my dream is to make a statement so true and verifiable that no one could misinterpret it even fi they were trying.
... Instead of end world hunger? What's wrong with you?
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@aroundmeblackbats
my dream is to make a statement so true and verifiable that no one could misinterpret it even fi they were trying.
... Instead of end world hunger? What's wrong with you?

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I do think the ability to emoji-react is a net win for human communication. not only does it give you an outlet for 'I see and acknowledge this but don't have a verbal response' but it also adds a pleasing alethiometer element to things
my coworker announces that he's off to the dentist. someone reacts with a tooth emoji. is this a statement of dentist solidarity? a wish for my coworker to return with more (or fewer?) teeth than he set out with? simple word association? who can say
Do you know how to calculate the odds for Exalted 3e style dice rolls- i.e. cases where the highest number is a double success? I used to think that it was equivalent to just rolling a d11, because one tenth of the time you get an extra success, but I don't know if that logic actually holds water.
Not quite, no.
In general, the odds for a dice pool system where a given die can produce varying numbers of hits need to be calculated as though you were calculating the odds for a sum of identical dice (i.e., NdX) where the faces have non-standard numbering. For example, the odds for an Exalted dice pool are equivalent to taking the sum of Nd10, where each d10 has six faces marked "0", three faces marked "1", and one face marked "2". Effects which change the target number to something other than 7, or which allow doubling of results other than 10, adjust these proportions accordingly.
Calculating the odds of a sum of arbitrarily numbered dice by hand is possible, but it's a big pain in the butt, since you need to convolve the generating function of the die's result distribution. (Don't worry if you don't know what that means – they don't cover it in high school!) Fortunately, most dice calculator apps have a simple notation for such dice. For example, on anydice.com, an unmodified Exalted die can be notated as "d{0,0,0,0,0,0,1,1,1,2}". Thus, the program:
output 5d{0,0,0,0,0,0,1,1,1,2}
... would give you the odds for a pool of five dice with target number 7, doubling 10s. If you have a TN of 6, change one of the zeros to a 1; if you're using a Charm that lets you double 9s, change one of the 1s to another 2; and so forth. This even works for dice pools subject to effects that cause certain results to subtract hits; for example, if your enemy has whammied you with a Charm that causes your 1s and 2s to cancel successes, just replace a couple of 0s with -1s.
(It gets slightly more complicated for effects where 1s cause you to discard dice rather than subtract successes, since you could theoretically be discarding a die that generated multiple successes. That's a rare enough edge case that it almost never comes up, though.)
Clear as mud?
One of my personal game design white whales is an OSR game that takes the modern roguelike "core advancement schema is constrained to single runs, plus some sort of auxiliary metaprogression based on rewards for completing runs" and cross-breeds it with the "dungeons are mythic underworlds/fragments of other worlds/living creatures parasitising our reality" conceit that some contemporary OSR games go for to produce a game where the core rules furnish robust character creation procedures but simply have no concept of advancement, incremental or otherwise, and then each individual adventure module has its own context-specific advancement schema which is only effective inside that particular dungeon, and goes away outside of it.
e.g., one dungeon might allow characters to advance by progressively enbodying mythic archetypes to produce something resembling a conventional class-and-level system, save that the "character classes" are specific to that dungeon, and a different dungeon which nominally has the same advancement schema would have a totally different set of playbooks; another might have fully randomised advancement in which player characters acquire weird body-horror mutations that grant mildly game-breaking super powers with no ability to influence which ones they get; and a third might have wholly extrinsic advancement based on acquiring golf-bags full of magic items with oddly specific functions. In each case, progression through the relevant advancement schema would be extremely rapid, such that exploring its full gamut in the span of a single adventure module is feasible, and player characters would "reset to level 1" once that module is complete.
