Game Reviews: Kingdom Hearts 3D: Dream Drop Distance
I saw the previews of this game back in the day that had TWEWY characters in it, and foolishly bought it based solely on that. I love TWEWY. I would have been better off just playing TWEWY again.
This was my first (and probably last) Kingdom Hearts game. And you could blame me for starting this late into a series and being confused at the story but most long runners will generally, you know, give you a recap or something so you're not totally lost. Not here. Even being familiar with Disney was no help to understand what was going on.
As for the game itself, whatever acrobatic combat it was trying to do was ruined by the screen crunch. Fighting is a pain in the ass when everything you do is obscured and you can barely see what you're fighting. The whole flowmotion thing was so difficult to get working with the bad camera that I gave up on it. I just never felt in control, which is counter to everything I've heard about this series' combat. Bad feelings all around. I'm sure it's a consequence of trying to squeeze a console game onto a handheld, but, well, maybe they should have tried something different.
Oh, there's also a Pokemon raising feature. I didn't bother.
3 outta 10















