8D Chess with Multiverse Time Travel
So 5D chess with multiverse time travel is played with a 2D board. This uses a 5D board, as its *base,* before we start slapping on any time travel shenanigans. Today someone was finally crazy enough to play me on this board. Some highlights from this game: This jurassic queen shooting back to the beginning of the game roughly 7 full turns into the past
This 3-way rook fork with a unicorn:
Me thinking this pawn was defended by just a singular rook (at least one knight is defending it with just a regular 2D knight move):
My opponent *correctly predicting* that I was going to exploit this opening
Except across timelines as we caught up to this point on the parallel timeline she split off. Here's where she noticed
where the idea was to place my queen in a spot where she was targeting the enemy king in the past AFTER i had split off this new timeline
HOWEVER i never made it that far, this is a dramatic recreation to show what the plan is. I actually ended up back tracking and we just played the main two timelines. Here's a unicorn snipe i had set up since literally my first move. The unicorn got captured by a knight, but i recaptured with a unicorn to re-set it up:
In the end, I moved a dragon multiversally across the timline
which threatens check
Now my opponent should have just blocked with a pawn honestly, since this isnt a time travel attack, but instead she captured with a unicorn
Which after i cash-in that triple rook fork for a trivial check
Lets me get a checkmate now that the unicorn is out of the way
Overall a very interesting game. Plans take a lot of steps to set into motion, and we both avoided playing out pawn exchanges. Part of our reluctance towards setting up longer strategies and doing pawn exchanges was because of technical issues. This lagged, so bad lmao. Any time we moved or submitted our turn we the check detection re-ran slowly ramping up our lagspikes to solid 5 or 6 seconds any time we did anything. As far as strategy goes, there is a lot of stuff to hypothetically set up, but my god is it hard to actually do any of it. The specific layout means there aren't easy f7 sac style pawns so the playstate actually has to be played out across the board. I would love to try this with a different layout, but for now i'm going to continue re-working the menus, editor, and then eventually optimize it so things dont lag nearly as bad.





