However – and this is the keystone of the entire exercise – we're explicitly not obliging GMs to basically design a whole new game every time they want to roll their own adventure module, because 90% of the text would consist of a long list of modular pieces of advancement schemas which can be plugged together like Lego bricks to produce whatever the dungeon at hand uses, tied together with some sort of monstrous set of Big Stupid Tables which enable advancement schemas to be randomly generated, with the GM's only obligatory responsibility being to invent an aesthetic for the dungeon which justifies these particular elements coming together in this particular configuration.
To pose a particularly silly example, imagine rolling up a new dungeon and getting the schema elements "randomised, non-hierarchical upgrades", "upgrades are intrinsic modifications to the affected character's mind, body, or soul", and "each upgrade is a self-willed NPC and accessing its advanced functions requires persuasion, negotiation, and/or bribery". Is it a biopunk dungeon where characters advance by acquiring talkative parasites with incongruous goofy accents? Is it like a Disco Elysium thing where you advance by learning skills, but the skills are alive? Do you have ghosts in your blood?
Thinking about the kinds of characters who would do that for a living is extremely fun.
The core book's character creation chapter would of course include a Big Stupid Table of potential explanations for why you're doing this to yourself.
@evilweirdo replied:
The cheap lethality of some of these games would absolutely work better in a roguelite kinda thing
Dungeon where the only advancement trigger is "dying".
People always get so weird about my participation in the Flat Earth Advocacy Group. For the last time, we aren't cranks, we aren't conspiracy theorists, we're definitely not geocentrists, and our policy think tank is fully aware of what shape the planet currently is

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Does my magical girl transformation sequence, and when the fireworks clear the genre of the show has transformed into a gritty technothriller with light psychological horror elements just never changes back.
I love it when media fucks up the wording of the Rasputin disclaimer and ends up with shit like "any resemblance to people or locations living or dead is coincidental". I'd love to know what committing libel against a dead location would entail.
Fuck the Fiesta Mall in Mesa, AZ. I heard it ate someone once.
this sea sucks shit. it doesnt even have any scrolls im sure
#Sorry what do you mean “rasputin disclaimer” (via @big-condiments-official)
For once I'm not actually doing a bit; those "any resemblance to real persons living or dead" disclaimers genuinely exist because of Rasputin.
(In brief, the 1932 MGM Studios film Rasputin and the Empress is a dramatisation of the life and times of Grigori Rasputin which is partially adapted from the personal memoirs of Felix Yusupov, one of the principal conspirators responsible for Rasputin's assassination. The film, which was heavily marketed as being based on real events, falsely claims that Rasputin fucked Yusupov's wife, Princess Irina Alexandrovna. As both Yusupov and Princess Irina were still alive at the time, they jointly sued MGM for libel – and won. This is actually, literally the reason the practice of including those disclaimers was taken up.)
When I was like eight years old I read a novel where the protagonist gets isekaied to a fantasy world and immediately bumps into a wise mentor figure who purportedly wants to help her become a wizard, except it turns out that he's teaching her a fake magic system that does nothing except drain her power for his benefit. This wasn't even the actual plot of the book (the scheme is uncovered after like one chapter), but I've always wanted to do something with that in a tabletop RPG where the GM is actively lying to the players about what the rules are and they have to figure out how the "real" mechanics work. I haven't put any deep thought into how that could actually work from a structural perspective that doesn't just immediately devolve into yet another tedious exercise in "here's the vague suggestion of a system, now have the GM make something up", but it's on my "to do" list!
children of any species are very good at being annoying and very cute while doing that
a sphinx child based on this post
i don't know

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doodled one of my favorite Disco Elysium quotes on a paper scrap at work
Queer-Friendly Indie Tabletop RPG #137: This world has no patriarchy or gender inequality, yet somehow evolved exactly the same cultural institutions as every other generically medieval fantasy milieu.
Me: And we're not gonna delve into that even a little bit, huh?
Queer-Friendly Indie Tabletop RPG #137: Here's 5000 words exploring the implications of undead skeletons being fully integrated members of society.
Me: Okay, now you're just fucking with me.
