Ever wondered why all the power plants you decorate your neighbourhoods with suddenly shut down whenever you enter a lot? Do the workers organise a mass strike during each loading screen? And who's the joker who keeps stealing all my farm fields???
With TS2VisibleHoodFX™, you can bust those pesky power plant unions and have your Sims marvel at the wonders of the industrial revolution from the comfort of their homes, as toxic pollutants pour into the atmosphere day and night! Mmm... Fossil fuels...
Complete global saturation.
Desiderata Valley - note the wild flowers, farm fields, train, and blinking water tower light.
Because neighbourhood effects were never designed to be seen in lot view, there are a few minor issues you should be aware of. I'll have to get into some technical details, so I'm leaving all the nerd stuff below the cut.
As always, you'll need either the Ultimate Collection or the disc version with all EPs and SPs to use this mod.
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README
Issues
Maxis gimped the lot skirt's functionality when compared to the neighbourhood terrain and lot terrain. The most obvious example of this is the lot skirt looking like absolute ass, while the neighbourhood terrain has detailed cliffs etc. - both the neighbourhood terrain and lot terrain support multiple paint layers and alpha maps, whereas the lot skirt is just one, boring texture.
Unfortunately, these limitations cause some semi-annoying problems when forcing hood effects to show up in lot view.
Certain effects have bugged positioning
When you download the mod, you'll notice that along with the usual plugin, there's a config file included too. This config file is important, as it allows you to blacklist neighbourhood effects to prevent them showing up in lot view.
Why might you want to blacklist effects? Well, several effects appear to require something called an 'effect map' to be positioned correctly in the world (don't ask, I don't know what an effect map is either).
The neighbourhood terrain and lot terrain both have an effect map, but importantly, the lot skirt does not. This means that the effects that rely on an effect map for their positioning (mainly those that are placed on water) will appear way up in the sky when you load in to a lot:
If you want to know why they get placed in the sky, it's related to a peculiar bug(?) I discovered while trying to figure out why decal effects (e.g. farm fields and wild flowers) weren't appearing in lot view, even though I could clearly see the game creating and processing them in the debugger.
Basically, things like decals and shadows need to be assigned to an overlay manager which... manages overlays. For whatever reason, when you load a lot from the neighbourhood, rather than assigning these to the lot terrain or lot skirt overlay managers like the game logically should, it instead assigns them to the neighbourhood terrain overlay manager. The same thing happens with the effect maps - the neighbourhood effect map is used, not the lot terrain one.
The neighbourhood terrain coordinates aren't actually 1:1 with the lot skirt. The game generates the lot skirt below the neighbourhood terrain during the loading screen, and translates the position of each object downwards. Couple this with the neighbourhood effect map being used, and you get boats sailing around in the sky.
It isn't until you travel to a community lot or switch to another playable household while in lot view that the game starts using the relevant lot effect map and overlay managers. For example, if you load the Goth household from the Pleasantview neighbourhood screen, then click on the Pleasant's house to switch to them, boats will suddenly start sailing around in their garden as the lot terrain effect map is now in use:
I have no idea whether this quirk has any noticeable effect on gameplay, outside of when trying to get neighbourhood effects to appear in lot view. I've already patched the decals so they correctly get assigned to the lot skirt overlay manager when loading from the neighbourhood, but I'd be interested to know if there are any instances of lot effects not appearing until switching lots due to the incorrect effect map usage!
The config file is preconfigured to blacklist any problematic vanilla effects, so you don't need to worry about adding these yourself - it's mainly there in case you run into any custom hood effects with bugged positioning that you'd want to prevent appearing in lot view.
Decals appear on top of roads
Decal effects will draw over roads in lot view, instead of drawing underneath them like in hood view, as they should do. I can't say for certain why this happens, but I'm pretty sure it's due to differences between the neighbourhood road materials and the lot skirt ones.
If we patch the code that creates the lot skirt roads to simply use the name of the neighbourhood roads instead, we can see that although the roads no longer match the surrounding terrain and have huge holes in them, the decals do correctly draw below them. Weird, right?
Either way, you should probably move any farm fields and wild flowers away from the roads to avoid this happening.
