Planar Tour Guide: Plane of Earth part 2
(art by ABluSkittle on DeviantArt)
Geography
And now it’s time to talk about the geography of the plane, and for once, “geography” is actually the right term!
The plane of earth, like the other infinite planes, is a functionally-infinite sphere of solid earthen matter. Rock and stone both familiar and strange make up it’s composition, and just like the rocky planets that the plane utterly dwarfs, it is rife with veins and deposits of all sorts of materials, from ores to gemstones and pretty much anything that can be found on or below the surface of an earthen world.
However, adventures on the plane would be severely hampered if it were a perfectly solid sphere. Thankfully, however, the plane of earth is rife with caverns, tunnels, and other dug-out areas. Some formed from interactions from the other elemental planes, particularly air and water, while others were carved out by gods and burrowing denizens that lack the power to earth glide, or just wanted a place where they can keep their stuff.
Additionally, the plane, while diverse, tends to be colder, wetter and muddier near the “border” with the plane of water, and hotter and more volcanic near the plane of fire. Additionally, as the plane of metal slips back into place, the number of metallic ore deposits seem to increase.
This is of course only the broadest strokes, and while there are plenty of different possible adventures, let’s go over some known locations on the plane.
Perhaps the most well-known places to visit on the plane are the various cities of the Jabali (also known as Shaitan) genies, places of great wealth and beauty, but also danger. Of particular note are the capital, known as the Opaline Vault, and Citrinide. The former is the shining jewel of the Peerless Empire, and lies near the border between Earth and Fire. It is a beautiful city of pearlescent buildings lit by enchanted gemstone suns by a shimmering lake of molten rock that glitters like gems. It is no surprise that this Rainbow Metropolis is a major trade hub that takes in goods from across the cosmos, save for the Plane of Fire.
The latter is the cavern of Citrinide, which is so massive that it contains a total of 40 city-states within it, with their own intrigues. The cavern is named for the colossal citrines that give it light and color.
The Peerless Empire is perhaps one of the richest empires in the cosmos, especially since they have such resource holdings as Goldhive, a massive gold ore deposit stretching for untold miles. The current wardens of this complex are a group of lampads that are outwardly quite friendly but also dutiful in reporting intrusion and theft.
When earth elementals go mad with rage, they are often brought to the Somnisphere, a prison and preserve for such beings. Concentric Rings of magically-reinforced glass keep elementals from wandering away and causing havoc, and many creatures of earth watch over this place to care for the residents. Chief among them is a xiomorn warden named Keevauchtum.
A path of destruction exists on the plane of earth, a massive tunnel that seems to have been chewed through with no purpose other than to remove the matter before the digger’s eyes. This is the Violent Road. When the olethrodaemon Garav, Mother of Hunger became trapped in a labyrinth of diamond walls for centuries, she went mad and has vowed to destroy the entirety of the Plane of Earth, burrowing and consuming it all no matter how long it takes. This technically does still fulfill the daemonic mission statement of destroying all life, but I also get the frustration in a weird way. Despite the path’s meandering, the tunnel does breach into other caves and tunnels, making it a useful shortcut if you can brave the fiends that have joined the daemon’s crusade against stone walls.
Perhaps even more sinister is the Deadground, a continent-sized expanse where the life and energy of the plane has been tainted, robbed of the endless potential of earth, leaving only dust and dross behind. Undead horrors such as nightshades lurk there, though they are not strong enough to have been the source of this malignant curse.
Far from the Opaline Vault lies Stonetide, a cavern of city states where the planes of earth and water collide, turning the earth to mud as the waves soak into and churn the stone. Rather than fight the tide, the cities here instead build ever-upward, abandoning lower districts to form the foundations of the next level as they sink.
The Saline Sarcophagus is a sinkhole-riddled desert of nothing but salt as fine as sand. While the salinity is enough to desiccate the living that do not prepare for the harsh conditions, it offers a boon in the form of many portals to other planes, making it useful for travel away from the Plane of Earth. Such departees are warned by the guardians of sand and salt however, not to return the same way, for they guard against any and all intruders that enter through these portals from outside.
Formerly known as Lavaloch, Buhayrat Al-Naar is a fortress of the genies from the elemental plane of fire. Officially it is meant to be a purely diplomatic structure, a peace offering of unity hoping to cool the animostity between their kind. The leadership of the Opaline Vault, however, must overcome generations of rage against their efreeti/ifrit neighbors.
The Blistering Labyrinth is the home of Ayrzul, the Fossilized King and one of the two mighty elemental lords that ostensibly rule over the plane. The name is appropriate given that the whole place is radioactive, with only select types of elementals being able to survive there, and mortals much less so. Among the glowing burning crystals are so many blackened or bleached bones, the closer to the center one gets, the bigger the bones, for only the largest and toughest creatures can venture far without magical protection.
Much less is known about the realm of Ayrzul’s counterpart, Sairazul. The Emergent Facet is a vast crystalline complex, a massive emerald hive traced with gold that is ever expanding as her servants rebuild her realm after her imprisonment in the Moaning Diamond, and travellers that come in peace can expect hospitality from her myriad children, consorts, and worshippers dwelling there.
As we can see, the Eternal Delve is full of wonders untold, but also the potential for change and growth, with excavation, lava flows, and crystal formation bringing forth even more delights, albeit on a timescale beyond most mortal perception. That will do for today though. Look forward to me talking about the creatures that live there next time!