Basically, if you say "this historical thing is a human universal", ask yourself, did it also happen in the Americas? Because the Americas developed thousands of years of civilization completely independent from Eurasia. Many of those broad claims about earliest "human" history and civilization are based on the Middle East and the Mediterranean. Not even China or India are considered most of the time, let alone Africa or the Americas or Oceania, which had multiple different independent origins of agriculture and social organization.
As a practical example, any theory of the origin of writing cannot only study the Sumerians. You need at least to consider the origin of writing in China and India. Even if you operate with the assumption (highly debatable) that writing from the Middle East influenced them, you cannot just assign the same factors to it.
And you ESPECIALLY have to take into account the invention of writing (Maya scripts) and proto-writing in the Americas. These were created completely differently from other writing systems, sometimes radically differently (Andean quipus). You cannot ignore them.
This is the same with everything: the origin of agriculture, cities, social organization, warfare, anything you consider a "human universal". You cannot only work with Eurasia. You cannot ignore Africa and you cannot ignore Oceania. But America, in particular, is the key to understanding history in a complete picture.
I actually would love to learn more about how writing and agriculture and trade etc. all developed in the Americas. I’ve researched a lot of that stuff for conworld development/it’s just fun to know things reasons but I do think most of what I’ve read has been about Europe and a little bit about Asia.
OP (or anyone else) do you have recommendations for books I can pick up to learn this stuff? I doubt there’s as many books for interested laypeople specifically because of the biases in this post.
please don’t feel obligated to do my homework for me. I also have Google. I’m not always sure where the line is between “asking people to educate me” (rude, tiring) and “asking people to tell me more about their areas of interest and study” (a friendly interaction one can have). I am aiming for the latter.
I would have to think a lot for books, but if you want introductory, well presented yet well researched information about everything in pre-columbian Americas, go right here and watch this channel
Welcome to the Ancient Americas YouTube channel. I’m your host, Pete and together, we will explore the rich and beautiful pre-columbian hist
I cannot recommend it enough.
thank you so much! I’ll check it out!
as a disabled person, i know what it’s like to not be able to work. that’s why this disability pride month i’m partnering with every single printer,

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Basically, if you say "this historical thing is a human universal", ask yourself, did it also happen in the Americas? Because the Americas developed thousands of years of civilization completely independent from Eurasia. Many of those broad claims about earliest "human" history and civilization are based on the Middle East and the Mediterranean. Not even China or India are considered most of the time, let alone Africa or the Americas or Oceania, which had multiple different independent origins of agriculture and social organization.
As a practical example, any theory of the origin of writing cannot only study the Sumerians. You need at least to consider the origin of writing in China and India. Even if you operate with the assumption (highly debatable) that writing from the Middle East influenced them, you cannot just assign the same factors to it.
And you ESPECIALLY have to take into account the invention of writing (Maya scripts) and proto-writing in the Americas. These were created completely differently from other writing systems, sometimes radically differently (Andean quipus). You cannot ignore them.
This is the same with everything: the origin of agriculture, cities, social organization, warfare, anything you consider a "human universal". You cannot only work with Eurasia. You cannot ignore Africa and you cannot ignore Oceania. But America, in particular, is the key to understanding history in a complete picture.
I actually would love to learn more about how writing and agriculture and trade etc. all developed in the Americas. I’ve researched a lot of that stuff for conworld development/it’s just fun to know things reasons but I do think most of what I’ve read has been about Europe and a little bit about Asia.
OP (or anyone else) do you have recommendations for books I can pick up to learn this stuff? I doubt there’s as many books for interested laypeople specifically because of the biases in this post.
please don’t feel obligated to do my homework for me. I also have Google. I’m not always sure where the line is between “asking people to educate me” (rude, tiring) and “asking people to tell me more about their areas of interest and study” (a friendly interaction one can have). I am aiming for the latter.
til Christina Koch (currently flying to the moon)(first all women spacewalk) was the first person to edit wikipedia from space. AND IT WAS TO ADD INFORMATION ABOUT SPACEWALKS. AS A SPACEWALKING ASTRONAUT