50/50 chance of rejecting by default.
Optional: Petal Default by YoursInGrey
This is an optional file that default replaces the rose petals that fall from the arch during a wedding if you play without cutscenes on, changing them from pink to red:
YoursInGrey also did some lovely recolours of the arch which are included in the download:
Finally, we re-did the catalogue description and all text strings. English and German strings are currently available and we welcome more translators to add more languages.
We deleted all of the original text string translations from the marriage interactions because we didn't like the low-key homophobic "join union" nonsense. All sims get married in our games.
Finally, I have also included instructions on how to clone this arch and make more of them, because I low key now want ALL of my wedding arches to function like this. It is unfortunately not as simple as just cloning and replacing the mesh & textures, because the BHAVs reference specific "parts" (GUIDs) of the mesh. See the included .txt file for more info.
With all that said (phew!), you can
Download Here!
Credits & Thanks:
Eisbaer for testing, coding, advice and feedback
YoursInGrey for testing, re-meshing, advice and feedback
Katy_76 for the original art
Marhis for the hacked wedding social
Equinox / Veetie for the hacked engagement social
Nemertes for so much testing
The Sims 2 Medieval Community â€ïž
I haven't made much progress on this 'hood lately. I was feeling a bit burned out from work, and while I am currently on annual leave, I also just started a postgraduate course, so that is taking up most of my current time.
I did have a little play around last night, and now have a ton of inspiration for finishing up some of the builds and moving in more families. Alas, I have an assignment due tomorrow (which I haven't started yet!).
Fallout NV Lonesome Road Outro Stills on K&B Rue de Fleur
19 recolors of a Kitchen & Bath painting using stills from the movie that plays at the end of the Fallout New Vegas - Lonesome Road DLC, there's no intro movie for Lonesome Road
Fallout NV Old World Blues Intro/Outro Stills on FT U-R-Here
34 recolors of a Freetime poster using stills from the movies that play at the beginning and end of the Fallout New Vegas - Old World Blues DLC. The ones labeled intromovie are cartoonish and might look good in non-grungy hoods
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Three pet beds and one add-on, all in Sugar Rush colors (plus the baskets in @morepopcorn's wood tones). Available as recolors or default replacements.
Having those neighbourhood bridges appear in lot view was something I always wanted to include in the visible hood fx mod, but I didn't know how feasible it would be due to them not being set up to have their positioning translated to the lot skirt's coordinates.
Thankfully, all it took was a crash course on Euler angles and quaternions, and now they're here!
Do you hear that? That's the sound of everyone in Pleasantview letting out a collective sigh of relief, as their car insurance rates have just dropped dramatically.
Very Dangerous Vanilla:
Much Safer Mod:
And it's not only the residents of Pleasantview who are raving about this latest update! Just listen to these reviews from the mod's users:
"I'd never noticed that Maxis forgot to connect the roads to the bridge in Riverblossom Hills, but thanks to TS2VisibleHoodFX v1.2.0, it's now impossible for me NOT to notice!" - Mr. W. Nixon, 26, UK.
If that's not enough, I've even thrown in an update for TS2ReflectiveWater which allows these marvels of engineering to be reflected in lot view water. Wow!
TS2VisibleHoodFX:
DOWNLOAD
README
TS2ReflectiveWater:
DOWNLOAD
README
You need the Ultimate Collection or disc version with all EPs and SPs to use these mods.
I have a guess on what's going on. It's complicated, but I brought good news! Whatever Cyjon's Smarter Food Serving breaks in serving to toddlers in high chairs, my Helpers_AssignTablesChairs brings back now, yay! Meaning it fixes it xD
Have my file load after CJ-SmarterFoodServing, if you want to use both (it modifies 'Should Sim be Served Food?' global and some other things I haven't looked too closely at, so it may still be useful)
Helpers Upd
Yeah, about that. The game has two different ways to decide how many plates to place when sims are serving tables, so if you're seeing differences between serving cooked and uncooked meals, that's why. If it annoys you, trying Smarter Food Serving would be my advice
Oh, and sims now serve personal chairs first, if you have some assigned to different family members, for example. That was @teaaddictyt's idea
___
If you're interested in complicated. Smarter Food Serving removes some code for serving tables via interaction and lets it be done in a serving helper controller that works with serving placeholders. Maxis made two overlapping serving procedures, which is a little confusing, and I can see why Cyjon wanted to eliminate the 'repetitive' code. Except the code he eliminated seems to have covered toddlers, so the baby got thrown away with the bath water, so to speak :) That's my guess!
