let’s be real the pressure to use AI as an adult is exactly what they said the pressure the do drugs as a teenager would be like but the people that told us that caved immediately for the AI and definitely did not just say no
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@dartagnantt
let’s be real the pressure to use AI as an adult is exactly what they said the pressure the do drugs as a teenager would be like but the people that told us that caved immediately for the AI and definitely did not just say no

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
You can tell a lot about a person by entering their mind palace and encountering their greatest fears and darkest hopes in a labyrinth reflective of their subconscious thoughts.
so. we've spent like... a year now maybe slowly developing a TTRPG from sheer scratch, just off of the raw enjoyment of Making Stuff, and it's entering the area of its lifespan where it's important to playtest it.
so uh. if you like fucked up magic that relies on narrative tension, if you like TTRPGs that focus on healthy practices for the tabletop space, or really earnestly if you're just curious about it, maybe stick around?
or, yknow, if you liked Madoka Magica, Sleepless Domain, Magical Girl Mechanical Heart, or Maidens Of The Fall, maybe hear us out? <3
DnD 5e stat block of a Vampiric Cattle
Nature's Fury | Bears and other beasts that aren't just mauls and murder
PDFs of this and more can be found over on at my Patreon here! I release everything for free, so your support makes this possible. I've also started making a new system based off of 5e, 6th Dawn! Become a patron and join the playtest.
This month's theme matches last month's themeless post. This was not on purpose, but I'll take it. This time, making animals more than just claws and bite. (Or as oneD&D puts it: rend 3 times) Ultimately, you'll probably do "multiattack" every turn, but they play directly into how the animal actually would do any fighting and is much more varied based on the animal itself. Also killer rabbits. I had to
And now to plug my stuff. I release homebrews weekly over on my Patreon. Anyone who pledges $2 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
The Broad Range of Nature
Wild Wasteland
Ringetail Race
Circle of Kaiju
I also have four classes, and two splatbooks over on DriveThruRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
The Beguiler. A spellcaster dedicated to illusions, enchantments, and general fuckery.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!
d'Artagnan's Lycanthrope Survival Guide. A book of lore, stats, and werebeast subclasses for lycanthropes.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
great work everyone hit the bathhouse
something about Toy Story toys is so strange to me. versions of animated characters based on real world toys, turned back into toys that are slightly different than the actual toys. slinky dog with a rubber spiral instead of a classic metal slinky. the porcelain bo peep and cloth woody turned into jointed plastic action figures. when toy story 4 came out and i saw a $30 talking action figure of forky, a character made out of a spork and a pipe cleaner, i stood in the walmart toy aisle staring at it like cameron from ferris bueller's day off staring at that painting in the art museum
Do you think, that should've given more characters from the main cast time to shine? I really like your show and like all of the characters, but sometimes some of them feel left out. But maybe that's just me, who knows
Yeah I'd agree with that, it's just a lot bigger of an undertaking than I'm sure a lot of people realize when you're the only writer and juggling so many different departments at once. It would have required more episodes, time, and stamina. Something I wasn't exactly graced with, being only Glitch's second creator driven show. I would have needed more writers and co-directors, because writing and directing even just 9 episodes basically killed me.
It's also a miracle I was allowed to make episode 9 as long as it was, because one thing a producer never ever wants to hear is "I'd like to make this longer." There will always be an incentive to cut things down over fleshing things out. Thankfully if I do another one of these, a lot of the kinks will hopefully be worked out from the beginning. Hopefully.
Rebloging with the previous tags because people often forget animating is HARD and animating for a studio with a team of people for any larger project is MUCH HARDER
Lil tip if you ever need a good early game villain for your low level d&d adventures: Today's landlords are directly analogous to barons and other petty fief holding nobles....
extracting value from a small handful to a few dozen families in exchange for seldom delivered "services",
letting their lands fall into disrepair while living in fleeting luxury and toadying up to those with actual power,
constantly coveting the holdings of their neighbors and contriving schemes to increase what they own,
fully willing to ruin people's lives (incluidng hiring mercenaries/the authority of the state) if they think the land you live on would be more valuable used some other way.
Then just slap a fantasy filter over your own worst landlord stories and let your party deliver catharsis on your behalf. In my own example, there was the time that I and my fellow broke college students humble villagers were living in a cramped apartment with too many stairs fronteir logging settlement high up in the mountain valleys, which was probably illegal given that it wasn't up to code in any way left off the royal tax register so the lord could pocket all the money. When we had moved in settled there, it had been owned by one of the most widely known landlords in town most prestigious noble houses in the realm, but after a year or two few generations it got handed off to his shitass "handyman" brother who never fixed anything without explination an idolent second son who was denied his larger inheritence. The land lord never awnsered complatins about the mice monsters, the total lack of heating or cooling harsh seasons, or the mold problem creeping sickness and would only show up without warning every couple of months years to make changes no one had asked for. Things got very bad near the end when he alternated between not collecting the rents for months years at a time and trying to intimidate us into moving out for playing him... all because as he turned out he had forgotten how logging into his bank/email worked under the infuence of a minor demon of sloth.