Decals that overlap the current lot's bounds get cut off
This is due to the lot skirt and lot terrain being two separate entities, each with their own overlay managers. Decals can only be assigned to one of these managers, so are unable to be drawn by both.
The lot skirt also does some maths to mask out the lot bounds, which prevents it from drawing its overlays over the lot terrain. You can patch out this mask and allow decals to overlap the lot, but it causes all of the decals and shadows on the lot to flicker like crazy, as both the lot skirt and lot terrain are fighting to draw their overlays on top of the other (aka z-fighting).
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These pull textures from the Family Fun Stuff cfbodydresspuffshoulderlong and will pick up any defaults you have. Mesh by Symphony is included. Set as Everyday & Formal. Pinned to the FFS section of CAS but not townified
Because Bluewater Baths and Salon is for big city wimps
Restaurant & bar with music venue and café
CC-free | §219,260
💾DL: SFS | MF
Recommended Mods:
🥃Centerpiece Enabler, cause I don't think the food will be properly served on tables with these candles
🥃More Sims on community lots...... yeaaa I made the lot a bit too big, sorry 😅 it's the kind of place that should be buzzing with people
My yapping & floor plans under the cut:
Actually it's an older build, which I tried to salvage cause I like the interior so much. Even now looking at the screenshots I feel like I could decorate it more to add to that historic atmosphere. That being said, since I wanted to keep the interior, the shell is still rather nonsensical xD no fr cause like
wtf is that supposed to be xDDD. Also the way the café is connected to the main building, yea I went a bit wild there xD. I love this lot just like I'm confused about it as well. Welp, I'm done picking on it so it's time to upload I guess ¯_(ツ)_/¯ xD
Floor plans
Btw feel free to delete the ceiling planks, they look cool for a pic but gameplay-wise I found them kind of annoying.
Also, there's this thing in the men's restroom...
It smells so bad there because they've got a whole barrel of garum/fish sauce 😌
blind box | §4 | low poly | found under decor > misc
hangyodon hello kitty doll (+1 recolor) | §12 | medium poly | found under decor > sculpture
hangyodon hello kitty doll (playable doll) | §12 | medium poly | found under general > child
hangyodon toy | §12 | high poly (4k) | found under decor > sculpture
keychain (smaller version) | §4 | high poly (5k) | found under decor > misc
keychain | §6 | high poly (5k) | found under decor > misc
lotion (+1 recolor) | §4 | low poly | found under decor > misc
sanrio kitkat (+9 recolors) | §3 | low poly | found under decor > misc
sayuri the octopus plush (+1 recolor) | §12 | medium poly | found under decor > sculpture
soda (+1 recolor) | §3 | low poly | found under decor > misc
surf board (+3 recolors) | §24 | low poly | found under decor > sculpture
more info is included in download ! ! !
♡ Additional Credits ♡:
୨୧ hangyodon hello kitty doll og mesh by jennisims
୨୧ lotion og mesh by one billion pixels
୨୧ sanrio kitkat og mesh by aroundthesims4
୨୧ sayuri the octopus plush og mesh by snootysims
୨୧ soda og mesh by BrittTheSimmer
୨୧ surf board og mesh & textures by chicklet
。゚゚・。・゚゚。
download
゚・。・゚
♡ Previews ♡:
blind box:
hangyodon hello kitty doll (decor & playable children's toy versions):
I only posted a small amount of things on GOS back in the day but I'm gonna try to upload them all the same.
This is an old recolour of one of SussisSoGoodSims baroque dresses on this Queen Victoria wedding dress mesh by Aligeth to make a kind of distressed early Victorian evening gown.
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Woah! This post took me a while to make and I apologize for that (I have been prepping for artfight hehe)... Anyways heres a cute crop top for ur male sims to wear in the backrooms. (๑ᵔ⤙ᵔ๑)
᧔•᧓ 𝙳𝚘𝚠𝚗𝚕𝚘𝚊𝚍: 𝙿𝚊𝚝𝚛𝚎𝚘𝚗 (𝚏𝚛𝚎𝚎) ᧔•᧓
Excuse my horrid preview pictures, it will happen again. But, after pulling my hair out, forgetting about it for like a month and then pulling my hair out some more, I have finished them: @tvickiesims OFB 4t2 Default Flower Bouquets made into custom craftables!
