so basically, the plan moving forward is:
i cannot die
i cannot be killed
i am going to eat your teeth
hope this helps!
I'd rather be in outer space 🛸

KIROKAZE
h
todays bird

ellievsbear

pixel skylines
NASA

JVL
RMH

izzy's playlists!

Origami Around

⁂

祝日 / Permanent Vacation
we're not kids anymore.
trying on a metaphor
Sweet Seals For You, Always
Alisa U Zemlji Chuda
macklin celebrini has autism

★
seen from United States

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seen from United States

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@everyones-beau
so basically, the plan moving forward is:
i cannot die
i cannot be killed
i am going to eat your teeth
hope this helps!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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[video by soupygarbagejuice. original caption: stuie]
"I guess I would scream too if I knew a God could hear me" is too much of a raw line to come from a tik tok about a cat
vibes tbh
Reading the dev notes for Mina the Hollower has been a pretty stark reminder to consider the practical reasons for creative decisions. I was all "okay, but what are we really saying by making the protagonist a mouse", and then the devs are like "yeah, the main reason she's a mouse is because GBC-style sprites are tiny and her bigass ears make it easy for the player to tell which direction she's facing".
it's working keep going
they're lying to us and claiming that ringo's only magic item is the st christopher medal. they don't want us to know about the elf stones
seemed very fed up when i tried it
The search term is among those recommended when you type, does ringo starr
However Gemini has taken its ball and gone home
amazing news OP
it took some specification but i didnt even mention musicians at all, just the 2014 auction (it still refuses to believe that he owns them)
posting this while he's still holding the Elf Stones for himself is so utterly fucked up. im going to be sick.

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my grand theory of the final DS9 seasons is that the Prophets are a metaphor for self-obsessed upper managers
DS9 Spoilers ahead:
In the first seasons, the Prophets made a good pitch for the idea that while they were completely bonkers it was because of their transformational leadership and future-first thinking---that they simply operated on a level that Sisko couldn't reach.
Later on, though, as he got to know them, they began to show up in the cubicle of his mind and tell him absolutely nothing in a lot of words. The one time he asked for help getting the resources he needed to do his job, the Prophets got incredibly huffy at his impertinence. Even later they would say things like
"You are the Sisko" ("you are an important member of the team, we value your contribution, we are aware of at least one of your names")
"The Sisko is of Bajor" ("we admire your devotion to the company ideals. You're a real Bajor man.")
various events ("Don't think of us as detached observers and overseers. Think of us as family.")
"If you do this you will know only sorrow" ("people who distract themselves with relationships will never get ahead in business")
various events ("That was the last thing we needed you for, you're fired. Per your noncompete you must now sit in a white room for a few centuries.")
brought to you by Bajor Cola, a product of the Celestial Temple
"It's paghlicious!"
Look, I know somebody in this room is experiencing cosmic wonder. I can literally hear the tremolo strings accompanied by a solo guitar gently picking out an arrhythmic harmony.
I'm not asking for names, I'm just saying it would be swell if whoever's doing it would be kind enough to step outside before the sun bursts through the clouds and transfixes you in a single perfect shaft of light – some of us are photosensitive.
Agano, Niigata, Japan
True, but actor milk always produces substandard cheese.
You’ve clearly never tasted Crottin de Shatner. Or perhaps some Nicolas Cageliata?
Found on a rented scissor lift. Little guy can chill, no one is sticking their arms in there today.

