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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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ttrpg games are insane and make you insane in ways that are fundamental and irreparable. sometimes the best piece of fiction you will ever experience will happen to you and your friends over two to five years of your life. it will be your work and their work and yet somehow exist between and beyond you all. there will only be like three or five of you in the room and nobody else will ever be able to experience this in the way you did. it will be ephemeral and immediate and it will occasionally make you feel so bad you see hell. fuck. what a concept
There's this category of TTRPG where the seemingly only selling point besides maybe artwork is giving players permission to jerk off to their own moral purity as manifest from buying the TTRPG.
One of my favorite D&D gags that I ever came up with is part of a oneshot I've run a few times where the party is hired by a young wizard to help clear out a few active security measures in a tower that the wizard inherited from her old teacher.
The first obstacle to be cleared is the re-animated skeletons that the old wizard was using for gardening help. It's a pretty straightforward fight, but during the encounter, players may notice one particular raised bed of herbs that is set back in a corner of the garden by itself.
Upon further investigation, this one raised bed is absolutely shining with magical protections. There are runes carved into the wood of the bed, gemstones inlaid in the top of it, this bed is absolutely protected out the ass... and an arcana check shows that the protections are all pointed inward, attempting to keep what's in there from getting out.
What's growing in that raised bed, you may ask? What is so dangerous that the old wizard felt the need to place all these protections?
Mint.
One thing I've been doing for Girl Frame (my mechspoitation/lesbian mech pilot ttrpg) is basically trying to make rules for the characters that get in their way more than they help them
I've been reading Jay Dragon's Expressionist Manifesto, which talks about tension between what the player might want to do and the rules of the game. Rules not so much as an aid but as a restriction that has to be fought against or worked around to achieve your player goals
That led me to the special play for the Mockingbird Girl Playbook:

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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weirdest tabletop experience i ever had
be me in 2022
download a bundle of tabletop games at 3 am
find a giant pdf labeled "act one"
it's a game played by only exactly three people on different levels of reality.
you also play alternate universe versions of your characters on different levels in reality
secrets in the book are written in mirror writing
the whole book is an in-universe preserved text by someone in a different universe
i am so into this game.
best thing i've ever read.
i tell all my friends about it the next day.
"sounds cool, what's it called?"
i can find no evidence of this game.
i can find no evidence that this game ever existed.
i'm not even sure what bundle it was in.
all my friends develop the theory that this game is a dream i had.
they tease me about The Time Bird Dreamed An Entire TTRPG That Could Only Be Read In A Mirror
i find the game three years later
it's about dreams
anyway if you wished Invisible Sun was weirder you may enjoy Disparateum by Rathayibacter
One of my favourite questions for figuring out a character’s motivations is which qualities they most fear being assigned to them. Are they afraid (consciously or unconsciously) of being seen as stupid? Ungrateful? Weak? Incompetent? Lazy? Cowardly? Intimidating? Like they actually care? etc.
It’s such a fun way to explore into who they are, why they do what they do, what they don’t do out of fear, and how they might be affected by the events of the story. And I love when characters have negative motivations—trying to avoid something (in this case, being seen a particular way) as much as they’re trying to achieve a goal.