i finally decided to make an art blog. you should go look at @covedoodles :]
i'll be posting more stuff there as time goes on hopefully probably :]

bliss lane
PUT YOUR BEARD IN MY MOUTH
Sweet Seals For You, Always
One Nice Bug Per Day

romaā

Andulka

tannertan36
Fai_Ryy
ojovivo
Game of Thrones Daily
cherry valley forever

Discoholic šŖ©

@theartofmadeline
𩵠avery cochrane š©µ
Lint Roller? I Barely Know Her
Doug Jones
EXPECTATIONS
h
almost home

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@penguincove
i finally decided to make an art blog. you should go look at @covedoodles :]
i'll be posting more stuff there as time goes on hopefully probably :]

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so a few weeks ago i reported a very obvious terf. a new account otherwise entirely empty at the time, the most terfy terf to ever terf, having terf in the username, and being openly transphobic, transmisogynistic, and saying slurs: (there's more to the post but you get the gist)
and this was the response from tumblr support:
someone At Tumblr @support looked at this, presumably read it in full, and decided that it's fine but maybe they should put a content label ??? content warning for bigotry ???
There Is Someone (Or Multiple People) In Tumblr Support Right Now Who Openly Endorses Transphobia And Transmisogyny But Will Terminate Transfems' Blogs For Literally No Reason Given. At This Point It Might Even Be Unofficial Site Policy To Allow Twerfs But Nuke Transfems' Blogs
they said the same thing to me when I reported a terf community with terf in the name consisting of nothing but posts mocking and dehumanizing trans women and they said the same thing to me when I reported multiple people making explicit death threats towards my friend
any report against a transfem or harassment target gets clear priority, facing much harsher and swifter punishment for much less, if they've even done anything at all, while the people stalking and harassing take weeks to face little to no punishment and get to appeal it all away regardless
twice since posting this
an additional four more times since posting this
Why are you doing that? What the fuck is wrong with you??
it's uncanny how easy it is

