Retrograde Revision 8: Bramble Brewer
(art by Natasallincic on DeviantArt)
And so, due to the alphabetical order I was going in at the time, we ended up with another alchemist archetype and another half-elf ancestral archetype in the same week.
Much like before, Iâm lukewarm on the idea of this being only available to half-elves, but Iâve already expressed my opinions about that several times this week.
While one usually thinks of laboratories and bubbling beakers, not nature, but some of the most common sources of alchemical ingredients are indeed refined from plants, not just dug up out of the ground.
It only makes sense then that some alchemists would experiment with using alchemy to improve and inhibit plant growth, not just for their own experimentation or refinement of ingredients, but also to help improve crop yields, destroy overgrowth, and otherwise bring out the valuable properties of plant life. And if they also happen to weaponize some of their discoveries for self-defense, then so be it!
Named for the specialized bombs they tend to wield, this path of alchemy was likely, but certainly isnât limited to half-elves.
While certainly not the last plant-based alchemist archetype in the system, the bramble brewer was one of the first. Sadly it canât be combined with the herbalist or horticulturalist, but it does provide itâs own unique flavor and utility, so letâs see what it has to offer!
In addition to their normal bombs, these alchemists perfect their own take on an entangling bomb. However, rather than adding tanglefoot glue like other alchemist, these bombs instead take the form of small pots or bags of seeds and specially formulated and alchemically enhanced soil, causing them to sprout into entangling vines on impact. Whatâs more, the vines spread out along the ground as well, creating difficult terrain. As they grow in skill, they refine the formula so the area they affect and cover only grows wider, ensnaring and hindering foes.
Not content with just bombs though, these chymists develop a mutagen that grants them some properties of plant life as well, providing lesser benefits to the physical attributes in exchange for hard, lignified skin, which improves as they refine their mutagen with discoveries. Additionally, the mutagen actually allows for photosynthesis, allowing them to heal while in sunlight.
They also get their own modified version of the grand mutagen grand discovery that is even stronger and tougher, and heals even faster without needing to be in direct sun.
This archetype also comes with a list of recommended discoveries too, namely bomb modifications for targeting different areas, clearing away unwanted vegetation, and even unleashing the power of the sun on vulnerable creatures, as well as improving their own tenacity when near death.
The name of the game with this archetype is battlefield control and defensive buffing with their mutagen. With that in mind, I recommend a build focused on creating areas of denial with their bramble bombs and wading in with either the strength or constitution version of their mutagen to tank hits. The dex mutagen might be better if you prefer to stay at range or want to focus on high AC tanking over hp tanking, but all are good options. Your extracts are best spent on healing and battlefield control options as well, such as vomit swarm.
With their focus on alchemy and itâs effects on plants, it can be easy to imagine these characters acting as apothecaries as well as botanists. To them, nature can provide nearly everything one needs if one has the knowledge and drive to discover it.
Fera Bloodtree has dealt with bigotry all her life, being of mixed blood in a world where humans are technological despoilers and elves are equally misguided eco-terrorists. She works in the department of horticulture of a particularly wealthy firm, breeding new and more deadly mutant plants for use as bioweapons. Recently, however, the good doctor has been looking tired when she comes into work, and rumor has it that some of the mega-cityâs foremost proponents of anti-elven policies have ended up missing.
A mysterious plague has begun to sweep over Goldenhome, causing victims to slowly and painfully turn into inert, humanoid-shaped trees over the course of the disease. Local druids have been strangely silent concerning aid or the origins of the affliction, but perhaps Baron Tultos, an eccentric noble with great skill in alchemy and botany, might be able to help?
Nothing fuels diligent research better than obsession brought on by personal tragedy. Such is the case when Dr. Bregna, a formerly human alchemist who was forced to turn himself into a ghoran in order to stave off a deadly disease and remain with his equally stricken wife. He works desperately to save her from the foul, corrupting seeds imbedded in her body by some otherworldly demon plant, keeping her body alive with a complex form of alchemy.