Which is a pretty satisfying lvl 1-4 adventure arc if I do say so myself.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
‘project hail mary is about the power of friendship’ ‘project hail mary is about hope’ ‘project hail mary is about accidentally becoming too important at work’ wrong wrong wrong you’re all wrong. project hail mary is about what it would take for a single man in his 30s to own a fully paid off beachfront property in today’s economy
I think even when you make a cartoonishly evil villain they need some form of semi-understandable motivation. Even if it’s as simplistic as wanting to make money. Like Mr. Krabs.
Mr. Krabs is cartoonishly evil and what accomplishes this? Creepy obsession with money. It’s really that simple.
You’ve gotta ask yourself. Why does Mr. Evil want to blow up the moon? Well to impress his mother of course. There you go. Doesn’t need to be justified. Just needs to be explained.
Perhaps it’s not wrong to make evil scientist that wants to destroy the earth with his big laser but why does he want to destroy the earth with his big laser? What’s his motivation? Is it related to grape soda or not? These are questions that need answers even if they are stupid answers.
They Came for Our Trash! | The trash pandas and trash panda accessories to befuddle your players with
PDFs of this and more can be found over on at my Patreon here! I release everything for free, so your support makes this possible. I've also started making a new system based off of 5e, 6th Dawn! Become a patron and join the playtest.
This all started as re-imagining that scene from total drama island with the raccoon mech as a swarm that walks and it all went down hill from there.
And now to plug my stuff. I release homebrews weekly over on my Patreon. Anyone who pledges $2 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
Nature's Fury
The Broad Range of Nature
Wild Wasteland
Ringetail Race
I also have four classes, and two splatbooks over on DriveThruRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
The Beguiler. A spellcaster dedicated to illusions, enchantments, and general fuckery.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!
d'Artagnan's Lycanthrope Survival Guide. A book of lore, stats, and werebeast subclasses for lycanthropes.
"Star Trek: Deep Space Nine functions as a refutation of the utopianism of The Next Generation because it highlights the moral compromises captains need to make to do their jobs" no, Star Trek: Deep Space Nine functions as a refutation of the utopianism of The Next Generation because every time some existentially horrifying shit happens to Miles O'Brien he's still expected to show up for work the next day.
I find the "rules are toys" framing of tabletop RPG design useful for several reasons:
The idea that system matters is reducible to recognising that toys have affordances; while there is of course no "wrong" way to play with a toy, no amount of open-mindedness will readily fit a bicycle through a basketball hoop.
It puts a line under one of the main objections to the "why not just freeform it?" thing; if folks are discussing how to make or modify a toy to achieve a particular set of affordances, blundering into the conversation going "why bother with toys when you can Use Your Imagination?" is unlikely to be well received!
Sometimes it's helpful to take a step back from a critique of a particular system and ask yourself: is this set of game mechanics really broken or incomplete, or have I mistaken a bicycle for a basketball?

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I'm reading the Undertale Kickstarter backer posts and I've discovered two things:
Toby Fox miscomposed his stretch goals. He kept having to scramble for new ones.
He really didn't ask for much money. (Eat God got more Kickstarter backing than Undertale, and it didn't have Homestuck name recognition helping it. Admittedly, there's 13 intervening years of inflation... still.)
To be fair, a lot of crowdfunded projects that went on to be massive cultural juggernauts brought in piss-all in their initial campaigns. Eat God also did bigger numbers on Kickstarter than Hollow Knight, but trying to judge their relative influence based on those figures would lead you to very peculiar conclusions!
Me: "Huh, that's odd, I've got 14 notes just now, and they're... all on my sideblog?"
Me: "They're ticking up?"
Me: "I see."
Are TTRPGs really that much more expensive to make than video games?
They certainly can be, depending on the scope of each game; writing, art, playtesting, etc. aren't necessarily cheaper just because the result is being printed in a book, at least not if you're paying everyone involved a living wage. It's tough to judge that based on Kickstarter funding targets alone, though, for a couple of big reasons:
Both crowdfunded video games and crowdfunded tabletop RPGs are rife with personal passion projects where the lead developer(s) is/are essentially working for free; however, for a variety of reasons, independently published tabletop RPGs are more likely to be produced by people who actually depend on their game design work for income, which is going to result in targets that look inflated compared to projects whose principals are donating their time.
Crowdfunded video games often hugely lowball their initial targets, either because the "real" goal is hidden in the stretch ladder, or because they're using the campaign as a consumer interest poll, anticipating that doing well on Kickstarter will help them secure the game's real funding from publishers or investors. You know how some video game crowdfunding campaigns will easily blow past their basic target, then cancel the campaign at the last minute anyway for nebulously defined reasons? More often than not, this is why.
The upshot is that, while both crowdfunded video games and crowdfunded tabletop RPGs are often guilty of artificially deflating their public-facing funding goals, crowdfunded video games tend to do so both more severely and more often, which gives people funny ideas about how expensive video games are to develop.