Splinter of Finality (Pathfinder Second Edition Archetype)
(art by Hideyoshi on DeviantArt)
Itās been a bit, but itās time for our third, but perhaps darkest of the artifact archetypes.
In the nation of Galt, decades of perpetual revolution, with each new revolutionary council being executed by the organization known as the Gray Gardeners had left the populous living in fear, and perhaps no larger symbol of that fear exists than the Final Blades.
These soul-trapping guillotine blades, on paper meant to prevent loyalists from resurrecting any rightful heirs or political adversaries elsewhere, were in truth terrible weapons of future devastation devised by the true architect of these events, one that would have plunged the nation into utter ruin if it had succeeded.
However, even with the defeat of the conqueror worm and the disbanding of the Gardeners, the shadow of these blades remains. Many have been ritualistically blunted and rendered empty and inert, but a few are left unaccounted for, including the still-potent shards of Silent Lenore among others that were shattered but not rendered inert.
And it is from the shards of such terrible tools of injustice and cruelty that splinters of finality have been created. These slivers of metal can be inserted harmlessly into the neck of a willing recipient to give the bearer a measure of the lethal power of the final blades at full power, becoming a tool only willingly used by the most ruthless figures.
The sliver of metal weakens the body while so embedded, but in exchange it anchors the soul, warding them against spiritual damage, the depredations of haunts and spirits, and resistance against effects that would sap the mind or soul.
With a gesture, the bearer can draw forth a spectral dagger shaped like a crude weapon made from a shard of metal, which can reach into the ether to slash as incorporeal foes, and has a slight edge of spiritual damage to it that flares up when dealing critical blows.
While the blade cannot increase fear itself, some use the spiritual nature of it to further unnerve foes, preventing them from calming down.
The same way a razor leaves bleeding wounds in flesh, these daggers can leave wounds in the soul that leak vitality. Furthermore, the bearer can draw energy from the bleed to improve their own vitality.
Final blades are traps for the soul, and that purpose gives the shard an urge to draw souls in. This can slow nearby spectral dead and keep a living person alive as their soul is hindered from departing their body. Whatās more, in the latter situation that hunger for living souls means the projected blade becomes even more vicious while someone nearby lies on the brink of death.
As they grow in power, the bearers can tap into the souls still trapped in the fragment and weaponize them in various ways. One such way is to weaken the body of their targets or distract them with otherworldly whispers, preventing them from reacting to the actions of others. Another feat allows them the option of cursing foes or marking them to be especially vulnerable to spiritual assault.
Eventually, the shards and their projected blades begin to truly hunger for souls, becoming even more lethal to living creatures they have already stabbed.
Those with a more defensive mindset can briefly surround themselves with the tattered soul fragments of those slain by the original final blade, warding themselves against several esoteric damage types. Whatās more, they can extend the duration of this ward by slaying foes.
As shards of a guillotine blade, a master of the splinter can invoke that original purpose for a short while, making the spectral dagger sometimes veer unerringly towardās a foeās neck with deadly cutting power.
The most powerful and sinister wielders can empower the fragment enough that it can briefly fulfill the original purpose of trapping souls, at least for a day. During that time, the wielder taps into the soulās energies to heal themselves. But while the soul normally gets free eventually, a cruel wielder can transfer the trapped soul to a fully functional final blade instead.
This archetype is definitely sinister and not for the morally righteous, but it has a lot of potential, able to deal extra damage, have a always-retrievable dagger that can be upgraded, lay down all sorts of debuffs with some defensive buffs as well⦠In the hands of a rogue, swashbuckler, or ranger or the like, this can be a deadly weapon and archetype indeed.
This archetype is heavily tied to the Lost Omens setting, but it doesnāt have to be. Any sort of sinister metallic shard of an infamous deadly weapon could potentially be the lore basis here. I can even see the argument for creating similar archetypes involving bigger weapons than just a dagger.
They say one of the fragments of the Scytheshards, broken from the weapon of Death Itself, lies somewhere in the ruins of Holjamin rainforest. Unfortunately for any would-be claimants, the ruins host all sorts of deadly reptilian beasts, including ravenous krooths.
It is the first-year anniversary of the invention of the Aetherphone, a device that allows the user of a transmitter to project voice and sounds across vast distances to those that have a receiver device, connecting people to the heart of news and even musical performances from anywhere in the broadcasting range. However, during the celebratory broadcast, a mysterious person invaded the studio and murdered the host on the air. Now the aetheric devices echo with his death cries while the killer remains at large. Who could have done this and why?
It has been hears since the defeat of the Gray Tide, and while the hobgoblins of Tagaahk have been forgiven mostly for the imperialist expansion of their former leaders, there are those that still hold grudges on both sides, such as Rido the Cutter, who wields a legendary Deathblade with the sole goal of bringing low what he views as the enemies of his people.