Meaning you can have different defaults and these at the same time! More options! They will unlock at the same badges as the originals, have the same crafting cost (i fixed the difference in the first image after taking it and was too lazy to take a new one) and sale prices and the Snapdragon Bouquet also does the mood boosting things the original does!
There is a main which makes the custom craftables possible, but if you only want a few you can pick and choose the bouquets and recolours as you wish.
Conflicts: This will conflict with anything that edits the "Interaction - Make One and Make Many TEST" BHAV (had to up a number in there to get more than 10 craftable options) as well as the "Craft Obj - GUIDS" and "Crafting - Craftable Object Types" BCONs
DOWNLOAD(SFS)
Many thanks of course to @tvickiesims for the original defaults, the makers of simpe, the peeps over in TeaaddictYT's discord who helped me test and provided some feedback and emotional support and @yoursingrey in particular for kicking of the discussion that got me in that discord and reminded me I was still working on these to begin with :D
I've had this in my game for a while, but for you guys, I added traits and made every little detail BCON configurable, because I know many of you would like to set everything just how you want it. Enjoy!
Download Page
For @maksplaygroundsims2, @tedsies, @grilledcheese-aspiration, @katatty and others
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Would you be interested in doing a child and toddler version of cassis nozomu light short hair 3t2 link to pooklet's naturals and unnaturals found here: gardenofshadows(.)org(.)uk/gardenofshadows/index(.)php?topic=33145(.)msg714630#msg714630
Hi! Sorry I'm gonna say no to that one, but I'll reconsider if someone makes a lower-poly version of that mesh (it's 25k poly).
Hi! A momentary return to announce that I will be presenting a workshop live over @ TheSimForge, @blueheavensims' server dedicated to modding/creating for TS2.
It's going to be called "Cutting Edges" (hehe) and will be a two-part workshop, the first of which will take place next Saturday (May 9th) at 10:00 (GMT-6) / 18:00 (UTC+1).
What is it about?
Blender! For Part 1, it's going to be a pretty straightforward rundown of everything a beginner, or person coming from Milkshape 3D, needs to know about Blender and some of its key features and quirks.
Is it going to be Sims-related stuff?
That's what Part 2 will be about, I'll showoff how you can essentially go from start to finish with Blender ONLY, and import that into TS2 and nothing else. Just make sure you follow Part 1 if you don't know the first thing about Blender, because stuff will not be repeated. 😄
What's a workshop?
Essentially, one person presents a "class" surrounding a topic on a TS2 related creative process: poses, boxes, fences, GUIDs, you name it! This is done live, on Discord, where you can ask questions via voice chat, or text chat, and the presenter will answer. But don't worry, a replay is always available after the fact on the SimForge's YT channel!
Join the Discord server here to attend: https://discord.gg/Jyjb67eBX5
Once, you are there, the workshop post is available under the "workshop-resource-posts" forum.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Happy Spring! Here is a dress for your promenade in the park. I am so grateful for all the new members and nice comments on my last post. I hope you enjoy this one as well!!
This is a simple remesh utilizing the fantastic work of AnachroSims and Sifix. Anachro's work is the perfect 18th-century creation, but I wanted something for alternative gameplay. I'm currently in the midst of my semester, but I wanted to deliver a little something after my first post.
Liven up your Sim's wardrobe with this cheery little number! I made this dress for one of the characters in my Wild West town, and now, it's yours (˶ᵔ ᵕ ᵔ˶) The fabric comes in a wide variety of springtime colors, with some darker swatches as well. It's intended to replicate the appearance of calico or muslin, two commonly-worn fabrics in the 1800s. It features some (but not all) of the same patterns as the calico prairie dress for girls.
Stats:
♢ Basegame Compatible
♢ Color Tagged for All 40 Swatches
♢ Outfit Type: Everyday • Formal • Party • Hot Weather • Cold Weather
♢ Found under: Long Dresses
♢ Disabled for Random
♢ Recolors Allowed (Don't Include Mesh)
Download: PATREON | SIMFILESHARE | MODTHESIMS
SadoAlice's Sim Stuff @sadoalicesims - Tumblr Blog | Tumlook