Veilguard Review: Doom Upon the World
Warnings: Spoilers for Veilguard, very political review (considers race, gender, religion and choice consequences centred around established Thedas).
Another long post: 4k words
In my first review (Love, Wisdom and Pride), I focused on the relationships most pivotal to Solasβ arc reaching resolution: Inquisitor and Mythal (though heavily Solavellan inspired, I tried to be aware of how the Inquisitorβs role as a rival/friend outside of romance was still considered as an important relationship in his story). This review, on the other hand, will focus on the worldstate and what we lost [x], as well as my speculations on which story beats/companions/advisors I feel should have been integrated into the story for a deeper emotional payoff for past Dragon Age players (and overall story cohesion). Β
EDIT: Why Dragon Age Veilguard isn't a "Cathedral" thread (very important tet-a-tet about understanding game development politics--especially what was happening in Bioware)
N.B: This review is definitely a critique of something I love, born from love, becauseβyes, I had expectations; yes, they were high; no, I donβt think thatβs a problem; no, I do not hate the game we got, but I mourn for what the devs clearly were building towards with the last 3 games in the series, and from what we know from the internal struggles with Bioware under EAβs helm (as evidence from the development time, layoffs, staffβs disappointment, and the differences between the final game and the concept art) the only thing getting in the way of a truly epic game was corporate meddling and greed.
Spoilers below the cut.
Without further ado, the primary criticism I have is that Varric should not have been our advisor! I read a post somewhere that succinctly surmised the that Varric was chosen as our Advisor so that:
Solas would make an βirredeemableβ mistake for all the Solas haters to use as an excuse to simply view him as an antagonist, simplifying the goal of the game to: stop the elf from bringing down the Veil.
Varric was used for marketing purposes rather than story depth choices; heβs popular, beloved and an easy carrot for the EA stick to dangle in front of loyal fans.
His writer has literally been trying to kill him off for the last 2 games! Varric was supposed to die in Inquisition! (lol) [EDIT: Just want to clear up one mistake I wrote here--I say Mary Kirby (Varric's Author) was trying to kill him off since D2, but I meant the scrapped Exalted March DLC helmed by Gaider, and then someone else wanted to kill him off in Inquisition (Mary, I'm sorry I accidentally passed a fib about you!)]
I firmly believe he should have been holding the blight back in Kirkwall, and that his position as Viscount of Kirkwall should have affected the outcome of the blight spreading in the South!
Advisors in the North
Right off the bat, the two best choices for advisor, (excluding the Inquisitor out of favouritism) should have been Dorian and Morrigan.
Dorian: because weβre in the North, the Shadow Dragons are by far the more βgrassroots organisation against imperial powerβ kind of organised body the Inquisition started out as. Since we donβt have a calling to fight against like the Wardens in Origins or a family to try and keep together in a city on the brink of implosion like Hawke, or a pseudo religious-political body to inspire Hope in the faithful like the Inquisitor, Valour, Love and Hope cannot be at the heart of this story. It has to be JUSTICE [x].
Justice for the culmination of Andersβ story; for Merril and everything she endured to repair the eluvian; for Fenris, the origin of his lyrium tattoos (which according to GhilDirthalenβs post, there was a plot point linked to elves whose lyrium bodies did not possess latent magical prowess) and the slaves in Tevinter; for the rebelling elves that should have formed factions as the Dread Wolfβs Agents like the Trespasser epilogue hinted at; for misunderstood spirits hurt by mages like Cole; for the ancient elves like Abelas; for the templars who saw the corruption in their ranks but had no way out because of lyrium addiction like Sampson; for those corrupted by red lyrium that was spreading throughout Thedas with no cause or cure; for the dwarves like Branka, obsessed with the answers held in the Anvil of the Void, or Harding, or Shaper Valta who saw a Titan and witnessed the death of the Legion of the Dead; for Sandalβs prophecy!; for the qunari oppressed by the Qun, turned talvashoth, searabas, hisraad like Bull! Justice for two decades worth of worldbuilding on the part of the writers and the devs who loved telling these stories. Β
Morrigan: is self-explanatory to the story they were crafting between Solas and Mythal. And what would have been even better is if they actually just explained away the Well of Sorrowsβ choice unaffecting the Inquisitor because Morrigan eventually had to assimilate the essence from the well to keep the Inquisitor from going madβlike the anchor had to be tempered by Solas in Trespasser. Easy as that!
