[B][KS-U.S.A][They/Them] [Mexican-American][28] Passionate blogger actively seeking new and lucrative ways to acquire street cred. If you need me to tag something just send an ask.
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The moon is a natural satellite of Earth. It revolves around our planet in an elliptical orbit, though its orbital period means that we only see about half the surface at any one time. The moon's gravitational field is weak and it does not have much atmosphere so clouds are very rare.
I do think the ability to emoji-react is a net win for human communication. not only does it give you an outlet for 'I see and acknowledge this but don't have a verbal response' but it also adds a pleasing alethiometer element to things
my coworker announces that he's off to the dentist. someone reacts with a tooth emoji. is this a statement of dentist solidarity? a wish for my coworker to return with more (or fewer?) teeth than he set out with? simple word association? who can say
the scariest thing about old tv isnt really the racism or the sexisim because you kinda go in braced for that it's all the scenes where suddenly an actress is holding a lion cub or a chimpanzee is in the same room as a toddler, or suddenly theres a lion, or there's a chimpanzee again but it's driving a car, or holding a lighter, or holding fireworks. You just kind of watch in horror as over and over an actress performs with only 1960s tv film shootings best animal handling between her and the opening to Nope.
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can we bring back the term "fair-weather friend" bc I feel like if fair-weather friends got called that more this whole argument about whether or not you should be there for your friends when it's inconvenient/at what point of personal inconvenience it's ok to bail on your friends would kinda fall apart bc like. we literally have a word for "friend who's only there when you don't need something from them" because the baseline expectation is that a friend should be there even when it sucks. like we used to make fun of people for bailing on their friends.
something that i find interesting about independent animation nowadays is that if you don't have studio/streamer backing, you have to release your work yourself on the internet, but you have to do it for free on the internet because virtually nobody is going to be willing to accept a paywall just for one original show, so what you have to do in order to make any money off of it is make all of your money from merchandising, but then this means that you show must be merchandisable and have very toyetic character designs that translate easily to plushies and whatnot, but then you also need to cater your show to people who are disproportionately inclined to buy merchandise like that in the first place so that your sales can be enough to sustain you, which means that even if you want to communicate complex or difficult ideas in your work, your independent animation project must attract (at least on a first impression) and retain viewers who are both very consumerist and very capable of rabid passion, which unfortunately has a single-circle shaped venn diagram with a lot of the most toxic fandom tendencies known to man, and this explains a lot of things about independent animation and its fandoms nowadays I think
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i need to get off tumblr iâm at the aquarium admiring the fish and my brain goes âposts that make you want to get in the waterâ what are you talking about. these are live fish in the room with you. what post.
Had so many thoughts about this one that I had to post about it Somewhere and this is the only place I have to do longform stuff. Hi.
Unsurprisingly, huge DR spoilers below.
In storytelling, the possibility space is the yet-unwritten or unread parts of the story, the things that are implied but not fully stated, the space where the audience fills in the gaps with theorizing and wild mass guessing. As every story goes on, the possibility space becomes more and more constrained; if you want to end a story, you have to answer questions and cut off the branches. The moment one word is written on the page, the possibility space begins to shrink, if only in the sense of "the next word has to follow from the previous in a way that is grammatically correct".
I've read books, watched shows, and played games that set themselves up with incredibly open possibility spaces. Fertile ground for theories, implications of things happening behind the curtain, dazzling conspiracies, and a possibility space with endless promise. And for some of those stories, the single ending they eventually narrowed to left me unsatisfied and mourning lost potential. When a story starts, it could end in an infinite number of ways, but when it's over, there's only one ending.
For the stories that disappointed me, the drop off usually seemed to start around the halfway point. It's where the story stops introducing new characters, focuses in on the important ones, and pinpoints the key plotlines. By the start of the final act, almost every story has already narrowed to one conclusion; all that's left is to see it through.Â
For simplicity's sake, let's say the ending of a story really begins around... 5/7ths of the way through.
