IGN live interview!!!
(Highlights)
-Gameplay development with both consoles and desktops in mind. Inspired by a lot of action rpgs with "joy of movement" and momentum being core.
-Setting is 1200 years before GW1, right before the first Guild Wars broke out and after a god has been deposed.
-Reiterated primary design philosophy Anet has around MMORPGs is thinking about player problems first, which is why each entry can be a very different game from the previous entry.
-Concept art by Kekai Kotaki! Aspirational to how they want combat to feel in GW3.
-Colin calling out battle passes. And that Anet wants Guild War 3 to not hold your time hostage. "We want you to go play other games."