The best part is that pitting Morrigan and Dorian as foils of each other further allows the game to have greater stakes and tension because Morrigan (changed by Mythalβs righteous anger and need for justice for what was done to her by the Evanuris) could champion making choices more detrimental to Thedas but ultimately in line with Solasβ plans. And Dorian could make choices that put the safety of Thedasβ citizens at the forefront by sacrificing headway in stopping Solas and his Agents from advancing with their plans!
Best yet, we could have had a hardened vs softened Dorian depending on whether you recruited him in Inquisition, and/or did his quest.
[Inquisitor concept art by Matt Rhodes]
Favouritism Bonus Round: The Inquisitor (or alternatively Morrigan) should have been the voice to champion Rook to seek out the wolf statues, and they should have been present when discussing the memories, as it would have given them more gravitas when uncovering the literal story of "Solas is Andrastian God creating the Veil" or "the Dalish Dread Wolf is being proven to be a saviour" or "Elves originally being spirits in the beginning", or "Titans were at war with the elves" beyond comments like: βOh, Solas regrets thisβ or βThey were doing itβ. (This is the issue with having a βcouch settingβ for a βwar roomββdiscussions feel less intellectual, factions donβt necessarily bring their own unique viewpoint into the interpretation of Solasβ decisions/Elgarβnan and Ghilanβnainβs presence, etc.) Everyone is not digesting the material given like itβs a clue to stopping the world from ending but rather like gossip. With the Inquisitor, as either a friend to Solas, a rival or a romanced Lavellan, finally finding the Dread Wolfβs Achilles Heel after vowing to stop him would have rung true, closed the loop.
Sigh.
This is also why I feel the Inquisitor should have been the one in Varricβs placeβlike literally. I mean recovering from an injury after failing to catch up to Solas in ACT 1, possibly dispatched by Agents of Fen'Harel! Because they could then be forced to pass the mantle to hunt down Solas to βRookβ. Not dead. Or a blood magic illusion. Just, Inquisitor, wounded, making small talk, sometimes bringing up plot points from Inquisitionβyour Hawke on the battlements in DA:I or Alistair in the gardens with Morrigan and Keiran.
It would also make more sense for the Inquisitor to be able to use the eluvian to travel between Skyhold and the Lighthouse, allowing for believable absences during plot points where their lack of action inspite of their presence wouldnβt make sense. Not to mention more gut-wrenching if we heard about the South from Inky rather than reading 4 letters!
Previously, I stated how the Inquisitorβs presence needed more weight in the non-Solavellan endings! Some peopleβs Inquisitor befriended Solas, some hated him, either way, the Inquisitor should have been present for the final showdown beyond a passive observer! If the Inquisitor ended up being the last friend/former love that Solas destroys (in a bad worldstate end where you donβt collect Mythalβs essence), which then prompts Rook to fight him because Solasβ last tie to empathy failed to redeem him, that would have added so many layers! The Inquisitor falling is the last straw for Solas too, whether friend, lover or foe, he fought beside them, stopped Corypheus with them! The Inquisitor was partially his making of a hero; his first βgoodβ mistake! It would then make sense for him to snap, choosing to be a villain in the hopes of being stopped because he canβt stop himself, heβs come too far! Rather than the βI am a Godβ ending they gave us.
Agency of a βRookβ on an Empty Chess Set (Factions and Backstory)
Personally, from both a writing and a viewerβs perspective, I think our protagonist should have always been linked to the Shadow Dragons (and the factions choices shouldnβt have been incorporated). This is more because, framing oneβs backstory as being a member of a factionβnot a people with established political positions in Tevinterβsiphons the narrative of personal stakes. Imagine being a mage who could have begun with higher approval in Tevinter but lower elsewhere, maybe theyβd be saved from the Venatoriβs thrall that was linked to Neveβs companion storyβagain linked to Ashur and the Dragons. Or an elf mage could begin a storyline like that of the city elf in da:o but focused on the Shadow Dragonsβ tackling slaveryβs presence in Tevinter. A Qunari origin could explore being a refugee aided by the Shadow Dragons as they flee the Qun because they donβt fit in the dogmatic religion. A warden could be a criminal in Tevinter, showing us what is considered βrules for criminalityβ in a city that corrupt and extremist.
Overall, the factions donβt add much diversity to Rookβs background, backstory, dialogue tree or influence on the world state beyond a last name that doesnβt really matter. With a Shadow Dragonsβ background, the very ethos of βRookβ would have been about overcoming oppression, and then the nickname makes sense too, a name to stay concealed, to keep loved ones safe while DAVβs protagonist battles politics, blood mages and blighted gods. It would have been even more meaningful if the nickname βRookβ paralleled βDread Wolfβ, in that it was bestowed by your origin-based backstory antagonist and then used as a call to freedom (we wouldnβt even need a cutscene, this could have been revealed in part of their banter/dialogue). This simple choice would have allowed us to focus on Treviso and the Antaamβs occupation and Tevinter and the Venatoriβs rise to power on a more personal level. It would also place our Rook in a position to be a foil to Solasβ βdo what is necessary for the greater goodβ vs βbe better than those that came beforeβ plot lines. Building off this, the hardened companion status between Neve and Lucanis should have formed a parallel, with one tilting towards understanding Solasβ extreme efforts to stop the Gods, whereas the non-hardened character should have taken the role of foil. Both of whom would add balance to the tension when discussing Solasβ memories or even in exploration banter during missions (one the βdevilβ on your shoulder, the other your βangelβ depending on where Solasβ actions stand for you since Inquisition).
Finally, the Shadow Dragons' should have been linked to Dorian more directly, potentially created with backing/support from the Inquisitionβs advisors/Inquisitor directly (since their default attire is the Shadow Dragon apparel).
Companions: Cole for Compassion; Briala for Rebellion and Revenge
Cole
In my review Love, Widsom and Pride, I briefly touched on the fact Cole (whether recruited, not recruited, kept spirit or changed human) was absolutely necessary as a companion. Because it doesnβt matter which version was present in the world (RIP the tapestry), every iteration of Cole works synergistically with appealing to Solasβ spirit side:
If he wasnβt recruited in Inquisition, he could simply have his default origins as a compassion spirit that βfollowsβ the greatest pain in the Fade that yearns to be healed, giving a compassionate viewpoint to Solasβ folly.
Recruited-to-the-Inquisition Spirit Cole could have a greater connection to Solas than even Varric, seeing as Cole was most likely a literal representation of Solas rewriting his own history of corruption by preventing a spirit from becoming something against its nature.
Human Cole would have a deeper connection to the world of Thedas, and could have been a great tool to prove how change was inevitable, not always a bad thing, and inevitably out of even Solasβ control. And he could still offer insight into Solas' mind via 'remnants' of the time he was more spirit.
Briala
What I enjoy about this companion head canon is that Briala is literally Solasβ direct parallel story-wise:
Sheβs in love with Celene, the βbestβ choice for ruler in Orlais even though she burned Brialaβs alienage. They share a great power imbalance, with Celene able to affect the fate of all elves in Orlais, yet is unwilling to free them, return the Dales, or concede power even though she claims to love Briala, too. Briala is a rebellion upstart, raised by Felassan for crying out loud. She controlled the eluvians and knew how to get around the crossroads, she has more of a bone to pick with Solas than any other NPC not close to the Inquisitor! (Celene and Mythal share many similarities as well, with Celene seen as the more benevolent of rules when compared to Gaspard the Warmonger; and if Gaspard is in power but controlled by Briala, imagine her being dethroned from her seat of power by Agents of FenβHarel after she lost access to the eluvians, that would have been a great story arc to explore).
