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Lint Roller? I Barely Know Her

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There's a lot of accidental anti-semitism in the world , but sometimes I come across the deliberate and malicious anti-semitism im DND and I'm just reminded that no matter how much I love this game it does not love me back and the original creators never wanted me to play it.
Today's example is: Phylactery
In d&d:
In real life
That's right. they named the evil artifact that the evil undead spellcaster hides their soul in after a Jewish ceremonial object.
Actually I want to add something because the genius of this particular kind of anti-semitism is that most gentiles won't know what a Phylactery really is, The only people who will notice are the Jewish players. Making them instantly feel isolated, alone, and unsafe in their d&d group.
when you come across that you should at the table paralyzed wondering
Do my fellow players know this is anti-Semitic?
If they don't know and I bring it up will they be mad at me for ruining the fun?
If they do know and I bring it up will revealing myself as Jewish be dangerous?
It's a tactic to deliberately push Jewish people out of the game. and nobody jump up to tell me it was an accident because it fucking wasn't. Before d&d Phylactery only had one definitionand I find it impossible that they would know the word without knowing the meaning. Or at least knowing it was Jewish.
Hey @dungeonqueering it's worth looking a bit further into this. I saw another post going around which had all of the definitions added (there are multiple) and actually going onto a dictionary website will reveal that, rather than relying on the Google results page. It's also perhaps worth reading through this thread:
https://www.reddit.com/r/Judaism/comments/c27h03/is_anyone_else_bothered_by_dnds_use_of_the_word/
5 votes and 18 comments so far on Reddit
Oh this is very good reading for further information. Thank you for taking the time to send this my way.
It's a different story with golems, which are of course not just any piece of animated material made by magic, they are specifically Jewish, so the implication that they are made by evil wizards or just with arcane magic is unacceptable.
Theory:
So you know how dwarves have that thing with beards? What if that’s not just a cultural standard or mere coincidence? What if there’s a reason?
See, dwarves like to dig a lot. They build underground homes, and there’s nothing more rewarding to them than digging up some gems or valuable metals. But chipping away at all that rock and disturbing all that earth kicks up a lot of dust and dirt. If you do that every day without proper breathing protection (which Ancient Dwarves probably didn’t have much access to) all those particles are going to build up in your lungs. It’s a phenomenon we see with real miners too; eventually, they develop a host of respiratory-related problems and even lung cancer.
Now, if only dwarves had some sort of natural protection against all that fine dust. If only they had some sort of filter in front of their mouth an nose…
My theory states that, through natural selection, dwarves developed more and more dense facial hair as a defense mechanism.
It should be noted that this interpretation also supports the “female dwarves have beards too” line of thought. It makes very little sense for half the population not to have that intrinsic protection, after all…
This world-building has me legit grinning.
I like this one.
This suggests that the micro-structures of dwarf beard hair are a lot more complex than ordinary hair, possibly including skin oils or other compounds with antimicrobial properties.
It also suggests that some of the dwarven durability reflected in their tabletop game Constitution bonuses are because they have built-in HEPA filters.
And that in turn suggests that shaving a dwarf’s beard or causing magical hair loss would have negative health impacts for the individual in question, suddenly breathing unfiltered air for the first time. Asthma, allergies, bronchitis, even pneumonia.
Now that you mention it, I’m imagining each dwarven hair having micro-barbules along the shaft, to form a fine mesh in more than one direction at once.
Also, that their beards may be a microscopic ecosystem with unique species of lice, etc. living within their beards that would feed on the spores and microbes caught within it.
Thus, making their beards ‘self cleaning’ – unlike a man-made HEPA filter, the beards don’t get clogged over time.
And dwarves love and care and decorate their beards so much because like… it’s not just accessory, it’s a whole face terrarium. Just like anyone else with a plant or a fish, some people want to make it look extra pretty or minimalist or whatever style. Plus of course you may have exotic variations based on environment, because the air and rocks could be different. Touching a dwarf beard or heavens forbid tugging it is like running up to a fish tank in a stranger’s house and tapping the glass - you don’t do that. Dwarven beard care is like gardening and owning a pet rolled into one.
This is the only truth I will accept about dwarven beards now.
you know how most of the things humans use as spices are poisonous or repellent to most other mammals? and you know how anything vaguely d&d inspired has dwarves being way more poison resistant than even humans?
dwarf cuisine shouldn’t be bland, it should be unimaginably spicy and potentially harmful or fatal to humans. like green potato and rhubarb leaf salad with a festive garnish of yew berries and deadly nightshade berries, that kind of thing.
Concept: humans think it’s bland cuz rather than memorizing what kills humans it’s safer to just pass on the spices.
#‘should we add salt? everyone eats salt right?’#‘no that’s a rock there’s no way humans eat rocks
Not-Tea stat block!
Feel free to use it for your games! ☀️☕️