Will I make an update to SmarterFoodServing separate from my chair/table assigner? No. I'd have to read all the code then, because Cyjon have SORTED it, so I can't just diffcheck it away lol LAZY
These are another item I got a wcif about and hadnât shared yet! Theyâre just some lens recolors of the maxis round glasses in poppetâs unnaturals and black. The only color not pictured is candyfloss pink since it looks very similar to the lavender, though I did add it to the swatch in the download file.
 Theyâre available for all genders ages child-elder and the files are compressed (only 26 kb each!)Â
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I'm not sure if like, any one else in this world uses my obaasan NPC replacements, but in so far as my game goes, they're pretty essential for me aha! Problem is the hair defaults seem to be a bit broken, especially the matchmaker hair colours not working properly outside the grey ones, and the outfit replacements were done the old way which overwrites the outfit textures themselves, so anything repositoried to them (such as these) or recolours of the meshes won't work with them. So here's a bit of a 2023 makeover! I didn't do the nanny this time though, as I'm more into the outfit that came with the game now myself ^^ more info + download under the cut!
Mrs. Crumplebottom replacement- switched the hair (hairhatcrumplebottom) from the tight curls to Trappingâs 3t2 conversion of the Generations Elder hair with fixed mesh by @rented-space. It's big, its fussy! thought it looked nice with the wafuku, too. the kimono I used to replace efbodycrumplebottom is my Chrysanthemum houmongi in oyster. I didn't make new makeup or handbag/knitting accessories, but included my old ones in case you wanted them, so you'd not have to download my old packages for convenience's sake. There's other good versions of these too though, and you can just not use them as the maxis ones look good with the outfit also! Important- I've made 2 versions. One with everything included, and one with NO OUTFIT MESH included just in case you also use my efbodydresslongformal replacement, so you don't have a duplicate to save space. Note- the knitting animation clips with the sleeves, but it also clips with the bag anyway so it doesn't bother me much aha.
Download Mrs. Crumplebottom
Download Mrs. Crumplebottom without the body mesh
I like to think of my matchmaker as a slightly eccentric and superstitious modern-day nakodo, if anything aha. In the end, I wasn't able to fix the way my old matchmaker hair defaults displayed the AF colours, and I kinda gave up on that. Instead I've modified @rudhira's default using the established tight wave hair that I was originally using for Crumplebottom's hair, but changed over the colours so they're Pooklet's (dynamite, depth charge, volatile, pyrotechnic and pipe bomb), instead of IO's colours. The matchmaker outfit is swapped with my summer grass tsukesage in ocean. Again I've included my old makeup default for convenience, but it's not required! I've also got a version of this with NO OUTFIT MESH included, in case you want to use it in conjuntion with Mrs. Crumplebottom or my efbodydresslongformal replacement, or any combination of these three I suppose.
Go Out for Tea: Updates, File Consolidation and more
Hello everyone, my Go Out for Tea mod (my first ever mod!!) released over a year ago now, and I have a whole year of modding under my belt now which has given me much extra knowledge.
There were some things about the mod I wanted to tweak, along with consolidating the 100s of different posts about this mod (and Go Out With Cars) into one place.
The mod has been on MTS for a while, but lacked updates. So today, I sat down to make updates, tweaks, and more. It took hours, but here you go:
Send your sims out!
Info below the cut!
Updates:
Go Out With Cars now has "hour options" similar to selecting a sim:
2. The notification telling you what time a sim will be back now stays open until the sim returns and then automatically closes, if you haven't closed it yet.
3. I went over ALL of the compatibility versions and patches, re-assessed, combined, updated, and made sure I had everything covered.
4. I completely re-did the downloads section and instructions so it is hopefully WAY easier to understand.
5. I updated the SimFileShare archive to match the MTS downloads. This will break some of the old download links for this mod (sorry). But this is better, I promise. You can access the folder HERE.