Retrograde Revision 8: Bonded Witch
(art by yanaraika on DeviantArt)
Another day, another revised entry, and I think this one in particular was the one that first planted the seed in my mind that the vast majority of ancestral archetypes⌠did not need to be such, at least definitely not in the read-as-written exclusivity they were initially presented as. Feats and Archetypes that tie into the abilities inherent to an ancestry are one thing, but âonly half-elves have the combination of elven magical tradition and human ingenuityâ is just stupid.
But enough about my tired old (but still absolutely correct) ranting, letâs look at todayâs entry.
While other classes can take familiars, no class aside from perhaps shaman is so intrinsically tied to having a familiar as the witch class. And why not? Unlike a wizard, a witch uses their familiar as the conduit for their bond with their patron, making it the receptacle of the magical secrets they have learned from their benefactor as well as occasionally being the literal mouthpiece for the mysterious being.
But why does it have to be a familiar?
When you think about it, the only thing that is required for the conduit seems to be some sort of supernatural receptacle for the granted knowledge and a focus for the bond, so why not, in the case of some witches, make it an item instead?
Invented by half-elves but definitely not limited to them, the subject of todayâs entry is a variant of witch that uses a bonded item similar to what some wizards use as the focus of their connection with their patron, gaining the benefits of witch magic and of bonded items in general as well as some other fun quirks at the cost of not having a flexible little minion running around. (or perhaps to their additional benefit if they struggle to keep pets). However, this item is just as vital, for like a familiar, a witch without a bonded item cannot prepare their spells.
So letâs see what they offer!
The core change of this archetype is getting a bonded item over a familiar. This follows most of the bonded item rules, particularly being required for stable casting and being able to be enchanted. However, it also differs. For one, it stores all of the spells the witch knows, and it can learn new spells in the same sort of ritual from scrolls. However, unlike a familiar, it cannot be taught witch spells by another witchâs familiar.
Additionally, rather than being able to cast any one spell the witch knows once per day, the bonded item can instead spontaneously cast spells from a list based on the nature of the item. Amulets grant body-hardening offensive and defensive spells, fiery blasts, offensive transformations, and the like. Meanwhile, rings grant a wide variety of purely defensive spells. A staff grants spells that weaponize and animate plant matter as well alter earthen material. Wands grant various offensive magics, restorative healing, and some utility and buffing options. And finally, weapons grant various weapon-based buffs, battlefield-controlling spells of great power, and even a few for summoning and empowering siege weapons.
This archetype only grants one ability, but it does a lot to change things up. Being unable to learn directly from other witches is annoying, but gaining a whole extra suite of spells by way of the spontaneous extra slot can make these witches quite versatile indeed, and you donât have to worry about your familiar catching a stray fireball in most cases! I recommend picking a patron and item based on the sort of build you want to focus on and take spells and hexes to complement that.
Normally, the dynamic of a witch lies in the trio of witch and patron, with the familiar acting as the bridge between the two. Certainly the patron sometimes influences the familiar to communicate with the witch, but for the majority of the time it is its own being with its own personality. A bonded witch, however, cuts out that middleman, and might result in a relationship where the patron talks to the witch much more often and more directly. Depending on the personalities at play, the witch may wish they had a familiar as a buffer, or they might have a deeper, more personable relationship with the being in question.
The Ring of Grandmother Farag has plenty of legends surrounding it, despite only being enchanted with a protection spell. However, the craftsmanship and association with its former owner have helped its legend grow. Some scholars believe a fragment of Grandmother Faragâs patron, Atmu of Many Forms, still resides within, granting it more power than most realize.
Dryads have always had a strong association with their forest homes. Most who rise beyond their station become druids. However, Syva Bloomchild communes with the power of the elements through a staff of living wood she carved from a branch of her bonded oak. The nature of the staff allows her to travel much further than other dryads, and her power to command the elements and the forest itself makes her a very formidable defender.
Not every dwarven mystic calls on his ancestors through divine magic. Culdon of Those Who Came Before is a powerful patron spirit, one of the very few favored by the perennially traditionalist dwarves. Witches devoted to him bond through the very weapons of the ancestors they are communing with, becoming mystically protected instruments of their will on the battlefield.














