Grateful to @ yesandrpgs on TikTok for this recommendation for I Hate This Town, which explores an alternative randomization method while you and your friends play as emo characters.Â
noise dept.
we're not kids anymore.
Not today Justin
RMH
Misplaced Lens Cap
will byers stan first human second
YOU ARE THE REASON
wallacepolsom
Show & Tell

JBB: An Artblog!
I'd rather be in outer space 🛸
he wasn't even looking at me and he found me
Jules of Nature
art blog(derogatory)
Sade Olutola
2025 on Tumblr: Trends That Defined the Year
cherry valley forever
styofa doing anything

Origami Around
seen from United States
seen from United States

seen from TĂĽrkiye
seen from Japan
seen from United Arab Emirates
seen from United States
seen from Italy

seen from Iraq
seen from United States

seen from TĂĽrkiye
seen from United States

seen from Malaysia

seen from United Kingdom
seen from United States
seen from Poland
seen from Malaysia

seen from Australia

seen from Brazil
seen from India

seen from India
@recklesstea
Grateful to @ yesandrpgs on TikTok for this recommendation for I Hate This Town, which explores an alternative randomization method while you and your friends play as emo characters.Â

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Somebody who has never played DnD list all the DnD classes
Here they are folks, the 12 main DnD classes according to tumblr:
Librarian
Scientologist
Crazy cat lady
Himbo
Monsterfucker
Girlboss
Malewife
Business (derogatory)
Sith
Boytoy
Lesbian
Sophomore
No comment
dnd idea: an 8-ball but it has a d20 in it so you have to shake it and the d20 rises out of the murky liquid to decide your fate
Good news I found the exact opposite object
yall. every magic 8 ball already has always had a d20 inside.
It doesn’t have the numbers on it though so you can’t use it for dnd
thats quitter talk
ME: I try to jump over the gap DM: Roll for acrobatics 8 ball: Not likely DM: you take 97 damage and die
My reply is no
Don’t count on it
My sources say no
Very doubtful
Outlook not so good
Better not tell you now
Cannot predict now
Ask again later
Reply hazy try again
Concentrate and ask again
Outlook good
Most likely
Signs point to yes
As I see it, yes
Yes
You may rely on it
Without a doubt
Yes, definitely
It is decidedly so
It is certain
There ya’ go, nerds
The rich and powerful take what they want. Your crew executes a precise, complex plan to steal it back.
Robin Hood, Inc is a quick-start, quick-play micro TTRPG that shares the premise of the television show Leverage. It requires a block tower, polyhedral dice, pen and paper.
Available on a pay-what-you-will basis here.
I HATE THIS TOWN: A game about being a teenager in the early 2000’s.
Foil the adults’ plans and Get Out Of Town before you and your friends become too emo or too mundane to make your escape. Mostly silly, although I suppose you could make it serious if you tried.
Diceless – driven by a collaborative playlist. Requires access to a copy of My Immortal.
{ { Download } }
Updated February 2020 -- spelling, clarity, copyediting.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
D&D, except the names of spells, weapons, places and monsters are taken from Cards Against Humanity.
At level 1 you learn the cantrip of “Bees?”
9th-level spell: a windmill full of corpses
The roleplaying game A Ghastly Affair has the best rule ever for incorporating historical characters and events into your adventures: if a public figure dies in your game before they actually died in history, assume they came back as a vampire.
Pilgrims is a ritualistic, collaborative, contemplative tabletop game for 3-5 people.
Investigate the enigmatic god by asking questions of the god's Mythkeeper. Drink your reward, or repent.
Requires paper, something to write with, and drinkable liquid in vessels of equal size.
Download on itch.io.
In this preamble to The Angry Guide to Kicka$& Combat, we’re going to tell you a few things you never knew about combat and debunk a few things everyone thinks they know about combat.
And there are at least two problems with thinking about combat as an encounter, rather than as something that happens within an encounter. First, it means you (the DM) are not open to non-combat solutions the players might propose. If you design a combat encounter, there is, sure as hell, gonna be a fight. The players can try to negotiate or flee or sneak past or surrender or bluff, but damn it, you presented a combat and a combat it will be. In fact, most DMs open combats unambiguously with an act of hostility. “The goblins snatch up their weapons, scream a battle cry, and charge! Roll initiative.” And the thing is, you could step back one moment in time and give the players a chance to forestall that charge easily enough. “The goblins see your approach and begin moving to grab their weapons, what do you do?” That extra moment tells the players “hey, you have a second to keep this from turning into a fight if you want to.”
Hi! I've decided to write an article about pricing the small games that you made as a hobby. It's free for everyone to view, but I decided to post it here since I already have an existing Patreon audience. This article assumes that you’re a solo developer, a hobbyist, or a student who is making games by yourself. This also assumes that you don’t have Kickstarter funding, and that you’re making small games to release on itchio. Whoever you are, you’re not “too small” for the advice that I outline below. Right now, the status quo financially devalues indie games far below their actual value. My friend made an itchio game that saved lives. I've made a game that's contributing to a tech company's product research and development right now. The question isn’t “How do we adhere to the unsustainability of the market?” The question becomes “How do we change the market to be more friendly towards newcomers, marginalized developers, and solo creators who want to create games full-time?”