WE LIKE MIKE
Every chapter of Deltarune hides a secret(or not-so-secret), optional, and extremely hard extra boss. In classic RPG fashion, beating these bosses grants you powerful and unique equipment, but even more tantalizingly, gives you little breadcrumbs of capital-L Loreâ˘ď¸that point to a wider myth arc, deeper mysteries, and characters manipulating events behind the scenes. For a fanbase where a large portion migrated there from a separate but similarly conspiracy-obsessed fandom (more on that later), these secret bosses are the real draw of Deltarune. They're simultaneously proof of being a god gamer who could surmount the biggest challenge the game had and induction to a secret club of players who know the "real lore" of the game. When new chapters drop, you'll probably focus as much on figuring out how to get the secret boss as you will the main story.
The extra boss of Chapter 4 is one of my favorites, but beyond that fight, there's another, even more extra boss (a phantasm boss, even. IYKYK). After beating the main boss of the chapter, a door with the name MIKE on it unlocks, and Kris gets to go in alone. MIKE is a name that first showed up around the extra boss of Chapter 2, with hints that whoever MIKE was, they might be extremely relevant to the myth arc going forward.
The MIKE behind the door turns out to be three guys who are filling in for the real(?) MIKE; they don't know who MIKE is, are obsessed with trying to figure out who MIKE is and what he means to Tenna (the main boss of the previous chapter), and have assembled a pin-and-string conspiracy board trying to figure it all out. The fight itself is a fun little gimmick battle that fully changes depending on whether you're playing on certain consoles or PC, isn't impossibly difficult, and is an obvious joke about/tip of the hat to the rabid fan theorists. When you inspect the pinboard after the three MIKES leave, the narratorial voice says "You don't really like looking at this sort of thing."
After Chapter 2 came out a few years prior, I made exactly that kind of pin-and-string conspiracy board with some friends. So I thought the scene was hilarious.
Behold, pepe_silvia.pdf
To play both sides of the field for a moment, fan theorizing is fun. When a story places a bunch of puzzle pieces in front of you (and Deltarune certainly does) it's a natural instinct to try and fit them together. It encourages community; ask someone else what they thought this or that line meant, and maybe they'll have an insight that you never would've gleaned. When the possibility space is wide open before you, you feel encouraged to run around in it and turn over every potential stone and map out all the possible paths forward.
The problem comes when that possibility space starts to run out.
ENDINGS OF ONE SORT OR ANOTHER
Permit me a couple of semi-personal tangents before we get around to talking about Chapter 5. I promise they're relevant.
Kinda unsurprisingly, Stephen King has been one of my favorite authors for most of my life. The guy can write, this is known. Out of the many, many books heâs written and will continue writing until the second he dies, my favorite is far and away The Dark Tower series. I read the series through high school into college, and of the seven books, the final one holds a pretty special place in my heart, and the ending most of all.Â
To make an extremely long fantasy epic short, after a long journey, series protagonist Roland Deschain reaches the Dark Tower heâs spent the entire series striving for. He enters, the doors shut behind him, and the storyâs camera pans away. âHere the darkness hides him from my storytellerâs eye and he must go on alone,â as the book says. Thereâs a brief epilogue where Susannah, one of Rolandâs companions who earlier on quietly and voluntarily exited the story to another world, arrives in a parallel version of New York City and meets a parallel version of her late lover, Eddie, and another one of their companions, Jake. The final lines of the epilogue have always stuck with me;
âAnd will I tell you that these three lived happily ever after? I will not, for no one ever does. But there was happiness. And they did live⌠âŚThatâs all. Thatâs enough. Say thankya.â
Itâs a beautiful, soft, touching ending that sees Rolandâs dear companions reunited, in a fashion, and being allowed by the story to live out their days in peace.
Thereâs a little more after this ending, however.Â
Following the epilogue is a chapter called âCodaâ that opens with the authorial voice speaking to the reader; telling them to be satisfied with this ending, to not want to follow Roland into the Dark Tower theyâve spent seven books searching for, to be happy with this small happiness and a bit of ambiguity.Â
âI hope you came to hear this tale, and not just munch your way through the pages to the ending. For an ending, you only have to turn to the last page and see what is writ upon⌠âŚWhatâs behind it wonât improve your love life, grow hair on your bald spot, or add five years to your natural span (not even five minutes). There is no such thing as a happy ending. I never met a single one to equal âOnce upon a time.ââ
But in the end, the authorial voice relents, and we follow Roland to the top of the tower. When he reaches the top, heâs pulled through a door marked with his name, and the series starts over again at the beginning, seven books ago; âThe man in black fled across the desert, and the gunslinger followed.â
I loved this ending, too. To me, it felt wholly natural, like the only way the series couldâve ever ended. It wasnât until a long time later that I learned the reaction to this ending from the broader Stephen King fandom at the time was almost entirely negative.
