one of my favourite parts of dai, which i don't usually speak about, is when you get to halamshiral, and they announce the inquisitor. at least half my inquisitors recruit the mages as free allies of the inquisition, and yet at halamshiral, the inquisitor is credited as vanquisher of the rebel mages, crusher of the vile apostates of the mage underground. sera says 'he's so full of it! that's not how it went.' and it's vivienne who says 'remember to smile. this is all for show, my dear.'
this, amongst many moments, really encapsulates the heart of the story inquisition is trying to tell, and there's a hundred little moments that build towards this story. i have talked before on this blog about the original purpose of the inquisition, in-world, which was both to bring the mages back under chantry control and, if necessary, to recreate a loyal templar order. that is explicitly the context in which the herald is brought into as a character - that is the 'problem' they are to address, the same way the warden's narrative problem is posed as 'there is a blight that needs to be stopped' and hawke's problem is posed, interestingly in a dual-layer kind of way which is both 'i need to keep my family safe and secure' and 'how did we get to this [gestures at the aftermath of da2]?'. the narrative then goes ahead to fill in that story. and even in these stories, throughout, there are so many things building up to the narrative beats in inquisition. everything from the portrayal of the grey wardens as a heroic force in dao and how quickly the origins goes to show the wide depth of perspectives and feelings you can actually have around being conscripted and how the joining ritual - and jory's death - expose the true heart of the order's utilitarian approach, to loghain's status as the hero of river dane and his role in the rebellion and the man he actually is under that mythos, to the entire narrative of da2 being framed around this "champion" who the chantry is painting as a deliberate saboteur and conspirator (with the grey wardens) to bring the chantry and the circles down, to the ameridan reveal in jaws of hakkon, and the evanuris reveal in trespasser. there is so much story and deconstruction throughout the series of the 'chosen one' narratives - each story's protagonist has been a "chosen one" who was never really chosen, survived through chance, and shouldered responsibility for a wide variety of reasons. and their actions become legends and myths that consume any trace of who they really were. and this culminates in an extreme way in dai, because the role of the herald - which is who your pc is before they're the inquisitor - has religious significance, and in-world, andrastianism is the most dominant religion. and the religion is SO culturally pervasive, to the extent there are no governing bodies in the entirety of thedas are secular, and most are andrastian-aligned. even orzammar's belief in paragons and the stone is aligned to a religion, even if it's not andrastianism - atheism and secularism is something entirely unthinkable within a thedosian society. so of course the impact of the herald of andraste is different to the hero of ferelden or the champion of kirkwall.
but i think it's disingenous and outright insulting to insist that this was done well, or with finesse, or that the narrative tools used to convey these themes should somehow be overlooked in light of the mere presence of The Theme in the Narrative. i've spoken before on how often the writing in dai doesn't want you to think - it removes the options to argue, to present you with a statement that is The Objective Truth, as though if enough of your companions repeat the statement, it will become true. and i, myself, and plenty of people in the fandom - particularly people of colour - have been vocal about the implications around the framing of these Objective Truths, when you consider the real life analogues that these Truths are drawn from, by bioware's own admittance. that's not even touching the inherent problems with the narrative push of "imperialism is better than chaos". therefore, i cannot and do not understand responses to criticisms of dai that essentially come back around to "well, you have to understand that the dai pc is not written to be a leftist, they're written to be a centrist" - inquisition, especially, rewards conservatism specifically, as a first point. as a second point, why would having an option to have a pc with leftist or progressive views - not just progressive for thedas, but progressive according to modern values - take away from either the deconstruction of chosen one narratives or the idea of losing your identity that's pervasive throughout dragon age as a whole?
i have spoken to the blank-slate feeling to the inquisitor as a deliberate writing choice, one that people suggest is actually feeding into the themes of dai, but i argue that it's actually a deliberate writing choice so that new players come in without any opinions or experiences of the world at all, and thus become more primed to accept Objective Truths from the companions. thus, criticisms -- certainly mine are -- around the lack of options to argue with your companions stems not from wanting to be right, but from being allowed to have a different opinion. how does having a different opinion to what's publicly acceptable, or desirable, actually not enhance the themes of identity loss in dai?