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
A GMless storytelling game of a grieving lighthouse keeper and a concerned selkie. A game about empathy and reaching out.
Meant for asynchronous play: email, snail mail, Slowly app, etc.
CW: discussion of suicide.
Download on itch.io here.
[Image ID: A painting of a lighthouse on a cliff, with a very large wave breaking on one side of it in a cloud of spray. End ID]
Size comparison of Y’gathok, the Ceaseless Hunger and Bjorn, our level 20 Goliath Barbarian.
Hey quick question: why the FUCK do you have that
Imagine, from out of nowhere, your dm casually slapping this thing down on the table like any other encounter.
“Yeah, the fight will start in a sec, uh…I’ll give inspiration to whomever helps me get this fucking box out of my car.”
https://www.reddit.com/r/DnD/comments/7asxci/oc_ygathok_the_ceaseless_hunger_final_boss_of_our/ This is the reveal of this ridiculousness during their game
Please watch this reveal video it’s kickass
FUCK MEÂ the reveal video
“CHRIS??????”
“Um, I don’t think our plan is gonna work.”
Always reblog Y'gathok
DM:*Pulls out Y’gothok* *Turns on “Open Your Heart” by Crush 40*
Wow that DM really goes above and beyond
Reblogging Ygathok because it’s been one year since we fought him!!!! It just popped up on my timeline today!
Happy one year anniversary, our precious Old God boi!!!
One year ago today, this boy was revealed.
And for you guys, I have great news: I have the stats of Y’gathok complete and a general design for “how to use him” done. However, an adventure guide is incoming to teach you how to integrate him into any of your worlds!
A GMless storytelling game of a grieving lighthouse keeper and a concerned selkie. A game about empathy and reaching out.
Meant for asynchronous play: email, snail mail, Slowly app, etc.
CW: discussion of suicide.
Download on itch.io here.
Tabletop Stuff: How To Create A Good Player Character
So you’re a player starting a new campaign, and you need a new character! Or you’re part of an existing campaign, but your last character just ate shit fatally, or otherwise left the party. You want your new character to be fun to play, loved by the DM and the other players, and to contribute positively and dynamically to the action. But character creation makes you sick to your stomach. You’re worried about creating a character who is unlikeable, boring, or who somehow, despite your best intentions, never really gets involved in the plot.
“Yes, thank you, I feel nauseous with dread.”
It’s mad easy to make a quality PC. But first you have to realize that the characters you like to read about or write about are not necessarily the same characters you will succeed at playing. The table is a totally unique creative environment where you, the player, do not control any variables in your environment, you don’t have a lot of time to think about what your character is going to say, and you don’t have any control over how other characters respond to you.
“So what does that mean?”
1 - Don’t make a point of “challenging yourself.”
This is not a novel!! Or your fanfic drafts!! Or any other space where you can hem and haw and agonize over every line, in the name of creatively stretching your wings! You are at the gaming table, other people are waiting for you to take your turn. Your character should be someone you can quickly and comfortably slip in and out of.Â
Do you feel stupid or bad when you try to act cocky? Then don’t make your character cocky. Do you hate chatting people up? Then don’t play a face character. You may have many favorite characters, in media and in your own writing, who act totally against your own social impulses. That’s great! That’s a wonderful escapist fantasy! But you have 2 seconds to think of something to say at the table, and then you’re committed to it and you roll your dice.Â
There are thousands of great and distinct characters who don’t specifically do things that you, the human being who has to say all the stuff THEY say, hate doing and are bad at.
2. For God’s sake, make them care about stuff.
