take off your genitals... you won't need them for the kind of sex we'll be having...

Game Changer & Make Some Noise
KIROKAZE
untitled

Product Placement
★
todays bird

Kiana Khansmith
PUT YOUR BEARD IN MY MOUTH
Show & Tell
hello vonnie

Love Begins
Xuebing Du
art blog(derogatory)
Aqua Utopia|海の底で記憶を紡ぐ
taylor price
Jules of Nature
Claire Keane
EXPECTATIONS
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@mutuallyreceptivespheres
take off your genitals... you won't need them for the kind of sex we'll be having...

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How I Study Anatomy
Everyone says NEVER TRACE!! THAT'S ART THEFT! Ok but we can do a little crime in the name of Learning.
Trace to learn, not to earn.
I like to take my own photos, but you can study whatever you want. Link back to original photos, and don't post copied artwork unless the artist is dead, cool with it, or both.
As always with learning, start every sketch with the intent to throw it away (trash for paper, quitting without saving for digital) This takes the pressure off and lets you make Bad Art, which is very important.
So let's make Bad Art of a Deer because I happen to have one handy
Start with a photo of your subject in a nice/neutral pose with all four feet visible. (so not like me)
Freehand copy it. Try not to stylize, focusing instead of matching proportions and pose. Don't get too detailed!
It's ok if your art looks terrible and has broken legs. I've drawn LOTS of deer so I have a leg up. Everyone's art sucks in their own eyes and here's where mine went wrong:
Either lasso-distort (recommended for beginners) or redraw a copy of your first sketch with your reference behind it (scaled to match the main body of your sketch)
Put the original and modified sketches together and compare the differences. Write it down if you want. This shows you where your eyes saw things the wrong size, so you can correct for that next time.
After learning about both deer and yourself, try freehand copying again.
Marvel at your newfound knowledge and skill!
but there's always room for improvement
You can stop here and move on to your real drawing, Or do another freehand-fix-compare cycle. I actually overcorrected my "draws heads too big" and veered into "heads too small."
Another note on tracing: Learning HOW to trace is more important than anything you could learn By tracing. Draw the Anatomy, not the outline. In real life, things don't have outlines, they have bones.
These are from the same shoot which is extra useful for consistency. The lines are minimal and follow where the animals joints are, and only important parts are drawn.
You won't know what Important Parts means right off the bat, which is where in-depth study comes in. You need to do learn the hard parts to do the easy parts right.
Next up: how to study bones and muscles.
How to study Bones and Muscles
"Study the anatomy study the anatomy" but they never tell you HOW. It's not "read a book," It's more like flailing around wildly and crashing your browser from too many tabs.
This is going to be about How to Make a bones and muscle chart. Because even if your art sucks, you learn so much more by doing than by seeing.
References I gathered: X X X X X X X X
Get Set up. Get a photo, like above, but it doesn't have to be the same photo. And now... gather reference.
We'll start with bones. Search up "[animal] skeleton" and get photos or super scientific illustration. Add in things like "top view" to spice it up.
Next, search "[animal] skeleton sketchfab." This pulls up 3D models that you can rotate in your browser. Remember that these are art and the anatomy is only as good as the artist, so pick a good one.
Time for bone!
The spine is the most important, and in a lot of animals it will surprise you. Draw it in over your photo and then add spikes because skeletons are punk. These are not scientific and I didn't count them because their number doesn't matter to art. So you better be referencing from scientists and not me!
The rest of the bones and some notes. These are my notes to myself about things I want to remember. My personal discoveries in anatomy that made my art better. You can make the same notes but also make sure you have your own thoughts on there as well. that's how you help yourself the best. Be as detailed or vague as you want.
Same deal with muscle. Here are my personal notes to myself. Label stuff that is important to you. I actually grouped a bunch of muscles together based on what is visible from the outside. Muscles are way more complicated than this, but Baby's First Anatomy Chart gets to be simple.
This is good enough for me because I have intimate knowledge of the other muscles working under and over these ones. Feel free to add as many or as few muscles as you like. You chart your own course.
This is very VERY much not an anatomical chart. I'm sure there's nerds out there pulling their hair out looking at this. But listen, it works for art!
And you know the wildest part about this?
I don't need to look at it to use it. The act of making your own anatomy chart puts that knowledge in your brain. Like how you can make "cheat sheets" even for tests that don't allow them - the act of making the sheet helps you remember what you struggle with most.
And after all that complexity? Your simplification will be based on Real Knowledge and you'll put those random circles in the right spots.
Look at all this hard work you've done. Eventually this will be second nature to you.
Show me what you make! I'd love to see what creatures yall make anatomy charts of.
Photo Reference Packs
I put together some photo packs and uploaded them to my gumroad. You can use them and this guide to study! So far there's only a Doe and a Fawn pack, but if I get sales I will put in the effort to do more for deer, horses, cats, birds, and anything else I can point my camera at.
Doe Pack
Fawn Pack
we can’t talk here contact me in my dream tonight
“If I have one message to give to the secular American people, it’s that the world is not divided into countries. The world is not divided between East and West. You are American, I am Iranian, we don’t know each other, but we talk together and we understand each other perfectly. The difference between you and your government is much bigger than the difference between you and me. And the difference between me and my government is much bigger than the difference between me and you. And our governments are very much the same.”
― Marjane Satrapi, Iranian graphic novelist
they killed him for this