Sidenote on DAV's Romance, Companions and Choice Consequence
Building off having either Cole or Briala as a companion, I do think it would have been nice to have them as non-romanceable too. Donβt get me wrong, I know it's great to have options, but I do feel making everyone βpansexualβ wasnβt the right way to go for all the companions. It takes away character choice, personality, taste and individualism from the companions. Dorianβs story would not be nearly as impactful if he could have been romanced regardless of gender. Solas being unwilling to romance any race/gender besides female elf (though a direct correlation to the developers being afraid of the βevil bisexualβ trope that was popular in the 2010s) also adds to his story; where heβs reluctant to see the world as real, to accept non-elven people as having agency, because that would mean he wasnβt walking through a see of Tranquil, but instead, he was the Forgotten One out of time.
I also firmly believe that a possible reason Cole wasnβt a companion despite there being plans in place that heβd return (Trespasser epilogue slide, I remember you), is because I can 100% see an EA big-wig being like: βHeβs unfuckable. Give us someone hot and brooding and slap a demon in them and youβve got fuckable-Coleβ and then we got Lucanis.
I like Lucanis. Iβm not crazy about him, but I enjoy the Machiavllian family drama. Very Renaissance Medici story beats. I adore Mary Kirby as a writer, too, but I feel the introduction to the Crows of Antiva should have been Zevranβs mantle, or he should have at least haunted the narrative and missions related to the Crow factions (of which there should definitely have been factions within the Crows). Considering the fact I romanced Lucanis, I couldnβt shake the fact that a lot of his βacceptance for being bound to Spiteβ beats paralleled a Human Cole having been βcuredβ from Compassion.
The romances seem lessβ¦ memorable to me than past games. The importance of choice means you have to accept the story unfolding based on the consequences of your choices; and gender-locking at least one companion would show the cause and effect of beginner choice. Taash is actually written to prefer women over men, which is vital to their arc around gender dysphoria and being non-binary, they would have been a perfect candidate! I imagine their story would also be a great way to explore how being one race attempting to romance another could have a slower progression rate (again, because of Taashβs multi-cultural background, and their complex feelings at having been raised by a mother so tied to the Qun, them being cagier around a qunari Rook romance would also have added layers!) But with everyone available to be romanced, and having no initial repercussion for early game choices despite which character model would have bruises or cuts (Neve or Harding), genuinely roleplaying as Rook, and not as someone using Rook as a stand-in for ourselves, is more disconnected than previous games. This is why the romances feel off to me. Doing the romanceable companionsβ storylines seem like Iβm the one trying to date them, not Rook. Maybe itβs because Rookβs established personality is the direct repercussion of a sanitized worldstate! Β
Foibles of being βUnproblematicβ: A Sanitised World
The issue with trying to make a game that wonβt touch on difficult topics, is that, when you make that game a sequel to a series that was literally built on the backs of tackling real world politics, it makes a lot of the world seem plastic. A poor imitation perhaps.
The World of Thedas book actually tells us that Thedas is a fantasy setting that uses the real world as its backdrop for conflict and world building. Andraste is Joan of Arc. Andrastian faith is Christianity founded by a woman. Orlais is the French bourgeois era. Fereldan is more Highlands/Celtics region if it never had a chance to expand because of the blight. Elves are the disenfranchised (and a direct parallel to popular elven cultures that were often portrayed as the pinnacle of advanced magic/civilisation). City elves live in alienages (literal ghettos). Dalish elves (native to the land) are being run out of their homes, the Orlesianβs are trying to claim the territory for their Empire, and their numbers are dwindling, their culture and language a poor imitation of what it had been, barely surviving colonialisation! Dwarves have a caste system that determines everyoneβs future! Dagna had to leave her home! Harding grew up on the surface. Varricβs whole plot thread anchoring him in act 1 of DA2 is helping his brother discover Deep Roads riches so they can get their familyβs title again.
And through all 3 games prior to Veilguard, weβre told the Ventaori are monsters, the Imperium is crueller to its elves/slaves than any place in the South! The best option beyond turning Feynriel tranquil in DA2 (one of the few Dream Walker mages) is to send him to Tevinter. What becomes of a half-Dalish mage in Tevinter? Neve, our first companion beside Harding, is determined to make Dock Town a place worth living! So, to walk into Veilguard and have no slavery storylines in a place called the fucking TEVINTER IMPERIUM (modelled after the fucking Roman Empire close to collapse) is so jarring. So unbelievable. What injustice is Neve battling? What woes has Dorian been dealing with in the Magisterium?
The closest we get to seeing the darkness that exists in the world (besides the hanging corpses lining the streets of Dock Town if you save Treviso) is the side quest where a father makes a deal with a demon to keep his child alive by sacrificing so many innocents.
And then there's Tevinter's "savage" neighbours, the Invading forces of the Qun! Frightening, right? But from the blasΓ© manner the Qun's rigidity is discussed, it is framed as though anyone can simply up and leave the Qun if they so wished it, according to Taashβs mom. Yes, Taash is being hunted, and their mom is taken prisoner, but it was all in service to a tablet that discussed fire-breathing, not about returning to the Qun. Iron Bull being deemed talvashoth holds less severity when the consequences of leaving a subjugating, dogmatic, religious-political society are simply... nothing. There's no anchor to Taash being raised in Rivain for safety reasons beyond keeping their fire-breathing secret. And what of all the elves that commit to the Qun? Why are there no elf converts among the Antaam? What about the fucked-up stuff the Dwarves of Kal-Sharok were doing before Veilguard? Kal-Sharok dwarves apparently were changed by the First Blight, and are supposed to have a βtaintedβ appearance according to the World of Thedas concept art book. Why are they just... normal dudes in booby armour (lol)?
[Imshael! A demon/spirit of choice & Calpernia as potential companions is insanity>>!]
I possibly wouldnβt have these strong opinions if the games gave the companions moreβ¦ just more βcontroversialβ stories with harder choices! Veilguard in a way feels like playing a game with child-lock on. Yes, what happens to Tevinter or Treviso looks awful when you see it, but the side-quests, companion stories, NPC dialogues and world around the βmise-en-sceneβ donβt reflect this--it's like set dressing. The βI canβt believe the Venatori are evilβ side comments by Rook in Tevinter when the Venatori takes over become whiny, child-like and βhopes and prayersβ coded. Do something then, Rook. You are the hero of this story, are you not?
I am forever grateful that Lucanis is actually hardened and removed as a romance interest if you sacrifice Treviso (finally, good old dragon age consequences).
Now onto good criticism of our companions!
Companions: The Good, the Balanced and the Essential
Good: Neve and Davrin.
Neve is our eyes and heart to Dock Town, our humanising presence for the Tevinter Imperium. She is also written in a way that I find her to have the best agency as a non-romanced character than most.
Davrin is a breath of fresh air for the reputation of the Grey Wardens, heβs the genuine article. Him owning up to being young and foolhardy when he rejected the Dalish ways in search of adventure, only to be battle-hardened and then become more appreciative of the fact he was taught to live in harmony before he was exposed to the discord of the Deep Roads is such a good character growth moment. Β
Balanced: Harding. Harding grows into a much more invaluable story piece when she unlocks the Stone Sense and uncovers her peopleβs history. Itβs a rather short-sighted choice to have her be one of the Ultimate Sacrifice characters because what becomes of the story of the Stone? Who hears the song? Who will speak of the Titans to other dwarves if she is chosen to go on the final mission?
Essential: Antoine and Evka! No notes, they should have been conditional companions in a side quest! Theyβre fleshed out so well, and their relationship is real and built into their character, but itβs not all they are! Antoine is smart, hopeful and also tortured by the new blight. Evka is powerful, pragmatic and also caring.