Speaking of negative fandom reaction to endings, Homestuck.
Love her or hate her, you watched. It was all you could do.
For basically my entire teenage years and a little into college, I was deep in the Homestuck mines. I wasnât reading at the very start, but I was there for the vast majority of it. I was on Tumblr the whole time, right on the front lines of the fandom, the fan theories, and the discourse. To say it defined my teenage years wouldnât be inaccurate.
By the ending in 2016, however, I felt Iâd mostly moved on. I was there to watch Act 7 drop, and I let that be the end for me. It felt as satisfying as it could have for a weird, scattershot webcomic that went through multiple massive hiatuses and obvious swings in planning and concept. It arguably defined modern fandom while still being fairly niche and obscure; Homestuck truly did make this world.
Anyway, I let that book close, and moved on.
A lot of people hated this ending, too. It would be considerably more trouble than itâs worth to fully explain the ending of Homestuck in detail, so to summarize; some fans were mad their favorite character wasnât relevant in the ending, some fans thought it was a wet fart of a finale that unceremoniously declared the story over, the moments werenât hype enough, the aura wasnât strong enough, and worst/best of all? Vriska was there.
The fan theorizing around Homestuck was constant, and it was only made more intense by the multiple months-long or even year-long hiatuses leaving fans grasping for anything to talk about with their favorite hyperfixation. It didnât help that the comic itself leaned into this: the number 413 (the date the comic started) is some sort of significant in the story, and it was evaluated and cross-referenced with enough outside material to make Nostradamus scholars blush.
In the end, most of it didnât matter. The symbolism, the numerology, the endless theorizing about which character out of dozens would be the key to understanding the story; it ended with a few short, flashy animations that wrapped up the central conflicts and that was that. Some fans moved on, some didnât, the lone and level sands stretched far away.
For our purposes, the most important thing about Homestuck is that one major contributor to the project was a guy named Toby Fox, who composed a lot of music for the seriesâ iconic flash animations. If youâre reading this, you might have heard of him. Undertale was released about a year before Homestuck came to its conclusion, and in one of the many hiatuses in that timeframe, a huge fandom migration from the latter to the former occurred (including me!). Undertale owes a pretty significant amount of its early popularity to this cross-pollination, with longtime Homestuck fans forming an early base for the new fandom.
And part of me canât help thinking Toby saw all the fandom reactions to Homestuck, especially the ending, and remembered.
Okay, we can finally get around to talking about the thing I said I was going to talk about: Deltarune Chapter 5!
DELTARUNE CHAPTER 5
Toby, thatâs scary.
The experience of playing Chapter 5 as a ânormalâ fan of the series vs. as someone even passingly aware of the fan theorizing space is really weird. Despite not being extremely deep in the fan theory mines for a while, I have enough of a passing familiarity with whatâs going on in there that playing Chapter 5 felt like watching someone read a phrasebook of sleeper cell activation phrases. However, they were reading it in a way that suggested they were also doing a standup comedy routine. Just, yâknow, in a Manchurian Candidate-sorta way.
Right from the jump, thereâs an extremely unserious optional boss right in Castle Town versus Nubert (SSJ Forme), Trashy, and Ball. The fight isnât a pushover, but itâs not extra boss level either. The soundtrack is called âInappropriate Recyclingâ, and, as the name suggests, it jokingly remixes the leitmotif used in each one of the extra bosses up to this chapter. This gets explicitly called out when the three âMIKESâ from the previous chapter show up at the end of the fight and turn the fight into a cartoon cloud-of-dust brawl. âI THOUGHT I heard someone misusing the BATTAT motif!â
The unserious references to hidden content in past games and prominent fan theories keep coming through the whole chapter. Hereâs an incomplete collection of phrases that are completely innocuous unless you are touched by a kind of madness: eggs, justice, speaking in hands, Omega, all yummies. If none of that made sense to you, that means youâre a normal person who engages with things in a normal way.
