your month, your mini cat!
These tiny cats are now sticker sheets in my shop!!
TVSTRANGERTHINGS
we're not kids anymore.
sheepfilms

祝日 / Permanent Vacation

Kiana Khansmith
taylor price

Andulka
almost home

tannertan36

⁂

if i look back, i am lost
Peter Solarz
cherry valley forever

❣ Chile in a Photography ❣
RMH
Game of Thrones Daily
Alisa U Zemlji Chuda

pixel skylines
Cosimo Galluzzi

seen from Sweden

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@randomts2finds
your month, your mini cat!
These tiny cats are now sticker sheets in my shop!!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Ummm she's literally sensitive :/
Simlish Workshop & Bingo Posters
I made these posters for my community center and just now realized I didn't post them back then. Most of them are focused on handicrafts, though there are a few bingo ones too.
They're on Artig, and of course on its great addons (1, 2, 3).
Download (SFS) (alternate)
The files are compressed. I used assets from Freepik, AI was excluded from the search. Simlish fonts by @franzillasims, @ajaysims, @bigbadbunnysims, @simsinlowspace, and @chere-indolente.
Wow, a Servo default!
I spent two whole days working on this because I am very bad at textures, but it’s finally done: a Servo default replacement to match the skin and eyes I use, namely Poppet’s edit of Lilith’s Feathers and Remi’s edit of Leh’s eyes. I hope somebody out there has any use for it.
Male and female Servos look the same, supernatural lifestates have different eye colours, and everything you need is included. Credits under the cut.
Download here!
Seguir leyendo

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Here's something I shared earlier this year at Garden of Shadows and forgot to post here. It is a default replacement of the chef stove used in restaurants.
DOWNLOAD / SimFileShare
In regard to other stuff I've posted at GoS (since it does make up the majority of the cc I've shared over the past couple years) you should be able to find everything in this SimFileShare folder.
Simlish Safety Guides
Apparently there was even more stuff I made for the community center and had forgotten about!
These are on a new mesh because I wanted to treat myself with a perfectly fit mapping for once. I made six different sign designs, all of them previewed above.
Download (SFS) (alternate)
The files are compressed. The mesh is 2 polys, the textures are 256x256, and the thing is located under Deco/Wall for §48.
I used assets from Freepik, AI was excluded from the search. The font is by @franzillasims.
GoS reupload time #5: GoS is back up! But I'm still gonna post my old downloads here too to keep them in one place (a place where photobucket can't eat the preview pictures). This one was my blind date event gift for Chiaroscuro from... 2015 I think? Featuring 5 lots of wall and floor tiles, two 3t2 conversions for EF, a 3t2 conversion for kids and some freckles.
THAT SAME OLD NOTE YET AGAIN: THIS IS OLD CC. The file names are full of unnecessary punctuation - largely just dashes in these ones but you're still probably going to want to remove them for optimal file loading times (would recommend a bulk file rename tool). One day I'll get around to replacing the uploaded files but today is not that day.
GET IT HERE
@crispsandkerosene's Extended SimStandardMaterial Shader (Slightly Brighter Sims version)
Just an edit I did of @crispsandkerosene's SimStandardMaterial shader because I liked a setting somewhere in between the vanilla maxis setting for the scale lighting and the one in the Brighter SIms version.
I used 0.275 instead of 0.55 in the Brighter Sims shader, but if you want a flatter look you can tune the “stdMatScaleLightBetween” value slightly higher but the sims will also be much brighter at night.
It doesn't look too bad at night, I don't think.
Best used with lighting mods that tend to be more on the realistic-ish end like Radiance Lighting System, Cinema Secrets, or Cozy Home (this was taken with Cozy Home), but it works with any other lighting mod as well.
DOWNLOAD [SFS] [MF]
Simlish Workshop & Bingo Posters
I made these posters for my community center and just now realized I didn't post them back then. Most of them are focused on handicrafts, though there are a few bingo ones too.
They're on Artig, and of course on its great addons (1, 2, 3).
Download (SFS) (alternate)
The files are compressed. I used assets from Freepik, AI was excluded from the search. Simlish fonts by @franzillasims, @ajaysims, @bigbadbunnysims, @simsinlowspace, and @chere-indolente.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
COZY HOME LIGHTING MOD
Cozy Home is a lighting mod for the Sims 2 that was borne out of experimenting with different lighting mods and cherry-picking which features I liked in all of them, including sims 2 vanilla lighting.
The result is a lighting mod built from the ground-up from vanilla Maxis files and slowly adding in things I liked from other lighting mods.
START HERE | DOWNLOAD (GitHub)
functional food clutter: bakery edition ⋆.𐙚 ̊
hello everyone! i'm very excited to share this! i bring you some food clutter from sulainey, but functional (ㅅ´ ˘ `), meaning you can buy and stock on fridges! also, you can sell them in your grocery shops (..◜ᴗ◝..) it was thanks to belladovah for the inspiration and deedee's tutorial that i was able to do this ♡ hope you like it and enjoy! i will be making more in the future ⸜(。˃ ᵕ ˂ )⸝♡ i tested it, but let me know if you have any issues ♡︎
simfileshare / mediafire
made with love 💗ྀི Thank you so much for everything! 𓍢ִ໋🌷͙֒ ᰔᩚ
Vehicle Maintenance 2.1
Forgot to mention in 2.0:
Sims with the absent minded trait have a 50% chance of forgetting to turn on/off their vehicles headlights
New feature - Headlights. This feature can be toggled on/off through toggling the battery feature. (on by default)
-My apologies XD
2.1 Fixes:
Fixed the engine hoist (Tea)
Fixed Interaction "change tire" to work on ALL vehicles (Tea)
Fixed Fuel Simulations, ALL vehicles now work for simulations! (Me)
Fixed Fuel Simulation Animations. Animations now depend on whatever car you're using, so no more funky looking animations, it looks just like maxis! (Me)
Fixed redundant tire pie menu (Tea)
Fixed issue with invisible walking transitions trying to use maintenance features (Me)
Replace all files with the ones in the update!
2.1 Additions:
Compatibility Patch for Vehicle Maintenance & Drive To Work Traits by fway
(Replace Original Tuning File With Z_Z_VehicleMaintenance_CompPatch_TA_fway_DrivetoWorkTraits_Tuning_DressTransport OR Load Z_Z_VehicleMaintenance_CompPatch_TA_fway_DrivetoWorkTraits_Tuning_DressTransport After The Original Tuning File)
Download - SFS
Good morning (from Australia), just an update for everyone that Sims2Artists is now rehosted and accessible once again. The site is being cleaned up and will likely go down again for a major update later down the track, but first priority it GOS.
As to GOS itself, all files have been secured and are in good hands. Still "running into many interesting and varied errors" while trying to update 😱🙈 but the main news is that things are moving.
Just a reminder I have pretty much nothing to do with any of this, I'm just the messenger but I'll certainly post as many updates as I can to keep everyone in the loop 😊
Cheers, Tea xo
Sims 2 Modding - Custom Socials
This is a custom social mod and a template for custom social interactions. It adds the interaction "Ask about Work" under the Ask menu. The mod is a simple interaction that provides two results and two dialogs based on the Sim you are asking's Job performance.
In order to make custom social interactions that don't conflict with major mods, we use what is called a "Social Plug-in". It consists of a controller file and an interaction file, two invisible objects that get spawned on your Sim's lot and commands the Sims to do the interaction.
This will be a brief tutorial that assumes you already know a good bit about SimPe and BHAV editing. I will post a PDF of a more in-depth tutorial.
First, give your interaction and the controller a new GUID using the Hash Generator under Tools.
Controller
CT - Object Menu acts as the Guardian for the interaction. It determines whether or not it is appropriate for the pie menu interaction to show up
CT- Object Menu Command is what spawns the interaction object and actually pushes the Social interaction. The interaction object's GUID must be plugged in to Node 5.
Action Strings is where you plug in the actual text for what you see in-game. Notice the three dots and the slash mark. This is how actions can be placed into Submenus such as "Ask" or "Talk". In order to put an interaction into the Ask submenu, you just write "Ask.../(your interaction)".
Interaction
Interaction - Person A codes for what the initiating Sim does. Animations, facial expressions, etc. Animations can be plugged into the Animate Sim primitive using text found in game files. They are found by the Animate Sim primitive in a text list. Here is a tutorial about how to find in-game animations: Mod The Sims - Tutorial: Making Your First Custom BHAV . If your anim name starts with "soc" then you must use the Anims-Social text list, 0x0083. If your anim name starts with "a", you must use Anims- Adult text list 0x0081. In my template, you can ignore "Anims-Social"
Interaction - Person B codes for what the receiving Sim does, and here, you can add dialogs if necessary. When using a dialog, you may want to play around with the Stack Object ID but if you get any errors, it's likely because the Stack Object ID gets lost. In order to make sure the Stack Object ID is set to the invisible social object, use "Stack Object ID := My Current Interaction Object ID." You can see how this works in the template.
Set Result is the trickiest but it's very important. It actually codes for whether or not the Sim rejects or accepts the social. I suggest looking at other "Set Result" BHAVS in objects.package to see what is going on, because mine is very simple. It simply checks the Sim's job performance. Other Set Result BHAVs check for mood and relationship levels. Pay special attention to how the invisible object has attributes. For example, Person A is an attribute of the social object and it stands for the Sim initiating. Person B stands for the Sim receiving. Once again, when playing around with the Stack Object (you can see where I did this when I check job performance), it can lose the invisible object so once again, I used Stack Object ID := My Current Interaction Object ID.
Social and Relationship Change codes for the numerical amount that is added or subtracted from the two Sim's relationship, and Social drain/gain if any. It uses Locals to shift around numbers for use in the final BHAV which adjusts the Sim's relationship accordingly using the values that are set in the Locals.
TTAB Just make sure Interaction A is Line 0 and Interaction B is Line 1, and set up the TTAS accordingly
Dialogs (if you want to use them)
BCONS are there for use in Social and Relationship Change and Set Result if you need them.
DOWNLOAD THE TEMPLATE HERE
Sim File Share - Filehosting for Simmers

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Hogwarts Windows for The Sims 2
These are 4to2 conversions from JPCopeSIMs, low poly, all recolors. The big one is a 2 Story window, the round one is 2 tiles, the small 1 tile. All have diagonals.
DOWNLOAD HERE
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If you want to support my creations, you can send me a donation with Paypal or Ko-fi ☕ If you want to ask for a Paid Commission, HERE you can find more details. Thank you ❤️
Hey all,
Exciting update this morning is that the wizards working on GOS have overcome all the update issues and have the site running on a lovely, modern PHP version and have managed to get many functions of the website working again 😊 I'm unsure how much longer they'll need to keep working out bugs and such, but they are continuing to do so.
Hopefully, the site will be back pretty soon! (good thing too cos I have CC I wanna download 👀👀🤣)