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Girl whose most frequent mistake is inaction voice: wow I keep making mistakes I better not do anything
ADVENTURE IS CALLING...
DO YOU PICK UP THA PHONE
There's lots of problems with USA public education but also a lot of you were just drawing Naruto characters kissing while your history teacher tried to tell you about the Scramble for Africa
favorite 90s movies:
"congratulations, liars! you know who you are and you know who you want. ain't nothin' gonna change that. shit!"
but i'm a cheerleader (1999) dir. jamie babbit

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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When will pride month be over already
It is kinda funny that there’s a whole genre of post that’s like “I wish it was normalized to do [extremely transgressive & radical thing].” And I mean often to an extent I agree but at the same time you can tell the post is sort of made with the intention to both retain the social coolnessTM of doing said transgressive and radical thing while also wishing it was like. easier to do it. It’s just kinda funny. Unfortunately if you want the laurels of being counterculture you do kinda have to put in the legwork. If it’s easy it’s just Culture.
Saw a post this morning that said verbatim “shocking messy experimental art should be more accepted” LOL.
if you want to actually start to end homelessness, you need to give homeless people unconditional homes, including when we use them to do drugs or sit around drinking. either housing is unconditional or it isn’t
someone sitting at home alone, an active alcoholic, squandering your charity, drinking all day is better situation than a street homeless alcoholic. someone using drugs in your charity house is better than them doing the same w no shelter
most of you would not like most street homeless people, I definitely don’t and didn’t when I was street homeless. for every one person who uses unconditional shelter to turn themselves around, someone else will do jack shit and very slowly, if ever, work through the issues that made them homeless, will maybe never be able to live independently. still better than street homelessness, still worth doing. ultimately either you believe that shelter should be universal or you don’t
homeless people actually can’t be rehabilitated if you want to end homelessness. we either affirm the right to shelter for the worst drunken, lying, filthy, cheating, self destructive homeless people that exist, genuinely irredeemable wankers, or we concede that shelter is not a right
This post is the distilled essence of everything I believe in.
It's actually a bit surprising to me that we haven't seen contemporary meta brainfuck indie games do more than they have with 1990s point and click adventure games' penchant for developer-intended softlocks. That feels like something you could very easily spin as Saying Something.
Honestly, having grown up with this bullshit is probably a big part of the reason I'm fascinated with player-hostile game design. Giving a puzzle three different solutions with fully voiced and animated reactions to each, except two of those solutions render the game unwinnable in ways that won't become apparent until hours later is a level of "fuck you" that most modern games with pretensions of player-hostility can only dream of!
@lunchm34t replied:
what adventure games softlock you like that?
I'm usually loathe to suggest TV Tropes as a resource, but given that only a person who's entirely unacquainted with the genre would be asking that question, a primer is probably warranted. Check out the Unwinnable By Design article and read the preamble for context on the types of softlocks we're discussing, then hit either the "Sierra" or "Infocom" links (yes, those two publishers each have their own dedicated sections!), pop open the "Cruel" tab, and get ready to read some stuff that makes you mad.
There really is only one correct way to play some of these games huh.
A critical piece of context that a lot of modern gamers completely miss is that Douglas Adams' adventure games are works of parody not only in terms of their narratives, but also in the sense that they're rather vicious parodies of adventure games as a genre. Each of their absurdly obtuse puzzles is lampooning some puzzle design trope or set of tropes that was legitimately commonplace at the time they were made, and many of the really nasty bits are crafted specifically to piss off experienced adventure game fans who otherwise wouldn't get caught out by that sort of thing. They're outliers in the genre only in the sense that they're putting forth extra effort to be annoying about it – most games of the type pull the exact same shit entirely without remark!
(Honestly, the player-hostility of Hitchhiker's Guide to the Galaxy tends to be tremendously overstated owing to a combination of effective marketing and the fact that it's the only adventure game from that era that any significant number of current-gen gamers have ever actually played. In terms of sheer fuckery it's considerably friendlier than stuff like, say, Codename: ICEMAN.)
were these like, rented out blockbuster-style and the devs got a cut out of said rent, or
It helps to understand that point and click adventure games are one of the first genres the Git Gud really fixated on, and a lot of these early design trends revolved around catering to that crowd. It only got reframed as a genre for filthy casuals in the wake of a demographic shift in the mid 1990s that saw the genre's player base skewing strongly female; it's practically the only example of a video game genre's reputation flipping directly from "hardcore" to "casual", and one of the most striking illustrations of the fact that which kinds of games are considered "real" games is more about identity politics than mechanics.
happy june everybody i hope you get fucked and/or sucked this month
what if we don't wanna be?
then i hope for peace

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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snoopy of the day
By day I wove the web, and in the night by torchlight, I unwove it // ἔνθα καὶ ἠματίη μὲν ὑφαίνεσκον μέγαν ἱστόν νύκτας δ᾽ ἀλλύεσκον, ἐπεὶ δαΐδας παραθείμην
Odyssey 19.149–150. Emily Wilson translation.
a weaving based on Dora Wheeler's "Penelope Unraveling Her Work at Night", which is one of my favorite works that looks woven but is actually embroidered. I wanted to try out deborah silver's split-shed weaving technique, so I chose polychrome taqueté with linen and cashmere. I maybe should have chosen an easier technique with fewer colors to start, but here we are! on the right side, I left the uppermost warp threads bare to show the unraveling.
reference below the cut: