Hey! I've gotten super into solo rpgs but I tend to find combat boring. Are there fantasy themed rpgs with less focus on combat that you would recommend? (If they are soloable, that's also a win!)
THEME: Fantasy Solo Non-Combat.
Hello friend, thank you very much for your ask! I'm going to direct you to two Solo-themed game recommendations first, before I dive into today's recs.
Character-Focused Solo Games: Games that focus on character-building. Lighthearted Solo Games: Fun, non-serious solo games.
A Year in the Spirit World, by ToriBee.
The wind rustles through the emerald canopy above as you open your eyes to an unfamiliar world. You're lying on a bed of lush moss, the gentle warmth of the Spirit World sun caressing your face. Around you, a forest of towering ancient trees, each pulsating with an otherworldly glow. It's ethereal, enchanting, and unlike anything you've ever seen.
Drawing from a deck of fate, you'll encounter spirits, creatures, and natural phenomena as enchanting as they are daunting. Each encounter might test your spirit, challenge your harmony with this world, or tempt you to act against your values.
There is some combat in this game, but it certainly doesn’t seem to be the focus. The game is about survival, but you’re as likely to be navigating social situations as you are to be fighting enemies. What I like about this game is the spirit companion who will travel the world with you: there are four different options, each of them cute and enchanting. If you love Studio Ghibli films, you should definitely check out A Year in the Spirit World!
The Goblin Thought, by Kai Medina.
The goblin hoard - a pile of goods and trinkets - is a place of greed, yes. But it's the same greed that thrives throughout this land of men and beetles. It's the allowed selfishness that helps us learn and grow, walk and run, screech and scramble. The hoard is the goblin's memory.
The Goblin Thought is a unique and engaging journaling game that combines chance and narrative to create a compelling story. Players take on the role of a goblin, collecting memories and items in their hoard as they navigate through a world of wonder and danger, allowing for growth and change. With a deck of cards and a six-sided die, each turn presents new challenges and opportunities for creative storytelling, drawing, and reflection.
This game is placed in a fantasy setting, but with a larger purpose. It’s both a journaling game and a thought experiment, a chance to place yourself in the shoes of someone whose history exists within the hoard they have accumulated. Each card you draw from a deck has three prompts attached to it, so you have the potential to play this game (and build a history) for a very long time.
Little Shepherd, Little Spy, by @psychhound.
You try to keep out of the whole war business.
It’s just not really your thing. There are more important things to worry about, like Gethin, your biggest ram, getting stuck in the fence again, or Ffion rubbing against the raspberry bushes and getting her wool all sticky.
Life is pretty simple for a humble shepherd such as yourself.
Little Shepherd, Little Spy is a solo journaling game about being a spy in the fairy war. Choose which side you're on, then draw tarot cards to interpret the messages coming through the information ring. Your tarot card tells you what book to look at and what page. Then you copy down all the relevant information on that page and consult your spy codebook.
I absolutely love fairy games and the premise for this one is super interesting to me. Your character will be interpreting messages that take the form of books that you have on your shelf, and you’ll determine which book to look at (and which page to read) by drawing tarot cards from a deck. If you look into this one I definitely recommend setting aside some time, and perhaps selecting a few books for each category to have on hand, to ease the cycle of play.
The Wandering Library, by AP.
You are the proud owner of a Wandering Library. Whether you bought, built or inherited it, it is your home. Travelling as far and as wide as you desire, your days are spent encountering an assortment of customers, exploring new locations, and tending to your beloved home of books.
This is a a game designed to generate prompts for you to answer in as much or as little detail as you would like. All you need is two six-sided dice and your preferred method of journaling. Using the tables provided, you will explore locations and meet different people, recording your adventures and encounters as you travel in your Wandering Library.
This is a simple one-page game that presents you with a few starting questions, and the supplies a grid of prompts that you’ll roll 2d6 for. Each prompt is a new event, complete with a question, asking how your character reacts. There’s plenty of room for your own imagination. The house is a travelling library, which feels pretty fantastical to me! This game will likely last a few hours or so; it’s not really built for extended play.
Fetch My Blade, by Ethan Yen.
For years you have served your Master faithfully. A loyal companion, you accompanied your Master through the difficult times, and the good times. Now, you are called in a moment of dire need: a Stranger has challenged your Master to a duel, alluding to time before you. Your Master rises to the challenge, calling you forth. This is your moment. You have trained for this. It is time to do your Master proud.
FETCH MY BLADE is a solo journaling roleplaying game where you play as the dog of a retired legendary master of the sword, tasked with a quest of your own: retrieve your master’s fabled weapon in time for their final duel. On your quest, you will uncover and explore your Master’s guarded past-- transforming your character, deepening your relationship with your Master, and ultimately influencing your Master’s fate.
This is a lovely little game of exploring a dog’s relationship to their Master, and developing a backstory as you play. I don’t think there’s specifically a setting in place for this game, but the presence of swords certainly points towards the fantastical. There doesn’t seem to be any specific combat in the game, but violence is considered to have happened in the past, as the game provides a content warning regarding a war that has already happened.
