But never mind all that. Weâve got an extra boss to find, and every crumb along the way seems to indicate this chapterâs boss is going to be a big one. Seam, the shopkeeper of your Castle Town, calls this one out as being the final extra boss. When you get to the Dark World of this chapter, youâre greeted with a character thatâs explicitly modeled off Flowey, one of the final bosses of Undertale. Like most extra bosses, the first direct signposts towards them are dropped at the shop right at the gameâs midpoint, with a strange key only available for purchase if you collect pink coins scattered around the world. To actually get to the boss proper, you need to go almost all the way to the end of the game, where a large pink door is hidden slightly off the main path. Foxes seem to be significant. Thereâs a lot of buildup!
Anyway, the extra boss is an anime catgirl.
âď¸
The fight, while definitely up to the difficulty standards of the other extra bosses, is a complete joke in terms of tone. Pink is a fight where you flirt with her to build up her DOKI meter and try to get her to be honest with her feelingsâŚwhich unfortunately leads to her body and soul being separated and her throwing copious amounts of bombs at you in the middle of dating sim. Her body wants to flirt with you while her soul hates you. Ralsei turns into a marketable plushie again. I think Hatsune Miku is on the track. Itâs a lot.
After the fight, Pink gives you a Shadow Crystal (the plot reward for beating each extra boss) and leaves. No explanation for why she has that, no plot breadcrumbs, no link to the rest of the bosses, just hands it over and exits stage right.
My initial reaction to the fight was, understandably, shock. Weâre doing this? This is the big extra boss? The last one? The one weâve been building up to? This?âŚ.Okay, I guess weâre doing this now.
But after actually completing the fight(which, purely from a gameplay perspective, I think has a LOT of design flaws that donât mesh well, itâs set up as a gimmick fight youâre expected to clear easily which is common in these games but the damage is scaled like a superboss that kills you in four hits and every time you reset you do the same exact inputs on the menu and click through a lot of obligatory dialogue and every reset drains your will to keep going because you have to do the SAME THING over and over and it doesnât feel like youâre getting better at the parts that actually killed you and the BOMBS god damn it the BOMBS they do so much DAMAGE and the screen shakes SO MUCH that you canât see where theyâre GOING and AAAAAAAAAAAAAGH), I started to like what it was doing more and more.
Treasure this world, wonât you?
Thereâs a lot of things going on in the fight. I was delighted to finish it, finally get to talk to people about it, and find almost all different takes from different people about what the fight was doing in a narrative sense. Pink is a trans allegory. Sheâs an allegory for Kris and the player character. Sheâs about BPD and plurality. Sheâs doing a lot.
But out of all of it, I found myself focusing mostly on what her place in the story is - or more precisely, the place she was expected to have. Sheâs not just the chapterâs extra boss; sheâs explicitly stated to be the last extra boss in the game. Itâs one of a million signposts that wherever the story of Deltarune is heading, itâs almost over. And instead of one final, climactic boss that places the last few story tidbits we need into our hands, sheâs a silly gimmick fight thatâs also a huge homage to Tokimeki Memorial. And the more I thought about her, and put it together with other things the game and Toby himself have said, the more I felt that she was exactly what the game needed at this exact moment.
Once youâve beaten Pink, you can return to the shop at the midpoint of the game where you first unknowingly met her. She doesnât have a lot of new dialogue, and none of it is the Lore⢠most extra bosses leave behind, but what she does have made the pieces fall into place for me.
âI guessâŚIâll be âgraduatingâ from here soon.â
âI⌠Iâm not just ready to leave my friends behind yetâŚâ
âBut, is that something⌠anyone is ever ready for?â
When you leave, she bids you farewell with the line that stuck in my head and refused to get out.
In the Deltarune newsletter on the eve of Chapter 5âs release, Toby described the chapter like this:
âLetâs turn around and watch the sun, before it goes down completely.
Letâs smile again.