Jesus. Jesus. Emmanuel. Lord God. “My character has a hard time trusting people.” “My character has a hard time lowering their walls.” “My character is an aloof loner.” “My character doesn’t like other people.” “My character is fixated on one goal and doesn’t care about anything else.” “My character doesn’t get emotional.” Stop it. Stop it. I’m dying. You’re killing me. Look at me, I’m turning blue. Stop.
The only thing - the only actual thing - your character has to do is care. No, not about themselves, or some shit from their backstory that doesn’t involve anyone else. About everything! They should have an opinion about everyone they meet, and every situation they end up in! Don’t make it a battle for your character to get emotionally invested in the other characters in the campaign, don’t make a character who will consider a lot of the events and institutions in the world irrelevant to them.Â
If you find yourself saying “my character just has a hard time connecting because [FILL IN ANY REASON AT ALL],” you fucked up. Make them care. Your DM created a whole world for you to care about it. You and your friends give up hours every week to go on an adventure that’s meaningless if you don’t emotionally buy in. There are plenty of ways to play a character who’s damaged, or has trust issues, or has an overriding singular drive, that doesn’t preclude them from making quick emotional connections.Â
3. Give them the drive to act.
Make them active. Make them brave ( “I’m terrified but I’m determined to overcome my fear” is also brave).
Caution is your enemy. Adventures are not cautious endeavors. Heroes are not cautious people. Put your finger on the scale of action vs caution to make sure that they are always talking the other party members into action, not out of it.
4. LIFEHACK: HOW TO MAKE LOVEABLE FLAWS.
I recently figured out how to trick my players into giving their characters serious, but loveable and relatable, flaws. I said, “Hey, haha, what’s something that’s funny about your character? Like, something that’s just kind of ridiculous about them as a person.”
Comedy is rooted in tragedy. But comedy is tragedy you can get your arms around. Ask yourself, during character creation, what you could make fun of this character for. What’s something genuinely absurd and garbage and self-destructive about them, but in a way you can laugh at? You’ll come up with an achilles heel for them to overcome that will make the other people at the table fall in love with them, instead of just feeling frustrated with their constant bullshit.Â
—-
AND THAT’S IT ACTUALLY?Â
- Don’t deliberately make them hard for yourself to play
- make them the kind of person who gets emotionally invested about stuff
- make them people of action
- give them a flaw you can laugh at
If you want to bounce a character concept off of me go for it, but if you just treat this like a checklist, I think you should be fine.
@waterhobbit
itch.io is currently hosting a bundle where, for a minimum $5 donation, you get more than 700 games from 500+ creators. This is a ridiculously good deal (the games are valued at $3,452 if you purchased them all separately), and donations are being split evenly between NAACP Legal Defense and Educational Fund and Community Bail Fund.
here’s the link!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
itch.io is currently hosting a bundle where, for a minimum $5 donation, you get more than 700 games from 500+ creators. This is a ridiculously good deal (the games are valued at $3,452 if you purchased them all separately), and donations are being split evenly between NAACP Legal Defense and Educational Fund and Community Bail Fund.
Hi Guys! My name is Brian. I've known Jack and Laura since they were junior counselors at a wonderful little place called Camp Stella Maris. We all went there as kids, and we worked there as young adults. Jack, Laura, and I grew up loving Camp - and we still do - maybe now more than ever.
A co-worker on how he DMs short, free-form rpg games in a camp environment.Â