yes, you cannot decide that your warden does not become a warden - but you live through the experience of becoming a warden, to show why it's necessary. you are allowed to have complicated opinions about being a warden, and act based on those opinions. yes, you cannot choose to not play as hawke, but you can choose exactly what kind of hawke you want to play - someone pro-templar, or pro-mage, or someone who starts out at one end and comes out of it the other end, someone who values family or money or status and prestige, someone who is funny or diplomatic or violent. you have a choice. and when the inquisitor doesn't have any background at all, there is no justification for why the inquisitor needs to be a centrist, or why they would be one. my circle mage pc could have been part of the rebellion. my cadash could have been someone kicked out of orzammar as a child or someone who lived in dust town before they got to the surface. the lack of backstory for the inquisitor, similar to the warden or hawke, actively weakens the story - how do you write a story about someone losing their personal identity to their growing myth/legend, when there's literally nothing that is ever establishing what they've lost? how do you write a story about someone losing their personal identity, or being subsumed by their role, when there's nothing to indicate their personhood? how much more jarring would it have been to have been proudly and loudly and unapologetically pro-mage and pro-rebellion the entire game, only to get to halamshiral and be called vanquisher of the rebel mages? all of your personal politics and values disappearing and smoothed over in such a visibly visceral way? how much more gutting would it have been to have these values, and speak to them, and argue for them articulately, and still never be able to change your companions' minds, instead of constantly being put in a position where your companions get the last word in on absolutely everything, right down to arguments about slavery with dorian? how much more intense would it have been to have had a wide array of options in dealing with main quests and situations, only to have it boiled down to one thing or one of two decisions, with all the complexities stripped from it? how can you say that being forced to be centrist as the pc is central to the story being told, and not something that actively hampers the themes dai is trying to draw on?
i especially don't know how people can insist to overlook how - as in the methods chosen here - bioware's writing team in dai pushes the deconstruction of the 'chosen one' narrative that is present throughout dragon age. inquisition choses to do this by doubling down and retconning and two-sidesing every single complexity under the sun - from suggesting mages oppressed themselves by rebelling/not every mage even wanted to be free of the circle (while offering limited voices otherwise, and making sure to clarify the voices calling for mage freedom are Evil and Bad), to blaming the dalish for being slaughtered by the exalted marches in the dales, right through to the decision to make ameridan a dalish elf and yes even the decisions made around the writing for the evanuris. and we have to be clear about it, that if the overarching themes of dragon age are deliberate, then this was also a deliberate writing choice, to further emphasise the idea that history is written by the victors, that stories warp and change over time, etc etc. the series' successes in storytelling have been around the subjectivity of absolutely everything; there is no objective truth in dragon age, there is something that happened, and then there is 50 different opinions about it. the codex entries are not objective truth, they're biased reportings from people with agendas and pre-existing beliefs and notions. you can live through the battle of ostagar, and there are still 50 different perspectives on it, and all of them valid from that person's standpoint. inquisition takes a hard swerve from this, to insist on Objective Truths, not because it was the best way to make their point - they've been making their point with subtler storytelling for years - but because it's lazy, racist, colonialist writing. and worse, still, is that this writing is then forced as Objective Truths to you, the player character, with no way to argue even when you have the knowledge, or your pc could reasonably be expected to have the knowledge to counter this information, or to even argue about the interpretation of the "Evidence" you find of these Objective Truths.
and i suppose, if it's not your stories and histories being co-opted, it's easy enough to say having those choices don't matter to the overarching theme. i suppose, if it's not your religions or cultures being borrowed and frankenstein'd into this fictional world and the religion and culture you do identify with are primarily portrayed as inherently correct and superior in a way you were never taught to question, it can seem like questioning those beliefs and opinions in your companions and in npcs is a waste of effort. it's not, but i can see how it might feel that way.
inquisition itself, as a game, does not simply deliver a theme - the narrative tools used to deliver that theme throughout the story are frankly abhorrent. on top of that, key decisions in the plot have little to no immediate, serious consequences (for example, siding with the mages or templars only really has narrative consequences for who you face at fall of haven and in the temple of mythal; there are almost no consequences for kicking the wardens out of orlais; etc etc). companion character quests revolving around whether or not to change and strive for better, or to stay with their old regressive patterns have absolutely no narrative consequences because the world re-sets to status quo. 2/3rds of your choice for divine essentially reinstate the old systems, and only one (vivienne) actually makes any systemic changes to those systems, and the game mechanic itself is incredibly slanted towards choosing the divine that brings everything back to "normal". all following mentions of the media neatly dodge the question of whether you have made any lasting change at all. all to push the narrative that change isn't really possible, because society will always go back to the status quo. and if you try to challenge that status quo, you will just make things worse, so it's better to just stay as it is. nothing matters, no change is permanent, and anything you try to do, people will warp for their own agenda anyway, because you are not you anymore, you are a caricature people will use to justify the way things are and insist it is how it must continue to be.
which is a stupid hill to die on, if you're going to defend the ways inquisition tells its story. even trick weekes themselves find it a trite and bleak storytelling mechanism. when even bioware itself is going "our next narrative will Not be that" - will even be the opposite of that, that it's bullshit not to try to change things at all - it's as good as an admission that the ball was dropped on that in the previous installment.
anyway, i just think it's actually incredibly disingenuous and insulting to address criticisms around narrative framing and the limitations of character responses and choices in inquisition as if its overlooking the story's themes, or somehow missing the point that has been staring us in the face since origins. we know the themes they intended to convey. that still doesn't mean inquisition satisfactorily delivered. which i frankly think even bioware themselves recognised and are actively trying to do better in for da4.