Retrograde Revision 8: Bodyguard
(art by AngeloIB on DeviantArt)
And so begins another series of updates to my oldest entries, and today weâre focusing on yet another first from the early days of the blog: our first animal companion archetype!
The original version of this analysis was not some of my best writing. Hopefully I can improve upon it here.
Whether youâre playing a druid, hunter, ranger, or one of the many archetypes that gain access to animal companions, there is something magical about the idea of having a cool pet in the form of a creature that can range from something familiar and domestic to something more fantastical that has never been tamed by humans.
Without exception, such companions are deeply loyal creatures, though the road with them can be rocky at times. That loyalty is a big part of the fantasy of having such a companion in the first place, plus it helps justify a wild animal submitting itself to the training and guidance of another creature.
Some companions, however, seem even more loyal than others, defending their master to the very end and beyond, determined to protect and even give their lives if necessary to protect them.
Such companions might have been trained with that in mind, but others might behave this way because of their own, internal reasons, treating their bond as so precious theyâd rather die themselves than risk it be severed while they are still alive. Maybe they suffer from terrible loneliness or the need for a pack or herd-like social structure, or maybe they view their master as family. It can be hard to tell exactly why without magic, but what remains true is their utter devotion.
The feats that these companions have access to has a few new additions, namely the ability to improve the defenses of nearby allies and even interpose themselves to protect them, as well as those granting a determined fury that can delay or even overturn effects that would normally risk taking them out of the fight.
Determined to keep their master safe, these companions keep alert and encourage their charge to do the same while nearby.
Riding on pure adrenaline and loyalty, bodyguard companions fight on past the point where they should fall as long as their master remains nearby, and becoming even more ferocious for it.
Always alert, these bodyguards hone their senses to better defend against surprise attack and hidden hazards, as well as guarding their vitals from those that would exploit their weaknesses.
Finally, these companions become so fearsome when heavily injured that they seem to just not die, fighting even more ferociously and ignoring fear to keep their master safe.
If you plan on keeping your companion close to serve as a barrier between you and the baddies, this archetype is certainly a tempting choice, granting you additional defense and the ability to hit back pretty hard, especially in desperate times. A small side benefit is that these companions have a slightly higher survival rate due to the bonus to their death threshold, but since they start bleeding out in this state, itâs not reasonable to maintain them in such a state forever. Be warned though, they lose out on both levels of evasion, so they become more vulnerable to area attacks as a result.
For a lot of characters, itâs probably both reassuring and stressful to have a companion like this, since presumably the hero cares for their companion in the same way that their companion does for them, so seeing them severely hurt probably weighs upon them. Conversely, more villainous or callous characters might have a muted or indifferent response to their companion being hurt. Making the relationship a bit tragic.
Tully is an old warhorse. Heâs seen many a cavalier rider in his day, and while they always leave for one reason or another, only one has died while riding him. Some claim that heâs lucky, while others think that the old beast is making up for his failure with his first rider.
The shallows of Herrek are populated by the Crabbrother merfolk, a tribe that has bonded with the armored giant crabs of this grand expanse of natural tidepools. The crustaceans, for their part, have accepted them as their own, defending them with a tenacity that surprises scholars well versed in the behavior of these creatures.
Nothing says well-defended like an honor-guard of warrior druids and their stegosaurus companions. Which is why the boy-king of the Oasis kingdoms is surrounded by them at all times. However, black sand has began to spread from the barren lands to the south, and not strength of arms can save them from the poisoning of their land.