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apparently my whole "your inevitable death was decided the very moment you first drew breath" sword technique isn't very "kid friendly" and they're adding more content warnings to my promotional materials again
apparently my whole "your inevitable death was decided the very moment you first drew breath" sword technique isn't very "kid friendly" and they're adding more content warnings to my promotional materials again
Full trailer for 'Pickmon', an open-world survival game that looks like 'Pokémon' and 'Palworld', except monster capturing is done with “cards”
Tell me that's not Link. Blue tunic and everything.
Oh hello Ceruledge
Wait
Roadhog!??
They're not even fucking trying lmao
Carefully explaining to my elite catgirl infantry for the fifteenth time that polearm unit tactics only work if everyone in the unit is wielding the same polearm. One of them showed up with a Bohemian ear-spoon. Where did she even get that.
This is how you get 256 catgirls with one hand each on a single 100 meter long sarissa
Don't look now, but if you work for a retail establishment, it's just about time to start putting out the Halloween stuff. Yeah, all that summer shit? Throw it in the bin. Spooky ghost time. Vampire time. Enormous Frankenstein's Monster action up in this house. If we put these highly desirable fall products out too late, we'll ram right into Christmas, and then there will be no saving the year.
Lots of folks around me complain bitterly that retail establishments are too quick to change their seasonal promos. I say: don't blame me. This is the fault of the ancient Gregorians, who put Halloween and Christmas too closely together when they invented the calendar. They knew exactly what they were getting into, and it is only fate that it is our age that the inevitable collapse has occurred to.
In a normal, healthy retail environment, these two holidays put too closely together wouldn't matter: families would still spend through the summer on hot girl summer, the fall in hot girl autumn, the winter in somewhat colder girl winter, and finally re-up for hot girl spring. Cash throughout the whole year pouring into your coffers, paying for deluxe mall real estate and maybe a BMW or two for the regional manager. Unfortunately, shit's fucked right now, in case you haven't noticed, and now the only two things that can get a wallet opened are spooky skeletons and big ol' trees with blinking lights on 'em.
Scientists have proposed uniting the two events in a kind of Big Bang of capitalism. Not all, of course: a lot of scientists just like to say "no" all the time, and make up some shit about supercomputer simulations demonstrating the violent implosion of our entire society. Eventually, politicians will learn to ignore them, just as they have every other kind of scientist, and we'll be hip deep in Hallochristaween celebrations the whole damn year round. At least it will be fewer trips to the seasonal stocking shelf in the warehouse.

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The real problem with D&D's contemporary culture of play is that it's basically a worse version of what Paranoia was doing forty years ago. It's a faux pas for players to display knowledge of the mechanics and the GM is expected to maintain an elaborate kayfabe where they merely pretend to be moderating a game with rules while actually doing something completely different, and they're not even allowed to kill players with orbital laser strikes for talking back.
Like, I'm not keen on any framing of play where the GM is expected to do literally 100% of the work of making the game happen, but it seems to me that if you're going to do that anyway, the GM being both allowed and encouraged to kill you with lasers whenever they want is only fair compensation.
@danwhat replied:
The number of people willing to accept players who won't read the rules even though they come back week after week is bizarre - you wouldn't accept it for any other game, and RPGs are just a kind of game! If the rules of one game are 'too complex' just switch to a different game! If they claim they 'don't have time' - cancel one session. That 3 hour block is now dedicated game-learning time, and 3 hours is plenty. Easy.
See, "RPGs are [...] a kind of game" is where the disconnect lies. There's a large chunk of the present D&D fandom who don't think of tabletop RPGs as games; they think of them as performances being put on by the GM for the audience of the players, who – like any audience – are obliged only to be physically present. In this understanding, the "game-ness" of the activity is part of the performance – i.e., the GM is merely pretending to moderate a game with rules as an act of kayfabe; there's no point learning the rules because there aren't "really" rules to learn.
(Partly this is a product of folks coming to the hobby whose sole prior experience is with high-production-value podcasts, where the GM actually is an entertainer putting on a show for an audience, and often a professional actor to boot; partly it's a product of Hasbro attempting to market D&D as a zero-entry-barrier hobby by framing the GM not as a fellow player with special responsibilities, but as a volunteer service provider whose job is to facilitate other people playing D&D.)
The observation I'm gesturing toward here is that Paranoia is a game that actually, textually works this way – i.e., the GM is a performer putting on a show for the players, and the rules are fake and don't matter – but it does so within a narrative frame where the GM is both allowed and encouraged to demand that the players dance for their amusement, so at least the fuckery flows both ways. Contemporary D&D's culture of play doesn't even offer that (indeed, in many circles a GM who expresses any preferences at all regarding what kind of game they want to run would be regarded as an odious gatekeeper!), then has temerity to wonder why rapid GM burnout is such a massive problem.
Whadda hell...
bulnosaur... geen...