Hi it's still me but I changed my url back to what it was when I first signed up for the site. Because it's excellent, actually!
(this blog is the main for @zarvasace and essentially a dump of fun and silly stuff)
Misplaced Lens Cap

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@mormonvampire
Hi it's still me but I changed my url back to what it was when I first signed up for the site. Because it's excellent, actually!
(this blog is the main for @zarvasace and essentially a dump of fun and silly stuff)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Your attention please! The Disneyland limited is now leaving on a grand circle tour. Aboard!
Posterized Parks Series // Main Street
Walter White in Mario Kart Wii
Something something the Breaking Bad fandom is full of professional video editors
I've gone. Not one for goodbyes, I thought it best to slip out quietly. Love to you all, Giles.
Rest in peace, Anthony Stewart Head (1954 – 2026)

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People need to start assuming their audience is disabled.
Captions, image IDs, flashing warnings, and other accessibility tools are not something you can add “if a disabled person needs them/if someone asks.” The disabled person already needs them, and has been asking. Just because you did not get a personally addressed letter of request does not mean it is not expected of you.
Assume your audience is disabled. Act appropriately.
when I was in high school I had a literature teacher who had a policy of unlimited extra credit. All you had to do was read a book by a notable author (his discretion) and have a little chat with him after school to prove that you read it. No limits, no need for variety (one month I decided I really loved Kurt Vonnegut and just read everything of his I could get my hands on).
Yes, I was tearing through books constantly, and talking to this teacher at least weekly. Because even though I always loved reading as a kid, literature was always a very weak subject for me in terms of a teaching-to-standardized-test school setting (I just do awful on "what color were the curtains" type multiple choice questions. Those details don't stick in my memory THEY JUST DON'T). But that didn't matter for this class. I could just read my way out of any bad test score. I have always had fond memories of how I "fudged" my way through that class and "abused' the extra credit policy.
I was thinking about it again today, and only just now realized that he absolutely tricked me into being well-read, while my teenage self thought I was totally getting away with something. THAT MOTHERFUCKER. I hope he's doing well.
who grants you clemency / commission for @whumpawaydarling !!
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
#ngl survival module sounds fun as fuck. maybe i gotta torture my current group a bit (via @nadaismus)
It's worth bearing in mind that tournament-style survival mode developed in the context of a version of D&D where you can create a new character and hit the ground knowing everything you need to know to effectively play them in just a couple of minutes. 5E isn't structurally terribly well-suited for the binder-full-of-backup-PCs approach, and it's definitely a recipe for disaster in 3E or Pathfinder unless your entire group consists of a very particular flavour of high-effort masochists.
I'm very taken with this metal vocalist that has a parrot who wants to participate
original by reebz_uk

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i don't know if i can have this reminder repeat in a meaningfully effective way on this blog, but
are you partway through doing something and you forgot? perhaps the laundry or some other timed event?
if not, that's fine, sorry to bother
if so, you may wanna go do that
i've been phasing the phrase 'google it' out of my vocabulary and going back to 'look it up'. fuck you youve lost your generic trademark privileges
Something I learned is if you don't step out of your artistic comfort zone a little, you're gonna be even more exhausted with making art. Your mind is a caged tiger and it needs to attack something new from time to time. Your mind is pacing in its enclosure 🐅
If you don't like drawing figures and poses because they're frustrating, draw figures and poses and get frustrated! Draw them! With anger! Swear and curse at them!
If you don't like drawing traditionally because there's too much room to make mistakes, draw traditionally and make mistakes! Scream while doing it! Put on scary music! Make it silly!
This goes for any kind of craft or skill
You stand to lose nothing in the end (Except maybe your own patience and sanity but that's temporary). But you do gain at least a little bit more knowledge and skill to feed your mind tiger
not aromantic but I believe in their beliefs.
"there's no platonic explanation for this" try harder bucko
love is a beautiful wonderful multifaceted nebulous thing that shouldn't be reduced to the strict bounds of Tier One: Romance and Tier Two: Friends. get weird with it. love your friends deeply, wildly, passionately and platonically. cowards

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holy shit I just discovered this crazy technique for being right almost all of the time it's called "double checking something before boldly stating it as if it were fact" this could be the next big thing. this could be the song of the summer
"He wouldn't say that" has a beautiful cousin, and her name is "That's Not What This Story is About".