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Concept: a D&D campaign that borrows the format of a Pokémon journey: the party is a bunch of goofy teenagers going on a road trip to brave the strongholds of legendary exemplars of the twelve core-book character classes and win tokens of their esteem. Each stronghold would be themed around the character class of its master: e.g., the Wizard would have a puzzle-filled dungeon under their tower; the Fighter would require the party to participate in a four-on-four tournament against other adventuring parties for the right to face them in battle; the Rogue would refuse them out of hand, but leave the badge in a conspicuous-but-secure location as an unspoken challenge to steal the dumb thing if they want it so badly; and so forth.
making a dwarf grandma how’s ur night going guys
her name’s Mhika she’s a traveling merchant from the Blue Mountains and is now your grandma
D&D Creating Unique Traps and Puzzles
Here’s a bunch of ways to inspire unique traps and puzzles for your setting, mostly from a D&D perspective.
Trap Creativity
Create Danger. Take something that already exists in a dungeon’s room and imagine how it could be made dangerous. Is there a big snake statue in a room? Perhaps looking into its eyes can petrify you or stepping on a hidden tile releases poison gas from its mouth. Keep in mind that empty rooms can be just as deadly. Imagine ways that the walls, floor, or ceiling could have a trap within it.
Random Object. Add a random thing to a room, perhaps using the Dungeon Furnishing tables in the D&D 5e DMG (pg 299-301). Then imagine how that could be used as a trap. Maybe a sextant on a table stabs those who try to peer through it. You could even use the random noise, odor, and atmosphere tables on those pages to create hints of a trap’s existence. A metallic smell could mean there are a lot of mechanisms in the walls implying a large section of the room may move. A mist-covered floor could be hiding an open pit.
Random Spell. Pick a random D&D 5e spell and think of how to use it for a trap, even if it’s usually a harmless spell. Say you pick magic mouth. What if the spell calls for help to lure creatures into a trap? What about create food and water? Maybe food continues to spawn filling a room with thick peanut butter, trapping victims inside? Magical traps leave a lot more room for creativity than physical mechanisms do. The same could apply to technology in a scifi setting that could perhaps mimic some magical effects.
Roll Randomly. I sometimes forget there’s a set of tables to create traps in the D&D 5e DMG (pg 297). They aren’t particularly creative, but can be a jumping-off point if you wish to push the creativity of the trigger or the trap itself, perhaps adding another layer to it in complexity.
Puzzle Creativity
Copy Existing Puzzles. Look at puzzles from the real world and figure out how to incorporate them into your setting, perhaps by abstracting them or changing the variables. Look in science or toy stores or else find puzzle-filled web sites. You can find that there are many logic and shape and word puzzles that already exist which can prove challenging for players. Remember, most puzzles don’t need to be complicated to fool a group of adventurers. After all, they still need to figure out a puzzle’s goal when the only things they have to go on are the GM’s descriptions and perhaps a hastily-drawn schematic with a riddle for an instruction sheet.
Random Object. Take something in a room and imagine how it could be used part of a puzzle. This works especially well for objects that have moving parts or states that can be toggled. A drawer could be closed or open, for instance. With a series of drawers, you could encourage the players to make sure certain ones are open and closed to unlock a door. Maybe the key is written somewhere in the form of symbols that correspond to the drawers’ handle shapes. Think creatively about where things can hide on objects with secret compartments and such.
Object Series. Take a series of objects and alter some key aspects of them to help create a puzzle. Let’s say for instance that you have a room with a series of humanoid statues. You could change the materials of the statues, have them painted different colors, give them different weapons, give each one a different face, or give each one a different pose. Once you change one of these aspects, you can start to create a puzzle that cares about each particular statue. Maybe they need to be rearranged, or the series needs to be completed, or maybe the statues inform the players what to do if they mimic them.
Relate Two Objects. Take two objects in a room and make them somehow interconnected. Maybe changing the state of one can affect the state of the other. Maybe they need to be used in tandem to solve the puzzle. For instance, you could have a table in an empty room with a locked door that has no handle or keyhole but four 2-inch holes near the corners of it. If you insert the table’s legs into the four holes in the door it will open.
Random Spell. Pick a random D&D 5e spell and think of how to use it as a variable of a puzzle, but try not to just use damaging spells as a trap on failure of the spell. For instance, a continuous scorching ray might project from a gargoyle’s mouth and it needs to be pointed at a red plate to open a door.
🌊 Dice set + dice box | Round edged dice set | Sharp edged turquoise dice set 🌊
🌊 These are still uninked, the buyer chooses the ink color 🌊
Please stop playing dungeons and dragons while horny

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nobody who cares about what i need to yell about is allowed to know what’s happening and it’s a problem
I wonder if multilingual dnd characters work like multilingual people irl
Character 1: hey can you pass me the (demonic screeching)
Character 2: (visibly disturbed)
Character 1: (takes mundane object out of character 2s hands) sorry I forgot the word for it in common...
This made me laugh really hard. It deserved a comic. 😆
Rosé Petals (B-Grade set)
Share a drink, exchange a rose, there's romance in the air. A soft set with swirls of pale pink and magenta inside of a glittering clear base. Inked in rose gold. This is a B-Grade set and is subject to flaws such as sprew marks, surface bubbles,sanding errors, etc. This set will be available on Etsy for $25.
Etsy shop updates every Thursday at 5pm CDT

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Trying to kick myself out of my comfort zones with some scene sketching. A couple of pictures from our adventures in Xanathar’s Lair.
Divination specialists are often portrayed as passive servants of fate. Shuck the stereotype by playing yours as a bit more proactive. Wizard: “Yea, I forsee that before the next full moon, this house will be nothing but charred ruins” Scared villager: “are you sure?” Wizard, throwing a lit torch in the house’s window: “Yeah pretty sure”
“Would you like to buy prophecy insurance? Only a few gold pieces, and I can save you from the cruelty of your fate. It’s a real bad one too, I predict that you’ll be beaten up by a wizard.”
Play a character who was the information specialist for the Mob until rivals uncovered their identity.