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@wickerfox
Grandma Ferret. (X)
I want to make a dungeon game but I'm not sure how I should handle the settler-colonial implications of "going into an Unexplored location, killing its inhabitants and robbing them". Any tips?
If I'm being completely honest, I just don't think I'm the right person to ask about it because, while I do have a bunch of thoughts about the underlying political implications of the gameplay structure of dungeon games, I'm not particularly inclined to try to fix them.
I have accepted that a lot of the elements of dungeon games whose underlying implications I find to be ideologically questionable are the exact same elements that make dungeon games fun for me from a gameplay perspective. The entire shtick of PCs in a dungeon game is essentially "get rich by plundering Uncivilized places and bringing that wealth back to Civilized places", and some of the most fun gameplay happens when you lean into that job description. The entire dichotomy between "wilderness" vs. "civilization" where Civilized places are small havens of safety in a sea of untamed wilderness, which is dangerous and unexplored and waiting for brave adventurers to plunder it and extract wealth from it which they then bring back to a Civilized place is like. Dripping with settler-colonial implications no matter how you slice it, and yet it makes for a very satisfying baked-in gameplay loop.
Simply put, a lot of the things that make dungeon games fun for me as *games* come from things that, at the core, don't align with my real-world politics, and will never align with them even if I were to try to spend all my creative efforts trying to hammer them into that shape. And I'm fine with that. It's not even like dungeon games are unique in that regard. You could say the same about like. The vast majority of shooters. Or survival crafting games. Or like almost every single action movie I have ever enjoyed. I choose to simply acknowledge this and sit with that discomfort rather than spending my creative efforts trying to square that particular circle.
Now, if you *want* to try to square the circle of making a dungeon game with Good Politics I think the most I can give you is advice about what NOT to do: A surefire way to end up with a game that has just as (if not more) fucked up implications is to acknowledge the fucked-up amoral nature of the actions the a standard dungeon game has the PCs engage in, and go "okay but what if they were targeting all those fucked up actions at people/creatures who Deserve It". You will *not* solve the problem of making a dungeon game with Good Politics if you go the route of trying to find the correct Ontologically Evil target, all you're going to do is show your ass about your unexamined ideologically questionable politics. Whatever idea you can come up with on this front has already been tried and turns out it had equally (if not more) fucked up implications, and we know this because unfortunately this is the route that most people trying to square the circle of Dungeon Game But With Good Politics end up deciding to go.
the closest youāre gonna get to a dungeon game minus the colonialist vibes is like. āthere used to be a wizard and somebodyās gotta go clear out their tower before the fucked up wizard experiments get looseā. which is a perfectly fine premise, but also itās one premise for a dungeon. and for a good dungeon game, you need lots of different sorts of dungeons.
but ultimately, youāre trying to find a woke version of breaking into somewhere in order to kill and rob the inhabitants. which uh. might be difficult. even if you cut out any intelligent or otherwise person-ish enemies, youāre still left with ābreak into a rare ecosystem in order to slaughter the local wildlife and plunder the resources availableā.
Not to mention that I also find "cutting out any intelligent or person-ish enemies" to be an extremely unsatisfying band-aid solution because it removes the possibility for one of my favorite things in dungeon games: faction play.
One of the things I find the most fun about dungeon games is when a dungeon is inhabited by at least two groups with conflicting goals, because of its potential for dynamic, emergent situations. But this is a gameplay element that kind of inherently requires the places that the PCs break into in search of treasure to be already inhabited by sapient creatures.
So yeah you can theoretically get rid of one of the ideologically questionable elements of the game by making all the enemies non-sapient animals, or undead minions, or mindless constructs, etc etc etc, but that would come at the cost of getting rid of a good chunk of what I enjoy in a dungeon crawl. It's just another example of an instace where I think what I enjoy from dungeon games as *games* is just never going to align with my politics, and where I don't think the obvious fix to the political angle is worth it from a gameplay perspective.
I think if you wanted to make a game like that with better politics, you'd actually be better off leaning into the political ideology of the genre
I don't have much experience with dungeon games, so I can't offer any specific advice on that genre, but there are games in other genres that do this well. the first that comes to mind is disco elysium. no matter what you decide harry's politics are, he's still a cop, and that makes him an enforcer of capitalist rule. people distrust him Because He's A Cop and he has power over them. the drunken spree he went on that made him lose his memories was only possible because he's a cop, and nobody could stop him. rather than trying to make a detective game with Good Politics, they made a game that actually engages with the conventions of the genre
I think the hundred line also does this well with the trpg genre. rather than trying to justify why the main characters are fighting the war so that the player can enjoy playing the game without feeling bad about what they're doing, they actually lean into the themes of genocide and settler colonialism common to other war games. parts of the story feel extremely uncomfortable to play through, because the things we do as the playable characters are vile, cruel acts of war that are unfortunately all too common in the real world
overall I think making a game that naturally makes the player ask themselves if they're doing the wrong thing by earnestly engaging with the political ideologies baked into the game's mechanics is a much better approach than simply shucking those political implications by subverting the genre. and you're a lot more likely to succeed that way, as opposed to trying to make an "apolitical" game (this is impossible). the most specific advice I can give you is to humanize the inhabitants of the lands you're plundering and show the impact that your in-game actions have on them. how you would do this in the specific context of a dungeon game is beyond me, but hopefully this at least gives you some food for thought