Letâs have one more fun adventure, okay?â
Itâs exactly because Pink is completely disconnected from the Lore the game has built up; exactly because sheâs a goofy, unserious character; and exactly because sheâs a character whoâs going to stick around as this Dark World fades along with all its inhabitants that sheâs the perfect extra boss to send Deltarune into its closing act.
Deltarune is a game that constantly drops little breadcrumbs of lore and encourages you to play it in weird, idiosyncratic ways just to see all the little secrets and hidden things. Sometimes itâs as simple as dropping an NPC behind you after a plot beat to give you some funny dialogue if you backtrack. Sometimes itâs hints to a whole greater-scope mystery that cast the events of the game in a different light. Sometimes itâs [screaming, sobbing, wailing and gnashing of teeth in the dark void where none can help you and youâre trapped of your own volition as punishment for your misdeeds], or as everyone else calls it, the Weird Route. But for the whole game, Deltarune clearly wants you to pay attention.
But, you also donât have to, and the game doesnât want you to.
Like I said earlier, part of me thinks Toby remembers the fan reaction to the ending of Homestuck, an eight-year webcomic with a massive fan theory industrial complex and an ending that left a huge portion of the fanbase unsatisfied. Now, as Deltarune might be on track to finish on its tenth anniversary (christ I hate the passage of time) and has grown an even more massive fan theory industrial complex, Chapter 5 takes on the feeling of trying to ease the audience into an ending. Not necessarily a specific ending, but just âan endingâ in general.
Letâs have one more fun adventure, okay?
The pitfall of fan theory is getting too attached. You start thinking everything is evidence, everything is pointing towards your theory. You become certain you know where the story is going. Youâve solved this one. Youâre going to get a good grade in playing this video game/reading this book/watching this series, something which is both reasonable to want and possible to achieve.
Itâs a mindset with no winning outcome. Your theory is wrong? Youâre unsatisfied and think the story shouldâve gone differently. Your theory is right? The fun of being surprised is stolen from you because the story, to you at least, becomes predictable. At its worst, theorizing can turn a narrative into a math problem.
Enter Pink, a silly, out-of-place extra boss who doesnât do the thing sheâs âsupposed toâ in the story. No lore, no âfreedomâ, no air crackling, just a silly, fun, and a little bit heartfelt character. She feels like sheâs offering an offramp for the theorists, a way to ease the audience into the gradual closing of the possibility space. Right before we go to the climax, letâs do a silly one. Just as a last reminder that this is all for fun, to some degree.
To be continued in Chapter 6
Alright, so, big ending take time, if I even have one.Â
After finishing Pinkâs fight, I could feel Toby Fox putting his hand on my shoulder and saying âHey, I know Iâve put a lot of puzzle pieces around for you to play with, but the story is going to end soon. If the picture these pieces make isnât the one you thought they were going to make, I hope youâll still enjoy the ride anyway. If they donât make a picture at ALL, I hope you still enjoyed playing with them. A lot of people put a lot of effort into this whole thing, and I hope you come away satisfied for sticking around, and not just for whatever the ending in and of itself was.â
I feel a lot of echoes of The Dark Tower, where Kingâs authorial voice sighs and tells you he only wrote this specific part of the ending because it was expected of him, and that the journey was the point, not the destination. I remember watching Act 7 of Homestuck on my crappy Lenovo laptop in my college dorm, feeling relief as a chapter of my life closed and a sort of gratitude for the story that shaped my teenage years, for better or worse.
As the possibility space of the story begins to close in around its characters, more than in almost any other story Iâve read, I feel ready for it to happen in Deltarune. Itâs almost there. I want to see how it ends, regardless of whether Iâm ârightâ or not with the few theories rattling around in my head. Itâs been a great ride.
*going to a festival that celebrates what has for a long time been considered sexual degeneracy by society* Oh boy I sure hope I donât encounter anything that society views as sexually degenerate!
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men and women are not opposites. men and women are not enemies. men and women are two parts of a broad coalition which fights against a mutual enemy: inkjet printers
Tumblr should never have given us polls. Everyday I have to see years-old polls cross my dash proudly proclaiming past-me's vote which I now disagree with. Let me change my vote!! I have rethought which Tetris piece is the sexiest.