The Red Herring that should have been: Bellara as an Agent of FenβHarel! Her storyline would have worked with the concept of being found βsuspiciousβ by players if the Agents of FenβHarel were an active group. A Veil Jumper in Arlathan whose brother got entabgled with a Forgotten One? Someone who is an outright believer in the elven pantheon? O, Bellara, the power you would have had as a possible double-agent in our midst, only for us to have been wrong in doubting her and having it be someone else! Race and position to power should have inforced so many story beats in this game, man!
Finally: Religion, Where?
Iβm a little exhausted, so Iβll wrap this part a little quickly. Religion is paramount to understanding the decisions and states of mind of so many characters in Thedas. Lelianaβs arc alone is one of the most intimate insights into Andrastian faith! The Inquisitor is literally responsible for appointing the Divine! The Divine can call for an Exalted March! The Black Divine is a huge plot point when discussing the differences between the Southern and Northern iterations of the Chant. Tevinterβs Old Gods (Archdemons) are blighted dragons linked to the Evanuris that whisper the will of their masters to humans. Archdemons are responsible for the Blight, our first βsave the world kiddoβ moment in da:o! So where is the disbelief in the streets that Elven Gods exist? Why is it always βOur Godsβ are back? What about city elves who believe in the Chant of Light? Where is the Black Divine? Why is everyone okay remaining Andrastian when the fact Solas made the Veil is revealed? Where is the politics and religious civil war in the streets between NPCs?! Between companions? Why isnβt there a cultish, zealous group of extreme Andrastians following Solas around? Why isnβt there another version thinking of Solas and all elves as the second coming of Maferath? How are city elves fairing compared to Dalish elves at the reveal itβs their pantheon gunning to end the world? Again! RACE AND POLITICS MATTER! They always mattered in Thedas before, yet here they are anecdotal at best.
The Veil Should Have Come Down
Itβs apparent to me, and numerous others, that Veilguard was stunted by its attempts to be an entry piece that wasnβt alienating to new players of the RPG game format, but it was also haunted deeply by itβs very EPIC tapestry mechanic (choices mattered!). Ironically, Veilguard served to be a soft re-boot of the series. This, I think, was the grandest mistake. If they meant to reboot the series for future instalments, we should have fundamentally changed the physics and rules of Thedas completely to allow the next instalment to start from the literal ground up. By bringing down the Veil, weβd finally free the Titans, introduce the concept of Dwarves with magic, awaken the Forgotten Ones and maybe allow for new species/lore/concepts to shape the future. And to work around the tapestry, they could have simply set the next sequel 200 years later. Sent our heroes to rest. Ended with a new canvas.
It should have concluded with the very ending that was prophesied by Sandal in DA2:
βOne day the magic will come back. All of it. Everyone will be just like they were. The shadows will part, the skies will open wide. When he rises everyone will see.β
Bonus: Anaris should have been a DLC boss with Fenris involved!
Why, you ask? Just this data-mined codex entry still present in the game:
Truth be told, like they did with Corypheus in the Origins DLC, I think they could very well bring him back as the big bad of DA5βwhich I think should have always been about fleshing out the war between the Titans / the Forgotten Ones / Evanuris!
Anaris and a waking Titan?! That would have been beyond amazing!
Which⦠again, is why the Veil should have COME DOWN!
P.S.: I know a lot of these criticisms seem like unhappy nitpicks, but I did enjoy Veilguard, I got an ending I could live with. BUT I am so angry by how many roadblocks are placed before game devs with a clear story in mind--as is obvious with the concept art book. Obvious threads were leading to Veilguard having always been the end of the Dragon AGE! We kill the last Archdemon! The last dragon linked to the Gods and the blight! The game developers have even alluded to having fought tooth and nail with EA's suits, but could only manage to give us the game we got. And I'm beyond grateful. But MAN does it hurt!
Remember to say thank you to the writers/artists/voice actors on their socials, they deserve a little love too.
Fin!
[Added some edits with links to the Cathedral discussion thread and cleared up an err I made concerning Varric.]



