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Imagine if you met someone who can't eat watermelon. Not that they're allergic or unable somehow, but they just haven't figured out how to do that. So you're like "what the hell do you mean? it works just like eating anything else, you open your mouth, sink your teeth in, take a bite and chew. If you can bite, chew and swallow, you should be able to eat a watermelon."
And they agree that yes, they do know how to eat, in theory. The problem is the watermelon. Surely, if they figured out where to start, they'd figure out how to do it, but they have no clue how to get started with it.
This goes back and forth. No, it's not an emotional issue, they're not afraid of the watermelon. They can eat any other fruit, other sweet things, and other watery things ("it's watery?" they ask you). Is it the colour? Do they have a problem eating things that are green on the outside and red on the inside?
"It's red on the inside?"
Wait, they've never seen the inside? At this point you have to ask them how, exactly, they eat the watermelon. So to demonstrate, they take a whole, round, uncut watermelon, and try to bite straight into it. Even if they could bite through the crust, there's no way to get human jaws around it.
"Oh, you're supposed to cut it first. You cut the crust open and only chew through the insides."
And they had no idea. All their life this person has had no idea how to eat a watermelon, despite of being told again and again and again that it's easy, it's ridiculous to struggle with something so simple, there's no way that someone just can't eat a watermelon, how can you even mange to be bad at something as fucking simple as eating watermelon.
If someone can't do something after being repeatedly told to "just do it", there might be some key component missing that one side has no idea about, and the other side assumed was so obvious it goes without mention.
Yep.
https://drmaciver.substack.com/p/how-to-do-everythingĀ had a nice list of additional examples like this, with (non-)obvious major insights with regard to opening stitched bags, cleaning your bathroom floor, using a search engine, catching a ball, pinging somebody, proving a theorem, playing sudoku, passing asĀ ānormalā, improving your writing, generating novel ideas, and solving your problem.
If youād asked me six months ago how to get better at something, Iād probably have pointed you to how to do hard things. I still think this is a good approach and you should do it, but I now think itās the wrong starting point and Iāve been undervaluing small insights. [...]
I think my revised belief is that if you are stuck at how to get better at something, spend a little while assuming thereās just some trick to it youāve missed. You can try to generate the trick yourself, but itās probably easier to learn it by observing someone else being good at the thing, asking them some questions, and seeing if you have any lightbulb moment.
My fiance played the clarinet when he was in school. When he was first learning to play, he rented an instrument from the school to learn on. He was the last chair clarinet, had been for years, because he could not make notes that required the register key. For years, they kept making him do embrature exercises and he started to get a few notes, with lots of effort. Eventually he had to get private lessons to stay in band.
Every time he tells me this story, his frustration by this point in the story, years later, is evident. He still sounds frustrated by it, despite all the time that passed. Teachers had been giving him crap for years because he hadn't been making much progress with the instrument.
When he got to the private instructor, she acknowledged his frustration, and asked him to try to play for her. He did, and she saw all he was doing. She then did something no one else had done before. She asked him to put his mouthpiece on a different clarinet and try to play the same notes. Like magic, it worked. She looked at the clarinet he had been using and found that the school's clarinet needed it's pads replaced.
He went from last chair to first chair nearly overnight, having been taught far more techniques than typically taught at that age just to overcome the broken instrument preventing him from making noise.
Sometimes you don't need to brute force a problem. Sometimes your clarinet is just broken.
Not quite sure why the clarinet addition got me crying, but here you go people: just in case, let's get you some new pads.
hey. good luck with everything, okay? [cutting the rope connecting your boat to the dock] just good luck. [starts pushing your boat further towards the stream] just have a good luck out there
[not noticing I'm drifting out to sea] Meow meow meow meow! Meow meow meow~
good luck! good luck!
Yesterday, I was at dinner with some friends and briefly forgot Harrison Fordās name, but I was like, āHis name is a president and a car,ā which is how we got such acceptable alternatives as McKinley Camry, Van Buren Gremlin, Clinton Infinity, and Range Rover Cleveland.
Lincoln Lincoln
OH MY GOD... OH MY GOD... OH MY GOD...
The doctors told me that if nothing changes within the next twelve hours, baby Qais will die. His blood has become critically weak, and every passing minute feels heavier than the last.
They explained that he remains dependent on life-support machines, and I was told they cannot keep his treatment going indefinitely because I can no longer cover the overwhelming medical costs. I stood there unable to speak, feeling as though the ground had disappeared beneath me.
I am begging you as a persecuted mother in Gaza, watching my baby bleed in front of me, unable to stop it. Please donate now and help me save his life before itās too late.
Please donate now Gofundme
Donations have completely stopped, and today the hospital administration warned they may expel us because I cannot afford my baby Qaisās treatment anymore. Please, I beg you through my tears, donate now before my child is abandoned without care.
I never imagined I would beg the world to help keep my child alive. If you have ever wanted to save a life, please let it be Qais's. Please donate now every donation today could help continue the care he desperately needs while there is still time.
I will never forget those who donated, shared Qaisās story, and tried saving my child, but unfortunately I still cannot afford enough medicine or clean bandages. Please, donate now before his condition becomes even worse.
Eesraa and Qais have already lost so much. please help

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forget everything anyone has ever told you on the matter the truest marker of adulthood is starting to hear the siren call of high quality kitchenware
to be clear you SHOULD buy that cast iron pan and you SHOULD buy that knife set and you SHOULD buy that fancy rice cooker and you SHOULD buy that novelty mug. high quality kitchenware is always worth it youāre literally gonna be using that almost every day
I just need a good pot, a good wok, TWO paring knives, TWO steak knives, and one Santoku style choppitychoppity.
Thatās IT.
I ask for SO LITTLE.
Very helpfully, there is someone keeping track of which high-quality kitchenware has been enshittified and which hasnāt.
https://ledger.worseonpurpose.com/
Oh HELL yes.